Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

UR Rarity
Nadir Servant
UR Rarity
Nadir Servant
UR Rarity
Nadir Servant
Spell Normal
Nadir Servant

    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    Trap Continuous
    Conquistador of the Golden Land

      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

      UR Rarity
      Dogmatika Punishment
      UR Rarity
      Dogmatika Punishment
      UR Rarity
      Dogmatika Punishment
      Trap Normal
      Dogmatika Punishment

        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

          R Rarity
          Eldlixir of Scarlet Sanguine
          R Rarity
          Eldlixir of Scarlet Sanguine
          R Rarity
          Eldlixir of Scarlet Sanguine
          Trap Normal
          Eldlixir of Scarlet Sanguine

            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

            N Rarity
            Guardian of the Golden Land
            N Rarity
            Guardian of the Golden Land
            N Rarity
            Guardian of the Golden Land
            Trap Continuous
            Guardian of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

              N Rarity
              Huaquero of the Golden Land
              N Rarity
              Huaquero of the Golden Land
              N Rarity
              Huaquero of the Golden Land
              Trap Continuous
              Huaquero of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                N Rarity
                Non-Fusion Area
                N Rarity
                Non-Fusion Area
                N Rarity
                Non-Fusion Area
                Trap Continuous
                Non-Fusion Area

                  Neither player can Fusion Summon.

                  SR Rarity
                  Shadow-Imprisoning Mirror
                  SR Rarity
                  Shadow-Imprisoning Mirror
                  SR Rarity
                  Shadow-Imprisoning Mirror
                  Trap Continuous
                  Shadow-Imprisoning Mirror

                    Negate all DARK monster effects activated on the field or in the Graveyard.

                    R Rarity
                    Shapesister
                    R Rarity
                    Shapesister
                    R Rarity
                    Shapesister
                    Trap Continuous
                    Shapesister

                      Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.

                      SR Rarity
                      Space Dragster
                      SR Rarity
                      Space Dragster
                      SR Rarity
                      Space Dragster
                      Trap Continuous
                      Space Dragster

                        Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.

                        Extra Deck

                        SR Rarity
                        Elder Entity N'tss
                        SR Rarity
                        Elder Entity N'tss
                        SR Rarity
                        Elder Entity N'tss
                        LIGHT 4
                        Elder Entity N'tss
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                        R Rarity
                        Tri-Brigade Ferrijit the Barren Blossom
                        R Rarity
                        Tri-Brigade Ferrijit the Barren Blossom
                        R Rarity
                        Tri-Brigade Ferrijit the Barren Blossom
                        EARTH
                        Tri-Brigade Ferrijit the Barren Blossom
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom-Left


                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                        SR Rarity
                        Swordsoul Supreme Sovereign - Chengying
                        SR Rarity
                        Swordsoul Supreme Sovereign - Chengying
                        SR Rarity
                        Swordsoul Supreme Sovereign - Chengying
                        WATER 10
                        Swordsoul Supreme Sovereign - Chengying
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                        R Rarity
                        Golden Cloud Beast - Malong
                        R Rarity
                        Golden Cloud Beast - Malong
                        R Rarity
                        Golden Cloud Beast - Malong
                        LIGHT 6
                        Golden Cloud Beast - Malong
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                        UR Rarity
                        Lyrilusc - Assembled Nightingale
                        UR Rarity
                        Lyrilusc - Assembled Nightingale
                        UR Rarity
                        Lyrilusc - Assembled Nightingale
                        WIND
                        Lyrilusc - Assembled Nightingale
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

                        R Rarity
                        Skypalace Gangaridai
                        R Rarity
                        Skypalace Gangaridai
                        R Rarity
                        Skypalace Gangaridai
                        WIND
                        Skypalace Gangaridai
                        • ATK:

                        • 3400

                        • DEF:

                        • 3000


                        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        EARTH
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                        Popular Skills

                        Sanctuary of the King's Treasures: 100%
                        Sanctuary of the King's Treasures

                        Need 13 UR

                        UR Rarity
                        Eldlich the Golden Lord3 card
                        UR Rarity
                        Lord of the Heavenly Prison1 card
                        UR Rarity
                        Nibiru, the Primal Being3 card
                        UR Rarity
                        The Winged Dragon of Ra - Sphere Mode1 card
                        UR Rarity
                        Knightmare Unicorn1 card
                        UR Rarity
                        Lyrilusc - Assembled Nightingale1 card
                        UR Rarity
                        Number 81: Superdreadnought Rail Cannon Super Dora1 card
                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe1 card
                        UR Rarity
                        Statue of Anguish Pattern1 card

                        Main: 30 Extra: 9

                        UR Rarity
                        Eldlich the Golden Lord
                        UR Rarity
                        Eldlich the Golden Lord
                        Eldlich the Golden Lord
                        LIGHT 10
                        Eldlich the Golden Lord
                        • ATK:

                        • 2500

                        • DEF:

                        • 2800


                        You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                        UR Rarity
                        Eldlich the Golden Lord
                        UR Rarity
                        Eldlich the Golden Lord
                        Eldlich the Golden Lord
                        LIGHT 10
                        Eldlich the Golden Lord
                        • ATK:

                        • 2500

                        • DEF:

                        • 2800


                        You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                        UR Rarity
                        Eldlich the Golden Lord
                        UR Rarity
                        Eldlich the Golden Lord
                        Eldlich the Golden Lord
                        LIGHT 10
                        Eldlich the Golden Lord
                        • ATK:

                        • 2500

                        • DEF:

                        • 2800


                        You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                        SR Rarity
                        Jizukiru, the Star Destroying Kaiju
                        SR Rarity
                        Jizukiru, the Star Destroying Kaiju
                        Jizukiru, the Star Destroying Kaiju
                        LIGHT 10
                        Jizukiru, the Star Destroying Kaiju
                        • ATK:

                        • 3300

                        • DEF:

                        • 2600


                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                        UR Rarity
                        Lord of the Heavenly Prison
                        UR Rarity
                        Lord of the Heavenly Prison
                        Lord of the Heavenly Prison
                        DARK 10
                        Lord of the Heavenly Prison
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                        UR Rarity
                        Nibiru, the Primal Being
                        UR Rarity
                        Nibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        UR Rarity
                        Nibiru, the Primal Being
                        UR Rarity
                        Nibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        UR Rarity
                        Nibiru, the Primal Being
                        UR Rarity
                        Nibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        UR Rarity
                        The Winged Dragon of Ra - Sphere Mode
                        UR Rarity
                        The Winged Dragon of Ra - Sphere Mode
                        The Winged Dragon of Ra - Sphere Mode
                        DIVINE 10
                        The Winged Dragon of Ra - Sphere Mode
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                        SR Rarity
                        Cursed Eldland
                        SR Rarity
                        Cursed Eldland
                        Cursed Eldland
                        Spell Continuous
                        Cursed Eldland

                          You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                          SR Rarity
                          Cursed Eldland
                          SR Rarity
                          Cursed Eldland
                          Cursed Eldland
                          Spell Continuous
                          Cursed Eldland

                            You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                            SR Rarity
                            Cursed Eldland
                            SR Rarity
                            Cursed Eldland
                            Cursed Eldland
                            Spell Continuous
                            Cursed Eldland

                              You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                              N Rarity
                              Eldlixir of Black Awakening
                              N Rarity
                              Eldlixir of Black Awakening
                              Eldlixir of Black Awakening
                              Spell Normal
                              Eldlixir of Black Awakening

                                Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                SR Rarity
                                Apophis the Swamp Deity
                                SR Rarity
                                Apophis the Swamp Deity
                                Apophis the Swamp Deity
                                Trap Continuous
                                Apophis the Swamp Deity

                                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                  R Rarity
                                  Conquistador of the Golden Land
                                  R Rarity
                                  Conquistador of the Golden Land
                                  Conquistador of the Golden Land
                                  Trap Continuous
                                  Conquistador of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                    R Rarity
                                    Conquistador of the Golden Land
                                    R Rarity
                                    Conquistador of the Golden Land
                                    Conquistador of the Golden Land
                                    Trap Continuous
                                    Conquistador of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                      R Rarity
                                      Conquistador of the Golden Land
                                      R Rarity
                                      Conquistador of the Golden Land
                                      Conquistador of the Golden Land
                                      Trap Continuous
                                      Conquistador of the Golden Land

                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        Eldlixir of Scarlet Sanguine
                                        Trap Normal
                                        Eldlixir of Scarlet Sanguine

                                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                          R Rarity
                                          Eldlixir of Scarlet Sanguine
                                          R Rarity
                                          Eldlixir of Scarlet Sanguine
                                          Eldlixir of Scarlet Sanguine
                                          Trap Normal
                                          Eldlixir of Scarlet Sanguine

                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                            R Rarity
                                            Eldlixir of Scarlet Sanguine
                                            R Rarity
                                            Eldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              R Rarity
                                              Golden Land Forever!
                                              R Rarity
                                              Golden Land Forever!
                                              Golden Land Forever!
                                              Trap Counter
                                              Golden Land Forever!

                                                When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                N Rarity
                                                Guardian of the Golden Land
                                                N Rarity
                                                Guardian of the Golden Land
                                                Guardian of the Golden Land
                                                Trap Continuous
                                                Guardian of the Golden Land

                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                  N Rarity
                                                  Huaquero of the Golden Land
                                                  N Rarity
                                                  Huaquero of the Golden Land
                                                  Huaquero of the Golden Land
                                                  Trap Continuous
                                                  Huaquero of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                    N Rarity
                                                    Huaquero of the Golden Land
                                                    N Rarity
                                                    Huaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                      N Rarity
                                                      Huaquero of the Golden Land
                                                      N Rarity
                                                      Huaquero of the Golden Land
                                                      Huaquero of the Golden Land
                                                      Trap Continuous
                                                      Huaquero of the Golden Land

                                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                        SR Rarity
                                                        Metal Reflect Slime
                                                        SR Rarity
                                                        Metal Reflect Slime
                                                        Metal Reflect Slime
                                                        Trap Continuous
                                                        Metal Reflect Slime

                                                          Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                                          SR Rarity
                                                          Metal Reflect Slime
                                                          SR Rarity
                                                          Metal Reflect Slime
                                                          Metal Reflect Slime
                                                          Trap Continuous
                                                          Metal Reflect Slime

                                                            Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                                            SR Rarity
                                                            Space Dragster
                                                            SR Rarity
                                                            Space Dragster
                                                            Space Dragster
                                                            Trap Continuous
                                                            Space Dragster

                                                              Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                              SR Rarity
                                                              Space Dragster
                                                              SR Rarity
                                                              Space Dragster
                                                              Space Dragster
                                                              Trap Continuous
                                                              Space Dragster

                                                                Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                                UR Rarity
                                                                Statue of Anguish Pattern
                                                                UR Rarity
                                                                Statue of Anguish Pattern
                                                                Statue of Anguish Pattern
                                                                Trap Continuous
                                                                Statue of Anguish Pattern

                                                                  Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                                  SR Rarity
                                                                  I:P Masquerena
                                                                  SR Rarity
                                                                  I:P Masquerena
                                                                  I:P Masquerena
                                                                  DARK
                                                                  I:P Masquerena
                                                                  • ATK:

                                                                  • 800

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                  SR Rarity
                                                                  Knightmare Phoenix
                                                                  SR Rarity
                                                                  Knightmare Phoenix
                                                                  Knightmare Phoenix
                                                                  FIRE
                                                                  Knightmare Phoenix
                                                                  • ATK:

                                                                  • 1900

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Right


                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                  UR Rarity
                                                                  Knightmare Unicorn
                                                                  UR Rarity
                                                                  Knightmare Unicorn
                                                                  Knightmare Unicorn
                                                                  DARK
                                                                  Knightmare Unicorn
                                                                  • ATK:

                                                                  • 2200

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                  SR Rarity
                                                                  Underworld Goddess of the Closed World
                                                                  SR Rarity
                                                                  Underworld Goddess of the Closed World
                                                                  Underworld Goddess of the Closed World
                                                                  LIGHT
                                                                  Underworld Goddess of the Closed World
                                                                  • ATK:

                                                                  • 3000

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Top

                                                                  Top-Right

                                                                  Right

                                                                  Bottom

                                                                  Bottom-Right


                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                  SR Rarity
                                                                  Chronomaly Vimana
                                                                  SR Rarity
                                                                  Chronomaly Vimana
                                                                  Chronomaly Vimana
                                                                  LIGHT
                                                                  Chronomaly Vimana
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 2600


                                                                  2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                                                  UR Rarity
                                                                  Lyrilusc - Assembled Nightingale
                                                                  UR Rarity
                                                                  Lyrilusc - Assembled Nightingale
                                                                  Lyrilusc - Assembled Nightingale
                                                                  WIND
                                                                  Lyrilusc - Assembled Nightingale
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                                  UR Rarity
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  UR Rarity
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  EARTH
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  • ATK:

                                                                  • 3200

                                                                  • DEF:

                                                                  • 4000


                                                                  2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                                  R Rarity
                                                                  Skypalace Gangaridai
                                                                  R Rarity
                                                                  Skypalace Gangaridai
                                                                  Skypalace Gangaridai
                                                                  WIND
                                                                  Skypalace Gangaridai
                                                                  • ATK:

                                                                  • 3400

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                                  UR Rarity
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  UR Rarity
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  EARTH
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  • ATK:

                                                                  • 4000

                                                                  • DEF:

                                                                  • 4000


                                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


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