Instructions for Playing Odd-Eyes

Instructions for Playing Odd-Eyes

Sucking great magic skill


Although the deck sometimes bricks due to removing 2 pendulum monsters whose scales are equal or too close to each other, it cannot be denied that these are black rose dragons that do not destroy your cards, level 4 and 7 to xyz out many strong monsters, capable of OTK and removal. , restock, strong search




What's important appears first

 

Pendulum Call (x3)

SR Rarity
Pendulum Call
SR Rarity
Pendulum Call
Pendulum Call
Spell Normal
Pendulum Call

    Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


    You do not activate this card if you activate the Pendulum "Magician" monster effect this turn (which no one cares about because you always use this card before a brainless guy).



    Already have SR, can still buy 1 time for free in SD, 1 time for 1000 gems in SD and open box or exchange SR dream ticket, super F2P level (Komoney is ded ?)

    Top 10 ways to know which cards are strong, top 1: Everywhere you go you get scolded and scandalized

    This card allows you to search for 2 "Magician" pendulum monsters with different names from the deck to your hand and you often search for 2 large scale monsters (like 1-8 or 2-8, sometimes 3-8) to protect your cards. Magician" located in your pendulum zone is not destroyed UNTIL THE END OF YOUR OPPOSITE'S NEXT TURN - yep, the cosmic cyclone once again declares MST as dbrr,
    Well, if you use this card, you will discard 1 card (no one cares because discarding 1 card for a full combo is too small a cost)



    Skill

     

    Raging Pendulum (Skill Card) (100%)

    UR Rarity
    Raging Pendulum (Skill Card)
    UR Rarity
    Raging Pendulum (Skill Card)
    Raging Pendulum (Skill Card)
    Raging Pendulum (Skill Card)
    • ATK:

    • 0

    • DEF:

    • 0


    At the beginning of the Duel, add Pendulum Zones to your field. This Skill can be used only once per Duel by revealing 1 "Odd-Eyes Raging Dragon" and 1 "Dark Rebellion Xyz Dragon" from your Extra Deck if you have 2 "Performapal," "Magician," or "Odd-Eyes" cards in your Pendulum Zone. Add 1 of 3 "Performapal" monsters with different names from outside of your Deck to your hand, and add 1 "Odd-Eyes Pendulum Dragon" and 1 "Magician" Pendulum Monster from your hand or Deck to the Extra Deck. During this Duel, you can treat Xyz Monsters you control as Level 7 monsters when Xyz Summoning "Odd-Eyes Raging Dragon."


    Sucking great magic skill


    This skill is very OP

    - You have 2 more boxes to set scale
    - show opp a Raging and Rebellion (I abbreviate) and you have 2 cards in the pendulum zone with the words "Performapal", "Magician", "Odd-Eyes: to activate this skill, search for a random Performapal card in 3 cards (mainly take level 4), then place 1 pendulum monster "Odd-Eyes Pendulum Dragon" and "Magician" from the deck or hand to the extra deck (that's why when Rokket constructs a raging dragon, it goes to the deck)
    - The Xyz monster you are controlling is considered a Level 7 monster to Xyz to produce Odd-Eyes Gayyyyyyying Dragon



    CORE

     

    Performapal Skullcrobat Joker (x2 (because the new game has 2))

    UR Rarity
    Performapal Skullcrobat Joker
    UR Rarity
    Performapal Skullcrobat Joker
    Performapal Skullcrobat Joker
    DARK 48
    Performapal Skullcrobat Joker
    • ATK:

    • 1800

    • DEF:

    • 100


    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


    search, F2P, Level 4, DARK, this one has everything this deck needs, normal summoning is very simple because we don't use normal summons, you can normal summon this one after using oafdragon to pick it up from the extrad eck hand

    Wisdom-Eye Magician (x0-3)

    UR Rarity
    Wisdom-Eye Magician
    UR Rarity
    Wisdom-Eye Magician
    Wisdom-Eye Magician
    LIGHT 45
    Wisdom-Eye Magician
    • ATK:

    • 1500

    • DEF:

    • 1500


    [ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


    searcher but... buh, because you have to destroy to search and Pendulum Call says destroy... as for having Magician Performapal, I don't think it's a weakness, a brick is a brick, no need to explain :)



    Oafdragon Magician (x1-3)

    UR Rarity
    Oafdragon Magician
    UR Rarity
    Oafdragon Magician
    Oafdragon Magician
    WIND 62
    Oafdragon Magician
    • ATK:

    • 2100

    • DEF:

    • 1400


    [ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


    is the main target in the textbook of 1.5 card combos with pendulum calls (you can surf to the combo section to see), the lord of recovery, nice scale, big body, unfortunately Level 6 is a bit ugly and I haven't seen anyone take advantage of body 6 This one (can usually be banned in Scale)

    Odd-Eyes Pendulum Dragon (x2)

    UR Rarity
    Odd-Eyes Pendulum Dragon
    UR Rarity
    Odd-Eyes Pendulum Dragon
    Odd-Eyes Pendulum Dragon
    DARK 74
    Odd-Eyes Pendulum Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


    Even though it has search and has the ability to OTK (when a monster has 500 ATK or a monster with 1000 ATK, this card has 3000 ATK thanks to the horse), but I have to admit that peeling too much will brick me, this card is scale 4 while the pendulum deck is level 4 and 7 so it's also okay. quite a squeeze, usually brought x2 if accidentally picked into hand, then 1 card in the deck to use skills without being deducted, as well as backup

    Dragonpit Magician and Dragonpulse Magician (x0-3)

    UR Rarity
    Dragonpit Magician
    UR Rarity
    Dragonpit Magician
    Dragonpit Magician
    WATER 78
    Dragonpit Magician
    • ATK:

    • 900

    • DEF:

    • 2700


    [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


    UR Rarity
    Dragonpulse Magician
    UR Rarity
    Dragonpulse Magician
    Dragonpulse Magician
    EARTH 41
    Dragonpulse Magician
    • ATK:

    • 1800

    • DEF:

    • 900


    [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


    In SD deck, buy 2 of these, large scale, shoot cards everywhere, body level 4 and 7, and Magician Pendulum Monster

    Nobledragon Magician (x0-1)

    SR Rarity
    Nobledragon Magician
    SR Rarity
    Nobledragon Magician
    Nobledragon Magician
    FIRE 35
    Nobledragon Magician
    • ATK:

    • 700

    • DEF:

    • 1400


    [ Pendulum Effect ] Unless you have a "Magician" card in your other Pendulum Zone, destroy this card. [ Monster Effect ] Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.


    Note that if you do not have any Magician cards in the Pendulum Zone, this card will be destroyed



    This one has the ability to jump onto the field from both the hand and the grave, so it can give +1 body or restore goods from the grave. This one will choose 1 odd-eyes level 7 or higher, reducing the level by 3, making this one level 3 = > Always synchro monsters from the extra deck whose level is equal to the selected odd-eyes level

    Timebreaker Magician (x0-1)

    SR Rarity
    Timebreaker Magician
    SR Rarity
    Timebreaker Magician
    Timebreaker Magician
    DARK 32
    Timebreaker Magician
    • ATK:

    • 1400

    • DEF:

    • 0


    [ Pendulum Effect ] Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. [ Monster Effect ] When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase.


    scale 2, Magician Pendulum, has protection when in the pendulum zone and has the ability to double ATK to OTK or punch boss opp, and also has the ability to banish monsters, something that is quite difficult for someone at the top of the meta to block.

    Dark Rebellion Xyz Dragon and Odd-Eyes Raging Dragon (x1)

    UR Rarity
    Dark Rebellion Xyz Dragon
    UR Rarity
    Dark Rebellion Xyz Dragon
    Dark Rebellion Xyz Dragon
    DARK
    Dark Rebellion Xyz Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


    UR Rarity
    Odd-Eyes Raging Dragon
    UR Rarity
    Odd-Eyes Raging Dragon
    Odd-Eyes Raging Dragon
    DARK1
    Odd-Eyes Raging Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.


    Needed to suck skills, if the rokket takes away the raging, the skill cannot be used, has strong OTK ability, especially raging is both otk, clear field and easy to level (suck skills).



    Staple

     

    staple & handtrap

    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            In general, the deck can completely mix handtrap because it has 1.5 combo cards (1 card is discarded), so you can completely combo and then set 2 cards. However, this deck sometimes has brick scale (some players nerf their own scale). F2P father wants to build a deck) or 2 children of the same scale

            Spiral Flame Strike (x0-3)

            UR Rarity
            Spiral Flame Strike
            UR Rarity
            Spiral Flame Strike
            Spiral Flame Strike
            Spell Normal
            Spiral Flame Strike

              Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


              Search odd-eyes or shoot cards, I play x0 because it's UR and I can't stand it


              Because pendulum call and orcust have done so well and the skill doesn't require odd-eyes in hand to use, the usage rate of this card is decreasing.

              Voloferniges the Darkest Dragon Doomrider (x1)

              SR Rarity
              Voloferniges, the Darkest Dragon Doomrider
              SR Rarity
              Voloferniges, the Darkest Dragon Doomrider
              Voloferniges, the Darkest Dragon Doomrider
              DARK
              Voloferniges, the Darkest Dragon Doomrider
              • ATK:

              • 2500

              • DEF:

              • 2100


              2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.


              Easy to level, can shoot cards and is a quick effect if you have a Dragon monster as material (Odd-Eyes), good body

              Rank 4

              UR Rarity
              Queen Dragun Djinn
              UR Rarity
              Queen Dragun Djinn
              Queen Dragun Djinn
              DARK
              Queen Dragun Djinn
              • ATK:

              • 2200

              • DEF:

              • 1200


              2 Level 4 monsters Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.


              UR Rarity
              Number 106: Giant Hand
              UR Rarity
              Number 106: Giant Hand
              Number 106: Giant Hand
              EARTH
              Number 106: Giant Hand
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              Abyss Dweller
              WATER
              Abyss Dweller
              • ATK:

              • 1700

              • DEF:

              • 1400


              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


              SR Rarity
              Steelswarm Roach
              SR Rarity
              Steelswarm Roach
              Steelswarm Roach
              DARK
              Steelswarm Roach
              • ATK:

              • 1900

              • DEF:

              • 0


              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


              All of them except Djinn have the ability to cause trouble for opp


              Abyss Dweller: If you encounter Yuto, playing this one will almost win (until it activates the Gaying Pendulum skill)

              Roach: has the ability to punch level to special summons without chaining, I usually summon it if I don't know what opp plays (and they play orcust)

              Number 106: Never mind, I negate

              Djinn: protects dragons (except itself), restores dragon goods (for example, odd-eyes that are detacted by raging will go to the grave instead of going to the extra deck)

              Trishula, Zero Dragon of the Ice Barrier and Odd-Eyes Meteorburst Dragon (Synchro)

              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              Trishula, Zero Dragon of the Ice Barrier
              WATER 11
              Trishula, Zero Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


              UR Rarity
              Odd-Eyes Meteorburst Dragon
              UR Rarity
              Odd-Eyes Meteorburst Dragon
              Odd-Eyes Meteorburst Dragon
              FIRE 7
              Odd-Eyes Meteorburst Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


              Meteorburst: easy to get, jumps more body, opp does not activate monster effects during the entire Battle Phase !!!


              Trishula: easy to build (4+4+3), banish UP TO 3 non-target cards, big body, but bringing trishula here is very redundant, because Odd-eyes don't have extra slots for extra decks



              Garbage

               

              Garbage

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              SR Rarity
              Orcust Harp Horror
              SR Rarity
              Orcust Harp Horror
              Orcust Harp Horror
              DARK 4
              Orcust Harp Horror
              • ATK:

              • 1700

              • DEF:

              • 1400


              You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


              N Rarity
              Orcust Brass Bombard
              N Rarity
              Orcust Brass Bombard
              Orcust Brass Bombard
              DARK 1
              Orcust Brass Bombard
              • ATK:

              • 500

              • DEF:

              • 1900


              You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


              UR Rarity
              Galatea, the Orcust Automaton
              UR Rarity
              Galatea, the Orcust Automaton
              Galatea, the Orcust Automaton
              DARK
              Galatea, the Orcust Automaton
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Top-Right


              2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


              SR Rarity
              Longirsu, the Orcust Orchestrator
              SR Rarity
              Longirsu, the Orcust Orchestrator
              Longirsu, the Orcust Orchestrator
              DARK
              Longirsu, the Orcust Orchestrator
              • ATK:

              • 2500

              • LINK-3

              Link Arrow:

              Bottom-Right

              Top-Left

              Top


              2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


              SR Rarity
              Scrap Recycler
              SR Rarity
              Scrap Recycler
              Scrap Recycler
              EARTH 3
              Scrap Recycler
              • ATK:

              • 900

              • DEF:

              • 1200


              When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


              R Rarity
              Orcustrated Return
              R Rarity
              Orcustrated Return
              Orcustrated Return
              Spell Normal
              Orcustrated Return

                Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                R Rarity
                Orcust Knightmare
                R Rarity
                Orcust Knightmare
                Orcust Knightmare
                DARK 7
                Orcust Knightmare
                • ATK:

                • 100

                • DEF:

                • 2000


                Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                UR Rarity
                Orcustrated Babel
                UR Rarity
                Orcustrated Babel
                Orcustrated Babel
                Spell Field
                Orcustrated Babel

                  You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                  R Rarity
                  Orcust Cymbal Skeleton
                  R Rarity
                  Orcust Cymbal Skeleton
                  Orcust Cymbal Skeleton
                  DARK 3
                  Orcust Cymbal Skeleton
                  • ATK:

                  • 1200

                  • DEF:

                  • 1500


                  You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                  N Rarity
                  World Legacy - "World Wand"
                  N Rarity
                  World Legacy - "World Wand"
                  World Legacy - "World Wand"
                  DARK 8
                  World Legacy - "World Wand"
                  • ATK:

                  • 500

                  • DEF:

                  • 2500


                  This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                   2 monsters with different names = full orcust combo



                  Combo

                   

                  Pendulum Call (Pendulum Call Không No Go Brrrrrr)

                  SR Rarity
                  Pendulum Call
                  SR Rarity
                  Pendulum Call
                  Pendulum Call
                  Spell Normal
                  Pendulum Call

                    Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


                    Odd-Eyes 1.5 Cards Combo (1 Discard) | Yu Gi Oh! DUEL LINKS - YouTube

                    Dingirsu the Orcust of the Evening Star (Garbage)

                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                    2 Monsters With Different Names = Full Orcust Combo | Yu-Gi-Oh! Duel Links - YouTube




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