Argostars Deck Breakdown

Main Deck

 Rarity
Argostars - Glorious Adra
 Rarity
Argostars - Glorious Adra
 Rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Argostars - Home Stadium
 Rarity
Argostars - Home Stadium
 Rarity
Argostars - Home Stadium
Spell Field
Argostars - Home Stadium

    Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

       Rarity
      Argostars - Lightning Tydeu
       Rarity
      Argostars - Lightning Tydeu
       Rarity
      Argostars - Lightning Tydeu
      Trap Continuous
      Argostars - Lightning Tydeu

        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

         Rarity
        Argostars - Slayer Eteo
         Rarity
        Argostars - Slayer Eteo
         Rarity
        Argostars - Slayer Eteo
        Trap Continuous
        Argostars - Slayer Eteo

          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

           Rarity
          Argostars - Swift Capane
           Rarity
          Argostars - Swift Capane
           Rarity
          Argostars - Swift Capane
          Trap Continuous
          Argostars - Swift Capane

            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Need 18 UR

               Rarity
              Cosmo Queen the Queen of Prayers3 card
              UR Rarity
              Performapal Monkeyboard1 card
               Rarity
              Argostars - Home Stadium2 card
              UR Rarity
              Chicken Game3 card
              UR Rarity
              Land Flipping1 card
               Rarity
              Seventh Tachyon1 card
              UR Rarity
              Spellbook of Secrets1 card
              UR Rarity
              Trade-In3 card
              UR Rarity
              Upstart Goblin3 card

              Main: 40 Extra: 3

               Rarity
              3 cardCosmo Queen the Queen of Prayers
               Rarity
              3 cardCosmo Queen the Queen of Prayers
              Cosmo Queen the Queen of Prayers
              DARK 8
              Cosmo Queen the Queen of Prayers
              • ATK:

              • 2900

              • DEF:

              • 2450


              If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


              R Rarity
              1 cardFire Princess
              R Rarity
              1 cardFire Princess
              Fire Princess
              FIRE 4
              Fire Princess
              • ATK:

              • 1300

              • DEF:

              • 1500


              Each time you gain Life Points, inflict 500 damage to your opponent.


              N Rarity
              3 cardRoyal Magical Library
              N Rarity
              3 cardRoyal Magical Library
              Royal Magical Library
              LIGHT 4
              Royal Magical Library
              • ATK:

              • 0

              • DEF:

              • 2000


              Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


              SR Rarity
              3 cardSummoner Monk
              SR Rarity
              3 cardSummoner Monk
              Summoner Monk
              DARK 4
              Summoner Monk
              • ATK:

              • 800

              • DEF:

              • 1600


              While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


              N Rarity
              1 cardPerformapal Lizardraw
              N Rarity
              1 cardPerformapal Lizardraw
              Performapal Lizardraw
              EARTH 36
              Performapal Lizardraw
              • ATK:

              • 1200

              • DEF:

              • 600


              [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


              UR Rarity
              1 cardPerformapal Monkeyboard
              UR Rarity
              1 cardPerformapal Monkeyboard
              Performapal Monkeyboard
              EARTH 61
              Performapal Monkeyboard
              • ATK:

              • 1000

              • DEF:

              • 2400


              [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


              SR Rarity
              3 cardAllure of Darkness
              SR Rarity
              3 cardAllure of Darkness
              Allure of Darkness
              Spell Normal
              Allure of Darkness

                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                 Rarity
                2 cardArgostars - Home Stadium
                 Rarity
                2 cardArgostars - Home Stadium
                Argostars - Home Stadium
                Spell Field
                Argostars - Home Stadium

                  Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                  UR Rarity
                  3 cardChicken Game
                  UR Rarity
                  3 cardChicken Game
                  Chicken Game
                  Spell Field
                  Chicken Game

                    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                    N Rarity
                    1 cardDouble Summon
                    N Rarity
                    1 cardDouble Summon
                    Double Summon
                    Spell Normal
                    Double Summon

                      You can conduct 2 Normal Summons/Sets this turn, not just 1.


                      SR Rarity
                      3 cardInto the Void
                      SR Rarity
                      3 cardInto the Void
                      Into the Void
                      Spell Normal
                      Into the Void

                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                        UR Rarity
                        1 cardLand Flipping
                        UR Rarity
                        1 cardLand Flipping
                        Land Flipping
                        Spell Normal
                        Land Flipping

                          Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                          SR Rarity
                          1 cardMulti-Universe
                          SR Rarity
                          1 cardMulti-Universe
                          Multi-Universe
                          Spell Field
                          Multi-Universe

                            Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                             Rarity
                            1 cardSeventh Tachyon
                             Rarity
                            1 cardSeventh Tachyon
                            Seventh Tachyon
                            Spell Normal
                            Seventh Tachyon

                              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                              R Rarity
                              2 cardSpell Absorption
                              R Rarity
                              2 cardSpell Absorption
                              Spell Absorption
                              Spell Continuous
                              Spell Absorption

                                Each time a Spell Card is activated, gain 500 LP immediately after it resolves.


                                SR Rarity
                                1 cardSpellbook of Knowledge
                                SR Rarity
                                1 cardSpellbook of Knowledge
                                Spellbook of Knowledge
                                Spell Normal
                                Spellbook of Knowledge

                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                  UR Rarity
                                  1 cardSpellbook of Secrets
                                  UR Rarity
                                  1 cardSpellbook of Secrets
                                  Spellbook of Secrets
                                  Spell Normal
                                  Spellbook of Secrets

                                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                    UR Rarity
                                    3 cardTrade-In
                                    UR Rarity
                                    3 cardTrade-In
                                    Trade-In
                                    Spell Normal
                                    Trade-In

                                      Discard 1 Level 8 monster; draw 2 cards.


                                      N Rarity
                                      1 cardTrismagistus
                                      N Rarity
                                      1 cardTrismagistus
                                      Trismagistus
                                      Spell Continuous
                                      Trismagistus

                                        The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                        UR Rarity
                                        3 cardUpstart Goblin
                                        UR Rarity
                                        3 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          SR Rarity
                                          2 cardWonder Wand
                                          SR Rarity
                                          2 cardWonder Wand
                                          Wonder Wand
                                          Spell Equip
                                          Wonder Wand

                                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                            SR Rarity
                                            1 cardDiamond Dire Wolf
                                            SR Rarity
                                            1 cardDiamond Dire Wolf
                                            Diamond Dire Wolf
                                            EARTH
                                            Diamond Dire Wolf
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                            R Rarity
                                            1 cardNumber 104: Masquerade
                                            R Rarity
                                            1 cardNumber 104: Masquerade
                                            Number 104: Masquerade
                                            LIGHT
                                            Number 104: Masquerade
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1200


                                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                            SR Rarity
                                            1 cardNumber 105: Battlin' Boxer Star Cestus
                                            SR Rarity
                                            1 cardNumber 105: Battlin' Boxer Star Cestus
                                            Number 105: Battlin' Boxer Star Cestus
                                            FIRE
                                            Number 105: Battlin' Boxer Star Cestus
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1600


                                            3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.



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