Tindangle Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Tindangle Base Gardna
 Rarity
Tindangle Base Gardna
 Rarity
Tindangle Base Gardna
DARK 5
Tindangle Base Gardna
  • ATK:

  • 0

  • DEF:

  • 2300


If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.

N Rarity
Guard Dog
N Rarity
Guard Dog
N Rarity
Guard Dog
EARTH 3
Guard Dog
  • ATK:

  • 1500

  • DEF:

  • 500


FLIP: Your opponent cannot Special Summon for the rest of this turn.

UR Rarity
Penguin Soldier
UR Rarity
Penguin Soldier
UR Rarity
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

 Rarity
Tindangle Dholes
 Rarity
Tindangle Dholes
 Rarity
Tindangle Dholes
DARK 5
Tindangle Dholes
  • ATK:

  • 1000

  • DEF:

  • 1000


FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.

 Rarity
Tindangle Hound
 Rarity
Tindangle Hound
 Rarity
Tindangle Hound
DARK 7
Tindangle Hound
  • ATK:

  • 2500

  • DEF:

  • 0


FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.

N Rarity
Tindangle Intruder
N Rarity
Tindangle Intruder
N Rarity
Tindangle Intruder
DARK 6
Tindangle Intruder
  • ATK:

  • 2200

  • DEF:

  • 0


FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.

 Rarity
Tindangle Jhrelth
 Rarity
Tindangle Jhrelth
 Rarity
Tindangle Jhrelth
DARK 3
Tindangle Jhrelth
  • ATK:

  • 0

  • DEF:

  • 1800


FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.

N Rarity
Tindangle Protector
N Rarity
Tindangle Protector
N Rarity
Tindangle Protector
DARK 3
Tindangle Protector
  • ATK:

  • 800

  • DEF:

  • 1600


FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    Resh Shaddoll Incarnation
    SR Rarity
    Resh Shaddoll Incarnation
    SR Rarity
    Resh Shaddoll Incarnation
    Trap Normal
    Resh Shaddoll Incarnation

      Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.

       Rarity
      Tindangle Delaunay
       Rarity
      Tindangle Delaunay
       Rarity
      Tindangle Delaunay
      Trap Normal
      Tindangle Delaunay

        When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

        Extra Deck

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

         Rarity
        Subterror Behemoth Fiendess
         Rarity
        Subterror Behemoth Fiendess
         Rarity
        Subterror Behemoth Fiendess
        EARTH
        Subterror Behemoth Fiendess
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.

         Rarity
        Tindangle Acute Cerberus
         Rarity
        Tindangle Acute Cerberus
         Rarity
        Tindangle Acute Cerberus
        DARK
        Tindangle Acute Cerberus
        • ATK:

        • 0

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        3 "Tindangle" monsters Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).

        SR Rarity
        Unchained Abomination
        SR Rarity
        Unchained Abomination
        SR Rarity
        Unchained Abomination
        DARK
        Unchained Abomination
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Top

        Bottom-Left

        Bottom

        Bottom-Right


        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.

        Popular Skills

        Isometric Inferno: 100%
        Isometric Inferno

        Need 23 UR

         Rarity
        Tindangle Base Gardna1 card
        UR Rarity
        Penguin Soldier1 card
         Rarity
        Tindangle Dholes3 card
         Rarity
        Tindangle Hound1 card
         Rarity
        Tindangle Jhrelth3 card
        UR Rarity
        Knightmare Unicorn1 card
         Rarity
        Subterror Behemoth Fiendess2 card
         Rarity
        Tindangle Acute Cerberus1 card
        UR Rarity
        Effect Veiler3 card
         Rarity
        D/D/D Wave High King Caesar1 card
        UR Rarity
        Book of Moon3 card
         Rarity
        Tindangle Delaunay3 card

        Main: 30 Extra: 9

         Rarity
        Tindangle Base Gardna
         Rarity
        Tindangle Base Gardna
        Tindangle Base Gardna
        DARK 5
        Tindangle Base Gardna
        • ATK:

        • 0

        • DEF:

        • 2300


        If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.


        N Rarity
        Guard Dog
        N Rarity
        Guard Dog
        Guard Dog
        EARTH 3
        Guard Dog
        • ATK:

        • 1500

        • DEF:

        • 500


        FLIP: Your opponent cannot Special Summon for the rest of this turn.


        UR Rarity
        Penguin Soldier
        UR Rarity
        Penguin Soldier
        Penguin Soldier
        WATER 2
        Penguin Soldier
        • ATK:

        • 750

        • DEF:

        • 500


        FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


        R Rarity
        Shaddoll Squamata
        R Rarity
        Shaddoll Squamata
        Shaddoll Squamata
        DARK 4
        Shaddoll Squamata
        • ATK:

        • 1800

        • DEF:

        • 1000


        FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


         Rarity
        Tindangle Dholes
         Rarity
        Tindangle Dholes
        Tindangle Dholes
        DARK 5
        Tindangle Dholes
        • ATK:

        • 1000

        • DEF:

        • 1000


        FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.


         Rarity
        Tindangle Dholes
         Rarity
        Tindangle Dholes
        Tindangle Dholes
        DARK 5
        Tindangle Dholes
        • ATK:

        • 1000

        • DEF:

        • 1000


        FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.


         Rarity
        Tindangle Dholes
         Rarity
        Tindangle Dholes
        Tindangle Dholes
        DARK 5
        Tindangle Dholes
        • ATK:

        • 1000

        • DEF:

        • 1000


        FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.


         Rarity
        Tindangle Hound
         Rarity
        Tindangle Hound
        Tindangle Hound
        DARK 7
        Tindangle Hound
        • ATK:

        • 2500

        • DEF:

        • 0


        FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.


        N Rarity
        Tindangle Intruder
        N Rarity
        Tindangle Intruder
        Tindangle Intruder
        DARK 6
        Tindangle Intruder
        • ATK:

        • 2200

        • DEF:

        • 0


        FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


        N Rarity
        Tindangle Intruder
        N Rarity
        Tindangle Intruder
        Tindangle Intruder
        DARK 6
        Tindangle Intruder
        • ATK:

        • 2200

        • DEF:

        • 0


        FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


        N Rarity
        Tindangle Intruder
        N Rarity
        Tindangle Intruder
        Tindangle Intruder
        DARK 6
        Tindangle Intruder
        • ATK:

        • 2200

        • DEF:

        • 0


        FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


         Rarity
        Tindangle Jhrelth
         Rarity
        Tindangle Jhrelth
        Tindangle Jhrelth
        DARK 3
        Tindangle Jhrelth
        • ATK:

        • 0

        • DEF:

        • 1800


        FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.


         Rarity
        Tindangle Jhrelth
         Rarity
        Tindangle Jhrelth
        Tindangle Jhrelth
        DARK 3
        Tindangle Jhrelth
        • ATK:

        • 0

        • DEF:

        • 1800


        FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.


         Rarity
        Tindangle Jhrelth
         Rarity
        Tindangle Jhrelth
        Tindangle Jhrelth
        DARK 3
        Tindangle Jhrelth
        • ATK:

        • 0

        • DEF:

        • 1800


        FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.


        N Rarity
        Tindangle Protector
        N Rarity
        Tindangle Protector
        Tindangle Protector
        DARK 3
        Tindangle Protector
        • ATK:

        • 800

        • DEF:

        • 1600


        FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.


        N Rarity
        Tindangle Protector
        N Rarity
        Tindangle Protector
        Tindangle Protector
        DARK 3
        Tindangle Protector
        • ATK:

        • 800

        • DEF:

        • 1600


        FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.


        N Rarity
        Tindangle Protector
        N Rarity
        Tindangle Protector
        Tindangle Protector
        DARK 3
        Tindangle Protector
        • ATK:

        • 800

        • DEF:

        • 1600


        FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                UR Rarity
                Book of Moon
                UR Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  Book of Moon
                  UR Rarity
                  Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    SR Rarity
                    Resh Shaddoll Incarnation
                    SR Rarity
                    Resh Shaddoll Incarnation
                    Resh Shaddoll Incarnation
                    Trap Normal
                    Resh Shaddoll Incarnation

                      Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                       Rarity
                      Tindangle Delaunay
                       Rarity
                      Tindangle Delaunay
                      Tindangle Delaunay
                      Trap Normal
                      Tindangle Delaunay

                        When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                         Rarity
                        Tindangle Delaunay
                         Rarity
                        Tindangle Delaunay
                        Tindangle Delaunay
                        Trap Normal
                        Tindangle Delaunay

                          When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                           Rarity
                          Tindangle Delaunay
                           Rarity
                          Tindangle Delaunay
                          Tindangle Delaunay
                          Trap Normal
                          Tindangle Delaunay

                            When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

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                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            N Rarity
                            Pentestag
                            N Rarity
                            Pentestag
                            Pentestag
                            DARK
                            Pentestag
                            • ATK:

                            • 1600

                            • LINK-2

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                            2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                             Rarity
                            Subterror Behemoth Fiendess
                             Rarity
                            Subterror Behemoth Fiendess
                            Subterror Behemoth Fiendess
                            EARTH
                            Subterror Behemoth Fiendess
                            • ATK:

                            • 2000

                            • LINK-2

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                            2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                             Rarity
                            Subterror Behemoth Fiendess
                             Rarity
                            Subterror Behemoth Fiendess
                            Subterror Behemoth Fiendess
                            EARTH
                            Subterror Behemoth Fiendess
                            • ATK:

                            • 2000

                            • LINK-2

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                            2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                             Rarity
                            Tindangle Acute Cerberus
                             Rarity
                            Tindangle Acute Cerberus
                            Tindangle Acute Cerberus
                            DARK
                            Tindangle Acute Cerberus
                            • ATK:

                            • 0

                            • LINK-3

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                            3 "Tindangle" monsters Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).


                            SR Rarity
                            Unchained Abomination
                            SR Rarity
                            Unchained Abomination
                            Unchained Abomination
                            DARK
                            Unchained Abomination
                            • ATK:

                            • 3000

                            • LINK-4

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                            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                            SR Rarity
                            Underworld Goddess of the Closed World
                            SR Rarity
                            Underworld Goddess of the Closed World
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

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                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                             Rarity
                            D/D/D Wave High King Caesar
                             Rarity
                            D/D/D Wave High King Caesar
                            D/D/D Wave High King Caesar
                            WATER
                            D/D/D Wave High King Caesar
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.



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