Created by: YGO Mod (20517634)

Created On: 07/01/2026

Main: 40 Extra: 15

3 cardHeraldic Beast Amphisbaena 3 cardHeraldic Beast Amphisbaena
Heraldic Beast Amphisbaena
WIND 4
Heraldic Beast Amphisbaena
  • ATK:

  • 1700

  • DEF:

  • 1100


You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.


3 cardHeraldic Beast Gryphon 3 cardHeraldic Beast Gryphon
Heraldic Beast Gryphon
WIND 4
Heraldic Beast Gryphon
  • ATK:

  • 1600

  • DEF:

  • 1000


You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.


3 cardHeraldic Beast Leo 3 cardHeraldic Beast Leo
Heraldic Beast Leo
EARTH 4
Heraldic Beast Leo
  • ATK:

  • 2000

  • DEF:

  • 1000


During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.


3 cardHeraldic Beast Stad Whale 3 cardHeraldic Beast Stad Whale
Heraldic Beast Stad Whale
WATER 4
Heraldic Beast Stad Whale
  • ATK:

  • 900

  • DEF:

  • 1900


If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.


1 cardHeraldic Beast Twin-Headed Eagle 1 cardHeraldic Beast Twin-Headed Eagle
Heraldic Beast Twin-Headed Eagle
WIND 4
Heraldic Beast Twin-Headed Eagle
  • ATK:

  • 1200

  • DEF:

  • 1400


You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.


2 cardHeraldic Beast Unicorn 2 cardHeraldic Beast Unicorn
Heraldic Beast Unicorn
LIGHT 4
Heraldic Beast Unicorn
  • ATK:

  • 1100

  • DEF:

  • 1600


You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


2 cardSummoner Monk 2 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardAdvanced Heraldry Art 1 cardAdvanced Heraldry Art
Advanced Heraldry Art
Spell Normal
Advanced Heraldry Art

    Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.


    2 cardAugmented Heraldry 2 cardAugmented Heraldry
    Augmented Heraldry
    Spell Field
    Augmented Heraldry

      Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).


      3 cardCharged-Up Heraldry 3 cardCharged-Up Heraldry
      Charged-Up Heraldry
      Spell Normal
      Charged-Up Heraldry

        Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.


        2 cardCosmic Cyclone 2 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          2 cardFlash of Heraldry 2 cardFlash of Heraldry
          Flash of Heraldry
          Spell Quick
          Flash of Heraldry

            Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.


            2 cardFury of Kairyu-Shin 2 cardFury of Kairyu-Shin
            Fury of Kairyu-Shin
            Spell Normal
            Fury of Kairyu-Shin

              Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


              1 cardHeraldry Reborn 1 cardHeraldry Reborn
              Heraldry Reborn
              Spell Normal
              Heraldry Reborn

                Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.


                3 cardNumbers Protection 3 cardNumbers Protection
                Numbers Protection
                Trap Counter
                Numbers Protection

                  When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                  2 cardTorrential Tribute
                  2 cardTorrential Tribute
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.


                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                    Number 101: Silent Honor ARK
                    WATER
                    Number 101: Silent Honor ARK
                    • ATK:

                    • 2100

                    • DEF:

                    • 1000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                    2 cardNumber 18: Heraldry Patriarch 2 cardNumber 18: Heraldry Patriarch
                    Number 18: Heraldry Patriarch
                    LIGHT
                    Number 18: Heraldry Patriarch
                    • ATK:

                    • 2200

                    • DEF:

                    • 2200


                    2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                    1 cardNumber 27: Dreadnought Dreadnoid 1 cardNumber 27: Dreadnought Dreadnoid
                    Number 27: Dreadnought Dreadnoid
                    WATER
                    Number 27: Dreadnought Dreadnoid
                    • ATK:

                    • 2200

                    • DEF:

                    • 1000


                    2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                    1 cardNumber 32: Shark Drake 1 cardNumber 32: Shark Drake
                    Number 32: Shark Drake
                    WATER
                    Number 32: Shark Drake
                    • ATK:

                    • 2800

                    • DEF:

                    • 2100


                    3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase.


                    2 cardNumber 69: Heraldry Crest 2 cardNumber 69: Heraldry Crest
                    Number 69: Heraldry Crest
                    LIGHT
                    Number 69: Heraldry Crest
                    • ATK:

                    • 2600

                    • DEF:

                    • 1400


                    3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


                    2 cardNumber 69: Heraldry Crest - Dark Matter Demolition 2 cardNumber 69: Heraldry Crest - Dark Matter Demolition
                    Number 69: Heraldry Crest - Dark Matter Demolition
                    LIGHT
                    Number 69: Heraldry Crest - Dark Matter Demolition
                    • ATK:

                    • 3100

                    • DEF:

                    • 1900


                    5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.


                    2 cardNumber 69: Heraldry Crest - Shatter Stream 2 cardNumber 69: Heraldry Crest - Shatter Stream
                    Number 69: Heraldry Crest - Shatter Stream
                    LIGHT
                    Number 69: Heraldry Crest - Shatter Stream
                    • ATK:

                    • 2800

                    • DEF:

                    • 1600


                    4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.


                    1 cardNumber C32: Shark Drake LeVeiss 1 cardNumber C32: Shark Drake LeVeiss
                    Number C32: Shark Drake LeVeiss
                    WATER
                    Number C32: Shark Drake LeVeiss
                    • ATK:

                    • 3100

                    • DEF:

                    • 2600


                    4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    2 cardSakra Vendirage 2 cardSakra Vendirage
                    Sakra Vendirage
                    DARK
                    Sakra Vendirage
                    • ATK:

                    • 2000

                    • DEF:

                    • 2500


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.




                    More OCG Info

                    Heraldic Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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