Created by: YGO Mod (20517634)

Created On: 12/16/2024

Need 32 UR

UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Subterror Guru3 card
UR Rarity
Hugin the Runick Wings1 card
 Rarity
Infernoid Evil1 card
UR Rarity
Munin the Runick Wings1 card
 Rarity
Red-Eyes Dark Dragoon1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Dark Magician1 card
UR Rarity
Red-Eyes Black Dragon1 card
UR Rarity
Adreus, Keeper of Armageddon2 card
UR Rarity
Castel, the Skyblaster Musketeer1 card
UR Rarity
Dante, Traveler of the Burning Abyss2 card
UR Rarity
Upstart Goblin3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Draco-Utopian Aura2 card
 Rarity
Simultaneous Equation Cannons2 card
UR Rarity
Solemn Strike3 card
UR Rarity
There Can Be Only One1 card

Main: 43 Extra: 15

UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


N Rarity
3 cardSubterror Fiendess
N Rarity
3 cardSubterror Fiendess
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


N Rarity
1 cardSubterror Nemesis Archer
N Rarity
1 cardSubterror Nemesis Archer
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


UR Rarity
3 cardSubterror Guru
UR Rarity
3 cardSubterror Guru
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


UR Rarity
1 cardDark Magician
UR Rarity
1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
1 cardRed-Eyes Black Dragon
UR Rarity
1 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


SR Rarity
1 cardPot of Duality
SR Rarity
1 cardPot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    SR Rarity
    3 cardRed-Eyes Fusion
    SR Rarity
    3 cardRed-Eyes Fusion
    Red-Eyes Fusion
    Spell Normal
    Red-Eyes Fusion

      Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


      SR Rarity
      3 cardThe Hidden City
      SR Rarity
      3 cardThe Hidden City
      The Hidden City
      Spell Field
      The Hidden City

        When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


        UR Rarity
        3 cardUpstart Goblin
        UR Rarity
        3 cardUpstart Goblin
        Upstart Goblin
        Spell Normal
        Upstart Goblin

          Draw 1 card, then your opponent gains 1000 LP.


          UR Rarity
          3 cardDestructive Daruma Karma Cannon
          UR Rarity
          3 cardDestructive Daruma Karma Cannon
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


            UR Rarity
            2 cardDraco-Utopian Aura
            UR Rarity
            2 cardDraco-Utopian Aura
            Draco-Utopian Aura
            Trap Counter
            Draco-Utopian Aura

              When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


               Rarity
              2 cardSimultaneous Equation Cannons
               Rarity
              2 cardSimultaneous Equation Cannons
              Simultaneous Equation Cannons
              Trap Normal
              Simultaneous Equation Cannons

                Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                UR Rarity
                3 cardSolemn Strike
                UR Rarity
                3 cardSolemn Strike
                Solemn Strike
                Trap Counter
                Solemn Strike

                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                  Tag(s):

                  R Rarity
                  2 cardSubterror Final Battle
                  R Rarity
                  2 cardSubterror Final Battle
                  Subterror Final Battle
                  Trap Normal
                  Subterror Final Battle

                    Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                    SR Rarity
                    1 cardSummon Limit
                    SR Rarity
                    1 cardSummon Limit
                    Summon Limit
                    Trap Continuous
                    Summon Limit

                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                      UR Rarity
                      1 cardThere Can Be Only One
                      UR Rarity
                      1 cardThere Can Be Only One
                      There Can Be Only One
                      Trap Continuous
                      There Can Be Only One

                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                        R Rarity
                        3 cardTorrential Tribute
                        R Rarity
                        3 cardTorrential Tribute
                        Torrential Tribute
                        Trap Normal
                        Torrential Tribute

                          When a monster(s) is Summoned: Destroy all monsters on the field.


                          SR Rarity
                          2 cardTrap Trick
                          SR Rarity
                          2 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            N Rarity
                            2 cardWitch's Strike
                            N Rarity
                            2 cardWitch's Strike
                            Witch's Strike
                            Trap Normal
                            Witch's Strike

                              If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


                              SR Rarity
                              1 cardFiend Skull Dragon
                              SR Rarity
                              1 cardFiend Skull Dragon
                              Fiend Skull Dragon
                              WIND 5
                              Fiend Skull Dragon
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                              SR Rarity
                              1 cardGeri the Runick Fangs
                              SR Rarity
                              1 cardGeri the Runick Fangs
                              Geri the Runick Fangs
                              DARK 4
                              Geri the Runick Fangs
                              • ATK:

                              • 0

                              • DEF:

                              • 1000


                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                              UR Rarity
                              1 cardHugin the Runick Wings
                              UR Rarity
                              1 cardHugin the Runick Wings
                              Hugin the Runick Wings
                              LIGHT 2
                              Hugin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                               Rarity
                              1 cardInfernoid Evil
                               Rarity
                              1 cardInfernoid Evil
                              Infernoid Evil
                              FIRE 1
                              Infernoid Evil
                              • ATK:

                              • 1100

                              • DEF:

                              • 1100


                              2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                              UR Rarity
                              1 cardMunin the Runick Wings
                              UR Rarity
                              1 cardMunin the Runick Wings
                              Munin the Runick Wings
                              LIGHT 3
                              Munin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                               Rarity
                              1 cardRed-Eyes Dark Dragoon
                               Rarity
                              1 cardRed-Eyes Dark Dragoon
                              Red-Eyes Dark Dragoon
                              DARK 8
                              Red-Eyes Dark Dragoon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                              UR Rarity
                              1 cardPredaplant Verte Anaconda
                              UR Rarity
                              1 cardPredaplant Verte Anaconda
                              Predaplant Verte Anaconda
                              DARK
                              Predaplant Verte Anaconda
                              • ATK:

                              • 500

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                              UR Rarity
                              2 cardAdreus, Keeper of Armageddon
                              UR Rarity
                              2 cardAdreus, Keeper of Armageddon
                              Adreus, Keeper of Armageddon
                              DARK
                              Adreus, Keeper of Armageddon
                              • ATK:

                              • 2600

                              • DEF:

                              • 1700


                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                              UR Rarity
                              1 cardCastel, the Skyblaster Musketeer
                              UR Rarity
                              1 cardCastel, the Skyblaster Musketeer
                              Castel, the Skyblaster Musketeer
                              WIND
                              Castel, the Skyblaster Musketeer
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                              UR Rarity
                              2 cardDante, Traveler of the Burning Abyss
                              UR Rarity
                              2 cardDante, Traveler of the Burning Abyss
                              Dante, Traveler of the Burning Abyss
                              LIGHT
                              Dante, Traveler of the Burning Abyss
                              • ATK:

                              • 1000

                              • DEF:

                              • 2500


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                              SR Rarity
                              2 cardPhoton Strike Bounzer
                              SR Rarity
                              2 cardPhoton Strike Bounzer
                              Photon Strike Bounzer
                              LIGHT
                              Photon Strike Bounzer
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.




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