Created by: YGO Mod (20517634)

Created On: 04/18/2023

Demon's Resonance

Need 15 UR

UR Rarity
Doomcaliber Knight1 card
UR Rarity
Wandering King Wildwind3 card
UR Rarity
Red Dragon Archfiend1 card
UR Rarity
Red Nova Dragon1 card
UR Rarity
Red Rising Dragon2 card
UR Rarity
Scarlight Red Dragon Archfiend1 card
UR Rarity
Forbidden Lance3 card
UR Rarity
Mystical Space Typhoon3 card

Main: 22 Extra: 8

UR Rarity
Doomcaliber Knight
UR Rarity
Doomcaliber Knight
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


R Rarity
Force Resonator
R Rarity
Force Resonator
Force Resonator
WATER 2
Force Resonator
  • ATK:

  • 500

  • DEF:

  • 500


You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.


SR Rarity
Red Resonator
SR Rarity
Red Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


SR Rarity
Red Resonator
SR Rarity
Red Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
Forbidden Lance
Spell Quick
Forbidden Lance

    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    Forbidden Lance
    Spell Quick
    Forbidden Lance

      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


      UR Rarity
      Forbidden Lance
      UR Rarity
      Forbidden Lance
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              R Rarity
              Resonant Destruction
              R Rarity
              Resonant Destruction
              Resonant Destruction
              Spell Continuous
              Resonant Destruction

                Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.


                SR Rarity
                Resonator Call
                SR Rarity
                Resonator Call
                Resonator Call
                Spell Normal
                Resonator Call

                  Add 1 "Resonator" monster from your Deck to your hand.


                  SR Rarity
                  Resonator Call
                  SR Rarity
                  Resonator Call
                  Resonator Call
                  Spell Normal
                  Resonator Call

                    Add 1 "Resonator" monster from your Deck to your hand.


                    SR Rarity
                    Resonator Call
                    SR Rarity
                    Resonator Call
                    Resonator Call
                    Spell Normal
                    Resonator Call

                      Add 1 "Resonator" monster from your Deck to your hand.


                      SR Rarity
                      Red Reign
                      SR Rarity
                      Red Reign
                      Red Reign
                      Trap Normal
                      Red Reign

                        If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                        SR Rarity
                        Solemn Scolding
                        SR Rarity
                        Solemn Scolding
                        Solemn Scolding
                        Trap Counter
                        Solemn Scolding

                          If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          SR Rarity
                          Dark End Dragon
                          SR Rarity
                          Dark End Dragon
                          Dark End Dragon
                          DARK 8
                          Dark End Dragon
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                          SR Rarity
                          Hot Red Dragon Archfiend Bane
                          SR Rarity
                          Hot Red Dragon Archfiend Bane
                          Hot Red Dragon Archfiend Bane
                          DARK 10
                          Hot Red Dragon Archfiend Bane
                          • ATK:

                          • 3500

                          • DEF:

                          • 3000


                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                          UR Rarity
                          Red Dragon Archfiend
                          UR Rarity
                          Red Dragon Archfiend
                          Red Dragon Archfiend
                          DARK 8
                          Red Dragon Archfiend
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                          UR Rarity
                          Red Nova Dragon
                          UR Rarity
                          Red Nova Dragon
                          Red Nova Dragon
                          DARK 12
                          Red Nova Dragon
                          • ATK:

                          • 3500

                          • DEF:

                          • 3000


                          2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                          UR Rarity
                          Red Rising Dragon
                          UR Rarity
                          Red Rising Dragon
                          Red Rising Dragon
                          DARK 6
                          Red Rising Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                          UR Rarity
                          Red Rising Dragon
                          UR Rarity
                          Red Rising Dragon
                          Red Rising Dragon
                          DARK 6
                          Red Rising Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                          UR Rarity
                          Scarlight Red Dragon Archfiend
                          UR Rarity
                          Scarlight Red Dragon Archfiend
                          Scarlight Red Dragon Archfiend
                          DARK 8
                          Scarlight Red Dragon Archfiend
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                          SR Rarity
                          Tyrant Red Dragon Archfiend
                          SR Rarity
                          Tyrant Red Dragon Archfiend
                          Tyrant Red Dragon Archfiend
                          DARK 10
                          Tyrant Red Dragon Archfiend
                          • ATK:

                          • 3500

                          • DEF:

                          • 3000


                          2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.




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