
Dragon Playing Guide (Rebecca's Skill)
Sections covered in this guide:
Skill
Guardian Angel's Charity (Skill Card) (100%)




Guardian Angel's Charity (Skill Card)
ATK:
0
DEF:
0
You can use this Skill's second and third effects once per Duel if your Deck contains no more than 4 non-LIGHT/non-WIND monsters. 1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except "Guardian Angel Joan" and Dragon monsters. You can Normal Summon 1 "Guardian Angel Joan" during your Main Phase in addition to your Normal Summon/Set, and "Guardian Angel Joan" can be Normal Summoned/Set without Tributing, also you can only draw cards by card effects once per turn. 2: Reveal 1 "Luster Dragon #2", "Luster Dragon", or "Guardian Angel Joan" from your hand. Add 1 "Guardian Angel Joan" or Dragon Normal Monster from your Deck to your hand, then send 1 Dragon monster from your Deck to the Graveyard. 3: If you control "Guardian Angel Joan", add 1 "Graceful Charity" and 1 "Stamping Destruction" from outside your Deck to your hand, then play up to 1 "Luster Dragon #2" and 1 "Luster Dragon" (up to 2 cards total) from your Deck to your field in face-down Defense Position. (Its battle position can be changed.)
GUARDIAN ANGEL CHARITY - Rebecca Hawkins ' exclusive skill. As long as you don't have more than 4 monsters other than Light and Wind, you can draw a bunch of cards like this:
- You can Normal Summon an additional GUARDIAN ANGEL JOAN during your Main Phase, in addition to your Normal Summon or Set. And GUARDIAN ANGEL JOAN can be Normal Summoned or Set without a Tribute.
- You can add an Angel/Fairy or a Normal Dragon monster from your deck to your hand and then send a Dragon monster from your deck to the Graveyard. This is great because of the simple activation condition + sending a Blaster, Dragon Ruler of Infernos from your deck to the Graveyard will be an extremely convenient Extender.
- If you control GUARDIAN ANGEL JOAN , you add a GRACEFUL CHARITY and a STAMPING DESTRUCTION from outside your deck to your hand. You then play up to one LUSTER DRAGON #2 and one LUSTER DRAGON, for a total of up to two cards from your deck to the field in face-down defense position. (draw cards)
You can change the battle stance of the monsters. So it is important to start with Angel at all costs, otherwise you must have LUSTER DRAGON and then search for Angel with the skill. That is why we also bring along SUMMONER'S ART that DSOD gave us so that we can bring LUSTER DRAGON #2 from the deck to our hand.
The monsters in the main deck
Blaster Dragon Ruler of Infernos (x1 )




FIRE
7Blaster, Dragon Ruler of Infernos
ATK:
2800
DEF:
1800
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
Guardian Angel Joan (x3)
Dragonmaid Lorpar, Parlor Dragonmaid and Chamber Dragonmaid (Dragonmaid Monsters)




WIND
8Dragonmaid Lorpar
ATK:
2700
DEF:
1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.




WIND
3Parlor Dragonmaid
ATK:
500
DEF:
1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.




DARK
4Chamber Dragonmaid
ATK:
500
DEF:
1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
Tempest Dragon Ruler of Storms (x1)




WIND
7Tempest, Dragon Ruler of Storms
ATK:
2400
DEF:
2200
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
Dragunity Arma Gram (x1)




WIND
10Dragunity Arma Gram
ATK:
2900
DEF:
2200
You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.
Grandtusk Dragon (x1)
Luster Dragon and Luster Dragon #2 (x3 each leaf)
- Luster Dragon: 4 stars so can be normal summoned, so be careful when discarding it, it can be useful with a 1900 ATK body
- Luster #2: This card is level 6 so it is the main force to summon when activating Skill -> from there XYZ rank 6 combo like Beatrice or Hieratic
Background Dragon (x1)




DARK
5Background Dragon
ATK:
1600
DEF:
1800
If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
Galactic Spiral Dragon (x0-1)




DARK
8Galactic Spiral Dragon
ATK:
2500
DEF:
2500
While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
Spell/Trap
Gold Sarcophagus (x0-3)
Dragonmaid Tidying and Dragonmaid Changeover (x1)




Trap
NormalDragonmaid Tidying
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.




Spell
NormalDragonmaid Changeover
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
This is the spell/trap in the Dragonmaid engine that we need. 1 Spell to summon the fusion and 1 Trap to make things difficult for the enemy. This engine can rotate back and forth so x1 each card is enough.
Summoner's Art and Painful Decision (x0-2)
Tech/Staple & Handtrap




Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.




Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Extra Deck
Dragonmaid Sheou and House Dragonmaid (x1 each leaf)




LIGHT
10Dragonmaid Sheou
ATK:
3500
DEF:
2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.




LIGHT
9House Dragonmaid
ATK:
3000
DEF:
2000
1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Hieratic Dragon King of Atum (x1)
Hieratic Seal of the Heavenly Spheres (x1)




LIGHTHieratic Seal of the Heavenly Spheres
ATK:
0
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
Voloferniges the Darkest Dragon Doomrider (x1)




DARK
Voloferniges, the Darkest Dragon Doomrider
ATK:
2500
DEF:
2100
2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
Number 11: Big Eye, Dark Armed and the Dragon of Annihilation (x0-1)




DARK
Dark Armed, the Dragon of Annihilation
ATK:
2800
DEF:
1000
2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
Abyss Dweller and Lightning Chidori (x0-1)




WATER
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.




WIND
Lightning Chidori
ATK:
1900
DEF:
1600
2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
Knightmare Phoenix and Knightmare Unicorn (x1)




FIREKnightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.




DARKKnightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
I:P Masquerena and Underworld Goddess of the Closed World (x0-1)




DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.




LIGHTUnderworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Top
Top-Right
Right
Bottom
Bottom-Right
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
Dingirsu the Orcust of the Evening Star (x0-1)




DARK
Dingirsu, the Orcust of the Evening Star
ATK:
2600
DEF:
2100
2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.
Beatrice Lady of the Eternal (x0-1)




LIGHT
Beatrice, Lady of the Eternal
ATK:
2500
DEF:
2800
2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
How to play/ Combo
SAMPLE COMBO INSTRUCTIONS
1. Turn 1 Standard Combo - "Impregnable Field"
Objective: Create DRAGONMAID SHEOU (Negate) + HIERATIC SEAL (Bounce)
Step 1: Normal Summon GUARDIAN ANGEL JOAN (Skill allows summoning without sacrifice or you use LUSTER DRAGON to activate skill to find Joan).
Step 2: Activate Skill:
Add GRACEFUL CHARITY & STAMPING DESTRUCTION .
Send the GALACTIC SPIRAL DRAGON to the Grave.
Place 2 LUSTER DRAGON #2 cards on the field.
Step 3: Flip 2 Dragons face up. Xyz Summon HIERATIC DRAGON KING OF ATUM .
Step 4: ATUM Effect: Split materials, special summon DRAGONMAID CHAMBER from Deck.
Step 5: CHAMBER Effect: Search for DRAGONMAID CHANGEOVER (if already present, search for TIDYING ).
Step 6: Activate GRACEFUL CHARITY to draw and filter cards (find more Handtrap/Staple).
Step 7: Activate CHANGEOVER : Fusion CHAMBER + GUARDIAN ANGEL JOAN (or Dragon in hand) -> Summon DRAGONMAID SHEOU .
Step 8: If you have enough Dragons (or use Atum and Spiral Dragon), Link Summon HIERATIC SEAL OF THE HEAVENLY SPHERES .
Result: You have 1 Omni-Negate ( SHEOU ), 1 Bounce ( SEAL or TIDYING ), and a rich hand thanks to GRACEFUL CHARITY .
2. Combo Go Later (Turn 2 OTK) - "Destroy & Finish"
Objective: Clear the back row and use Rank 8 to punch
Step 1: Summon GUARDIAN ANGEL JOAN and activate Skill as above.
Step 2: Immediately use STAMPING DESTRUCTION (just received) to explode 1 Spell/Trap of the opponent and deal 500 damage.
Step 3: In the Graveyard, activate GALACTIC SPIRAL DRAGON : Special summon to the field (because you already have 2 Light/Dark Dragons or Joan).
Step 4: GALACTIC SPIRAL Effect: Turn all monsters on the field into Level 8 .
Step 5: Xyz Summon Rank 8:
DINGIRSU: To send 1 opponent card to the graveyard (no target).
GALAXY-EYES CIPHER BLADE : To destroy
Step 6: Finishing attack.
































