Created by: YGO Mod (20517634)

Created On: 06/30/2026

Main: 54 Extra: 15

2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNoh-P.U.N.K. Deer Note 1 cardNoh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


3 cardNoh-P.U.N.K. Foxy Tune 3 cardNoh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


3 cardNoh-P.U.N.K. Ogre Dance 3 cardNoh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


2 cardNoh-P.U.N.K. Rising Scale 2 cardNoh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
WATER 8
Noh-P.U.N.K. Rising Scale
  • ATK:

  • 2400

  • DEF:

  • 2400


You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGagaku-P.U.N.K. Wa Gon 1 cardGagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardJoruri-P.U.N.K. Madame Spider 1 cardJoruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


1 cardUkiyoe-P.U.N.K. Sharakusai 1 cardUkiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


1 cardWitness of the Ancient 1 cardWitness of the Ancient
Witness of the Ancient
LIGHT 8
Witness of the Ancient
  • ATK:

  • 0

  • DEF:

  • 3000


If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 "Arc Token" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of "Witness of the Ancient" once per turn.


3 cardAngelechy Problem 3 cardAngelechy Problem
Angelechy Problem
Spell Field
Angelechy Problem

    Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you do, place 1 "Angelechy" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up "Angelechy" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardDark Ruler No More 1 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        3 cardEmergency Teleport
        3 cardEmergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




          Tag(s):

          3 cardForbidden Droplet 3 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardIllusion Gate 1 cardIllusion Gate
              Illusion Gate
              Spell Normal
              Illusion Gate

                Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                1 cardP.U.N.K. JAM Extreme Session 1 cardP.U.N.K. JAM Extreme Session
                P.U.N.K. JAM Extreme Session
                Spell Field
                P.U.N.K. JAM Extreme Session

                  Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


                  1 cardTriple Tactics Talent
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      3 cardAngelechy Opening to e4 3 cardAngelechy Opening to e4
                      Angelechy Opening to e4
                      Trap Normal
                      Angelechy Opening to e4

                        If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 "Angelechy" Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 "Angelechy" monster from your Extra Deck to the Extra Monster Zone, and if you do that, place 1 "Angelechy" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters.


                        1 cardGravity Collapse 1 cardGravity Collapse
                        Gravity Collapse
                        Trap Counter
                        Gravity Collapse

                          Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            1 cardJoruri-P.U.N.K. Dangerous Gabu 1 cardJoruri-P.U.N.K. Dangerous Gabu
                            Joruri-P.U.N.K. Dangerous Gabu
                            Trap Normal
                            Joruri-P.U.N.K. Dangerous Gabu

                              You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                              1 cardSolemn Judgment
                              1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardUkiyoe-P.U.N.K. Rising Carp 1 cardUkiyoe-P.U.N.K. Rising Carp
                                Ukiyoe-P.U.N.K. Rising Carp
                                WATER 8
                                Ukiyoe-P.U.N.K. Rising Carp
                                • ATK:

                                • 1000

                                • DEF:

                                • 2600


                                2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                                1 cardAngelechy Bastion 1 cardAngelechy Bastion
                                Angelechy Bastion
                                LIGHT 8
                                Angelechy Bastion
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuners You can target 1 other card in this card's column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can place 1 "Angelechy Shatranga" from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each of the preceding effects of "Angelechy Bastion" once per turn. While this card is treated as a Continuous Spell, other "Angelechy" cards on the field cannot be destroyed by your opponent's card effects.


                                1 cardAngelechy Destrier 1 cardAngelechy Destrier
                                Angelechy Destrier
                                LIGHT 7
                                Angelechy Destrier
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuners You can target 1 monster in another column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Spell from your Deck to your hand. You can only use each of the preceding effects of "Angelechy Destrier" once per turn. While this card is treated as a Continuous Spell, each time your opponent activates a card or effect, inflict 500 damage to your opponent when it resolves.


                                1 cardAngelechy Shatranga 1 cardAngelechy Shatranga
                                Angelechy Shatranga
                                LIGHT 10
                                Angelechy Shatranga
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuners You can target 1 monster your opponent controls; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Trap from your Deck or GY to your hand. You can only use each of the preceding effects of "Angelechy Shatranga" once per turn. While this card is treated as a Continuous Spell, your opponent can only attempt to activate up to 5 monster effects per turn.


                                1 cardChaos Angel 1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                1 cardFabled Levilazebul 1 cardFabled Levilazebul
                                Fabled Levilazebul
                                LIGHT 10
                                Fabled Levilazebul
                                • ATK:

                                • 3050

                                • DEF:

                                • 1950


                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of "Fabled" monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other "Fabled" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of "Fabled Levilazebul" once per turn.


                                1 cardGlitch Clutch Nullgainer 1 cardGlitch Clutch Nullgainer
                                Glitch Clutch Nullgainer
                                DARK 8
                                Glitch Clutch Nullgainer
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can add 1 Level 8 or higher monster with 0 ATK from your Deck to your hand. You can target 1 monster with 0 ATK in your GY; Special Summon it, but negate its effects, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Glitch Clutch Nullgainer" once per turn.


                                1 cardJuraishin, the Cursed Thunder God 1 cardJuraishin, the Cursed Thunder God
                                Juraishin, the Cursed Thunder God
                                EARTH 11
                                Juraishin, the Cursed Thunder God
                                • ATK:

                                • 3100

                                • DEF:

                                • 3100


                                1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                                1 cardP.U.N.K. JAM Dragon Drive 1 cardP.U.N.K. JAM Dragon Drive
                                P.U.N.K. JAM Dragon Drive
                                EARTH 8
                                P.U.N.K. JAM Dragon Drive
                                • ATK:

                                • 2700

                                • DEF:

                                • 2400


                                1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                Psychic End Punisher
                                LIGHT 11
                                Psychic End Punisher
                                • ATK:

                                • 3500

                                • DEF:

                                • 3500


                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                2 cardUkiyoe-P.U.N.K. Amazing Dragon 2 cardUkiyoe-P.U.N.K. Amazing Dragon
                                Ukiyoe-P.U.N.K. Amazing Dragon
                                WIND 11
                                Ukiyoe-P.U.N.K. Amazing Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                1 cardAngelechy Enlisted 1 cardAngelechy Enlisted
                                Angelechy Enlisted
                                LIGHT 2
                                Angelechy Enlisted
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                1 Tuner + 1 non-Tuner You can target 1 opponent's monster in this card's adjacent column; banish it, then change control of this card by moving it to one of your opponent's Main Monster Zones in this card's adjacent columns. If the control of this face-up card changes: Return this card to the Extra Deck, then the owner of this card Special Summons 1 "Angelechy" monster from their Extra Deck. You can only use each effect of "Angelechy Enlisted" once per turn.


                                1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                Number 38: Hope Harbinger Dragon Titanic Galaxy
                                LIGHT
                                Number 38: Hope Harbinger Dragon Titanic Galaxy
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                1 cardP.U.N.K. JAM FEVER! 1 cardP.U.N.K. JAM FEVER!
                                P.U.N.K. JAM FEVER!
                                LIGHT
                                P.U.N.K. JAM FEVER!
                                • ATK:

                                • 2800

                                • DEF:

                                • 600


                                2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.




                                More TCG Info

                                P.U.N.K. Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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