Created by: YGO Mod (20517634)

Created On: 12/23/2024

Meklord Refinement

Need 12 UR

UR Rarity
Double Headed Anger Knuckle
UR Rarity
Gear Gigant X
UR Rarity
Heavy Armored Train Ironwolf
UR Rarity
Book of Moon
UR Rarity
Book of Moon
UR Rarity
Book of Moon
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison

Main: 30 Extra: 9

SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        N Rarity
        Boon of the Meklord Emperor
        N Rarity
        Boon of the Meklord Emperor
        Boon of the Meklord Emperor
        Spell Normal
        Boon of the Meklord Emperor

          If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                SR Rarity
                Meklord Assembly
                SR Rarity
                Meklord Assembly
                Meklord Assembly
                Spell Continuous
                Meklord Assembly

                  When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                  SR Rarity
                  Meklord Assembly
                  SR Rarity
                  Meklord Assembly
                  Meklord Assembly
                  Spell Continuous
                  Meklord Assembly

                    When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                    SR Rarity
                    Meklord Assembly
                    SR Rarity
                    Meklord Assembly
                    Meklord Assembly
                    Spell Continuous
                    Meklord Assembly

                      When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                      SR Rarity
                      Storm
                      SR Rarity
                      Storm
                      Storm
                      Spell Normal
                      Storm

                        Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              SR Rarity
                              Pulse Mines
                              SR Rarity
                              Pulse Mines
                              Pulse Mines
                              Trap Normal
                              Pulse Mines

                                If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                SR Rarity
                                Pulse Mines
                                SR Rarity
                                Pulse Mines
                                Pulse Mines
                                Trap Normal
                                Pulse Mines

                                  If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                  UR Rarity
                                  Double Headed Anger Knuckle
                                  UR Rarity
                                  Double Headed Anger Knuckle
                                  Double Headed Anger Knuckle
                                  EARTH
                                  Double Headed Anger Knuckle
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom


                                  2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  N Rarity
                                  Pentestag
                                  N Rarity
                                  Pentestag
                                  Pentestag
                                  DARK
                                  Pentestag
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                  SR Rarity
                                  Drill Driver Vespenato
                                  SR Rarity
                                  Drill Driver Vespenato
                                  Drill Driver Vespenato
                                  EARTH
                                  Drill Driver Vespenato
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                  UR Rarity
                                  Gear Gigant X
                                  UR Rarity
                                  Gear Gigant X
                                  Gear Gigant X
                                  EARTH
                                  Gear Gigant X
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1500


                                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                  UR Rarity
                                  Heavy Armored Train Ironwolf
                                  UR Rarity
                                  Heavy Armored Train Ironwolf
                                  Heavy Armored Train Ironwolf
                                  EARTH
                                  Heavy Armored Train Ironwolf
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 2200


                                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                                  R Rarity
                                  Number 27: Dreadnought Dreadnoid
                                  R Rarity
                                  Number 27: Dreadnought Dreadnoid
                                  Number 27: Dreadnought Dreadnoid
                                  WATER
                                  Number 27: Dreadnought Dreadnoid
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1000


                                  2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                  R Rarity
                                  Super Quantal Mech Beast Aeroboros
                                  R Rarity
                                  Super Quantal Mech Beast Aeroboros
                                  Super Quantal Mech Beast Aeroboros
                                  WIND
                                  Super Quantal Mech Beast Aeroboros
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 2400


                                  2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                  R Rarity
                                  Super Quantal Mech King Great Magnus
                                  R Rarity
                                  Super Quantal Mech King Great Magnus
                                  Super Quantal Mech King Great Magnus
                                  LIGHT
                                  Super Quantal Mech King Great Magnus
                                  • ATK:

                                  • 3600

                                  • DEF:

                                  • 3200


                                  3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.




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