Created by: YGO Mod (20517634)

Created On: 08/13/2025

Main: 57 Extra: 3

1 cardChiron the Mage 1 cardChiron the Mage
Chiron the Mage
EARTH 4
Chiron the Mage
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


1 cardCrystal Beast Amber Mammoth 1 cardCrystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCrystal Beast Amethyst Cat 1 cardCrystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCrystal Beast Cobalt Eagle 1 cardCrystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCrystal Beast Rainbow Dragon 1 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


1 cardCrystal Beast Ruby Carbuncle 1 cardCrystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


1 cardCrystal Beast Sapphire Pegasus 1 cardCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


1 cardCrystal Beast Topaz Tiger 1 cardCrystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCyber Dragon 1 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


1 cardDouble Coston 1 cardDouble Coston
Double Coston
DARK 4
Double Coston
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardGanbara Knight 1 cardGanbara Knight
Ganbara Knight
LIGHT 4
Ganbara Knight
  • ATK:

  • 0

  • DEF:

  • 1800


When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.


1 cardGoblindbergh 1 cardGoblindbergh
Goblindbergh
EARTH 4
Goblindbergh
  • ATK:

  • 1400

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


1 cardGogogo Giant 1 cardGogogo Giant
Gogogo Giant
EARTH 4
Gogogo Giant
  • ATK:

  • 2000

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


1 cardGogogo Golem 1 cardGogogo Golem
Gogogo Golem
EARTH 4
Gogogo Golem
  • ATK:

  • 1800

  • DEF:

  • 1500


Once per turn, this Defense Position card cannot be destroyed by battle.


1 cardMarauding Captain
1 cardMarauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


1 cardRainbow Dragon 1 cardRainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


1 cardTamtam the Melodious Diva 1 cardTamtam the Melodious Diva
Tamtam the Melodious Diva
LIGHT 4
Tamtam the Melodious Diva
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.


1 cardTrident Warrior 1 cardTrident Warrior
Trident Warrior
LIGHT 4
Trident Warrior
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.


1 cardZubaba Knight 1 cardZubaba Knight
Zubaba Knight
EARTH 3
Zubaba Knight
  • ATK:

  • 1600

  • DEF:

  • 900


At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


1 cardPenguin Soldier 1 cardPenguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardFrostosaurus 1 cardFrostosaurus
Frostosaurus
WATER 6
Frostosaurus
  • ATK:

  • 2600

  • DEF:

  • 1700


This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardSpirit of the Harp 1 cardSpirit of the Harp
Spirit of the Harp
LIGHT 4
Spirit of the Harp
  • ATK:

  • 800

  • DEF:

  • 2000


A spirit that soothes the soul with the music of its heavenly harp.


1 cardBlustering Winds 1 cardBlustering Winds
Blustering Winds
Spell Normal
Blustering Winds

    Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.


    1 cardBurden of the Mighty 1 cardBurden of the Mighty
    Burden of the Mighty
    Spell Continuous
    Burden of the Mighty

      Each face-up monster your opponent controls loses 100 ATK x its own Level.


      1 cardCrystal Beacon 1 cardCrystal Beacon
      Crystal Beacon
      Spell Normal
      Crystal Beacon

        Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


        1 cardEgo Boost 1 cardEgo Boost
        Ego Boost
        Spell Quick
        Ego Boost

          When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.


          1 cardFissure 1 cardFissure
          Fissure
          Spell Normal
          Fissure

            Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


            1 cardFusion Sword Murasame Blade 1 cardFusion Sword Murasame Blade
            Fusion Sword Murasame Blade
            Spell Equip
            Fusion Sword Murasame Blade

              Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


              1 cardGravity Axe - Grarl
              1 cardGravity Axe - Grarl
              Gravity Axe - Grarl
              Spell Equip
              Gravity Axe - Grarl

                The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


                1 cardMystical Space Typhoon
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  1 cardRaigeki
                  1 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    1 cardReinforcement of the Army
                    1 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      1 cardStar Changer 1 cardStar Changer
                      Star Changer
                      Spell Quick
                      Star Changer

                        Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1.


                        1 cardSwords of Revealing Light
                        1 cardSwords of Revealing Light
                        Swords of Revealing Light
                        Spell Normal
                        Swords of Revealing Light

                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                          1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                          The Melody of Awakening Dragon
                          Spell Normal
                          The Melody of Awakening Dragon

                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                            1 cardThe Warrior Returning Alive 1 cardThe Warrior Returning Alive
                            The Warrior Returning Alive
                            Spell Normal
                            The Warrior Returning Alive

                              Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                              1 cardXyz Energy 1 cardXyz Energy
                              Xyz Energy
                              Spell Normal
                              Xyz Energy

                                Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.


                                1 cardCall of the Haunted
                                1 cardCall of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  1 cardDraining Shield 1 cardDraining Shield
                                  Draining Shield
                                  Trap Normal
                                  Draining Shield

                                    When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                    1 cardDust Tornado 1 cardDust Tornado
                                    Dust Tornado
                                    Trap Normal
                                    Dust Tornado

                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                      1 cardMagic Cylinder
                                      1 cardMagic Cylinder
                                      Magic Cylinder
                                      Trap Normal
                                      Magic Cylinder

                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                        1 cardMagical Cylinders 1 cardMagical Cylinders
                                        Magical Cylinders
                                        Trap Normal
                                        Magical Cylinders

                                          Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                                          1 cardMirror Force
                                          1 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            1 cardRaigeki Break 1 cardRaigeki Break
                                            Raigeki Break
                                            Trap Normal
                                            Raigeki Break

                                              Discard 1 card, then target 1 card on the field; destroy it.


                                              1 cardTorrential Tribute
                                              1 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                1 cardTrap Hole 1 cardTrap Hole
                                                Trap Hole
                                                Trap Normal
                                                Trap Hole

                                                  When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                  1 cardXyz Effect 1 cardXyz Effect
                                                  Xyz Effect
                                                  Trap Normal
                                                  Xyz Effect

                                                    When you Xyz Summon a monster: You can target 1 card on the field; destroy it.


                                                    1 cardRainbow Overdragon 1 cardRainbow Overdragon
                                                    Rainbow Overdragon
                                                    LIGHT 12
                                                    Rainbow Overdragon
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 0


                                                    7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                                    1 cardUltimate Crystal Rainbow Dragon Overdrive 1 cardUltimate Crystal Rainbow Dragon Overdrive
                                                    Ultimate Crystal Rainbow Dragon Overdrive
                                                    LIGHT 12
                                                    Ultimate Crystal Rainbow Dragon Overdrive
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 0


                                                    1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                                    1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                    Number 39: Utopia
                                                    LIGHT
                                                    Number 39: Utopia
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.




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