@Ignister Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Fantastical Dragon Phantazmay
SR Rarity
Fantastical Dragon Phantazmay
SR Rarity
Fantastical Dragon Phantazmay
DARK 7
Fantastical Dragon Phantazmay
  • ATK:

  • 2400

  • DEF:

  • 1800


If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

 Rarity
Maliss Chessy Cat
 Rarity
Maliss Chessy Cat
 Rarity
Maliss Chessy Cat
DARK 3
Maliss Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Maliss Dormouse
 Rarity
Maliss Dormouse
 Rarity
Maliss Dormouse
DARK 3
Maliss Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Maliss March Hare
 Rarity
Maliss March Hare
 Rarity
Maliss March Hare
DARK 3
Maliss March Hare
  • ATK:

  • 600

  • DEF:

  • 300


Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

 Rarity
Maliss White Rabbit
 Rarity
Maliss White Rabbit
 Rarity
Maliss White Rabbit
DARK 3
Maliss White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Micro Coder
SR Rarity
Micro Coder
SR Rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
Retaliating "C"
N Rarity
Retaliating "C"
N Rarity
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

SR Rarity
Salamangreat Gazelle
SR Rarity
Salamangreat Gazelle
SR Rarity
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

N Rarity
Salamangreat Mole
N Rarity
Salamangreat Mole
N Rarity
Salamangreat Mole
FIRE 1
Salamangreat Mole
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.

SR Rarity
Salamangreat Spinny
SR Rarity
Salamangreat Spinny
SR Rarity
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.

 Rarity
Wizard @Ignister
 Rarity
Wizard @Ignister
 Rarity
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Backup @Ignister
 Rarity
Backup @Ignister
 Rarity
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

          SR Rarity
          Deck Lockdown
          SR Rarity
          Deck Lockdown
          SR Rarity
          Deck Lockdown
          Spell Continuous
          Deck Lockdown

            Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.

            R Rarity
            Dimensional Fissure
            R Rarity
            Dimensional Fissure
            R Rarity
            Dimensional Fissure
            Spell Continuous
            Dimensional Fissure

              Any monster sent to the Graveyard is banished instead.

              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  UR Rarity
                  Instant Fusion
                  UR Rarity
                  Instant Fusion
                  UR Rarity
                  Instant Fusion
                  Spell Normal
                  Instant Fusion

                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

                     Rarity
                    Maliss in the Mirror
                     Rarity
                    Maliss in the Mirror
                     Rarity
                    Maliss in the Mirror
                    Spell Quick
                    Maliss in the Mirror

                      Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.

                       Rarity
                      Maliss in Underground
                       Rarity
                      Maliss in Underground
                       Rarity
                      Maliss in Underground
                      Spell Field
                      Maliss in Underground

                        When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.

                         Rarity
                        Dominus Impulse
                         Rarity
                        Dominus Impulse
                         Rarity
                        Dominus Impulse
                        Trap Normal
                        Dominus Impulse

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                           Rarity
                          Maliss GWC-06
                           Rarity
                          Maliss GWC-06
                           Rarity
                          Maliss GWC-06
                          Trap
                          Maliss GWC-06

                            You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.

                             Rarity
                            Maliss MTP-07
                             Rarity
                            Maliss MTP-07
                             Rarity
                            Maliss MTP-07
                            Trap Normal
                            Maliss MTP-07

                              You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.

                               Rarity
                              Maliss TB-11
                               Rarity
                              Maliss TB-11
                               Rarity
                              Maliss TB-11
                              Trap Normal
                              Maliss TB-11

                                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.

                                UR Rarity
                                Red Reboot
                                UR Rarity
                                Red Reboot
                                UR Rarity
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                  Extra Deck

                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                  Tag(s):

                                  SR Rarity
                                  Amphibious Swarmship Amblowhale
                                  SR Rarity
                                  Amphibious Swarmship Amblowhale
                                  SR Rarity
                                  Amphibious Swarmship Amblowhale
                                  FIRE
                                  Amphibious Swarmship Amblowhale
                                  • ATK:

                                  • 2600

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom

                                  Bottom-Right


                                  2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.

                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  WIND
                                  Apollousa, Bow of the Goddess
                                  • ATK:

                                  • -1

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                  SR Rarity
                                  Code Talker Inverted
                                  SR Rarity
                                  Code Talker Inverted
                                  SR Rarity
                                  Code Talker Inverted
                                  LIGHT
                                  Code Talker Inverted
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.

                                  UR Rarity
                                  Decode Talker Heatsoul
                                  UR Rarity
                                  Decode Talker Heatsoul
                                  UR Rarity
                                  Decode Talker Heatsoul
                                  FIRE
                                  Decode Talker Heatsoul
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

                                  R Rarity
                                  Haggard Lizardose
                                  R Rarity
                                  Haggard Lizardose
                                  R Rarity
                                  Haggard Lizardose
                                  WATER
                                  Haggard Lizardose
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom


                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                                  SR Rarity
                                  Linguriboh
                                  SR Rarity
                                  Linguriboh
                                  SR Rarity
                                  Linguriboh
                                  DARK
                                  Linguriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

                                  UR Rarity
                                  Link Decoder
                                  UR Rarity
                                  Link Decoder
                                  UR Rarity
                                  Link Decoder
                                  DARK
                                  Link Decoder
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

                                   Rarity
                                  Maliss Hearts Crypter
                                   Rarity
                                  Maliss Hearts Crypter
                                   Rarity
                                  Maliss Hearts Crypter
                                  DARK
                                  Maliss Hearts Crypter
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.

                                   Rarity
                                  Maliss Red Ransom
                                   Rarity
                                  Maliss Red Ransom
                                   Rarity
                                  Maliss Red Ransom
                                  DARK
                                  Maliss Red Ransom
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.

                                   Rarity
                                  Maliss White Binder
                                   Rarity
                                  Maliss White Binder
                                   Rarity
                                  Maliss White Binder
                                  DARK
                                  Maliss White Binder
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Left

                                  Right


                                  2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.

                                  UR Rarity
                                  Promethean Princess, Bestower of Flames
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames
                                  FIRE
                                  Promethean Princess, Bestower of Flames
                                  • ATK:

                                  • 2700

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  SR Rarity
                                  Splash Mage
                                  SR Rarity
                                  Splash Mage
                                  SR Rarity
                                  Splash Mage
                                  WATER
                                  Splash Mage
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Right


                                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                                  SR Rarity
                                  Transcode Talker
                                  SR Rarity
                                  Transcode Talker
                                  SR Rarity
                                  Transcode Talker
                                  EARTH
                                  Transcode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Right

                                  Bottom


                                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

                                  Need 48 UR

                                   Rarity
                                  Maliss Chessy Cat2 card
                                   Rarity
                                  Maliss Dormouse1 card
                                   Rarity
                                  Maliss March Hare2 card
                                   Rarity
                                  Maliss White Rabbit3 card
                                  UR Rarity
                                  Maxx "C"2 card
                                  UR Rarity
                                  Mulcharmy Fuwalos3 card
                                  UR Rarity
                                  Mulcharmy Purulia3 card
                                   Rarity
                                  Wizard @Ignister1 card
                                  UR Rarity
                                  Accesscode Talker1 card
                                  UR Rarity
                                  Apollousa, Bow of the Goddess1 card
                                  UR Rarity
                                  Decode Talker Heatsoul1 card
                                  UR Rarity
                                  Link Decoder1 card
                                   Rarity
                                  Maliss Hearts Crypter1 card
                                   Rarity
                                  Maliss Red Ransom1 card
                                   Rarity
                                  Maliss White Binder1 card
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring2 card
                                   Rarity
                                  Backup @Ignister2 card
                                  UR Rarity
                                  Called by the Grave2 card
                                  UR Rarity
                                  Crossout Designator1 card
                                  UR Rarity
                                  Cynet Mining3 card
                                  UR Rarity
                                  Gold Sarcophagus2 card
                                  UR Rarity
                                  Harpie's Feather Duster1 card
                                  UR Rarity
                                  Instant Fusion1 card
                                   Rarity
                                  Maliss in the Mirror1 card
                                   Rarity
                                  Maliss in Underground2 card
                                   Rarity
                                  Dominus Impulse1 card
                                   Rarity
                                  Maliss GWC-061 card
                                   Rarity
                                  Maliss MTP-071 card
                                   Rarity
                                  Maliss TB-111 card
                                  UR Rarity
                                  Red Reboot1 card

                                  Main: 55 Extra: 15

                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  SR Rarity
                                  2 cardFantastical Dragon Phantazmay
                                  SR Rarity
                                  2 cardFantastical Dragon Phantazmay
                                  Fantastical Dragon Phantazmay
                                  DARK 7
                                  Fantastical Dragon Phantazmay
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                                   Rarity
                                  2 cardMaliss Chessy Cat
                                   Rarity
                                  2 cardMaliss Chessy Cat
                                  Maliss Chessy Cat
                                  DARK 3
                                  Maliss Chessy Cat
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 300


                                  Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


                                   Rarity
                                  1 cardMaliss Dormouse
                                   Rarity
                                  1 cardMaliss Dormouse
                                  Maliss Dormouse
                                  DARK 3
                                  Maliss Dormouse
                                  • ATK:

                                  • 900

                                  • DEF:

                                  • 300


                                  "Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


                                   Rarity
                                  2 cardMaliss March Hare
                                   Rarity
                                  2 cardMaliss March Hare
                                  Maliss March Hare
                                  DARK 3
                                  Maliss March Hare
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 300


                                  Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.


                                   Rarity
                                  3 cardMaliss White Rabbit
                                   Rarity
                                  3 cardMaliss White Rabbit
                                  Maliss White Rabbit
                                  DARK 3
                                  Maliss White Rabbit
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 300


                                  You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


                                  UR Rarity
                                  2 cardMaxx "C"
                                  UR Rarity
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  SR Rarity
                                  3 cardMicro Coder
                                  SR Rarity
                                  3 cardMicro Coder
                                  Micro Coder
                                  DARK 1
                                  Micro Coder
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 0


                                  If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                                  UR Rarity
                                  3 cardMulcharmy Fuwalos
                                  UR Rarity
                                  3 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  UR Rarity
                                  3 cardMulcharmy Purulia
                                  UR Rarity
                                  3 cardMulcharmy Purulia
                                  Mulcharmy Purulia
                                  WATER 4
                                  Mulcharmy Purulia
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  N Rarity
                                  2 cardRetaliating "C"
                                  N Rarity
                                  2 cardRetaliating "C"
                                  Retaliating "C"
                                  EARTH 4
                                  Retaliating "C"
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1400


                                  During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                  SR Rarity
                                  1 cardSalamangreat Gazelle
                                  SR Rarity
                                  1 cardSalamangreat Gazelle
                                  Salamangreat Gazelle
                                  FIRE 3
                                  Salamangreat Gazelle
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1000


                                  If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                  N Rarity
                                  1 cardSalamangreat Mole
                                  N Rarity
                                  1 cardSalamangreat Mole
                                  Salamangreat Mole
                                  FIRE 1
                                  Salamangreat Mole
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.


                                  SR Rarity
                                  1 cardSalamangreat Spinny
                                  SR Rarity
                                  1 cardSalamangreat Spinny
                                  Salamangreat Spinny
                                  FIRE 3
                                  Salamangreat Spinny
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1500


                                  If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                                   Rarity
                                  1 cardWizard @Ignister
                                   Rarity
                                  1 cardWizard @Ignister
                                  Wizard @Ignister
                                  DARK 4
                                  Wizard @Ignister
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 800


                                  If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.


                                  UR Rarity
                                  2 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  2 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                   Rarity
                                  2 cardBackup @Ignister
                                   Rarity
                                  2 cardBackup @Ignister
                                  Backup @Ignister
                                  DARK 3
                                  Backup @Ignister
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 800


                                  If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


                                  SR Rarity
                                  1 cardAllure of Darkness
                                  SR Rarity
                                  1 cardAllure of Darkness
                                  Allure of Darkness
                                  Spell Normal
                                  Allure of Darkness

                                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                    UR Rarity
                                    2 cardCalled by the Grave
                                    UR Rarity
                                    2 cardCalled by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      UR Rarity
                                      1 cardCrossout Designator
                                      UR Rarity
                                      1 cardCrossout Designator
                                      Crossout Designator
                                      Spell Quick
                                      Crossout Designator

                                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                        Tag(s):

                                        UR Rarity
                                        3 cardCynet Mining
                                        UR Rarity
                                        3 cardCynet Mining
                                        Cynet Mining
                                        Spell Normal
                                        Cynet Mining

                                          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                          SR Rarity
                                          2 cardDeck Lockdown
                                          SR Rarity
                                          2 cardDeck Lockdown
                                          Deck Lockdown
                                          Spell Continuous
                                          Deck Lockdown

                                            Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                                            R Rarity
                                            1 cardDimensional Fissure
                                            R Rarity
                                            1 cardDimensional Fissure
                                            Dimensional Fissure
                                            Spell Continuous
                                            Dimensional Fissure

                                              Any monster sent to the Graveyard is banished instead.


                                              UR Rarity
                                              2 cardGold Sarcophagus
                                              UR Rarity
                                              2 cardGold Sarcophagus
                                              Gold Sarcophagus
                                              Spell Normal
                                              Gold Sarcophagus

                                                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                UR Rarity
                                                1 cardHarpie's Feather Duster
                                                UR Rarity
                                                1 cardHarpie's Feather Duster
                                                Harpie's Feather Duster
                                                Spell Normal
                                                Harpie's Feather Duster

                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardInstant Fusion
                                                  UR Rarity
                                                  1 cardInstant Fusion
                                                  Instant Fusion
                                                  Spell Normal
                                                  Instant Fusion

                                                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                     Rarity
                                                    1 cardMaliss in the Mirror
                                                     Rarity
                                                    1 cardMaliss in the Mirror
                                                    Maliss in the Mirror
                                                    Spell Quick
                                                    Maliss in the Mirror

                                                      Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.


                                                       Rarity
                                                      2 cardMaliss in Underground
                                                       Rarity
                                                      2 cardMaliss in Underground
                                                      Maliss in Underground
                                                      Spell Field
                                                      Maliss in Underground

                                                        When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.


                                                         Rarity
                                                        1 cardDominus Impulse
                                                         Rarity
                                                        1 cardDominus Impulse
                                                        Dominus Impulse
                                                        Trap Normal
                                                        Dominus Impulse

                                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                           Rarity
                                                          1 cardMaliss GWC-06
                                                           Rarity
                                                          1 cardMaliss GWC-06
                                                          Maliss GWC-06
                                                          Trap
                                                          Maliss GWC-06

                                                            You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.


                                                             Rarity
                                                            1 cardMaliss MTP-07
                                                             Rarity
                                                            1 cardMaliss MTP-07
                                                            Maliss MTP-07
                                                            Trap Normal
                                                            Maliss MTP-07

                                                              You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                                                               Rarity
                                                              1 cardMaliss TB-11
                                                               Rarity
                                                              1 cardMaliss TB-11
                                                              Maliss TB-11
                                                              Trap Normal
                                                              Maliss TB-11

                                                                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.


                                                                UR Rarity
                                                                1 cardRed Reboot
                                                                UR Rarity
                                                                1 cardRed Reboot
                                                                Red Reboot
                                                                Trap Counter
                                                                Red Reboot

                                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                  UR Rarity
                                                                  1 cardAccesscode Talker
                                                                  UR Rarity
                                                                  1 cardAccesscode Talker
                                                                  Accesscode Talker
                                                                  DARK
                                                                  Accesscode Talker
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardAmphibious Swarmship Amblowhale
                                                                  SR Rarity
                                                                  1 cardAmphibious Swarmship Amblowhale
                                                                  Amphibious Swarmship Amblowhale
                                                                  FIRE
                                                                  Amphibious Swarmship Amblowhale
                                                                  • ATK:

                                                                  • 2600

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                                                  UR Rarity
                                                                  1 cardApollousa, Bow of the Goddess
                                                                  UR Rarity
                                                                  1 cardApollousa, Bow of the Goddess
                                                                  Apollousa, Bow of the Goddess
                                                                  WIND
                                                                  Apollousa, Bow of the Goddess
                                                                  • ATK:

                                                                  • -1

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                  SR Rarity
                                                                  1 cardCode Talker Inverted
                                                                  SR Rarity
                                                                  1 cardCode Talker Inverted
                                                                  Code Talker Inverted
                                                                  LIGHT
                                                                  Code Talker Inverted
                                                                  • ATK:

                                                                  • 1300

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                                                                  UR Rarity
                                                                  1 cardDecode Talker Heatsoul
                                                                  UR Rarity
                                                                  1 cardDecode Talker Heatsoul
                                                                  Decode Talker Heatsoul
                                                                  FIRE
                                                                  Decode Talker Heatsoul
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                                  R Rarity
                                                                  1 cardHaggard Lizardose
                                                                  R Rarity
                                                                  1 cardHaggard Lizardose
                                                                  Haggard Lizardose
                                                                  WATER
                                                                  Haggard Lizardose
                                                                  • ATK:

                                                                  • 800

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Right

                                                                  Bottom


                                                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                                  SR Rarity
                                                                  1 cardLinguriboh
                                                                  SR Rarity
                                                                  1 cardLinguriboh
                                                                  Linguriboh
                                                                  DARK
                                                                  Linguriboh
                                                                  • ATK:

                                                                  • 300

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom-Left


                                                                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                  UR Rarity
                                                                  1 cardLink Decoder
                                                                  UR Rarity
                                                                  1 cardLink Decoder
                                                                  Link Decoder
                                                                  DARK
                                                                  Link Decoder
                                                                  • ATK:

                                                                  • 300

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                                                   Rarity
                                                                  1 cardMaliss Hearts Crypter
                                                                   Rarity
                                                                  1 cardMaliss Hearts Crypter
                                                                  Maliss Hearts Crypter
                                                                  DARK
                                                                  Maliss Hearts Crypter
                                                                  • ATK:

                                                                  • 2500

                                                                  • LINK-3

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                                                                  3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.


                                                                   Rarity
                                                                  1 cardMaliss Red Ransom
                                                                   Rarity
                                                                  1 cardMaliss Red Ransom
                                                                  Maliss Red Ransom
                                                                  DARK
                                                                  Maliss Red Ransom
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-3

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                                                                  2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


                                                                   Rarity
                                                                  1 cardMaliss White Binder
                                                                   Rarity
                                                                  1 cardMaliss White Binder
                                                                  Maliss White Binder
                                                                  DARK
                                                                  Maliss White Binder
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-3

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                                                                  2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.


                                                                  UR Rarity
                                                                  1 cardPromethean Princess, Bestower of Flames
                                                                  UR Rarity
                                                                  1 cardPromethean Princess, Bestower of Flames
                                                                  Promethean Princess, Bestower of Flames
                                                                  FIRE
                                                                  Promethean Princess, Bestower of Flames
                                                                  • ATK:

                                                                  • 2700

                                                                  • LINK-3

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                                                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

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                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  SR Rarity
                                                                  1 cardSplash Mage
                                                                  SR Rarity
                                                                  1 cardSplash Mage
                                                                  Splash Mage
                                                                  WATER
                                                                  Splash Mage
                                                                  • ATK:

                                                                  • 1100

                                                                  • LINK-2

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                                                                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                                  SR Rarity
                                                                  1 cardTranscode Talker
                                                                  SR Rarity
                                                                  1 cardTranscode Talker
                                                                  Transcode Talker
                                                                  EARTH
                                                                  Transcode Talker
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-3

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                                                                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.



                                                                  @IGNISTER Decks in MASTER DUEL








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