Created by: YGO Mod (20517634)

Created On: 12/19/2024

Main: 55 Extra: 15

3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


3 cardElemental HERO Prisma 3 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardGladiator Beast Bestiari 1 cardGladiator Beast Bestiari
Gladiator Beast Bestiari
WIND 4
Gladiator Beast Bestiari
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


2 cardGladiator Beast Darius 2 cardGladiator Beast Darius
Gladiator Beast Darius
EARTH 4
Gladiator Beast Darius
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


1 cardGladiator Beast Equeste 1 cardGladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".


2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
Gladiator Beast Laquari
FIRE 4
Gladiator Beast Laquari
  • ATK:

  • 1800

  • DEF:

  • 400


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
Gladiator Beast Murmillo
WATER 3
Gladiator Beast Murmillo
  • ATK:

  • 800

  • DEF:

  • 400


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


1 cardGladiator Beast Retiari 1 cardGladiator Beast Retiari
Gladiator Beast Retiari
WATER 3
Gladiator Beast Retiari
  • ATK:

  • 1200

  • DEF:

  • 800


When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".


2 cardSnowman Eater 2 cardSnowman Eater
Snowman Eater
WATER 3
Snowman Eater
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


3 cardTest Tiger 3 cardTest Tiger
Test Tiger
EARTH 3
Test Tiger
  • ATK:

  • 600

  • DEF:

  • 300


If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardA Hero Lives 3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    1 cardBook of Moon 1 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardDimensional Fissure 3 cardDimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.


          3 cardForbidden Lance 3 cardForbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            1 cardGiant Trunade
            1 cardGiant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                2 cardMystical Space Typhoon
                2 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  2 cardPot of Duality
                  2 cardPot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    1 cardShrink 1 cardShrink
                    Shrink
                    Spell Quick
                    Shrink

                      Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                      2 cardSuper Polymerization
                      2 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        1 cardCall of the Haunted
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          2 cardCompulsory Evacuation Device
                          2 cardCompulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            1 cardMirror Force
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              2 cardSeven Tools of the Bandit 2 cardSeven Tools of the Bandit
                              Seven Tools of the Bandit
                              Trap Counter
                              Seven Tools of the Bandit

                                When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  1 cardTorrential Tribute
                                  1 cardTorrential Tribute
                                  Torrential Tribute
                                  Trap Normal
                                  Torrential Tribute

                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                    2 cardTrap Stun 2 cardTrap Stun
                                    Trap Stun
                                    Trap Normal
                                    Trap Stun

                                      Negate all other Trap effects on the field this turn.


                                      1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                      Chimeratech Fortress Dragon
                                      DARK 8
                                      Chimeratech Fortress Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                      1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                      1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                      Elemental HERO Gaia
                                      EARTH 6
                                      Elemental HERO Gaia
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2600


                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                      1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                      Elemental HERO Great Tornado
                                      WIND 8
                                      Elemental HERO Great Tornado
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                      1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                                      Elemental HERO The Shining
                                      LIGHT 8
                                      Elemental HERO The Shining
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                      2 cardGladiator Beast Gyzarus 2 cardGladiator Beast Gyzarus
                                      Gladiator Beast Gyzarus
                                      DARK 6
                                      Gladiator Beast Gyzarus
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1500


                                      "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                      1 cardGladiator Beast Heraklinos 1 cardGladiator Beast Heraklinos
                                      Gladiator Beast Heraklinos
                                      FIRE 8
                                      Gladiator Beast Heraklinos
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2800


                                      "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                      1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                      Evigishki Merrowgeist
                                      WATER
                                      Evigishki Merrowgeist
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                      1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                      Gem-Knight Pearl
                                      EARTH
                                      Gem-Knight Pearl
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1900


                                      2 Level 4 monsters


                                      1 cardKachi Kochi Dragon 1 cardKachi Kochi Dragon
                                      Kachi Kochi Dragon
                                      EARTH
                                      Kachi Kochi Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1300


                                      2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                      1 cardNumber 16: Shock Master
                                      1 cardNumber 16: Shock Master
                                      Number 16: Shock Master
                                      LIGHT
                                      Number 16: Shock Master
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1600


                                      3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                      Steelswarm Roach
                                      DARK
                                      Steelswarm Roach
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                      1 cardVylon Disigma 1 cardVylon Disigma
                                      Vylon Disigma
                                      LIGHT
                                      Vylon Disigma
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.




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