Paleozoics Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

SR Rarity
Ipiria
SR Rarity
Ipiria
SR Rarity
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

R Rarity
Cybernetic Overflow
R Rarity
Cybernetic Overflow
R Rarity
Cybernetic Overflow
Trap Normal
Cybernetic Overflow

    Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.

    N Rarity
    Dimension Wall
    N Rarity
    Dimension Wall
    N Rarity
    Dimension Wall
    Trap Normal
    Dimension Wall

      Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

      UR Rarity
      Divine Wrath
      UR Rarity
      Divine Wrath
      UR Rarity
      Divine Wrath
      Trap Counter
      Divine Wrath

        When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            UR Rarity
            Lost Wind
            UR Rarity
            Lost Wind
            UR Rarity
            Lost Wind
            Trap Normal
            Lost Wind

              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

              R Rarity
              Magic Deflector
              R Rarity
              Magic Deflector
              R Rarity
              Magic Deflector
              Trap Normal
              Magic Deflector

                For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Canadia
                Trap Normal
                Paleozoic Canadia

                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  UR Rarity
                  Paleozoic Dinomischus
                  UR Rarity
                  Paleozoic Dinomischus
                  UR Rarity
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    SR Rarity
                    Paleozoic Olenoides
                    SR Rarity
                    Paleozoic Olenoides
                    SR Rarity
                    Paleozoic Olenoides
                    Trap Normal
                    Paleozoic Olenoides

                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      R Rarity
                      Paleozoic Pikaia
                      R Rarity
                      Paleozoic Pikaia
                      R Rarity
                      Paleozoic Pikaia
                      Trap Normal
                      Paleozoic Pikaia

                        Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        Extra Deck

                        SR Rarity
                        Cyber Dragon Sieger
                        SR Rarity
                        Cyber Dragon Sieger
                        SR Rarity
                        Cyber Dragon Sieger
                        LIGHT
                        Cyber Dragon Sieger
                        • ATK:

                        • 2100

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                        SR Rarity
                        Daigusto Phoenix
                        SR Rarity
                        Daigusto Phoenix
                        SR Rarity
                        Daigusto Phoenix
                        WIND
                        Daigusto Phoenix
                        • ATK:

                        • 1500

                        • DEF:

                        • 1100


                        2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.

                        UR Rarity
                        Full Armored Utopic Ray Lancer
                        UR Rarity
                        Full Armored Utopic Ray Lancer
                        UR Rarity
                        Full Armored Utopic Ray Lancer
                        WATER
                        Full Armored Utopic Ray Lancer
                        • ATK:

                        • 2500

                        • DEF:

                        • 600


                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                        R Rarity
                        Paleozoic Anomalocaris
                        R Rarity
                        Paleozoic Anomalocaris
                        R Rarity
                        Paleozoic Anomalocaris
                        WATER
                        Paleozoic Anomalocaris
                        • ATK:

                        • 2400

                        • DEF:

                        • 0


                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                        SR Rarity
                        Paleozoic Opabinia
                        SR Rarity
                        Paleozoic Opabinia
                        SR Rarity
                        Paleozoic Opabinia
                        WATER
                        Paleozoic Opabinia
                        • ATK:

                        • 0

                        • DEF:

                        • 2400


                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                        R Rarity
                        Sky Cavalry Centaurea
                        R Rarity
                        Sky Cavalry Centaurea
                        R Rarity
                        Sky Cavalry Centaurea
                        LIGHT
                        Sky Cavalry Centaurea
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                        UR Rarity
                        The Phantom Knights of Cursed Javelin
                        UR Rarity
                        The Phantom Knights of Cursed Javelin
                        UR Rarity
                        The Phantom Knights of Cursed Javelin
                        DARK
                        The Phantom Knights of Cursed Javelin
                        • ATK:

                        • 1600

                        • DEF:

                        • 0


                        2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

                        Popular Skills

                        Chain Reaction: 100%
                        Chain Reaction

                        Need 17 UR

                        UR Rarity
                        Lord of the Heavenly Prison3 card
                        UR Rarity
                        Full Armored Utopic Ray Lancer1 card
                        UR Rarity
                        The Phantom Knights of Cursed Javelin1 card
                        UR Rarity
                        Divine Wrath1 card
                        UR Rarity
                        Drowning Mirror Force3 card
                        UR Rarity
                        Ice Dragon's Prison1 card
                        UR Rarity
                        Lost Wind2 card
                        UR Rarity
                        Paleozoic Canadia3 card
                        UR Rarity
                        Paleozoic Dinomischus2 card

                        Main: 30 Extra: 9

                        SR Rarity
                        Cyber Dragon Core
                        SR Rarity
                        Cyber Dragon Core
                        Cyber Dragon Core
                        LIGHT 2
                        Cyber Dragon Core
                        • ATK:

                        • 400

                        • DEF:

                        • 1500


                        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                        SR Rarity
                        Cyber Dragon Core
                        SR Rarity
                        Cyber Dragon Core
                        Cyber Dragon Core
                        LIGHT 2
                        Cyber Dragon Core
                        • ATK:

                        • 400

                        • DEF:

                        • 1500


                        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                        SR Rarity
                        Cyber Dragon Core
                        SR Rarity
                        Cyber Dragon Core
                        Cyber Dragon Core
                        LIGHT 2
                        Cyber Dragon Core
                        • ATK:

                        • 400

                        • DEF:

                        • 1500


                        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                        SR Rarity
                        Ipiria
                        SR Rarity
                        Ipiria
                        Ipiria
                        EARTH 2
                        Ipiria
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                        SR Rarity
                        Ipiria
                        SR Rarity
                        Ipiria
                        Ipiria
                        EARTH 2
                        Ipiria
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                        UR Rarity
                        Lord of the Heavenly Prison
                        UR Rarity
                        Lord of the Heavenly Prison
                        Lord of the Heavenly Prison
                        DARK 10
                        Lord of the Heavenly Prison
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                        UR Rarity
                        Lord of the Heavenly Prison
                        UR Rarity
                        Lord of the Heavenly Prison
                        Lord of the Heavenly Prison
                        DARK 10
                        Lord of the Heavenly Prison
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                        UR Rarity
                        Lord of the Heavenly Prison
                        UR Rarity
                        Lord of the Heavenly Prison
                        Lord of the Heavenly Prison
                        DARK 10
                        Lord of the Heavenly Prison
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                        R Rarity
                        Cybernetic Overflow
                        R Rarity
                        Cybernetic Overflow
                        Cybernetic Overflow
                        Trap Normal
                        Cybernetic Overflow

                          Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                          R Rarity
                          Cybernetic Overflow
                          R Rarity
                          Cybernetic Overflow
                          Cybernetic Overflow
                          Trap Normal
                          Cybernetic Overflow

                            Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                            N Rarity
                            Dimension Wall
                            N Rarity
                            Dimension Wall
                            Dimension Wall
                            Trap Normal
                            Dimension Wall

                              Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                              UR Rarity
                              Divine Wrath
                              UR Rarity
                              Divine Wrath
                              Divine Wrath
                              Trap Counter
                              Divine Wrath

                                When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                                UR Rarity
                                Drowning Mirror Force
                                UR Rarity
                                Drowning Mirror Force
                                Drowning Mirror Force
                                Trap Normal
                                Drowning Mirror Force

                                  When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                  UR Rarity
                                  Drowning Mirror Force
                                  UR Rarity
                                  Drowning Mirror Force
                                  Drowning Mirror Force
                                  Trap Normal
                                  Drowning Mirror Force

                                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                    UR Rarity
                                    Drowning Mirror Force
                                    UR Rarity
                                    Drowning Mirror Force
                                    Drowning Mirror Force
                                    Trap Normal
                                    Drowning Mirror Force

                                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                      UR Rarity
                                      Ice Dragon's Prison
                                      UR Rarity
                                      Ice Dragon's Prison
                                      Ice Dragon's Prison
                                      Trap Normal
                                      Ice Dragon's Prison

                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                        UR Rarity
                                        Lost Wind
                                        UR Rarity
                                        Lost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          UR Rarity
                                          Lost Wind
                                          UR Rarity
                                          Lost Wind
                                          Lost Wind
                                          Trap Normal
                                          Lost Wind

                                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                            R Rarity
                                            Magic Deflector
                                            R Rarity
                                            Magic Deflector
                                            Magic Deflector
                                            Trap Normal
                                            Magic Deflector

                                              For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR Rarity
                                                Paleozoic Canadia
                                                UR Rarity
                                                Paleozoic Canadia
                                                Paleozoic Canadia
                                                Trap Normal
                                                Paleozoic Canadia

                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  UR Rarity
                                                  Paleozoic Canadia
                                                  UR Rarity
                                                  Paleozoic Canadia
                                                  Paleozoic Canadia
                                                  Trap Normal
                                                  Paleozoic Canadia

                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    UR Rarity
                                                    Paleozoic Dinomischus
                                                    UR Rarity
                                                    Paleozoic Dinomischus
                                                    Paleozoic Dinomischus
                                                    Trap Normal
                                                    Paleozoic Dinomischus

                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      UR Rarity
                                                      Paleozoic Dinomischus
                                                      UR Rarity
                                                      Paleozoic Dinomischus
                                                      Paleozoic Dinomischus
                                                      Trap Normal
                                                      Paleozoic Dinomischus

                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        SR Rarity
                                                        Paleozoic Olenoides
                                                        SR Rarity
                                                        Paleozoic Olenoides
                                                        Paleozoic Olenoides
                                                        Trap Normal
                                                        Paleozoic Olenoides

                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          SR Rarity
                                                          Paleozoic Olenoides
                                                          SR Rarity
                                                          Paleozoic Olenoides
                                                          Paleozoic Olenoides
                                                          Trap Normal
                                                          Paleozoic Olenoides

                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            SR Rarity
                                                            Paleozoic Olenoides
                                                            SR Rarity
                                                            Paleozoic Olenoides
                                                            Paleozoic Olenoides
                                                            Trap Normal
                                                            Paleozoic Olenoides

                                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              R Rarity
                                                              Paleozoic Pikaia
                                                              R Rarity
                                                              Paleozoic Pikaia
                                                              Paleozoic Pikaia
                                                              Trap Normal
                                                              Paleozoic Pikaia

                                                                Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                R Rarity
                                                                Paleozoic Pikaia
                                                                R Rarity
                                                                Paleozoic Pikaia
                                                                Paleozoic Pikaia
                                                                Trap Normal
                                                                Paleozoic Pikaia

                                                                  Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  R Rarity
                                                                  Paleozoic Pikaia
                                                                  R Rarity
                                                                  Paleozoic Pikaia
                                                                  Paleozoic Pikaia
                                                                  Trap Normal
                                                                  Paleozoic Pikaia

                                                                    Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    SR Rarity
                                                                    Cyber Dragon Sieger
                                                                    SR Rarity
                                                                    Cyber Dragon Sieger
                                                                    Cyber Dragon Sieger
                                                                    LIGHT
                                                                    Cyber Dragon Sieger
                                                                    • ATK:

                                                                    • 2100

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Bottom


                                                                    2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                                                    SR Rarity
                                                                    Knightmare Phoenix
                                                                    SR Rarity
                                                                    Knightmare Phoenix
                                                                    Knightmare Phoenix
                                                                    FIRE
                                                                    Knightmare Phoenix
                                                                    • ATK:

                                                                    • 1900

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top

                                                                    Right


                                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                    SR Rarity
                                                                    Daigusto Phoenix
                                                                    SR Rarity
                                                                    Daigusto Phoenix
                                                                    Daigusto Phoenix
                                                                    WIND
                                                                    Daigusto Phoenix
                                                                    • ATK:

                                                                    • 1500

                                                                    • DEF:

                                                                    • 1100


                                                                    2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                                    UR Rarity
                                                                    Full Armored Utopic Ray Lancer
                                                                    UR Rarity
                                                                    Full Armored Utopic Ray Lancer
                                                                    Full Armored Utopic Ray Lancer
                                                                    WATER
                                                                    Full Armored Utopic Ray Lancer
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 600


                                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                    R Rarity
                                                                    Paleozoic Anomalocaris
                                                                    R Rarity
                                                                    Paleozoic Anomalocaris
                                                                    Paleozoic Anomalocaris
                                                                    WATER
                                                                    Paleozoic Anomalocaris
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 0


                                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    Paleozoic Opabinia
                                                                    WATER
                                                                    Paleozoic Opabinia
                                                                    • ATK:

                                                                    • 0

                                                                    • DEF:

                                                                    • 2400


                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    Paleozoic Opabinia
                                                                    WATER
                                                                    Paleozoic Opabinia
                                                                    • ATK:

                                                                    • 0

                                                                    • DEF:

                                                                    • 2400


                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                    R Rarity
                                                                    Sky Cavalry Centaurea
                                                                    R Rarity
                                                                    Sky Cavalry Centaurea
                                                                    Sky Cavalry Centaurea
                                                                    LIGHT
                                                                    Sky Cavalry Centaurea
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 0


                                                                    2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                    UR Rarity
                                                                    The Phantom Knights of Cursed Javelin
                                                                    UR Rarity
                                                                    The Phantom Knights of Cursed Javelin
                                                                    The Phantom Knights of Cursed Javelin
                                                                    DARK
                                                                    The Phantom Knights of Cursed Javelin
                                                                    • ATK:

                                                                    • 1600

                                                                    • DEF:

                                                                    • 0


                                                                    2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



                                                                    PALEOZOICS Decks in DUEL LINKS








                                                                    https://ygovietnam.com/
                                                                    Top