Instructions for playing Burning Abyss

Instructions for playing Burning Abyss

Should you play F2P: according to your preferences or not

Should newbies play: according to preference

Summary: All Burning Abyss monsters in the Main Deck are DARK Fiend Level 3 monsters, except for Ritual Level 6. These Level 3 Burning Abyss have 3 similar effects:
[1] If you control a monster other than Burning Abyss, it will be destroyed.
[2] When you are not controlling magic/traps, you can special summon from your hand
[3] When sent to the grave, the effect minus "Rubic" is applied, but instead "Rubic" is the Tuner monster.




Skill

 

Destiny Draw (Skill Card) (??? %)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Helps you draw strong Staple like Lightning Vortex , Book Of Moon , Drowning Mirror Force , MST ,... To be able to turn the tide of battle.



Core

 

Scarm Malebranche of the Burning Abyss (X2-3)

UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


Possessing all 3 effects [1] [2] [3] as mentioned above, Scarm also has a search effect but only searches when End Phase and this card is still in the grave. Although the search speed is slow, the thing that makes this card famous is the search for a DARK Fiend Level 3 monster, so whether you are a pure Burning Abyss or a mercenary for a deck using another DARK Fiend engine, it is still very suitable.

Cir Malebranche of the Burning Abyss (X3)

SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


Possesses all 3 effects [1] [2] [3]

What makes Cir different is its ability to support the continuous summoning of Burning Abyss monsters. For example, you use Cir and a certain monster to summon Dante, then Dante throws Cir into the grave to activate the effect, then Cir will pull up another monster from the grave to use as a punching bag or combo (but the monster That must have been present before in the grave). But Cir could not raise Cir from the grave.

Farfa Malebranche of the Burning Abyss (X0-3)

R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


Farfa has all 3 effects [1] [2] [3]

Farfa 's [3] effect allows this card to become Number 70 2.0 with the ability to target and banish until the end of End Phase, which can both help banish your own monsters to avoid targets (difficult) or banish enemy monsters to open curtain for OTK.

Alich Malebranche of the Burning Abyss (X1-3)

N Rarity
Alich, Malebranche of the Burning Abyss
N Rarity
Alich, Malebranche of the Burning Abyss
Alich, Malebranche of the Burning Abyss
DARK 3
Alich, Malebranche of the Burning Abyss
  • ATK:

  • 1200

  • DEF:

  • 0


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.


Alich has effects [1] [2] [3]

With effect [3] when Alich is sent to the Graveyard, you can target 1 face-up monster on the field and negate that card's effects until the end of the turn. Although this effect will be useless against the "Albino Dragons", in the current meta of summoning a boss, then using spells/traps to protect the boss, the monster effect is gradually receiving attention. Blocking a monster's effect can lead to an easy victory or break the opponent's Control position as in the case of Onimaru or Abyss Dweller "loaded" with Heavy Infantry .

Rubic Malebranche of the Burning Abyss (X0-2)

N Rarity
Rubic, Malebranche of the Burning Abyss
N Rarity
Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK 3
Rubic, Malebranche of the Burning Abyss
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.


Rubik's cube has effects [1] [2]

Rubic 's [3] effect is different from its brothers. The third effect of Rubic is that this monster cannot be used as a Synchro material, except for the Synchro monster Burning Abyss. However, you don't have to use this one to Synchro, if you go first, you can still use Rubic and Xyz to create Dante as usual. However, due to its triple effect, Rubic is not used much.

Malacoda Netherlord of the Burning Abyss (X0-3)

SR Rarity
Malacoda, Netherlord of the Burning Abyss
SR Rarity
Malacoda, Netherlord of the Burning Abyss
Malacoda, Netherlord of the Burning Abyss
DARK 6
Malacoda, Netherlord of the Burning Abyss
  • ATK:

  • 2700

  • DEF:

  • 2200


You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.


This card has 6 stars, which means that by using 2 Burning Abyss monsters and 1 Ritual Spell " Good And Evil In Burning Abyss ", Malacoda has the ability to throw 1 Burning Abyss card to reduce the opponent's attack/defense with monster attack/defense. Just thrown, due to the change in attack/defense, when activated at Damage Step, the opponent is almost unable to block it. In addition, throwing the Burning Abyss monster also helps that monster trigger effects such as removing the opponent's monster from play, summarizing sandbags from the grave, preventing effects,... And if this card is accidentally sent to the grave, you target it. 1 card from the opponent and SEND TO THE GRAVE. Because it is SEND, monsters that are not destroyed in the current meta must also succumb to this effect.

Libic Malebranche of the Burning Abyss (X0-3)

R Rarity
Libic, Malebranche of the Burning Abyss
R Rarity
Libic, Malebranche of the Burning Abyss
Libic, Malebranche of the Burning Abyss
DARK 3
Libic, Malebranche of the Burning Abyss
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.


Libic has all 3 effects [1] [2] [3]

Libic 's 3rd effect is an effect that helps Burning Abyss mix with other decks. When Libic is sent to the grave, you can special summon 1 Level 3 DARK Fiend monster from your hand BUT THE ABILITY IS PREVENTED. If you remember the effect of these Burning Abyss is that when there are monsters other than Burning Abyss they will destroy themselves, then Libic will ban that effect so you don't need to Normal Summon and still have 1 Level 3 monster available on the field (and Of course, when that Burning Abyss monster goes to the grave, the effect [3] can still be activated if any).

Barbar Malebranche of the Burning Abyss (X0-1)

N Rarity
Barbar, Malebranche of the Burning Abyss
N Rarity
Barbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning Abyss
DARK 3
Barbar, Malebranche of the Burning Abyss
  • ATK:

  • 1700

  • DEF:

  • 1000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.


Barbar has all 3 effects [1] [2] [3]

In effect [3] you can only burn 450 LP of the enemy but lose up to 3 Burning Abyss resources in the grave. So Barbar is not used much.

Cagna Malebranche of the Burning Abyss (X0-3)

N Rarity
Cagna, Malebranche of the Burning Abyss
N Rarity
Cagna, Malebranche of the Burning Abyss
Cagna, Malebranche of the Burning Abyss
DARK 3
Cagna, Malebranche of the Burning Abyss
  • ATK:

  • 1500

  • DEF:

  • 300


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.


Cagna has all 3 effects [1] [2] [3]

Cagna 's [3] effect is currently mainly used to send Ritual Spell "Good And Evil In the Burning Abyss". If you play Malacoda , you can consider this card in your deck.

Draghig Malebranche of the Burning Abyss (X0-3)

N Rarity
Draghig, Malebranche of the Burning Abyss
N Rarity
Draghig, Malebranche of the Burning Abyss
Draghig, Malebranche of the Burning Abyss
DARK 3
Draghig, Malebranche of the Burning Abyss
  • ATK:

  • 1100

  • DEF:

  • 900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.


Draghig has all 3 effects [1] [2] [3]

Draghig 's effect seems quite silly at first glance. But if you analyze it, it looks quite good. When Draghig is sent to the grave it puts 1 Burning Abyss in the deck at the top of the deck. Draghig will be a card for F2P to "search" for monsters, magic or traps of Burning Abyss. In addition, Draghig can play the role of "Destiny Draw" of Burning Abyss and help Dante throw cards to trigger more important effects. But because it is slower than Scarm and has low versatility (does not mix with Fiend or other DARK like Swarm), Draghig will probably appear more in F2P decks (x2-3) and less in professional decks (x0-2). . But there is one point where Draghig can compete with Scarm , which is the ability to put any Burning Abyss card (monster or spell/trap), while Scarm only searches for monsters.

Good & Evil in the Burning Abyss (X0-3)

N Rarity
Good & Evil in the Burning Abyss
N Rarity
Good & Evil in the Burning Abyss
Good & Evil in the Burning Abyss
Spell Normal
Good & Evil in the Burning Abyss

    This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn.


    This card has 2 uses, sometimes even if they don't bring a Ritual monster, they still put 1 to 2 copies of this card in to take advantage of the search effect of this card. However, it is not necessary to bring these 3 cards because they have the ability to search because they will sometimes cause bricks and can only be searched when they are sent to the grave from the previous turn. But if you play Ritual, you can still consider x3 as usual.

    The Traveler and the Burning Abyss (X0-2)

    N Rarity
    The Traveler and the Burning Abyss
    N Rarity
    The Traveler and the Burning Abyss
    The Traveler and the Burning Abyss
    Trap Normal
    The Traveler and the Burning Abyss

      Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.


      This is a slow trap card, although there is a possibility of 1 trade for 3 (if you destroy 3 Burning Abyss monsters), but if this card is destroyed before the opponent attacks, or the opponent pushes back or banishes, it is considered a loss. especially in a meta where there are as many Harpies and MSTs as there are now. So even though it's summoned from the grave and doesn't prevent effects, there's a high chance this card will be destroyed before use or won't have a chance to return to use.



      Extra Deck

       

      Dante Traveler of the Burning Abyss (X1-3)

      UR Rarity
      Dante, Traveler of the Burning Abyss
      UR Rarity
      Dante, Traveler of the Burning Abyss
      Dante, Traveler of the Burning Abyss
      LIGHT
      Dante, Traveler of the Burning Abyss
      • ATK:

      • 1000

      • DEF:

      • 2500


      2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


      Dante has the ability that when the effect is activated, even if it is blocked, he will still throw the card to the grave (due to the cost), this is the most important reason why Dante becomes a mill deck lord, a mercenary boss. In addition, if Dante accidentally goes to the grave, he will activate the effect and take 1 Burning Abyss card from the grave. Dante has the ability to both mill and recycle very powerfully, and also has the ability to attack with a defense of 2500, enough to block some mid-range monsters.

      Virgil Rock Star of the Burning Abyss (X0-1)

      SR Rarity
      Virgil, Rock Star of the Burning Abyss
      SR Rarity
      Virgil, Rock Star of the Burning Abyss
      Virgil, Rock Star of the Burning Abyss
      LIGHT 6
      Virgil, Rock Star of the Burning Abyss
      • ATK:

      • 2500

      • DEF:

      • 1000


      1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


      Virgil is rarely used as a mercenary like Dante because the effect is too difficult to use. Virgil has the ability to throw a Burning Abyss monster and push bastards like Kiteroid , Bloom Diva , and Dreadmaster back to the deck. With Dante 's body reversed (original ATK/DEF), Virgil can push the boss back and punch his followers or punch straight at the origin to create a path for OTK. And if Virgil falls into the grave, you... Draw 1 card...



      Staple

       

      Cosmic Cyclone and Mystical Space Typhoon (X0-3)

      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

          Specifically :
          Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
          ===> This makes it easier to activate Level Duplication skills or skills that require LP
          MST only targets and destroys 1 spell/trap without paying a cost
          ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

          Book of Moon and Forbidden Chalice (X0-3)

          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            SR Rarity
            Forbidden Chalice
            SR Rarity
            Forbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

              Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
              BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 hit and still consume enemy resources).

              Super Team Buddy Force Unite! and Breakthrough Skill (X0-3)

              SR Rarity
              Super Team Buddy Force Unite!
              SR Rarity
              Super Team Buddy Force Unite!
              Super Team Buddy Force Unite!
              Trap Normal
              Super Team Buddy Force Unite!

                Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                UR Rarity
                Breakthrough Skill
                UR Rarity
                Breakthrough Skill
                Breakthrough Skill
                Trap Normal
                Breakthrough Skill

                  Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                  Breakthrough Skill is very famous because it is a "rich man's card". Breakthrough Skill can target and prevent the effects of a monster until the end of the turn. But what makes it stand out is if it is accidentally milled to the grave thanks to the effects of Dante, Lightsworn,... It can still Banish yourself to target and prevent monster effects on the field until the end of your turn.

                  STBFU is more risky than Breakthrough Skill because if it accidentally gets copied by Dante mill 2-3 times, it will be considered dead. But if you have STBFU in your hand, it is very strong because these Burning Abyss and Type and STBFU summon them and there are monsters other than Burning Abyss, the newly summoned monsters will explode to activate detrimental effects. for enemies (ban effs, banish monsters,...), otherwise still use for combos as usual. If this card is destroyed you can set 1 STBFU directly from your deck, so when this card is targeted for destruction, you can activate this card, then Summon 1 monster, and this card is destroyed and Place 1 additional STBFU face down from the deck onto the field.

                  Some other fighting methods use the Lightsworn mechanism

                  SR Rarity
                  Charge of the Light Brigade
                  SR Rarity
                  Charge of the Light Brigade
                  Charge of the Light Brigade
                  Spell Normal
                  Charge of the Light Brigade

                    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                    R Rarity
                    Lumina, Lightsworn Summoner
                    R Rarity
                    Lumina, Lightsworn Summoner
                    Lumina, Lightsworn Summoner
                    LIGHT 3
                    Lumina, Lightsworn Summoner
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                    UR Rarity
                    Michael, the Arch-Lightsworn
                    UR Rarity
                    Michael, the Arch-Lightsworn
                    Michael, the Arch-Lightsworn
                    LIGHT 7
                    Michael, the Arch-Lightsworn
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                    SR Rarity
                    Raiden, Hand of the Lightsworn
                    SR Rarity
                    Raiden, Hand of the Lightsworn
                    Raiden, Hand of the Lightsworn
                    LIGHT 4
                    Raiden, Hand of the Lightsworn
                    • ATK:

                    • 1700

                    • DEF:

                    • 1000


                    During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                    R Rarity
                    Solar Recharge
                    R Rarity
                    Solar Recharge
                    Solar Recharge
                    Spell Normal
                    Solar Recharge

                      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                      Decks with Lightsworn are often decks that need to throw cards into the grave to be able to combo, or recycle from the grave to the hand. In Burning Abyss, when thrown into the grave, these monsters will trigger effects even though the Burning Abyss self-explosion effect will deactivate itself, but if you have a Burning Abyss Ritual, As strong as Lightsworn is very good.

                      Glow-Up Bulb and Crane Crane (X0-3)

                      UR Rarity
                      Glow-Up Bulb
                      UR Rarity
                      Glow-Up Bulb
                      Glow-Up Bulb
                      EARTH 1
                      Glow-Up Bulb
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                      UR Rarity
                      Crane Crane
                      UR Rarity
                      Crane Crane
                      Crane Crane
                      EARTH 3
                      Crane Crane
                      • ATK:

                      • 300

                      • DEF:

                      • 900


                      When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


                      Crane Crane, when summoned, will usually revive a Level 3 monster in the grave, BUT THE EFFECT IS PREVENTED. This means your Burning Abyss monster does not explode, but when it goes to the grave it still activates its effect and is a free card. F2P should be x3


                      Glow-Up Bulb When in the grave, you can SEND 1 card from the top of the deck to the grave and jump it up yourself. Adding Bulb will diversify the Synchro, easily creating strong Level 7 monsters like Black Rose , MeteorBurst thanks to Crane Crane + Burning Abyss + Bulb

                      Chaos Dragon Levianeer and The Melody of Awakening Dragon (X0-3)

                      UR Rarity
                      Chaos Dragon Levianeer
                      UR Rarity
                      Chaos Dragon Levianeer
                      Chaos Dragon Levianeer
                      DARK 8
                      Chaos Dragon Levianeer
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


                      SR Rarity
                      The Melody of Awakening Dragon
                      SR Rarity
                      The Melody of Awakening Dragon
                      The Melody of Awakening Dragon
                      Spell Normal
                      The Melody of Awakening Dragon

                        Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                        If you mix with a light system like Lightsworn, you should add Levianeer to your deck, Levianeer has an effect that is spammed as well as fear or when mentioning Levianeer you often forget its other 2 effects and only remember 1. The only effect is to destroy 2 of your cards (no target). Because of this effect, if you don't understand the rule or you don't have any effect active at that moment, you will be at a very disadvantage. For example, if you set 2 Karma Cut and have 1 Blue-Eyes on the field, when Levianeer jumps out, you activate Karma Cut and choose Levianeer . THEN RIGHT NOW Levianeer can fire 1 of your unactivated Karma Cut and 1 Blue-Eyes as usual without you being able to react (because it doesn't target). So Levianeer is a card to bring when mixing light and dark.


                        The Melody Of Awakening Dragon allows you to throw 1 card and add up to 2 Dragon-type monsters with ATK 3000 or more and 2500 DEF or less (that monster's ATK and DEF must be correct in both of the above conditions to count). If you read it at a glance, it's +0 hand due to losing 2 and adding 2, but it's not that simple. If you have 2 light monsters and throw 1 dark looking for 2 Levianeers , you will get 2 shots, and there will be 1 Levianeer in your deck (if you play 3), (this is very important because you have no more cards in your grave) Peeling off the third Levianeer leaf can easily cause deadhand).

                        Fiend Griefing (X0-3)

                        R Rarity
                        Fiend Griefing
                        R Rarity
                        Fiend Griefing
                        Fiend Griefing
                        Trap Normal
                        Fiend Griefing

                          Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                          Griefing has the ability to make decks that need monsters in the grave like Blue-Eyes, Lightsworn have difficulty thanks to the Egg pushing effect or Levianeer , Raiden ,... About DECKS. Then you throw 1 Fiend monster to the grave. Burning Abyss monsters only require monsters to be sent to the grave to activate effects, so sending deck cards to the grave is like using the Number 70 ( Farfa ) effect, preventing monster effects, etc. Without the cost, Also feeds graves and increases resources.

                          Raigeki Break and Karma Cut (X0-3)

                          UR Rarity
                          Raigeki Break
                          UR Rarity
                          Raigeki Break
                          Raigeki Break
                          Trap Normal
                          Raigeki Break

                            Discard 1 card, then target 1 card on the field; destroy it.


                            SR Rarity
                            Karma Cut
                            SR Rarity
                            Karma Cut
                            Karma Cut
                            Trap Normal
                            Karma Cut

                              Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                              Both cards use the cost of throwing any card in your hand to the grave and target, however.

                              - Karma Cut : can only target monsters and banish that monster. If the opponent has a monster with the same name in the grave, banish all monsters in the grave.
                              - Raigeki Break : choose any card and destroy that card.
                              ===> In my opinion, Karma Cut will be better suited to Raigeki Break , because Burning Abyss monsters are not afraid of backrows if Dante is already on the field. If they eat Karma Cut or are pushed back, Burning Abyss monsters will still be sent as Xyz material. go to the grave and spam effect.

                              Lightning Vortex (X0-3)

                              SR Rarity
                              Lightning Vortex
                              SR Rarity
                              Lightning Vortex
                              Lightning Vortex
                              Spell Normal
                              Lightning Vortex

                                Discard 1 card; destroy all face-up monsters your opponent controls.


                                The effect is very simple, you discard 1 card from your hand to the grave to destroy all monsters on the field (and of course use it to punch untargeted enemies). Lightning Vortex is a strong card, with a cost depending on the situation. If the opponent's monster is not destroyed, you can throw Farfa , if you need a combo, Cir ,...



                                Staple Extra Deck

                                 

                                Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)

                                SR Rarity
                                Number 20: Giga-Brilliant
                                SR Rarity
                                Number 20: Giga-Brilliant
                                Number 20: Giga-Brilliant
                                LIGHT
                                Number 20: Giga-Brilliant
                                • ATK:

                                • 1800

                                • DEF:

                                • 1800


                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                R Rarity
                                Digital Bug Corebage
                                R Rarity
                                Digital Bug Corebage
                                Digital Bug Corebage
                                LIGHT
                                Digital Bug Corebage
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                SR Rarity
                                Gaia Dragon, the Thunder Charger
                                SR Rarity
                                Gaia Dragon, the Thunder Charger
                                Gaia Dragon, the Thunder Charger
                                WIND
                                Gaia Dragon, the Thunder Charger
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, many people bring Number 20 as a Staple for the F2P version of the Extra Deck.


                                Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the last effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

                                Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.

                                Number 47: Nightmare Shark (X0-2)

                                UR Rarity
                                Number 47: Nightmare Shark
                                UR Rarity
                                Number 47: Nightmare Shark
                                Number 47: Nightmare Shark
                                WATER
                                Number 47: Nightmare Shark
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your starting point with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

                                Wind-Up Zenmaines (X0-1)

                                SR Rarity
                                Wind-Up Zenmaines
                                SR Rarity
                                Wind-Up Zenmaines
                                Wind-Up Zenmaines
                                FIRE
                                Wind-Up Zenmaines
                                • ATK:

                                • 1500

                                • DEF:

                                • 2100


                                2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                This card has the ability to destroy 2 times, and if it is still alive it will shoot 1 opponent's card. This card is often used when going first or when it is not clear what the opponent is playing with a dense backrow (shiranui, gouki,...)



                                Combo

                                 

                                Scarm, Malebranche of the Burning Abyss, Cagna, Malebranche of the Burning Abyss, Dante and Traveler of the Burning Abyss (Combos come first)

                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                Scarm, Malebranche of the Burning Abyss
                                DARK 3
                                Scarm, Malebranche of the Burning Abyss
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


                                N Rarity
                                Cagna, Malebranche of the Burning Abyss
                                N Rarity
                                Cagna, Malebranche of the Burning Abyss
                                Cagna, Malebranche of the Burning Abyss
                                DARK 3
                                Cagna, Malebranche of the Burning Abyss
                                • ATK:

                                • 1500

                                • DEF:

                                • 300


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.


                                UR Rarity
                                Dante, Traveler of the Burning Abyss
                                UR Rarity
                                Dante, Traveler of the Burning Abyss
                                Dante, Traveler of the Burning Abyss
                                LIGHT
                                Dante, Traveler of the Burning Abyss
                                • ATK:

                                • 1000

                                • DEF:

                                • 2500


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                                Step 1: Special Summon Scarm and Cagna or Scarm and Cir

                                Step 2: Summon Xyz Dante , activate Dante 's effect (at this time, depending on the situation, you choose to throw Cagna or Scarm )
                                - Cagna : throw in " Good & Evil In The Burning Abyss "
                                - Scarm : Search Cir or another card (depending on the situation)
                                ===> With this combo you will have a relatively good defense, along with the ability to create an additional sandbag if you eat Lightning Vortex (if you keep Cir on the field in case you have 2 Cir or don't play Dante) . ). In addition, you will have Burning Abyss cards as resources in the grave and Dante when entering the grave will regenerate resources.

                                Glow-Up Bulb, Scarm, Malebranche of the Burning Abyss and Crane Crane (Destroy the yard)

                                UR Rarity
                                Glow-Up Bulb
                                UR Rarity
                                Glow-Up Bulb
                                Glow-Up Bulb
                                EARTH 1
                                Glow-Up Bulb
                                • ATK:

                                • 100

                                • DEF:

                                • 100


                                If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                Scarm, Malebranche of the Burning Abyss
                                DARK 3
                                Scarm, Malebranche of the Burning Abyss
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                Crane Crane
                                EARTH 3
                                Crane Crane
                                • ATK:

                                • 300

                                • DEF:

                                • 900


                                When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


                                Requirements: 1 any Level 3 Burning Abyss monster, not a Tuner from hand or field with an unblocked effect, 1 Glow-Up Bulb in Graveyard, 1 Crane Crane from hand

                                Step 1: Special summon the Burning Abyss monster from your hand
                                Step 2: Summon Glow-Up Bulb with its own effect. Right now, the Burning Abyss monster will self-destruct
                                Step 3: Summon Crane Crane special summons 1 Burning Abyss monster from the Graveyard
                                Step 4: Synchro Summon Black Rose Dragon and activate the effect
                                Note: step 4 depends on the situation, if you find Black Rose is not good, you can try using safer leaves like Meteorburst , Samurai Destroyer ,...

                                OTK (2 Dante) pure Burning Abyss

                                SR Rarity
                                Cir, Malebranche of the Burning Abyss
                                SR Rarity
                                Cir, Malebranche of the Burning Abyss
                                Cir, Malebranche of the Burning Abyss
                                DARK 3
                                Cir, Malebranche of the Burning Abyss
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                Crane Crane
                                EARTH 3
                                Crane Crane
                                • ATK:

                                • 300

                                • DEF:

                                • 900


                                When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                Farfa, Malebranche of the Burning Abyss
                                DARK 3
                                Farfa, Malebranche of the Burning Abyss
                                • ATK:

                                • 1000

                                • DEF:

                                • 1900


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


                                UR Rarity
                                Dante, Traveler of the Burning Abyss
                                UR Rarity
                                Dante, Traveler of the Burning Abyss
                                Dante, Traveler of the Burning Abyss
                                LIGHT
                                Dante, Traveler of the Burning Abyss
                                • ATK:

                                • 1000

                                • DEF:

                                • 2500


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                                Step 1: you special summon 2 Burning Abyss monsters from your hand (you use 1 Farfa )

                                Step 2: Offer a bunch of bananas, use Dante to throw 1 Farfa to trigger the effect and hope the 3 panels Dante throws will have Farfa or Cir
                                Step 3 :
                                If you throw Farfa thanks to Dante : banish 2 enemy monsters
                                If you throw Cir , summon Farfa that was thrown by Dante .
                                Step 4 :
                                If you throw Farfa : summon Crane Crane and get more Farfa on the field, Xyz out the 2nd Dante and throw Farfa to banish the opponent's 3rd monster: 2k5 + 2k5 = 5000
                                OTK
                                If you throw Cir , summon 1 more Burning Abyss, summon Dante , use Dante's effect Remove 1 Farfa to throw 3 cards. If you are lucky enough to continue casting Farfa , you banish 3 monsters and take 5000 damage, otherwise banish 2 monsters and take 5000 damage.



                                F2P

                                 

                                Deck Template

                                Destiny Draw

                                Need 9 UR

                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                UR Rarity
                                Dante, Traveler of the Burning Abyss
                                UR Rarity
                                Number 17: Leviathan Dragon
                                UR Rarity
                                Number 47: Nightmare Shark
                                UR Rarity
                                Number 47: Nightmare Shark
                                UR Rarity
                                Number 47: Nightmare Shark

                                Main: 20 Extra: 7

                                N Rarity
                                Alich, Malebranche of the Burning Abyss
                                N Rarity
                                Alich, Malebranche of the Burning Abyss
                                Alich, Malebranche of the Burning Abyss
                                DARK 3
                                Alich, Malebranche of the Burning Abyss
                                • ATK:

                                • 1200

                                • DEF:

                                • 0


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.


                                N Rarity
                                Cagna, Malebranche of the Burning Abyss
                                N Rarity
                                Cagna, Malebranche of the Burning Abyss
                                Cagna, Malebranche of the Burning Abyss
                                DARK 3
                                Cagna, Malebranche of the Burning Abyss
                                • ATK:

                                • 1500

                                • DEF:

                                • 300


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.


                                N Rarity
                                Cagna, Malebranche of the Burning Abyss
                                N Rarity
                                Cagna, Malebranche of the Burning Abyss
                                Cagna, Malebranche of the Burning Abyss
                                DARK 3
                                Cagna, Malebranche of the Burning Abyss
                                • ATK:

                                • 1500

                                • DEF:

                                • 300


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.


                                SR Rarity
                                Cir, Malebranche of the Burning Abyss
                                SR Rarity
                                Cir, Malebranche of the Burning Abyss
                                Cir, Malebranche of the Burning Abyss
                                DARK 3
                                Cir, Malebranche of the Burning Abyss
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


                                SR Rarity
                                Cir, Malebranche of the Burning Abyss
                                SR Rarity
                                Cir, Malebranche of the Burning Abyss
                                Cir, Malebranche of the Burning Abyss
                                DARK 3
                                Cir, Malebranche of the Burning Abyss
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                Crane Crane
                                EARTH 3
                                Crane Crane
                                • ATK:

                                • 300

                                • DEF:

                                • 900


                                When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                Crane Crane
                                EARTH 3
                                Crane Crane
                                • ATK:

                                • 300

                                • DEF:

                                • 900


                                When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


                                UR Rarity
                                Crane Crane
                                UR Rarity
                                Crane Crane
                                Crane Crane
                                EARTH 3
                                Crane Crane
                                • ATK:

                                • 300

                                • DEF:

                                • 900


                                When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


                                N Rarity
                                Draghig, Malebranche of the Burning Abyss
                                N Rarity
                                Draghig, Malebranche of the Burning Abyss
                                Draghig, Malebranche of the Burning Abyss
                                DARK 3
                                Draghig, Malebranche of the Burning Abyss
                                • ATK:

                                • 1100

                                • DEF:

                                • 900


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.


                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                Farfa, Malebranche of the Burning Abyss
                                DARK 3
                                Farfa, Malebranche of the Burning Abyss
                                • ATK:

                                • 1000

                                • DEF:

                                • 1900


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                Farfa, Malebranche of the Burning Abyss
                                DARK 3
                                Farfa, Malebranche of the Burning Abyss
                                • ATK:

                                • 1000

                                • DEF:

                                • 1900


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                R Rarity
                                Farfa, Malebranche of the Burning Abyss
                                Farfa, Malebranche of the Burning Abyss
                                DARK 3
                                Farfa, Malebranche of the Burning Abyss
                                • ATK:

                                • 1000

                                • DEF:

                                • 1900


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


                                SR Rarity
                                Kiteroid
                                SR Rarity
                                Kiteroid
                                Kiteroid
                                WIND 1
                                Kiteroid
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                                SR Rarity
                                Kiteroid
                                SR Rarity
                                Kiteroid
                                Kiteroid
                                WIND 1
                                Kiteroid
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                UR Rarity
                                Scarm, Malebranche of the Burning Abyss
                                Scarm, Malebranche of the Burning Abyss
                                DARK 3
                                Scarm, Malebranche of the Burning Abyss
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


                                N Rarity
                                Rubic, Malebranche of the Burning Abyss
                                N Rarity
                                Rubic, Malebranche of the Burning Abyss
                                Rubic, Malebranche of the Burning Abyss
                                DARK 3
                                Rubic, Malebranche of the Burning Abyss
                                • ATK:

                                • 100

                                • DEF:

                                • 2100


                                If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.


                                R Rarity
                                Good & Evil in the Burning Abyss
                                R Rarity
                                Good & Evil in the Burning Abyss
                                Good & Evil in the Burning Abyss
                                Spell Normal
                                Good & Evil in the Burning Abyss

                                  This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn.


                                  R Rarity
                                  Fiend Griefing
                                  R Rarity
                                  Fiend Griefing
                                  Fiend Griefing
                                  Trap Normal
                                  Fiend Griefing

                                    Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                    R Rarity
                                    Fiend Griefing
                                    R Rarity
                                    Fiend Griefing
                                    Fiend Griefing
                                    Trap Normal
                                    Fiend Griefing

                                      Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                      R Rarity
                                      Fiend Griefing
                                      R Rarity
                                      Fiend Griefing
                                      Fiend Griefing
                                      Trap Normal
                                      Fiend Griefing

                                        Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                        SR Rarity
                                        Virgil, Rock Star of the Burning Abyss
                                        SR Rarity
                                        Virgil, Rock Star of the Burning Abyss
                                        Virgil, Rock Star of the Burning Abyss
                                        LIGHT 6
                                        Virgil, Rock Star of the Burning Abyss
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


                                        UR Rarity
                                        Dante, Traveler of the Burning Abyss
                                        UR Rarity
                                        Dante, Traveler of the Burning Abyss
                                        Dante, Traveler of the Burning Abyss
                                        LIGHT
                                        Dante, Traveler of the Burning Abyss
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 2500


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                                        UR Rarity
                                        Number 17: Leviathan Dragon
                                        UR Rarity
                                        Number 17: Leviathan Dragon
                                        Number 17: Leviathan Dragon
                                        WATER
                                        Number 17: Leviathan Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                        SR Rarity
                                        Number 20: Giga-Brilliant
                                        SR Rarity
                                        Number 20: Giga-Brilliant
                                        Number 20: Giga-Brilliant
                                        LIGHT
                                        Number 20: Giga-Brilliant
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1800


                                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        Number 47: Nightmare Shark
                                        WATER
                                        Number 47: Nightmare Shark
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        Number 47: Nightmare Shark
                                        WATER
                                        Number 47: Nightmare Shark
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        Number 47: Nightmare Shark
                                        WATER
                                        Number 47: Nightmare Shark
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                          




                                        Companion unit:

                                        - Yu-Gi-Oh! Guidance Vietnam





                                        https://ygovietnam.com/
                                        Top