Fabled Gameplay Guide

Fabled Gameplay Guide

Discard Art - Contract: Fabled!

Hello everyone, let's take a look   Fabled   archetype


*Note: The term "Discard = Send 1 or more cards in hand to the grave" will appear a lot in this guide.




Overview

Fabled is a pretty old deck, quite fun but also a bit confusing, can be played because of the new cool Skill - Contract: Fabled . This deck benefits a lot from sending cards from hand to graveyard and activating their effects in graveyard , so these guys will flood the field and spam Synchro Summon .

Advantage

  • Really fun
  • UR/SR cards can be obtained with box chips, including the most important card - Fabled Grimro .
  • Playstyle is not constrained by combos.
  • There are dozens of Synchro cards to choose from.

Disadvantages

  • Can run out of resources pretty quickly.
  • May be slowly phased out as new archetypes come out.
  • This deck is quite expensive for a newbie.
  • They share weaknesses with current META decks



Skill

 

Contract: Fabled (Skill Card) (100%)

UR Rarity
Contract: Fabled (Skill Card)
UR Rarity
Contract: Fabled (Skill Card)
Contract: Fabled (Skill Card)
Contract: Fabled (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second effect once per turn and twice per Duel, and the third effect once per Duel. 1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) monsters except for "Fabled" monsters. 2: Send 1 monster from your hand or field to the Graveyard, and then add 1 "Fabled" card from your Graveyard to your hand. 3: Shuffle 1 "Fabled" card from your hand into the Deck, and then add 1 "Fabled" card from your Deck to your hand. During your Main Phase this turn, you can Normal Summon 1 "Fabled Grimro" in addition to your Normal Summon/Set.


This skill is perfect for the deck and has only one limitation (not a small one of course) which is that you can only summon Fabled monsters except monsters from the Extra Deck. It should be mentioned that due to a recent buff, this limitation no longer applies to summoning monsters from your opponent's graveyard. The second part of the skill allows you to send a Fabled from your hand or field to the Graveyard and restore any Fabled monster from the Graveyard back to your hand. The third ability is the best as it allows you to return 1 card and search for a Fabled card , in addition Fabled Grimro can be Normal Summoned or Set for free.

SPOILER ALERT : The card effects in this article will be very brief because... they're pretty simple.



The core cards of the Archetype

 

Fabled Grimro (x3)

UR Rarity
Fabled Grimro
UR Rarity
Fabled Grimro
Fabled Grimro
LIGHT 4
Fabled Grimro
  • ATK:

  • 1700

  • DEF:

  • 1000


If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".


The BEST and most important card in the deck. It's the searcher of the deck, and it gets even better with Contract: Fabled .

The Fabled Cerburrel (x1-3)

UR Rarity
The Fabled Cerburrel
UR Rarity
The Fabled Cerburrel
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.


A free summon tuner to be able to summon our Synchro pile . Many monster effects have discard so we will see this doggo a lot.

Fabled Marcosia (x1-2)

SR Rarity
Fabled Marcosia
SR Rarity
Fabled Marcosia
Fabled Marcosia
LIGHT 4
Fabled Marcosia
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.


Spell/Trap Searcher of the deck and it will often take Stairway to a Fabled Realm or Fabled Treason to hand.

Additionally, it is a card that allows you to discard 2 .

The Fabled Catsith (x1-2)

SR Rarity
The Fabled Catsith
SR Rarity
The Fabled Catsith
The Fabled Catsith
LIGHT 1
The Fabled Catsith
  • ATK:

  • 800

  • DEF:

  • 600


When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.


One of the cards to go on turn 2 , has the ability to destroy when discarded.

Fabled Kushano (x1-2)

R Rarity
Fabled Kushano
R Rarity
Fabled Kushano
Fabled Kushano
LIGHT 3
Fabled Kushano
  • ATK:

  • 1100

  • DEF:

  • 800


You can discard 1 "Fabled" monster to the Graveyard, except "Fabled Kushano", to add this card from your Graveyard to your hand.


Add this same card back to your hand by discarding a Fabled monster. (Take advantage of discard ability)

Fabled Krus (x2-3)

R Rarity
Fabled Krus
R Rarity
Fabled Krus
Fabled Krus
LIGHT 2
Fabled Krus
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.


This little girl is also a free special summon like The Fabled Cerburrel , but it has an additional effect that allows you to choose a target to revive.

The Fabled Ganashia (x2-3)

R Rarity
The Fabled Ganashia
R Rarity
The Fabled Ganashia
The Fabled Ganashia
LIGHT 3
The Fabled Ganashia
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.


Basically, this is another The Fabled Cerburrel , but not The Fabled Cerburrel and has more ATK points. The only downside is that it is banished after leaving the field. (unlike The Fabled Cerburrel )

The Fabled Chawa (x1-3)

R Rarity
The Fabled Chawa
R Rarity
The Fabled Chawa
The Fabled Chawa
LIGHT 1
The Fabled Chawa
  • ATK:

  • 200

  • DEF:

  • 100


During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand.


Like other cards, this card Special Summons itself by discarding another Fabled monster.


The Fabled Abanc (x1-2)

R Rarity
The Fabled Abanc
R Rarity
The Fabled Abanc
The Fabled Abanc
LIGHT 2
The Fabled Abanc
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.


The cuti beaver can now be brought back to the field by discarding a Fabled monster.

The Fabled Nozoochee (x0-2)

N Rarity
The Fabled Nozoochee
N Rarity
The Fabled Nozoochee
The Fabled Nozoochee
LIGHT 2
The Fabled Nozoochee
  • ATK:

  • 1200

  • DEF:

  • 800


During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.


This card is like , but worse. This makes it less likely (if ever) to appear in most builds.

Fabled Lurrie (x0-1)

R Rarity
Fabled Lurrie
R Rarity
Fabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.


We mention this little guy because he can Special Summon himself after being discarded and is the only one who isn't a level 1 tuner, not counting .

Stairway to a Fabled Realm (x1)

N Rarity
Stairway to a Fabled Realm
N Rarity
Stairway to a Fabled Realm
Stairway to a Fabled Realm
Spell Field
Stairway to a Fabled Realm

    When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.


    I think it's fine to just play a single copy of this card, because it can be easily obtained through Contract and . Alternatively, you can send a monster from your Deck to the Graveyard , which can be added back to your hand through its second ability or effect to discard 2 cards and get back a Fabled monster.

    Fabled Treason (x1-2)

    R Rarity
    Fabled Treason
    R Rarity
    Fabled Treason
    Fabled Treason
    Trap Normal
    Fabled Treason

      Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.


      Trap search has the ability to destroy a face-down card and trigger Fabled's discard effect . Synergizes very well with .

      Fabled Ragin (x2)

      SR Rarity
      Fabled Ragin
      SR Rarity
      Fabled Ragin
      Fabled Ragin
      LIGHT 5
      Fabled Ragin
      • ATK:

      • 2300

      • DEF:

      • 1800


      1 "Fabled" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.


      This cool dude is the most important card in the Extra Deck. He allows you to draw until you have 2 cards in your hand after being Synchro Summoned by Pot of Greed .

      Fabled Andwraith (x1)

      R Rarity
      Fabled Andwraith
      R Rarity
      Fabled Andwraith
      Fabled Andwraith
      LIGHT 6
      Fabled Andwraith
      • ATK:

      • 2400

      • DEF:

      • 1900


      1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.


      This card forces your opponent to choose 1 of 2: Let you Draw 2 and Discard 1 or your opponent must discard 1 card from their hand to negate this effect. It also has a pretty funny effect of summoning the monster that your opponent discarded from their hand to kill, which is also quite beneficial.

      The Fabled Unicore (x0-2)

      SR Rarity
      The Fabled Unicore
      SR Rarity
      The Fabled Unicore
      The Fabled Unicore
      LIGHT 4
      The Fabled Unicore
      • ATK:

      • 2300

      • DEF:

      • 1000


      1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.


      This card is quite situational but it has been great in the past. However, in the current META, it doesn't see much play due to there being better options like Herald of the Arc Light if we Synchro Summon Level 4 .



      Tech card

       

      Obedience Schooled (x0-3)

      SR Rarity
      Obedience Schooled
      SR Rarity
      Obedience Schooled
      Obedience Schooled
      Spell Normal
      Obedience Schooled

        If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


        A good card that helps you spam a bunch of monsters on the field, giving us the ability to summon several rank 2 Synchro or XYZ cards immediately. However, it also has a bit of a limitation in that it only revolves around Beast type monsters, so it cannot be played in many variations of the deck.

        Dark World Lightning, Charge Into a Dark World and Dark World Dealings (DarkWorld)

        UR Rarity
        Dark World Lightning
        UR Rarity
        Dark World Lightning
        Dark World Lightning
        Spell Normal
        Dark World Lightning

          Target 1 Set card on the field; destroy that target, then discard 1 card.


          SR Rarity
          Charge Into a Dark World
          SR Rarity
          Charge Into a Dark World
          Charge Into a Dark World
          Spell Normal
          Charge Into a Dark World

            Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.


            UR Rarity
            Dark World Dealings
            UR Rarity
            Dark World Dealings
            Dark World Dealings
            Spell Normal
            Dark World Dealings

              Each player draws 1 card, then each player discards 1 card.


              This deck benefits a lot from Discard so these cards will appear quite a lot in the deck's common builds.   .

              Anti-Backrow

              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Forbidden Lance
                UR Rarity
                Forbidden Lance
                Forbidden Lance
                Spell Quick
                Forbidden Lance

                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                  UR Rarity
                  Blizzard
                  UR Rarity
                  Blizzard
                  Blizzard
                  Spell Quick
                  Blizzard

                    Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


                    UR Rarity
                    Cosmic Cyclone
                    UR Rarity
                    Cosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      Unfortunately, this deck doesn't have many ways to deal with Spell/Trap, so it's best to leave a few slots for tech clear backrow.

                      Other tech

                      UR Rarity
                      Ice Dragon's Prison
                      UR Rarity
                      Ice Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        SR Rarity
                        Shadow-Imprisoning Mirror
                        SR Rarity
                        Shadow-Imprisoning Mirror
                        Shadow-Imprisoning Mirror
                        Trap Continuous
                        Shadow-Imprisoning Mirror

                          Negate all DARK monster effects activated on the field or in the Graveyard.


                          UR Rarity
                          Book of Moon
                          UR Rarity
                          Book of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            SR Rarity
                            Forbidden Chalice
                            SR Rarity
                            Forbidden Chalice
                            Forbidden Chalice
                            Spell Quick
                            Forbidden Chalice

                              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                              Fabled is not a deck that can fit a lot of tech, but depending on the META, we can still consider putting a few cards in.



                              Extra Deck

                               

                              Fabled Ragin, Fabled Andwraith and The Fabled Unicore (Archetype Extra)

                              SR Rarity
                              Fabled Ragin
                              SR Rarity
                              Fabled Ragin
                              Fabled Ragin
                              LIGHT 5
                              Fabled Ragin
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              1 "Fabled" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.


                              R Rarity
                              Fabled Andwraith
                              R Rarity
                              Fabled Andwraith
                              Fabled Andwraith
                              LIGHT 6
                              Fabled Andwraith
                              • ATK:

                              • 2400

                              • DEF:

                              • 1900


                              1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.


                              SR Rarity
                              The Fabled Unicore
                              SR Rarity
                              The Fabled Unicore
                              The Fabled Unicore
                              LIGHT 4
                              The Fabled Unicore
                              • ATK:

                              • 2300

                              • DEF:

                              • 1000


                              1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.


                              Almost every standard Fabled deck usually plays 1 Fabled Andwraith and 2 Fabled Ragin .

                              Common Synchro Leaves

                              R Rarity
                              Groza, Tyrant of Thunder
                              R Rarity
                              Groza, Tyrant of Thunder
                              Groza, Tyrant of Thunder
                              DARK 8
                              Groza, Tyrant of Thunder
                              • ATK:

                              • 2800

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner Fiend monsters During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn. ● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.


                              UR Rarity
                              Trishula, Zero Dragon of the Ice Barrier
                              UR Rarity
                              Trishula, Zero Dragon of the Ice Barrier
                              Trishula, Zero Dragon of the Ice Barrier
                              WATER 11
                              Trishula, Zero Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                              UR Rarity
                              Crystal Wing Synchro Dragon
                              UR Rarity
                              Crystal Wing Synchro Dragon
                              Crystal Wing Synchro Dragon
                              WIND 8
                              Crystal Wing Synchro Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                              SR Rarity
                              Cyberse Quantum Dragon
                              SR Rarity
                              Cyberse Quantum Dragon
                              Cyberse Quantum Dragon
                              DARK 7
                              Cyberse Quantum Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                              UR Rarity
                              Black Rose Dragon
                              UR Rarity
                              Black Rose Dragon
                              Black Rose Dragon
                              FIRE 7
                              Black Rose Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                              As mentioned above, the number of Synchro Monsters that this deck can access is huge. Here will be one of the strong representative cards that we should put in.



                              Countered by

                               

                              GG

                              SR Rarity
                              Silent Graveyard
                              SR Rarity
                              Silent Graveyard
                              Silent Graveyard
                              Spell Quick
                              Silent Graveyard

                                Discard 1 card; effects that activate in the GY this turn are negated.


                                R Rarity
                                Number 68: Sanaphond the Sky Prison
                                R Rarity
                                Number 68: Sanaphond the Sky Prison
                                Number 68: Sanaphond the Sky Prison
                                DARK
                                Number 68: Sanaphond the Sky Prison
                                • ATK:

                                • 2100

                                • DEF:

                                • 2700


                                2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                UR Rarity
                                Necrovalley
                                UR Rarity
                                Necrovalley
                                Necrovalley
                                Spell Field
                                Necrovalley

                                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                  Cards with strong grave countering abilities like these 4 cards are Fabled's sworn enemies, so be careful =))



                                  Summary

                                  This deck is also quite easy to get the necessary cards from the Curse Of Dread Main box , for example The Fabled Catsith will soon be able to pour through the Chips Box .


                                  This deck will be very important in terms of experience and experience, and as mentioned, it is not limited by combos, so this article will not have a combo guide.





                                  Companion unit:

                                  - Yu-Gi-Oh! Guidance Vietnam





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