Created by: YGO Mod (20517634)

Created On: 09/24/2024

Link Darkraze

Need 10 UR

UR Rarity
Serziel, Watcher of the Evil Eye3 card
UR Rarity
Borrelsword Dragon1 card
UR Rarity
Zerrziel, Ruler of the Evil Eyed1 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Book of Moon2 card
UR Rarity
Evil Eye of Selene1 card
UR Rarity
Terraforming1 card

Main: 20 Extra: 9

R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


N Rarity
Catoblepas, Familiar of the Evil Eye
N Rarity
Catoblepas, Familiar of the Evil Eye
Catoblepas, Familiar of the Evil Eye
DARK 3
Catoblepas, Familiar of the Evil Eye
  • ATK:

  • 600

  • DEF:

  • 1900


You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      N Rarity
      Evil Eye Awakening
      N Rarity
      Evil Eye Awakening
      Evil Eye Awakening
      Spell Normal
      Evil Eye Awakening

        Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.


        R Rarity
        Evil Eye Confrontation
        R Rarity
        Evil Eye Confrontation
        Evil Eye Confrontation
        Spell Quick
        Evil Eye Confrontation

          If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.


          SR Rarity
          Evil Eye Domain - Pareidolia
          SR Rarity
          Evil Eye Domain - Pareidolia
          Evil Eye Domain - Pareidolia
          Spell Field
          Evil Eye Domain - Pareidolia

            When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


            SR Rarity
            Evil Eye Domain - Pareidolia
            SR Rarity
            Evil Eye Domain - Pareidolia
            Evil Eye Domain - Pareidolia
            Spell Field
            Evil Eye Domain - Pareidolia

              When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


              SR Rarity
              Evil Eye Domain - Pareidolia
              SR Rarity
              Evil Eye Domain - Pareidolia
              Evil Eye Domain - Pareidolia
              Spell Field
              Evil Eye Domain - Pareidolia

                When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


                R Rarity
                Evil Eye of Gorgoneio
                R Rarity
                Evil Eye of Gorgoneio
                Evil Eye of Gorgoneio
                Spell Equip
                Evil Eye of Gorgoneio

                  Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


                  R Rarity
                  Evil Eye of Gorgoneio
                  R Rarity
                  Evil Eye of Gorgoneio
                  Evil Eye of Gorgoneio
                  Spell Equip
                  Evil Eye of Gorgoneio

                    Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


                    UR Rarity
                    Evil Eye of Selene
                    UR Rarity
                    Evil Eye of Selene
                    Evil Eye of Selene
                    Spell Equip
                    Evil Eye of Selene

                      Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


                      SR Rarity
                      Forbidden Chalice
                      SR Rarity
                      Forbidden Chalice
                      Forbidden Chalice
                      Spell Quick
                      Forbidden Chalice

                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                        SR Rarity
                        Forbidden Chalice
                        SR Rarity
                        Forbidden Chalice
                        Forbidden Chalice
                        Spell Quick
                        Forbidden Chalice

                          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                          UR Rarity
                          Terraforming
                          UR Rarity
                          Terraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            R Rarity
                            Evil Eye Defeat
                            R Rarity
                            Evil Eye Defeat
                            Evil Eye Defeat
                            Trap Normal
                            Evil Eye Defeat

                              If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


                              UR Rarity
                              Borrelsword Dragon
                              UR Rarity
                              Borrelsword Dragon
                              Borrelsword Dragon
                              DARK
                              Borrelsword Dragon
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom-Left

                              Bottom


                              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                              R Rarity
                              Gorgon, Empress of the Evil Eyed
                              R Rarity
                              Gorgon, Empress of the Evil Eyed
                              Gorgon, Empress of the Evil Eyed
                              DARK
                              Gorgon, Empress of the Evil Eyed
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 monsters including an "Evil Eye" monster Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.


                              UR Rarity
                              Zerrziel, Ruler of the Evil Eyed
                              UR Rarity
                              Zerrziel, Ruler of the Evil Eyed
                              Zerrziel, Ruler of the Evil Eyed
                              DARK
                              Zerrziel, Ruler of the Evil Eyed
                              • ATK:

                              • 2600

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.


                              SR Rarity
                              Number 20: Giga-Brilliant
                              SR Rarity
                              Number 20: Giga-Brilliant
                              Number 20: Giga-Brilliant
                              LIGHT
                              Number 20: Giga-Brilliant
                              • ATK:

                              • 1800

                              • DEF:

                              • 1800


                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                              UR Rarity
                              Number 47: Nightmare Shark
                              UR Rarity
                              Number 47: Nightmare Shark
                              Number 47: Nightmare Shark
                              WATER
                              Number 47: Nightmare Shark
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                              SR Rarity
                              Number 49: Fortune Tune
                              SR Rarity
                              Number 49: Fortune Tune
                              Number 49: Fortune Tune
                              LIGHT
                              Number 49: Fortune Tune
                              • ATK:

                              • 400

                              • DEF:

                              • 900


                              2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                              SR Rarity
                              The Phantom Knights of Break Sword
                              SR Rarity
                              The Phantom Knights of Break Sword
                              The Phantom Knights of Break Sword
                              DARK
                              The Phantom Knights of Break Sword
                              • ATK:

                              • 2000

                              • DEF:

                              • 1000


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                              SR Rarity
                              The Phantom Knights of Break Sword
                              SR Rarity
                              The Phantom Knights of Break Sword
                              The Phantom Knights of Break Sword
                              DARK
                              The Phantom Knights of Break Sword
                              • ATK:

                              • 2000

                              • DEF:

                              • 1000


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                              SR Rarity
                              Wind-Up Zenmaines
                              SR Rarity
                              Wind-Up Zenmaines
                              Wind-Up Zenmaines
                              FIRE
                              Wind-Up Zenmaines
                              • ATK:

                              • 1500

                              • DEF:

                              • 2100


                              2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




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