Created by: YGO Mod (20517634)

Created On: 08/20/2025

Need 28 UR

 Rarity
A Bao A Qu, the Lightless Shadow1 card
UR Rarity
Battle Shogun of the Six Samurai2 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
 Rarity
Legendary Lord Six Samurai - Enishi1 card
 Rarity
Legendary Lord Six Samurai - Kizan1 card
 Rarity
Legendary Lord Six Samurai - Shi En2 card
UR Rarity
Legendary Six Samurai - Shi En2 card
UR Rarity
Naturia Beast1 card
 Rarity
Anarchist Monk of the Six Samurai3 card
 Rarity
Tactical Trainer of the Six Samurai3 card
UR Rarity
Battlin' Boxer King Dempsey1 card
UR Rarity
Gateway of the Six1 card
 Rarity
Gordian Slicer1 card
UR Rarity
Reinforcement of the Army1 card
 Rarity
Six Strike - Double Assault2 card
UR Rarity
Ultimate Slayer2 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

R Rarity
1 cardFire Flint Lady
R Rarity
1 cardFire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


SR Rarity
1 cardGrandmaster of the Six Samurai
SR Rarity
1 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


R Rarity
1 cardGreat Shogun Shien
R Rarity
1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


SR Rarity
1 cardLegendary Secret of the Six Samurai
SR Rarity
1 cardLegendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


R Rarity
3 cardLegendary Six Samurai - Kageki
R Rarity
3 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


SR Rarity
3 cardLegendary Six Samurai - Kizan
SR Rarity
3 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


R Rarity
1 cardSecret Six Samurai - Hatsume
R Rarity
1 cardSecret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
1 cardSecret Six Samurai - Kizaru
R Rarity
1 cardSecret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


 Rarity
3 cardAnarchist Monk of the Six Samurai
 Rarity
3 cardAnarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


SR Rarity
1 cardSecret Six Samurai - Fuma
SR Rarity
1 cardSecret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


 Rarity
3 cardTactical Trainer of the Six Samurai
 Rarity
3 cardTactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


R Rarity
1 cardSpirit of the Six Samurai
R Rarity
1 cardSpirit of the Six Samurai
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


R Rarity
2 cardAsceticism of the Six Samurai
R Rarity
2 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    R Rarity
    1 cardCunning of the Six Samurai
    R Rarity
    1 cardCunning of the Six Samurai
    Cunning of the Six Samurai
    Spell Quick
    Cunning of the Six Samurai

      Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


      UR Rarity
      1 cardGateway of the Six
      UR Rarity
      1 cardGateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


         Rarity
        1 cardGordian Slicer
         Rarity
        1 cardGordian Slicer
        Gordian Slicer
        Spell Normal
        Gordian Slicer

          This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


          UR Rarity
          1 cardReinforcement of the Army
          UR Rarity
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            N Rarity
            3 cardShien's Dojo
            N Rarity
            3 cardShien's Dojo
            Shien's Dojo
            Spell Continuous
            Shien's Dojo

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


              SR Rarity
              3 cardShien's Smoke Signal
              SR Rarity
              3 cardShien's Smoke Signal
              Shien's Smoke Signal
              Spell Normal
              Shien's Smoke Signal

                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                SR Rarity
                2 cardSix Samurai United
                SR Rarity
                2 cardSix Samurai United
                Six Samurai United
                Spell Continuous
                Six Samurai United

                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                   Rarity
                  2 cardSix Strike - Double Assault
                   Rarity
                  2 cardSix Strike - Double Assault
                  Six Strike - Double Assault
                  Spell Quick
                  Six Strike - Double Assault

                    Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                    UR Rarity
                    2 cardUltimate Slayer
                    UR Rarity
                    2 cardUltimate Slayer
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                      UR Rarity
                      2 cardInfinite Impermanence
                      UR Rarity
                      2 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        SR Rarity
                        1 cardSecret Six Samurai - Rihan
                        SR Rarity
                        1 cardSecret Six Samurai - Rihan
                        Secret Six Samurai - Rihan
                        LIGHT 5
                        Secret Six Samurai - Rihan
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                         Rarity
                        1 cardA Bao A Qu, the Lightless Shadow
                         Rarity
                        1 cardA Bao A Qu, the Lightless Shadow
                        A Bao A Qu, the Lightless Shadow
                        DARK
                        A Bao A Qu, the Lightless Shadow
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom-Right


                        2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                        UR Rarity
                        2 cardBattle Shogun of the Six Samurai
                        UR Rarity
                        2 cardBattle Shogun of the Six Samurai
                        Battle Shogun of the Six Samurai
                        EARTH
                        Battle Shogun of the Six Samurai
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                        UR Rarity
                        1 cardI:P Masquerena
                        UR Rarity
                        1 cardI:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        UR Rarity
                        1 cardKnightmare Unicorn
                        UR Rarity
                        1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                         Rarity
                        1 cardLegendary Lord Six Samurai - Enishi
                         Rarity
                        1 cardLegendary Lord Six Samurai - Enishi
                        Legendary Lord Six Samurai - Enishi
                        LIGHT 6
                        Legendary Lord Six Samurai - Enishi
                        • ATK:

                        • 1700

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                         Rarity
                        1 cardLegendary Lord Six Samurai - Kizan
                         Rarity
                        1 cardLegendary Lord Six Samurai - Kizan
                        Legendary Lord Six Samurai - Kizan
                        EARTH 6
                        Legendary Lord Six Samurai - Kizan
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.


                         Rarity
                        2 cardLegendary Lord Six Samurai - Shi En
                         Rarity
                        2 cardLegendary Lord Six Samurai - Shi En
                        Legendary Lord Six Samurai - Shi En
                        DARK 6
                        Legendary Lord Six Samurai - Shi En
                        • ATK:

                        • 2500

                        • DEF:

                        • 1900


                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                        UR Rarity
                        2 cardLegendary Six Samurai - Shi En
                        UR Rarity
                        2 cardLegendary Six Samurai - Shi En
                        Legendary Six Samurai - Shi En
                        DARK 5
                        Legendary Six Samurai - Shi En
                        • ATK:

                        • 2500

                        • DEF:

                        • 1400


                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                        UR Rarity
                        1 cardNaturia Beast
                        UR Rarity
                        1 cardNaturia Beast
                        Naturia Beast
                        EARTH 5
                        Naturia Beast
                        • ATK:

                        • 2200

                        • DEF:

                        • 1700


                        1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                        UR Rarity
                        1 cardBattlin' Boxer King Dempsey
                        UR Rarity
                        1 cardBattlin' Boxer King Dempsey
                        Battlin' Boxer King Dempsey
                        FIRE
                        Battlin' Boxer King Dempsey
                        • ATK:

                        • 2300

                        • DEF:

                        • 1800


                        2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                        SR Rarity
                        1 cardNumber 60: Dugares the Timeless
                        SR Rarity
                        1 cardNumber 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




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