Archfiend Deck Breakdown

Main Deck

R Rarity
Magical Mallet
R Rarity
Magical Mallet
R Rarity
Magical Mallet
Spell Normal
Magical Mallet

    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

    Need 4 UR

    UR Rarity
    Card Destruction
    UR Rarity
    Transaction Rollback
    UR Rarity
    Transaction Rollback
    UR Rarity
    Transaction Rollback

    Main: 40

    SR Rarity
    2 cardJunk Collector
    SR Rarity
    2 cardJunk Collector
    Junk Collector
    LIGHT 5
    Junk Collector
    • ATK:

    • 1000

    • DEF:

    • 2200


    (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)


    UR Rarity
    1 cardCard Destruction
    UR Rarity
    1 cardCard Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


      SR Rarity
      2 cardContract with Don Thousand
      SR Rarity
      2 cardContract with Don Thousand
      Contract with Don Thousand
      Spell Continuous
      Contract with Don Thousand

        When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


        R Rarity
        3 cardCup of Ace
        R Rarity
        3 cardCup of Ace
        Cup of Ace
        Spell Normal
        Cup of Ace

          Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


          SR Rarity
          3 cardDark World Dealings
          SR Rarity
          3 cardDark World Dealings
          Dark World Dealings
          Spell Normal
          Dark World Dealings

            Each player draws 1 card, then each player discards 1 card.


            SR Rarity
            1 cardFoolish Burial Goods
            SR Rarity
            1 cardFoolish Burial Goods
            Foolish Burial Goods
            Spell Normal
            Foolish Burial Goods

              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


              R Rarity
              3 cardHand Destruction
              R Rarity
              3 cardHand Destruction
              Hand Destruction
              Spell Quick
              Hand Destruction

                Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                SR Rarity
                3 cardInto the Void
                SR Rarity
                3 cardInto the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  SR Rarity
                  3 cardLeft Arm Offering
                  SR Rarity
                  3 cardLeft Arm Offering
                  Left Arm Offering
                  Spell Normal
                  Left Arm Offering

                    If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


                    R Rarity
                    3 cardMagical Mallet
                    R Rarity
                    3 cardMagical Mallet
                    Magical Mallet
                    Spell Normal
                    Magical Mallet

                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                      SR Rarity
                      3 cardMonster Gate
                      SR Rarity
                      3 cardMonster Gate
                      Monster Gate
                      Spell Normal
                      Monster Gate

                        Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                        SR Rarity
                        3 cardReasoning
                        SR Rarity
                        3 cardReasoning
                        Reasoning
                        Spell Normal
                        Reasoning

                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                          R Rarity
                          3 cardEarthbound Release
                          R Rarity
                          3 cardEarthbound Release
                          Earthbound Release
                          Trap Normal
                          Earthbound Release

                            When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).


                            SR Rarity
                            3 cardNightmare Archfiends
                            SR Rarity
                            3 cardNightmare Archfiends
                            Nightmare Archfiends
                            Trap Normal
                            Nightmare Archfiends

                              Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.


                              UR Rarity
                              3 cardTransaction Rollback
                              UR Rarity
                              3 cardTransaction Rollback
                              Transaction Rollback
                              Trap Normal
                              Transaction Rollback

                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                SR Rarity
                                1 cardTrap Trick
                                SR Rarity
                                1 cardTrap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.



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