Salamangreat Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.

UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
FIRE 2
Salamangreat Meer
  • ATK:

  • 800

  • DEF:

  • 600


If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.

SR Rarity
Salamangreat Circle
SR Rarity
Salamangreat Circle
SR Rarity
Salamangreat Circle
Spell Quick
Salamangreat Circle

    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.

    UR Rarity
    Salamangreat Sanctuary
    UR Rarity
    Salamangreat Sanctuary
    UR Rarity
    Salamangreat Sanctuary
    Spell Field
    Salamangreat Sanctuary

      If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

      UR Rarity
      Needle Ceiling
      UR Rarity
      Needle Ceiling
      UR Rarity
      Needle Ceiling
      Trap Normal
      Needle Ceiling

        When there are 4 or more monsters on the field: Destroy all face-up monsters.

        Extra Deck

        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

        UR Rarity
        Ningirsu the World Chalice Warrior
        UR Rarity
        Ningirsu the World Chalice Warrior
        UR Rarity
        Ningirsu the World Chalice Warrior
        EARTH
        Ningirsu the World Chalice Warrior
        • ATK:

        • 2500

        • LINK-3

        Link Arrow:

        Top

        Left

        Right


        2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

        UR Rarity
        Salamangreat Balelynx
        UR Rarity
        Salamangreat Balelynx
        UR Rarity
        Salamangreat Balelynx
        FIRE
        Salamangreat Balelynx
        • ATK:

        • 500

        • LINK-1

        Link Arrow:

        Bottom


        1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

        UR Rarity
        Salamangreat Heatleo
        UR Rarity
        Salamangreat Heatleo
        UR Rarity
        Salamangreat Heatleo
        FIRE
        Salamangreat Heatleo
        • ATK:

        • 2300

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.

        UR Rarity
        Salamangreat Sunlight Wolf
        UR Rarity
        Salamangreat Sunlight Wolf
        UR Rarity
        Salamangreat Sunlight Wolf
        FIRE
        Salamangreat Sunlight Wolf
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

        UR Rarity
        Abyss Dweller
        UR Rarity
        Abyss Dweller
        UR Rarity
        Abyss Dweller
        WATER
        Abyss Dweller
        • ATK:

        • 1700

        • DEF:

        • 1400


        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

        SR Rarity
        Evilswarm Exciton Knight
        SR Rarity
        Evilswarm Exciton Knight
        SR Rarity
        Evilswarm Exciton Knight
        LIGHT
        Evilswarm Exciton Knight
        • ATK:

        • 1900

        • DEF:

        • 0


        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

        Popular Skills

        A Burning Roar: 66.67%
        The Legend of the Heroes: 33.33%
        A Burning Roar

        Need 13 UR

        UR Rarity
        Salamangreat Gazelle1 card
        UR Rarity
        Knightmare Unicorn1 card
        UR Rarity
        Salamangreat Balelynx2 card
        UR Rarity
        Salamangreat Heatleo1 card
        UR Rarity
        Salamangreat Sunlight Wolf1 card
        UR Rarity
        Abyss Dweller1 card
        UR Rarity
        Cynet Mining2 card
         Rarity
        Pot of Avarice1 card
        UR Rarity
        Salamangreat Sanctuary1 card
        UR Rarity
        Needle Ceiling2 card

        Main: 23 Extra: 9

        SR Rarity
        Lady Debug
        SR Rarity
        Lady Debug
        Lady Debug
        LIGHT 4
        Lady Debug
        • ATK:

        • 1700

        • DEF:

        • 1400


        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


        SR Rarity
        Lady Debug
        SR Rarity
        Lady Debug
        Lady Debug
        LIGHT 4
        Lady Debug
        • ATK:

        • 1700

        • DEF:

        • 1400


        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


        R Rarity
        Salamangreat Falco
        R Rarity
        Salamangreat Falco
        Salamangreat Falco
        FIRE 4
        Salamangreat Falco
        • ATK:

        • 1200

        • DEF:

        • 1600


        If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


        R Rarity
        Salamangreat Fowl
        R Rarity
        Salamangreat Fowl
        Salamangreat Fowl
        FIRE 4
        Salamangreat Fowl
        • ATK:

        • 1800

        • DEF:

        • 200


        If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


        R Rarity
        Salamangreat Fowl
        R Rarity
        Salamangreat Fowl
        Salamangreat Fowl
        FIRE 4
        Salamangreat Fowl
        • ATK:

        • 1800

        • DEF:

        • 200


        If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


        R Rarity
        Salamangreat Fowl
        R Rarity
        Salamangreat Fowl
        Salamangreat Fowl
        FIRE 4
        Salamangreat Fowl
        • ATK:

        • 1800

        • DEF:

        • 200


        If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


        SR Rarity
        Salamangreat Foxy
        SR Rarity
        Salamangreat Foxy
        Salamangreat Foxy
        FIRE 3
        Salamangreat Foxy
        • ATK:

        • 1000

        • DEF:

        • 1200


        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


        SR Rarity
        Salamangreat Foxy
        SR Rarity
        Salamangreat Foxy
        Salamangreat Foxy
        FIRE 3
        Salamangreat Foxy
        • ATK:

        • 1000

        • DEF:

        • 1200


        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


        UR Rarity
        Salamangreat Gazelle
        UR Rarity
        Salamangreat Gazelle
        Salamangreat Gazelle
        FIRE 3
        Salamangreat Gazelle
        • ATK:

        • 1500

        • DEF:

        • 1000


        If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


        SR Rarity
        Salamangreat Jack Jaguar
        SR Rarity
        Salamangreat Jack Jaguar
        Salamangreat Jack Jaguar
        FIRE 4
        Salamangreat Jack Jaguar
        • ATK:

        • 1800

        • DEF:

        • 1200


        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


        SR Rarity
        Salamangreat Jack Jaguar
        SR Rarity
        Salamangreat Jack Jaguar
        Salamangreat Jack Jaguar
        FIRE 4
        Salamangreat Jack Jaguar
        • ATK:

        • 1800

        • DEF:

        • 1200


        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


        R Rarity
        Salamangreat Meer
        R Rarity
        Salamangreat Meer
        Salamangreat Meer
        FIRE 2
        Salamangreat Meer
        • ATK:

        • 800

        • DEF:

        • 600


        If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


            UR Rarity
            Cynet Mining
            UR Rarity
            Cynet Mining
            Cynet Mining
            Spell Normal
            Cynet Mining

              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                   Rarity
                  Pot of Avarice
                   Rarity
                  Pot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    SR Rarity
                    Salamangreat Circle
                    SR Rarity
                    Salamangreat Circle
                    Salamangreat Circle
                    Spell Quick
                    Salamangreat Circle

                      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                      SR Rarity
                      Salamangreat Circle
                      SR Rarity
                      Salamangreat Circle
                      Salamangreat Circle
                      Spell Quick
                      Salamangreat Circle

                        Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                        UR Rarity
                        Salamangreat Sanctuary
                        UR Rarity
                        Salamangreat Sanctuary
                        Salamangreat Sanctuary
                        Spell Field
                        Salamangreat Sanctuary

                          If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                          UR Rarity
                          Needle Ceiling
                          UR Rarity
                          Needle Ceiling
                          Needle Ceiling
                          Trap Normal
                          Needle Ceiling

                            When there are 4 or more monsters on the field: Destroy all face-up monsters.


                            UR Rarity
                            Needle Ceiling
                            UR Rarity
                            Needle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              UR Rarity
                              Salamangreat Balelynx
                              UR Rarity
                              Salamangreat Balelynx
                              Salamangreat Balelynx
                              FIRE
                              Salamangreat Balelynx
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                              UR Rarity
                              Salamangreat Balelynx
                              UR Rarity
                              Salamangreat Balelynx
                              Salamangreat Balelynx
                              FIRE
                              Salamangreat Balelynx
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                              UR Rarity
                              Salamangreat Heatleo
                              UR Rarity
                              Salamangreat Heatleo
                              Salamangreat Heatleo
                              FIRE
                              Salamangreat Heatleo
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                              UR Rarity
                              Salamangreat Sunlight Wolf
                              UR Rarity
                              Salamangreat Sunlight Wolf
                              Salamangreat Sunlight Wolf
                              FIRE
                              Salamangreat Sunlight Wolf
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                              SR Rarity
                              Unchained Abomination
                              SR Rarity
                              Unchained Abomination
                              Unchained Abomination
                              DARK
                              Unchained Abomination
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                              SR Rarity
                              Evilswarm Exciton Knight
                              SR Rarity
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                              SR Rarity
                              Steelswarm Roach
                              SR Rarity
                              Steelswarm Roach
                              Steelswarm Roach
                              DARK
                              Steelswarm Roach
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



                              SALAMANGREAT Decks in DUEL LINKS








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