Created by: YGO Mod (20517634)

Created On: 11/18/2025

Main: 55 Extra: 15

1 cardAbyss Soldier
1 cardAbyss Soldier
Abyss Soldier
WATER 4
Abyss Soldier
  • ATK:

  • 1800

  • DEF:

  • 1300


Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.


2 cardBerserk Gorilla 2 cardBerserk Gorilla
Berserk Gorilla
EARTH 4
Berserk Gorilla
  • ATK:

  • 2000

  • DEF:

  • 1000


If this card is in face-up Defense Position, destroy this card. This card must attack if able.


1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardD.D. Warrior Lady
1 cardD.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


1 cardDark Magician of Chaos
1 cardDark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


1 cardHysteric Fairy 1 cardHysteric Fairy
Hysteric Fairy
LIGHT 4
Hysteric Fairy
  • ATK:

  • 1800

  • DEF:

  • 500


Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.


1 cardKuriboh 1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSinister Serpent
1 cardSinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


1 cardTribe-Infecting Virus
1 cardTribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


1 cardCyber Jar
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


2 cardMagical Merchant 2 cardMagical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


2 cardMagician of Faith 2 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


1 cardCreature Swap
1 cardCreature Swap
Creature Swap
Spell Normal
Creature Swap

    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


    1 cardDelinquent Duo
    1 cardDelinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


      2 cardEmergency Provisions
      2 cardEmergency Provisions
      Emergency Provisions
      Spell Quick
      Emergency Provisions

        Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.


        1 cardGraceful Charity
        1 cardGraceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            3 cardMetamorphosis
            3 cardMetamorphosis
            Metamorphosis
            Spell Normal
            Metamorphosis

              Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


              1 cardMystical Space Typhoon
              1 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                2 cardNobleman of Crossout
                2 cardNobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                  1 cardPoison of the Old Man 1 cardPoison of the Old Man
                  Poison of the Old Man
                  Spell Quick
                  Poison of the Old Man

                    Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


                    1 cardPot of Greed
                    1 cardPot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.




                      Tag(s):

                      1 cardPremature Burial
                      1 cardPremature Burial
                      Premature Burial
                      Spell Equip
                      Premature Burial

                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                        2 cardScapegoat 2 cardScapegoat
                        Scapegoat
                        Spell Quick
                        Scapegoat

                          Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                          1 cardSnatch Steal
                          1 cardSnatch Steal
                          Snatch Steal
                          Spell Equip
                          Snatch Steal

                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                            3 cardDust Tornado 3 cardDust Tornado
                            Dust Tornado
                            Trap Normal
                            Dust Tornado

                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                              3 cardLegacy of Yata-Garasu 3 cardLegacy of Yata-Garasu
                              Legacy of Yata-Garasu
                              Trap Normal
                              Legacy of Yata-Garasu

                                Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardRing of Destruction
                                  1 cardRing of Destruction
                                  Ring of Destruction
                                  Trap Normal
                                  Ring of Destruction

                                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                    3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                    Sakuretsu Armor
                                    Trap Normal
                                    Sakuretsu Armor

                                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                      3 cardSolemn Judgment
                                      3 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          3 cardTrap Dustshoot
                                          3 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                            Dark Balter the Terrible
                                            DARK 5
                                            Dark Balter the Terrible
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                            1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                            Dark Blade the Dragon Knight
                                            DARK 6
                                            Dark Blade the Dragon Knight
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1500


                                            "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                            1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                            Darkfire Dragon
                                            DARK 4
                                            Darkfire Dragon
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1250


                                            "Firegrass" + "Petit Dragon"


                                            1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                            Dragoness the Wicked Knight
                                            WIND 3
                                            Dragoness the Wicked Knight
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 900


                                            "Armaill" + "One-Eyed Shield Dragon"


                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                            Fiend Skull Dragon
                                            WIND 5
                                            Fiend Skull Dragon
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                            1 cardGatling Dragon 1 cardGatling Dragon
                                            Gatling Dragon
                                            DARK 8
                                            Gatling Dragon
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1200


                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                            1 cardGiltia the D. Knight 1 cardGiltia the D. Knight
                                            Giltia the D. Knight
                                            LIGHT 5
                                            Giltia the D. Knight
                                            • ATK:

                                            • 1850

                                            • DEF:

                                            • 1500


                                            "Guardian of the Labyrinth" + "Protector of the Throne"


                                            1 cardKing Dragun 1 cardKing Dragun
                                            King Dragun
                                            DARK 7
                                            King Dragun
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1100


                                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                            1 cardOjama King 1 cardOjama King
                                            Ojama King
                                            LIGHT 6
                                            Ojama King
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 3000


                                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                            1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                            Reaper on the Nightmare
                                            DARK 5
                                            Reaper on the Nightmare
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 600


                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                            1 cardRyu Senshi 1 cardRyu Senshi
                                            Ryu Senshi
                                            EARTH 6
                                            Ryu Senshi
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                            The Last Warrior from Another Planet
                                            EARTH 7
                                            The Last Warrior from Another Planet
                                            • ATK:

                                            • 2350

                                            • DEF:

                                            • 2300


                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                            3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                            Thousand-Eyes Restrict
                                            DARK 1
                                            Thousand-Eyes Restrict
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.




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