Created by: YGO Mod (20517634)

Created On: 02/16/2026

Main: 40 Extra: 15

1 cardAncient Gear Box 1 cardAncient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


1 cardAncient Gear Wyvern 1 cardAncient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardFlying Pegasus Railroad Stampede 3 cardFlying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


1 cardGizmek Okami, the Dreaded Deluge Dragon 1 cardGizmek Okami, the Dreaded Deluge Dragon
Gizmek Okami, the Dreaded Deluge Dragon
WATER 10
Gizmek Okami, the Dreaded Deluge Dragon
  • ATK:

  • 2950

  • DEF:

  • 2950


You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.


1 cardGizmek Taniguku, the Immobile Intellect 1 cardGizmek Taniguku, the Immobile Intellect
Gizmek Taniguku, the Immobile Intellect
EARTH 3
Gizmek Taniguku, the Immobile Intellect
  • ATK:

  • 1450

  • DEF:

  • 1450


If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.


3 cardHeavy Knight Babel Decker 3 cardHeavy Knight Babel Decker
Heavy Knight Babel Decker
EARTH 10
Heavy Knight Babel Decker
  • ATK:

  • 500

  • DEF:

  • 3000


You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Knight Babel Decker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon).


1 cardInfinitrack Drag Shovel 1 cardInfinitrack Drag Shovel
Infinitrack Drag Shovel
EARTH 5
Infinitrack Drag Shovel
  • ATK:

  • 1500

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.


1 cardMachina Citadel 1 cardMachina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


1 cardMachina Ruinforce 1 cardMachina Ruinforce
Machina Ruinforce
DARK 10
Machina Ruinforce
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


1 cardMachine Lord Ur 1 cardMachine Lord Ur
Machine Lord Ur
EARTH 4
Machine Lord Ur
  • ATK:

  • 1600

  • DEF:

  • 1500


This card can attack all monsters your opponent controls once each. If this card attacks or is attacked, your opponent takes no battle damage.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNight Express Knight 1 cardNight Express Knight
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


3 cardNoctilucent Train Bleu Traveler 3 cardNoctilucent Train Bleu Traveler
Noctilucent Train Bleu Traveler
EARTH 10
Noctilucent Train Bleu Traveler
  • ATK:

  • 2500

  • DEF:

  • 2500


You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. You can only use this effect of "Noctilucent Train Bleu Traveler" once per turn. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Noctilucent Train Bleu Traveler" once per Duel.


1 cardSuper Express Bullet Train 1 cardSuper Express Bullet Train
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


1 cardTherion "King" Regulus 1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardDouble Wild 1 cardDouble Wild
      Double Wild
      Spell Quick
      Double Wild

        Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 "Double Wild" per turn.


        3 cardExceptional Schedule 3 cardExceptional Schedule
        Exceptional Schedule
        Spell Normal
        Exceptional Schedule

          Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Schedule Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.


          1 cardGeartown 1 cardGeartown
          Geartown
          Spell Field
          Geartown

            Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


            1 cardLightning Storm 1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              1 cardRevolving Switchyard 1 cardRevolving Switchyard
              Revolving Switchyard
              Spell Field
              Revolving Switchyard

                If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                1 cardSpecial Schedule 1 cardSpecial Schedule
                Special Schedule
                Spell Normal
                Special Schedule

                  Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                  1 cardTrain Connection 1 cardTrain Connection
                  Train Connection
                  Spell Equip
                  Train Connection

                    Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.


                    1 cardUrgent Schedule 1 cardUrgent Schedule
                    Urgent Schedule
                    Spell Quick
                    Urgent Schedule

                      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                      2 cardBarrage Blast 2 cardBarrage Blast
                      Barrage Blast
                      Trap Continuous
                      Barrage Blast

                        Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardAncient Gear Ballista 1 cardAncient Gear Ballista
                          Ancient Gear Ballista
                          EARTH
                          Ancient Gear Ballista
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom-Left


                          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                          1 cardDouble Headed Anger Knuckle 1 cardDouble Headed Anger Knuckle
                          Double Headed Anger Knuckle
                          EARTH
                          Double Headed Anger Knuckle
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                          1 cardInfinitrack Goliath 1 cardInfinitrack Goliath
                          Infinitrack Goliath
                          EARTH
                          Infinitrack Goliath
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom-Right


                          1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                          1 cardQliphort Genius 1 cardQliphort Genius
                          Qliphort Genius
                          EARTH
                          Qliphort Genius
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                          1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                          1 cardGear Gigant X 1 cardGear Gigant X
                          Gear Gigant X
                          EARTH
                          Gear Gigant X
                          • ATK:

                          • 2300

                          • DEF:

                          • 1500


                          2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                          1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                          Number 81: Superdreadnought Rail Cannon Super Dora
                          EARTH
                          Number 81: Superdreadnought Rail Cannon Super Dora
                          • ATK:

                          • 3200

                          • DEF:

                          • 4000


                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                          2 cardSuperdreadnought Rail Cannon Flying Launcher 2 cardSuperdreadnought Rail Cannon Flying Launcher
                          Superdreadnought Rail Cannon Flying Launcher
                          EARTH
                          Superdreadnought Rail Cannon Flying Launcher
                          • ATK:

                          • 3800

                          • DEF:

                          • 3000


                          2 Level 10 monsters You can Normal Summon 1 Machine monster during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.


                          3 cardSuperdreadnought Rail Cannon Gustav Max 3 cardSuperdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                          2 cardSuperdreadnought Rail Cannon Gustav Rocket 2 cardSuperdreadnought Rail Cannon Gustav Rocket
                          Superdreadnought Rail Cannon Gustav Rocket
                          EARTH
                          Superdreadnought Rail Cannon Gustav Rocket
                          • ATK:

                          • 5000

                          • DEF:

                          • 3000


                          3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials to this card). When your opponent activates a monster effect while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that monster, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy it.


                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          EARTH
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




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