Created by: YGO Mod (20517634)

Created On: 08/17/2025

Main: 60 Extra: 15

1 cardAlghoul Mazera 1 cardAlghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardMagical Broker 1 cardMagical Broker
Magical Broker
DARK 3
Magical Broker
  • ATK:

  • 1500

  • DEF:

  • 200


While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardCursed Eldland 2 cardCursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      1 cardDark Ruler No More 1 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        3 cardDelta of Invitation 3 cardDelta of Invitation
        Delta of Invitation
        Spell Field
        Delta of Invitation

          When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


          3 cardEldlixir of Black Awakening 3 cardEldlixir of Black Awakening
          Eldlixir of Black Awakening
          Spell Normal
          Eldlixir of Black Awakening

            Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


            3 cardEldlixir of White Destiny 3 cardEldlixir of White Destiny
            Eldlixir of White Destiny
            Spell Quick
            Eldlixir of White Destiny

              Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                1 cardSeven Cities of the Golden Land 1 cardSeven Cities of the Golden Land
                Seven Cities of the Golden Land
                Spell Continuous
                Seven Cities of the Golden Land

                  During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.


                  1 cardSudden Thunder Swamp 1 cardSudden Thunder Swamp
                  Sudden Thunder Swamp
                  Spell Continuous
                  Sudden Thunder Swamp

                    When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up: You can target 1 of them; add 1 card with the same name from your Deck to your hand. You can only use this effect of "Sudden Thunder Swamp" once per turn. You can only activate 1 "Sudden Thunder Swamp" per turn.


                    1 cardSuper Polymerization
                    1 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      1 cardTerraforming
                      1 cardTerraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        1 cardThat's 10! 1 cardThat's 10!
                        That's 10!
                        Spell Continuous
                        That's 10!

                          Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.


                          1 cardZombie World 1 cardZombie World
                          Zombie World
                          Spell Field
                          Zombie World

                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                            2 cardAngel Statue - Azurune 2 cardAngel Statue - Azurune
                            Angel Statue - Azurune
                            Trap Continuous
                            Angel Statue - Azurune

                              Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                              2 cardApophis the Swamp Deity 2 cardApophis the Swamp Deity
                              Apophis the Swamp Deity
                              Trap Continuous
                              Apophis the Swamp Deity

                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                                Conquistador of the Golden Land
                                Trap Continuous
                                Conquistador of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                  2 cardEl Dorado Adelantado 2 cardEl Dorado Adelantado
                                  El Dorado Adelantado
                                  Trap Normal
                                  El Dorado Adelantado

                                    If you control an "Eldlich" monster: Activate 1 of these effects; ● Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field. ● Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP. You can only activate 1 "El Dorado Adelantado" per turn.


                                    3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                    Eldlixir of Scarlet Sanguine
                                    Trap Normal
                                    Eldlixir of Scarlet Sanguine

                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                      3 cardEldlixir of the Glorious Golden Land 3 cardEldlixir of the Glorious Golden Land
                                      Eldlixir of the Glorious Golden Land
                                      Trap Continuous
                                      Eldlixir of the Glorious Golden Land

                                        You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                        2 cardGolden Land Forever! 2 cardGolden Land Forever!
                                        Golden Land Forever!
                                        Trap Counter
                                        Golden Land Forever!

                                          When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                          3 cardGuardian of the Golden Land 3 cardGuardian of the Golden Land
                                          Guardian of the Golden Land
                                          Trap Continuous
                                          Guardian of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                            3 cardHuaquero of the Golden Land 3 cardHuaquero of the Golden Land
                                            Huaquero of the Golden Land
                                            Trap Continuous
                                            Huaquero of the Golden Land

                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                              1 cardMetaverse 1 cardMetaverse
                                              Metaverse
                                              Trap Normal
                                              Metaverse

                                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                Tag(s):

                                                1 cardMirror Force
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  1 cardPaleozoic Dinomischus 1 cardPaleozoic Dinomischus
                                                  Paleozoic Dinomischus
                                                  Trap Normal
                                                  Paleozoic Dinomischus

                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    1 cardPrey of the Jirai Gumo 1 cardPrey of the Jirai Gumo
                                                    Prey of the Jirai Gumo
                                                    Trap Continuous
                                                    Prey of the Jirai Gumo

                                                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                      1 cardRedeemable Jar 1 cardRedeemable Jar
                                                      Redeemable Jar
                                                      Trap Continuous
                                                      Redeemable Jar

                                                        You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                                        1 cardRivalry of Warlords
                                                        1 cardRivalry of Warlords
                                                        Rivalry of Warlords
                                                        Trap Continuous
                                                        Rivalry of Warlords

                                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                          1 cardStatue of Anguish Pattern 1 cardStatue of Anguish Pattern
                                                          Statue of Anguish Pattern
                                                          Trap Continuous
                                                          Statue of Anguish Pattern

                                                            Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                            1 cardThere Can Be Only One
                                                            1 cardThere Can Be Only One
                                                            There Can Be Only One
                                                            Trap Continuous
                                                            There Can Be Only One

                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                              1 cardTorrential Tribute
                                                              1 cardTorrential Tribute
                                                              Torrential Tribute
                                                              Trap Normal
                                                              Torrential Tribute

                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                1 cardDivine Serpent Apophis 1 cardDivine Serpent Apophis
                                                                Divine Serpent Apophis
                                                                EARTH 6
                                                                Divine Serpent Apophis
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2600


                                                                2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                1 cardDragonecro Nethersoul Dragon 1 cardDragonecro Nethersoul Dragon
                                                                Dragonecro Nethersoul Dragon
                                                                DARK 8
                                                                Dragonecro Nethersoul Dragon
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 0


                                                                2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                                                2 cardEldlich the Mad Golden Lord 2 cardEldlich the Mad Golden Lord
                                                                Eldlich the Mad Golden Lord
                                                                LIGHT 10
                                                                Eldlich the Mad Golden Lord
                                                                • ATK:

                                                                • 3800

                                                                • DEF:

                                                                • 3500


                                                                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                3 cardFallen Angel of the Golden Land 3 cardFallen Angel of the Golden Land
                                                                Fallen Angel of the Golden Land
                                                                DARK 10
                                                                Fallen Angel of the Golden Land
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 2500


                                                                "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                1 cardDecode Talker 1 cardDecode Talker
                                                                Decode Talker
                                                                DARK
                                                                Decode Talker
                                                                • ATK:

                                                                • 2300

                                                                • LINK-3

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                                                2 cardFlying Mary, the Wandering Ghost Ship 2 cardFlying Mary, the Wandering Ghost Ship
                                                                Flying Mary, the Wandering Ghost Ship
                                                                WATER
                                                                Flying Mary, the Wandering Ghost Ship
                                                                • ATK:

                                                                • 0

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Right


                                                                2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                                1 cardVampire Sucker 1 cardVampire Sucker
                                                                Vampire Sucker
                                                                DARK
                                                                Vampire Sucker
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                                1 cardNumber XX: Utopic Dark Infinity 1 cardNumber XX: Utopic Dark Infinity
                                                                Number XX: Utopic Dark Infinity
                                                                DARK
                                                                Number XX: Utopic Dark Infinity
                                                                • ATK:

                                                                • 4000

                                                                • DEF:

                                                                • 4000


                                                                2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.


                                                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                DARK
                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                • ATK:

                                                                • 2900

                                                                • DEF:

                                                                • 2900


                                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                Superdreadnought Rail Cannon Gustav Max
                                                                EARTH
                                                                Superdreadnought Rail Cannon Gustav Max
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 3000


                                                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                                EARTH
                                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                                • ATK:

                                                                • 4000

                                                                • DEF:

                                                                • 4000


                                                                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




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