Created by: YGO Mod (20517634)

Created On: 11/30/2025

Need 28 UR

UR Rarity
Arias the Labrynth Butler3 card
UR Rarity
Lady Labrynth of the Silver Castle2 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"2 card
UR Rarity
A Bao A Qu, the Lightless Shadow1 card
UR Rarity
Knightmare Gryphon1 card
UR Rarity
Linkuriboh1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Unchained Soul Lord of Yama1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon2 card
 Rarity
Dominus Impulse3 card
UR Rarity
Transaction Rollback2 card
 Rarity
Trap Holic1 card
UR Rarity
Welcome Labrynth2 card

Main: 40 Extra: 15

SR Rarity
1 cardAbsolute King Back Jack
SR Rarity
1 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
3 cardArias the Labrynth Butler
UR Rarity
3 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


N Rarity
3 cardLabrynth Chandraglier
N Rarity
3 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
1 cardLabrynth Cooclock
R Rarity
1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
3 cardLabrynth Stovie Torbie
N Rarity
3 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
2 cardLady Labrynth of the Silver Castle
UR Rarity
2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
2 cardBanquet of Millions
N Rarity
2 cardBanquet of Millions
Banquet of Millions
Trap Normal
Banquet of Millions

    Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.


    UR Rarity
    3 cardBig Welcome Labrynth
    UR Rarity
    3 cardBig Welcome Labrynth
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


      UR Rarity
      2 cardDestructive Daruma Karma Cannon
      UR Rarity
      2 cardDestructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


        SR Rarity
        3 cardDimensional Barrier
        SR Rarity
        3 cardDimensional Barrier
        Dimensional Barrier
        Trap Normal
        Dimensional Barrier

          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


           Rarity
          3 cardDominus Impulse
           Rarity
          3 cardDominus Impulse
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


            UR Rarity
            2 cardTransaction Rollback
            UR Rarity
            2 cardTransaction Rollback
            Transaction Rollback
            Trap Normal
            Transaction Rollback

              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


               Rarity
              1 cardTrap Holic
               Rarity
              1 cardTrap Holic
              Trap Holic
              Trap Normal
              Trap Holic

                Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                SR Rarity
                3 cardTrap Trick
                SR Rarity
                3 cardTrap Trick
                Trap Trick
                Trap Normal
                Trap Trick

                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                  UR Rarity
                  2 cardWelcome Labrynth
                  UR Rarity
                  2 cardWelcome Labrynth
                  Welcome Labrynth
                  Trap Normal
                  Welcome Labrynth

                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                    UR Rarity
                    1 cardA Bao A Qu, the Lightless Shadow
                    UR Rarity
                    1 cardA Bao A Qu, the Lightless Shadow
                    A Bao A Qu, the Lightless Shadow
                    DARK
                    A Bao A Qu, the Lightless Shadow
                    • ATK:

                    • 2800

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                    SR Rarity
                    1 cardDharc the Dark Charmer, Gloomy
                    SR Rarity
                    1 cardDharc the Dark Charmer, Gloomy
                    Dharc the Dark Charmer, Gloomy
                    DARK
                    Dharc the Dark Charmer, Gloomy
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                    UR Rarity
                    1 cardKnightmare Gryphon
                    UR Rarity
                    1 cardKnightmare Gryphon
                    Knightmare Gryphon
                    LIGHT
                    Knightmare Gryphon
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                    SR Rarity
                    1 cardKnightmare Phoenix
                    SR Rarity
                    1 cardKnightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    1 cardLinkuriboh
                    UR Rarity
                    1 cardLinkuriboh
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                    SR Rarity
                    3 cardMuckraker From the Underworld
                    SR Rarity
                    3 cardMuckraker From the Underworld
                    Muckraker From the Underworld
                    DARK
                    Muckraker From the Underworld
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                    UR Rarity
                    1 cardS:P Little Knight
                    UR Rarity
                    1 cardS:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    UR Rarity
                    1 cardUnchained Soul Lord of Yama
                    UR Rarity
                    1 cardUnchained Soul Lord of Yama
                    Unchained Soul Lord of Yama
                    DARK
                    Unchained Soul Lord of Yama
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                    SR Rarity
                    1 cardUnchained Soul of Anguish
                    SR Rarity
                    1 cardUnchained Soul of Anguish
                    Unchained Soul of Anguish
                    DARK
                    Unchained Soul of Anguish
                    • ATK:

                    • 2400

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                    SR Rarity
                    1 cardUnchained Soul of Rage
                    SR Rarity
                    1 cardUnchained Soul of Rage
                    Unchained Soul of Rage
                    DARK
                    Unchained Soul of Rage
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                    UR Rarity
                    1 cardChaos Angel
                    UR Rarity
                    1 cardChaos Angel
                    Chaos Angel
                    DARK 10
                    Chaos Angel
                    • ATK:

                    • 3500

                    • DEF:

                    • 2800


                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                    SR Rarity
                    1 cardNumber 60: Dugares the Timeless
                    SR Rarity
                    1 cardNumber 60: Dugares the Timeless
                    Number 60: Dugares the Timeless
                    FIRE
                    Number 60: Dugares the Timeless
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                    UR Rarity
                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                    UR Rarity
                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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