Labrynth Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Ariane the Labrynth Servant
 Rarity
Ariane the Labrynth Servant
 Rarity
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.

 Rarity
Arianna the Labrynth Servant
 Rarity
Arianna the Labrynth Servant
 Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

 Rarity
Labrynth Chandraglier
 Rarity
Labrynth Chandraglier
 Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

 Rarity
Labrynth Cooclock
 Rarity
Labrynth Cooclock
 Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

 Rarity
Labrynth Stovie Torbie
 Rarity
Labrynth Stovie Torbie
 Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

 Rarity
Lovely Labrynth of the Silver Castle
 Rarity
Lovely Labrynth of the Silver Castle
 Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

 Rarity
Labrynth Labyrinth
 Rarity
Labrynth Labyrinth
 Rarity
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

     Rarity
    Big Welcome Labrynth
     Rarity
    Big Welcome Labrynth
     Rarity
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.

        UR Rarity
        Dogmatika Punishment
        UR Rarity
        Dogmatika Punishment
        UR Rarity
        Dogmatika Punishment
        Trap Normal
        Dogmatika Punishment

          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

          UR Rarity
          Terrors of the Overroot
          UR Rarity
          Terrors of the Overroot
          UR Rarity
          Terrors of the Overroot
          Trap Normal
          Terrors of the Overroot

            Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.

             Rarity
            Welcome Labrynth
             Rarity
            Welcome Labrynth
             Rarity
            Welcome Labrynth
            Trap Normal
            Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

              Extra Deck

              R Rarity
              Berfomet the Mythical King of Phantom Beasts
              R Rarity
              Berfomet the Mythical King of Phantom Beasts
              R Rarity
              Berfomet the Mythical King of Phantom Beasts
              WIND 6
              Berfomet the Mythical King of Phantom Beasts
              • ATK:

              • 2400

              • DEF:

              • 600


              2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.

              SR Rarity
              Chimera the King of Phantom Beasts
              SR Rarity
              Chimera the King of Phantom Beasts
              SR Rarity
              Chimera the King of Phantom Beasts
              WIND 6
              Chimera the King of Phantom Beasts
              • ATK:

              • 2100

              • DEF:

              • 1800


              1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.

              SR Rarity
              Muckraker From the Underworld
              SR Rarity
              Muckraker From the Underworld
              SR Rarity
              Muckraker From the Underworld
              DARK
              Muckraker From the Underworld
              • ATK:

              • 1000

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

               Rarity
              Chaos Angel
               Rarity
              Chaos Angel
               Rarity
              Chaos Angel
              DARK 10
              Chaos Angel
              • ATK:

              • 3500

              • DEF:

              • 2800


              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

              UR Rarity
              Dark Highlander
              UR Rarity
              Dark Highlander
              UR Rarity
              Dark Highlander
              DARK 7
              Dark Highlander
              • ATK:

              • 2800

              • DEF:

              • 2300


              1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.

               Rarity
              Number 60: Dugares the Timeless
               Rarity
              Number 60: Dugares the Timeless
               Rarity
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

              Popular Skills

              Precious Cards of the Dark: 50%
              Sanctuary of the King's Treasures: 50%
              Sanctuary of the King's Treasures

              Need 29 UR

               Rarity
              Ariane the Labrynth Servant1 card
               Rarity
              Arianna the Labrynth Servant2 card
               Rarity
              Labrynth Chandraglier2 card
               Rarity
              Labrynth Cooclock1 card
               Rarity
              Labrynth Stovie Torbie2 card
               Rarity
              Lovely Labrynth of the Silver Castle1 card
              UR Rarity
              The Winged Dragon of Ra - Sphere Mode1 card
               Rarity
              Chaos Angel1 card
              UR Rarity
              Dark Highlander1 card
              UR Rarity
              Soul Resonator1 card
               Rarity
              Number 60: Dugares the Timeless1 card
               Rarity
              Labrynth Labyrinth1 card
               Rarity
              Archfiend's Ghastly Glitch2 card
               Rarity
              Big Welcome Labrynth2 card
              UR Rarity
              Compulsory Evacuation Device3 card
              UR Rarity
              Dogmatika Punishment1 card
              UR Rarity
              Lost Wind1 card
              UR Rarity
              Terrors of the Overroot2 card
               Rarity
              Welcome Labrynth3 card

              Main: 30 Extra: 9

               Rarity
              Ariane the Labrynth Servant
               Rarity
              Ariane the Labrynth Servant
              Ariane the Labrynth Servant
              DARK 4
              Ariane the Labrynth Servant
              • ATK:

              • 1800

              • DEF:

              • 1100


              You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


               Rarity
              Arianna the Labrynth Servant
               Rarity
              Arianna the Labrynth Servant
              Arianna the Labrynth Servant
              DARK 4
              Arianna the Labrynth Servant
              • ATK:

              • 1600

              • DEF:

              • 2100


              If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


               Rarity
              Arianna the Labrynth Servant
               Rarity
              Arianna the Labrynth Servant
              Arianna the Labrynth Servant
              DARK 4
              Arianna the Labrynth Servant
              • ATK:

              • 1600

              • DEF:

              • 2100


              If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


              R Rarity
              Farfa, Malebranche of the Burning Abyss
              R Rarity
              Farfa, Malebranche of the Burning Abyss
              Farfa, Malebranche of the Burning Abyss
              DARK 3
              Farfa, Malebranche of the Burning Abyss
              • ATK:

              • 1000

              • DEF:

              • 1900


              If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


              SR Rarity
              Jizukiru, the Star Destroying Kaiju
              SR Rarity
              Jizukiru, the Star Destroying Kaiju
              Jizukiru, the Star Destroying Kaiju
              LIGHT 10
              Jizukiru, the Star Destroying Kaiju
              • ATK:

              • 3300

              • DEF:

              • 2600


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


               Rarity
              Labrynth Chandraglier
               Rarity
              Labrynth Chandraglier
              Labrynth Chandraglier
              DARK 3
              Labrynth Chandraglier
              • ATK:

              • 1500

              • DEF:

              • 0


              (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


               Rarity
              Labrynth Chandraglier
               Rarity
              Labrynth Chandraglier
              Labrynth Chandraglier
              DARK 3
              Labrynth Chandraglier
              • ATK:

              • 1500

              • DEF:

              • 0


              (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


               Rarity
              Labrynth Cooclock
               Rarity
              Labrynth Cooclock
              Labrynth Cooclock
              DARK 1
              Labrynth Cooclock
              • ATK:

              • 0

              • DEF:

              • 0


              (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


               Rarity
              Labrynth Stovie Torbie
               Rarity
              Labrynth Stovie Torbie
              Labrynth Stovie Torbie
              DARK 2
              Labrynth Stovie Torbie
              • ATK:

              • 0

              • DEF:

              • 2000


              (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


               Rarity
              Labrynth Stovie Torbie
               Rarity
              Labrynth Stovie Torbie
              Labrynth Stovie Torbie
              DARK 2
              Labrynth Stovie Torbie
              • ATK:

              • 0

              • DEF:

              • 2000


              (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


               Rarity
              Lovely Labrynth of the Silver Castle
               Rarity
              Lovely Labrynth of the Silver Castle
              Lovely Labrynth of the Silver Castle
              DARK 8
              Lovely Labrynth of the Silver Castle
              • ATK:

              • 2900

              • DEF:

              • 1900


              Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


              UR Rarity
              The Winged Dragon of Ra - Sphere Mode
              UR Rarity
              The Winged Dragon of Ra - Sphere Mode
              The Winged Dragon of Ra - Sphere Mode
              DIVINE 10
              The Winged Dragon of Ra - Sphere Mode
              • ATK:

              • -1

              • DEF:

              • -1


              Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


              UR Rarity
              Soul Resonator
              UR Rarity
              Soul Resonator
              Soul Resonator
              FIRE 3
              Soul Resonator
              • ATK:

              • 500

              • DEF:

              • 200


              If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


               Rarity
              Labrynth Labyrinth
               Rarity
              Labrynth Labyrinth
              Labrynth Labyrinth
              Spell Field
              Labrynth Labyrinth

                If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                 Rarity
                Archfiend's Ghastly Glitch
                 Rarity
                Archfiend's Ghastly Glitch
                Archfiend's Ghastly Glitch
                Trap Normal
                Archfiend's Ghastly Glitch

                  If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                   Rarity
                  Archfiend's Ghastly Glitch
                   Rarity
                  Archfiend's Ghastly Glitch
                  Archfiend's Ghastly Glitch
                  Trap Normal
                  Archfiend's Ghastly Glitch

                    If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                     Rarity
                    Big Welcome Labrynth
                     Rarity
                    Big Welcome Labrynth
                    Big Welcome Labrynth
                    Trap Normal
                    Big Welcome Labrynth

                      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                       Rarity
                      Big Welcome Labrynth
                       Rarity
                      Big Welcome Labrynth
                      Big Welcome Labrynth
                      Trap Normal
                      Big Welcome Labrynth

                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                        UR Rarity
                        Compulsory Evacuation Device
                        UR Rarity
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Compulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            UR Rarity
                            Compulsory Evacuation Device
                            UR Rarity
                            Compulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              UR Rarity
                              Dogmatika Punishment
                              UR Rarity
                              Dogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                SR Rarity
                                Fiendish Golem
                                SR Rarity
                                Fiendish Golem
                                Fiendish Golem
                                Trap Normal
                                Fiendish Golem

                                  Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                                  UR Rarity
                                  Lost Wind
                                  UR Rarity
                                  Lost Wind
                                  Lost Wind
                                  Trap Normal
                                  Lost Wind

                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                    N Rarity
                                    Revival Gift
                                    N Rarity
                                    Revival Gift
                                    Revival Gift
                                    Trap Normal
                                    Revival Gift

                                      Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.


                                      UR Rarity
                                      Terrors of the Overroot
                                      UR Rarity
                                      Terrors of the Overroot
                                      Terrors of the Overroot
                                      Trap Normal
                                      Terrors of the Overroot

                                        Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                        UR Rarity
                                        Terrors of the Overroot
                                        UR Rarity
                                        Terrors of the Overroot
                                        Terrors of the Overroot
                                        Trap Normal
                                        Terrors of the Overroot

                                          Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                           Rarity
                                          Welcome Labrynth
                                           Rarity
                                          Welcome Labrynth
                                          Welcome Labrynth
                                          Trap Normal
                                          Welcome Labrynth

                                            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                             Rarity
                                            Welcome Labrynth
                                             Rarity
                                            Welcome Labrynth
                                            Welcome Labrynth
                                            Trap Normal
                                            Welcome Labrynth

                                              Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                               Rarity
                                              Welcome Labrynth
                                               Rarity
                                              Welcome Labrynth
                                              Welcome Labrynth
                                              Trap Normal
                                              Welcome Labrynth

                                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                R Rarity
                                                Berfomet the Mythical King of Phantom Beasts
                                                R Rarity
                                                Berfomet the Mythical King of Phantom Beasts
                                                Berfomet the Mythical King of Phantom Beasts
                                                WIND 6
                                                Berfomet the Mythical King of Phantom Beasts
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 600


                                                2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                                                SR Rarity
                                                Chimera the King of Phantom Beasts
                                                SR Rarity
                                                Chimera the King of Phantom Beasts
                                                Chimera the King of Phantom Beasts
                                                WIND 6
                                                Chimera the King of Phantom Beasts
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1800


                                                1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                                SR Rarity
                                                Muckraker From the Underworld
                                                SR Rarity
                                                Muckraker From the Underworld
                                                Muckraker From the Underworld
                                                DARK
                                                Muckraker From the Underworld
                                                • ATK:

                                                • 1000

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Bottom


                                                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                 Rarity
                                                Chaos Angel
                                                 Rarity
                                                Chaos Angel
                                                Chaos Angel
                                                DARK 10
                                                Chaos Angel
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2800


                                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Dark Highlander
                                                UR Rarity
                                                Dark Highlander
                                                Dark Highlander
                                                DARK 7
                                                Dark Highlander
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2300


                                                1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.


                                                R Rarity
                                                Golden Cloud Beast - Malong
                                                R Rarity
                                                Golden Cloud Beast - Malong
                                                Golden Cloud Beast - Malong
                                                LIGHT 6
                                                Golden Cloud Beast - Malong
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                SR Rarity
                                                Evilswarm Nightmare
                                                SR Rarity
                                                Evilswarm Nightmare
                                                Evilswarm Nightmare
                                                DARK
                                                Evilswarm Nightmare
                                                • ATK:

                                                • 950

                                                • DEF:

                                                • 1950


                                                2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                 Rarity
                                                Number 60: Dugares the Timeless
                                                 Rarity
                                                Number 60: Dugares the Timeless
                                                Number 60: Dugares the Timeless
                                                FIRE
                                                Number 60: Dugares the Timeless
                                                • ATK:

                                                • 1200

                                                • DEF:

                                                • 1200


                                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                SR Rarity
                                                Steelswarm Roach
                                                SR Rarity
                                                Steelswarm Roach
                                                Steelswarm Roach
                                                DARK
                                                Steelswarm Roach
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


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