Created by: YGO Mod (20517634)

Created On: 06/21/2024

Main: 40 Extra: 15

1 cardAromage Jasmine 1 cardAromage Jasmine
Aromage Jasmine
LIGHT 2
Aromage Jasmine
  • ATK:

  • 100

  • DEF:

  • 1900


During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.


3 cardAromage Laurel 3 cardAromage Laurel
Aromage Laurel
WIND 1
Aromage Laurel
  • ATK:

  • 800

  • DEF:

  • 0


If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.


1 cardAromage Marjoram 1 cardAromage Marjoram
Aromage Marjoram
DARK 5
Aromage Marjoram
  • ATK:

  • 2000

  • DEF:

  • 1600


While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. ● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. ● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.


1 cardAromage Rosemary 1 cardAromage Rosemary
Aromage Rosemary
WATER 4
Aromage Rosemary
  • ATK:

  • 1800

  • DEF:

  • 700


While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.


3 cardLonefire Blossom 3 cardLonefire Blossom
Lonefire Blossom
FIRE 3
Lonefire Blossom
  • ATK:

  • 500

  • DEF:

  • 1400


Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.


3 cardAromalilith Rosalina 3 cardAromalilith Rosalina
Aromalilith Rosalina
DARK 1
Aromalilith Rosalina
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card, then target 1 "Aroma" monster you control; gain LP equal to half its ATK. If this card is Normal or Special Summoned: You can Special Summon 1 non-Tuner "Aroma" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Aromalilith Rosalina" once per turn.


3 cardAromaseraphy Angelica 3 cardAromaseraphy Angelica
Aromaseraphy Angelica
LIGHT 1
Aromaseraphy Angelica
  • ATK:

  • 0

  • DEF:

  • 0


During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


3 cardAroma Blend 3 cardAroma Blend
Aroma Blend
Spell Normal
Aroma Blend

    Discard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of "Aroma Blend" once per turn.


    1 cardAroma Garden 1 cardAroma Garden
    Aroma Garden
    Spell Field
    Aroma Garden

      Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.


      3 cardAroma Gardening 3 cardAroma Gardening
      Aroma Gardening
      Spell Continuous
      Aroma Gardening

        If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.


        1 cardOne for One
        1 cardOne for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          3 cardPot of Prosperity
          3 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            2 cardAroma Healing 2 cardAroma Healing
            Aroma Healing
            Trap Normal
            Aroma Healing

              Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.


              1 cardBlessed Winds 1 cardBlessed Winds
              Blessed Winds
              Trap Continuous
              Blessed Winds

                You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


                1 cardDried Winds 1 cardDried Winds
                Dried Winds
                Trap Continuous
                Dried Winds

                  If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.


                  1 cardHumid Winds 1 cardHumid Winds
                  Humid Winds
                  Trap Continuous
                  Humid Winds

                    You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.


                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      2 cardAromalilith Magnolia 2 cardAromalilith Magnolia
                      Aromalilith Magnolia
                      DARK 8
                      Aromalilith Magnolia
                      • ATK:

                      • 2600

                      • DEF:

                      • 1800


                      1 "Aroma" monster + 1 Plant monster While your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.


                      2 cardAromalilith Rosemary 2 cardAromalilith Rosemary
                      Aromalilith Rosemary
                      DARK
                      Aromalilith Rosemary
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Plant monsters If this card is Special Summoned: You can add 1 "Aroma" card from your Deck to your hand. If you gain LP, even during the Damage Step: You can Special Summon up to 3 "Aroma" monsters from your hand to your zones this card points to. You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP. You can only use each effect of "Aromalilith Rosemary" once per turn.


                      2 cardAromaseraphy Jasmine 2 cardAromaseraphy Jasmine
                      Aromaseraphy Jasmine
                      LIGHT
                      Aromaseraphy Jasmine
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.


                      1 cardBenghalancer the Resurgent 1 cardBenghalancer the Resurgent
                      Benghalancer the Resurgent
                      LIGHT
                      Benghalancer the Resurgent
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.


                      2 cardSylvan Dancepione 2 cardSylvan Dancepione
                      Sylvan Dancepione
                      WIND
                      Sylvan Dancepione
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Plant monsters If this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.


                      1 cardAromaseraphy Rosemary 1 cardAromaseraphy Rosemary
                      Aromaseraphy Rosemary
                      LIGHT 5
                      Aromaseraphy Rosemary
                      • ATK:

                      • 2000

                      • DEF:

                      • 900


                      1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.


                      2 cardAromaseraphy Sweet Marjoram 2 cardAromaseraphy Sweet Marjoram
                      Aromaseraphy Sweet Marjoram
                      LIGHT 6
                      Aromaseraphy Sweet Marjoram
                      • ATK:

                      • 2200

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. ● If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. ● If you gain LP: Target 1 card your opponent controls; destroy it.


                      1 cardCircle of the Fairies 1 cardCircle of the Fairies
                      Circle of the Fairies
                      WIND 7
                      Circle of the Fairies
                      • ATK:

                      • 2200

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a monster is destroyed by battle involving your Insect or Plant monster, and sent to the GY: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to half its ATK, then gain LP equal to the damage inflicted to your opponent. You can only use this effect of "Circle of the Fairies" once per turn.


                      1 cardPeriallis, Empress of Blossoms 1 cardPeriallis, Empress of Blossoms
                      Periallis, Empress of Blossoms
                      LIGHT 7
                      Periallis, Empress of Blossoms
                      • ATK:

                      • 1600

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.


                      1 cardQueen of Thorns 1 cardQueen of Thorns
                      Queen of Thorns
                      LIGHT 6
                      Queen of Thorns
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      1 Tuner + 1 or more non-Tuner Plant-Type monsters Each player must pay 1000 LP for each monster Normal or Special Summoned from their hand, except for Plant-Type monsters.




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