Created by: YGO Mod (20517634)

Created On: 04/10/2025

Main: 57 Extra: 15

3 cardBrilliant Rose 3 cardBrilliant Rose
Brilliant Rose
LIGHT 2
Brilliant Rose
  • ATK:

  • 500

  • DEF:

  • 500


(This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.


1 cardEldlich the Golden Lord 1 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


3 cardGem-Armadillo 3 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


3 cardGem-Knight Lazuli 3 cardGem-Knight Lazuli
Gem-Knight Lazuli
EARTH 1
Gem-Knight Lazuli
  • ATK:

  • 600

  • DEF:

  • 100


If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


3 cardGem-Knight Obsidian 3 cardGem-Knight Obsidian
Gem-Knight Obsidian
EARTH 3
Gem-Knight Obsidian
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


2 cardKumongous, the Sticky String Kaiju 2 cardKumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


3 cardRescue Rabbit 3 cardRescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


1 cardThunder King, the Lightningstrike Kaiju 1 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


1 cardGem-Knight Garnet 1 cardGem-Knight Garnet
Gem-Knight Garnet
EARTH 4
Gem-Knight Garnet
  • ATK:

  • 1900

  • DEF:

  • 0


The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.


3 cardGem-Knight Lapis 3 cardGem-Knight Lapis
Gem-Knight Lapis
EARTH 3
Gem-Knight Lapis
  • ATK:

  • 1200

  • DEF:

  • 100


The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


1 cardGem-Knight Sapphire 1 cardGem-Knight Sapphire
Gem-Knight Sapphire
EARTH 4
Gem-Knight Sapphire
  • ATK:

  • 0

  • DEF:

  • 2100


His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.


3 cardAdamancipator Researcher 3 cardAdamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


3 cardAngel of Blue Tears 3 cardAngel of Blue Tears
Angel of Blue Tears
Spell Normal
Angel of Blue Tears

    Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.


    3 cardBlack Garden 3 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      1 cardBrilliant Fusion
      1 cardBrilliant Fusion
      Brilliant Fusion
      Spell Continuous
      Brilliant Fusion

        When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          3 cardCosmic Cyclone 3 cardCosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            2 cardFoolish Burial Goods
            2 cardFoolish Burial Goods
            Foolish Burial Goods
            Spell Normal
            Foolish Burial Goods

              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


              3 cardGem-Knight Fusion 3 cardGem-Knight Fusion
              Gem-Knight Fusion
              Spell Normal
              Gem-Knight Fusion

                Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                3 cardScatter Fusion 3 cardScatter Fusion
                Scatter Fusion
                Spell Continuous
                Scatter Fusion

                  During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                  1 cardTerraforming
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    3 cardUnexpected Dai 3 cardUnexpected Dai
                    Unexpected Dai
                    Spell Normal
                    Unexpected Dai

                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                      1 cardDimensional Barrier 1 cardDimensional Barrier
                      Dimensional Barrier
                      Trap Normal
                      Dimensional Barrier

                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                        1 cardSimul Archfiends 1 cardSimul Archfiends
                        Simul Archfiends
                        Trap Normal
                        Simul Archfiends

                          This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                          2 cardThreatening Roar 2 cardThreatening Roar
                          Threatening Roar
                          Trap Normal
                          Threatening Roar

                            Your opponent cannot declare an attack this turn.


                            1 cardGem-Knight Aquamarine 1 cardGem-Knight Aquamarine
                            Gem-Knight Aquamarine
                            EARTH 6
                            Gem-Knight Aquamarine
                            • ATK:

                            • 1400

                            • DEF:

                            • 2600


                            "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                            1 cardGem-Knight Lady Brilliant Diamond 1 cardGem-Knight Lady Brilliant Diamond
                            Gem-Knight Lady Brilliant Diamond
                            EARTH 10
                            Gem-Knight Lady Brilliant Diamond
                            • ATK:

                            • 3400

                            • DEF:

                            • 2000


                            3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                            2 cardGem-Knight Lady Lapis Lazuli
                            2 cardGem-Knight Lady Lapis Lazuli
                            Gem-Knight Lady Lapis Lazuli
                            EARTH 5
                            Gem-Knight Lady Lapis Lazuli
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                            1 cardGem-Knight Lady Rose Diamond 1 cardGem-Knight Lady Rose Diamond
                            Gem-Knight Lady Rose Diamond
                            EARTH 8
                            Gem-Knight Lady Rose Diamond
                            • ATK:

                            • 2700

                            • DEF:

                            • 2400


                            1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                            1 cardGem-Knight Master Diamond
                            1 cardGem-Knight Master Diamond
                            Gem-Knight Master Diamond
                            EARTH 9
                            Gem-Knight Master Diamond
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                            1 cardGem-Knight Ruby 1 cardGem-Knight Ruby
                            Gem-Knight Ruby
                            EARTH 6
                            Gem-Knight Ruby
                            • ATK:

                            • 2500

                            • DEF:

                            • 1300


                            "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                            1 cardGem-Knight Seraphinite 1 cardGem-Knight Seraphinite
                            Gem-Knight Seraphinite
                            EARTH 5
                            Gem-Knight Seraphinite
                            • ATK:

                            • 2300

                            • DEF:

                            • 1400


                            1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                            1 cardGem-Knight Topaz 1 cardGem-Knight Topaz
                            Gem-Knight Topaz
                            EARTH 6
                            Gem-Knight Topaz
                            • ATK:

                            • 1800

                            • DEF:

                            • 1800


                            "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                            1 cardGem-Knight Zirconia 1 cardGem-Knight Zirconia
                            Gem-Knight Zirconia
                            EARTH 8
                            Gem-Knight Zirconia
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            1 "Gem-Knight" monster + 1 Rock-Type monster


                            1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                            Dharc the Dark Charmer, Gloomy
                            DARK
                            Dharc the Dark Charmer, Gloomy
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                            2 cardGem-Knight Phantom Quartz 2 cardGem-Knight Phantom Quartz
                            Gem-Knight Phantom Quartz
                            EARTH
                            Gem-Knight Phantom Quartz
                            • ATK:

                            • 1450

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                            1 cardGarden Rose Maiden 1 cardGarden Rose Maiden
                            Garden Rose Maiden
                            DARK 5
                            Garden Rose Maiden
                            • ATK:

                            • 1600

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                            1 cardGallant Granite 1 cardGallant Granite
                            Gallant Granite
                            EARTH
                            Gallant Granite
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.




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