Created by: YGO Mod (20517634)

Created On: 05/14/2025

Need 38 UR

UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Scareclaw Reichheart3 card
UR Rarity
Wandering Gryphon Rider1 card
UR Rarity
Water Enchantress of the Temple3 card
UR Rarity
Vicious Astraloud1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Gryphon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Scareclaw Light-Heart3 card
UR Rarity
Scareclaw Tri-Heart3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Visas Starfrost2 card
UR Rarity
Primitive Planet Reichphobia2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Rite of Aramesir3 card
UR Rarity
Triple Tactics Talent2 card

Main: 45 Extra: 15

N Rarity
1 cardCodebreaker Zero Day
N Rarity
1 cardCodebreaker Zero Day
Codebreaker Zero Day
DARK 4
Codebreaker Zero Day
  • ATK:

  • 1800

  • DEF:

  • 0


All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.


SR Rarity
3 cardDroll & Lock Bird
SR Rarity
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
2 cardScareclaw Acro
N Rarity
2 cardScareclaw Acro
Scareclaw Acro
EARTH 3
Scareclaw Acro
  • ATK:

  • 0

  • DEF:

  • 2000


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.


N Rarity
3 cardScareclaw Astra
N Rarity
3 cardScareclaw Astra
Scareclaw Astra
EARTH 3
Scareclaw Astra
  • ATK:

  • 0

  • DEF:

  • 1300


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.


N Rarity
3 cardScareclaw Belone
N Rarity
3 cardScareclaw Belone
Scareclaw Belone
EARTH 3
Scareclaw Belone
  • ATK:

  • 0

  • DEF:

  • 1700


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
1 cardScareclaw Kashtira
SR Rarity
1 cardScareclaw Kashtira
Scareclaw Kashtira
EARTH 7
Scareclaw Kashtira
  • ATK:

  • 0

  • DEF:

  • 2600


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


UR Rarity
3 cardScareclaw Reichheart
UR Rarity
3 cardScareclaw Reichheart
Scareclaw Reichheart
DARK 4
Scareclaw Reichheart
  • ATK:

  • 1500

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


UR Rarity
1 cardWandering Gryphon Rider
UR Rarity
1 cardWandering Gryphon Rider
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


UR Rarity
3 cardWater Enchantress of the Temple
UR Rarity
3 cardWater Enchantress of the Temple
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardGhost Belle & Haunted Mansion
UR Rarity
2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
2 cardVisas Starfrost
UR Rarity
2 cardVisas Starfrost
Visas Starfrost
LIGHT 6
Visas Starfrost
  • ATK:

  • 2100

  • DEF:

  • 1500


If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).


R Rarity
1 cardDracoback, the Rideable Dragon
R Rarity
1 cardDracoback, the Rideable Dragon
Dracoback, the Rideable Dragon
Spell Equip
Dracoback, the Rideable Dragon

    Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


    SR Rarity
    1 cardFateful Adventure
    SR Rarity
    1 cardFateful Adventure
    Fateful Adventure
    Spell Continuous
    Fateful Adventure

      Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


      UR Rarity
      2 cardPrimitive Planet Reichphobia
      UR Rarity
      2 cardPrimitive Planet Reichphobia
      Primitive Planet Reichphobia
      Spell Field
      Primitive Planet Reichphobia

        When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


        UR Rarity
        1 cardReinforcement of the Army
        UR Rarity
        1 cardReinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


          UR Rarity
          3 cardRite of Aramesir
          UR Rarity
          3 cardRite of Aramesir
          Rite of Aramesir
          Spell Normal
          Rite of Aramesir

            If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


            R Rarity
            2 cardScareclaw Arrival
            R Rarity
            2 cardScareclaw Arrival
            Scareclaw Arrival
            Spell Normal
            Scareclaw Arrival

              Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


              UR Rarity
              2 cardTriple Tactics Talent
              UR Rarity
              2 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                N Rarity
                1 cardScareclaw Twinsaw
                N Rarity
                1 cardScareclaw Twinsaw
                Scareclaw Twinsaw
                Trap Normal
                Scareclaw Twinsaw

                  Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn.


                  UR Rarity
                  1 cardVicious Astraloud
                  UR Rarity
                  1 cardVicious Astraloud
                  Vicious Astraloud
                  DARK 8
                  Vicious Astraloud
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).


                  UR Rarity
                  1 cardAccesscode Talker
                  UR Rarity
                  1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  SR Rarity
                  1 cardCodebreaker Virus Berserker
                  SR Rarity
                  1 cardCodebreaker Virus Berserker
                  Codebreaker Virus Berserker
                  DARK
                  Codebreaker Virus Berserker
                  • ATK:

                  • 2800

                  • LINK-3

                  Link Arrow:

                  Top

                  Right

                  Bottom


                  2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                  R Rarity
                  1 cardCodebreaker Virus Swordsman
                  R Rarity
                  1 cardCodebreaker Virus Swordsman
                  Codebreaker Virus Swordsman
                  DARK
                  Codebreaker Virus Swordsman
                  • ATK:

                  • 2300

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                  UR Rarity
                  1 cardI:P Masquerena
                  UR Rarity
                  1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  1 cardKnightmare Gryphon
                  UR Rarity
                  1 cardKnightmare Gryphon
                  Knightmare Gryphon
                  LIGHT
                  Knightmare Gryphon
                  • ATK:

                  • 2500

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                  UR Rarity
                  1 cardKnightmare Unicorn
                  UR Rarity
                  1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  SR Rarity
                  1 cardLink Spider
                  SR Rarity
                  1 cardLink Spider
                  Link Spider
                  EARTH
                  Link Spider
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                  UR Rarity
                  3 cardScareclaw Light-Heart
                  UR Rarity
                  3 cardScareclaw Light-Heart
                  Scareclaw Light-Heart
                  DARK
                  Scareclaw Light-Heart
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Left


                  1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


                  UR Rarity
                  3 cardScareclaw Tri-Heart
                  UR Rarity
                  3 cardScareclaw Tri-Heart
                  Scareclaw Tri-Heart
                  DARK
                  Scareclaw Tri-Heart
                  • ATK:

                  • 3000

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                  SR Rarity
                  1 cardV-LAN Hydra
                  SR Rarity
                  1 cardV-LAN Hydra
                  V-LAN Hydra
                  LIGHT
                  V-LAN Hydra
                  • ATK:

                  • 1900

                  • LINK-3

                  Link Arrow:

                  Top

                  Left

                  Bottom


                  2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.




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