Centur-Ion Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bystial Baldrake
SR Rarity
Bystial Baldrake
SR Rarity
Bystial Baldrake
DARK 6
Bystial Baldrake
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

SR Rarity
Centur-Ion Trudea
SR Rarity
Centur-Ion Trudea
SR Rarity
Centur-Ion Trudea
DARK 4
Centur-Ion Trudea
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Red Lotus King, Flame Crime
R Rarity
Red Lotus King, Flame Crime
R Rarity
Red Lotus King, Flame Crime
FIRE 3
Red Lotus King, Flame Crime
  • ATK:

  • 1700

  • DEF:

  • 300


During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.

UR Rarity
The Bystial Lubellion
UR Rarity
The Bystial Lubellion
UR Rarity
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Centur-Ion Atrii
SR Rarity
Centur-Ion Atrii
SR Rarity
Centur-Ion Atrii
DARK 4
Centur-Ion Atrii
  • ATK:

  • 1800

  • DEF:

  • 1400


If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

UR Rarity
Centur-Ion Primera
UR Rarity
Centur-Ion Primera
UR Rarity
Centur-Ion Primera
LIGHT 4
Centur-Ion Primera
  • ATK:

  • 1600

  • DEF:

  • 1600


While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crimson Gaia
    UR Rarity
    Crimson Gaia
    UR Rarity
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Emblema Oath
        UR Rarity
        Emblema Oath
        UR Rarity
        Emblema Oath
        Spell Quick
        Emblema Oath

          Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            SR Rarity
            Foolish Burial Goods
            SR Rarity
            Foolish Burial Goods
            SR Rarity
            Foolish Burial Goods
            Spell Normal
            Foolish Burial Goods

              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  SR Rarity
                  Stand Up Centur-Ion!
                  SR Rarity
                  Stand Up Centur-Ion!
                  SR Rarity
                  Stand Up Centur-Ion!
                  Spell Field
                  Stand Up Centur-Ion!

                    Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.

                    SR Rarity
                    Void Apocalypse
                    SR Rarity
                    Void Apocalypse
                    SR Rarity
                    Void Apocalypse
                    Spell Continuous
                    Void Apocalypse

                      You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.

                      R Rarity
                      Wake Up Centur-Ion!
                      R Rarity
                      Wake Up Centur-Ion!
                      R Rarity
                      Wake Up Centur-Ion!
                      Spell Quick
                      Wake Up Centur-Ion!

                        If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

                        N Rarity
                        Centur-Ion Phalanx
                        N Rarity
                        Centur-Ion Phalanx
                        N Rarity
                        Centur-Ion Phalanx
                        Trap Normal
                        Centur-Ion Phalanx

                          Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.

                          R Rarity
                          Etude of the Branded
                          R Rarity
                          Etude of the Branded
                          R Rarity
                          Etude of the Branded
                          Trap Continuous
                          Etude of the Branded

                            During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of "Etude of the Branded" once per turn. While you control a "Bystial" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon.

                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                SR Rarity
                                Red Reign
                                SR Rarity
                                Red Reign
                                SR Rarity
                                Red Reign
                                Trap Normal
                                Red Reign

                                  If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.

                                  SR Rarity
                                  Red Zone
                                  SR Rarity
                                  Red Zone
                                  SR Rarity
                                  Red Zone
                                  Trap Continuous
                                  Red Zone

                                    When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                                    Extra Deck

                                    UR Rarity
                                    Baronne de Fleur
                                    UR Rarity
                                    Baronne de Fleur
                                    UR Rarity
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                    UR Rarity
                                    Bystial Dis Pater
                                    UR Rarity
                                    Bystial Dis Pater
                                    UR Rarity
                                    Bystial Dis Pater
                                    DARK 10
                                    Bystial Dis Pater
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                                    UR Rarity
                                    Centur-Ion Auxila
                                    UR Rarity
                                    Centur-Ion Auxila
                                    UR Rarity
                                    Centur-Ion Auxila
                                    DARK 12
                                    Centur-Ion Auxila
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

                                    UR Rarity
                                    Crimson Dragon
                                    UR Rarity
                                    Crimson Dragon
                                    UR Rarity
                                    Crimson Dragon
                                    LIGHT 12
                                    Crimson Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss
                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss
                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss
                                    DARK 9
                                    Hot Red Dragon Archfiend Abyss
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                                    SR Rarity
                                    Kuibelt the Blade Dragon
                                    SR Rarity
                                    Kuibelt the Blade Dragon
                                    SR Rarity
                                    Kuibelt the Blade Dragon
                                    DARK 7
                                    Kuibelt the Blade Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1900


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

                                    SR Rarity
                                    Red Dragon Archfiend
                                    SR Rarity
                                    Red Dragon Archfiend
                                    SR Rarity
                                    Red Dragon Archfiend
                                    DARK 8
                                    Red Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                                    SR Rarity
                                    Red Rising Dragon
                                    SR Rarity
                                    Red Rising Dragon
                                    SR Rarity
                                    Red Rising Dragon
                                    DARK 6
                                    Red Rising Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                                    UR Rarity
                                    Red Supernova Dragon
                                    UR Rarity
                                    Red Supernova Dragon
                                    UR Rarity
                                    Red Supernova Dragon
                                    DARK 12
                                    Red Supernova Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 3000


                                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                                    UR Rarity
                                    Scarred Dragon Archfiend
                                    UR Rarity
                                    Scarred Dragon Archfiend
                                    UR Rarity
                                    Scarred Dragon Archfiend
                                    DARK 8
                                    Scarred Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                                    UR Rarity
                                    Centur-Ion Primera Primus
                                    UR Rarity
                                    Centur-Ion Primera Primus
                                    UR Rarity
                                    Centur-Ion Primera Primus
                                    LIGHT 8
                                    Centur-Ion Primera Primus
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2600


                                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.

                                    Need 41 UR

                                    UR Rarity
                                    Bystial Magnamhut1 card
                                    UR Rarity
                                    Maxx "C"1 card
                                    UR Rarity
                                    Mulcharmy Fuwalos3 card
                                    UR Rarity
                                    Mulcharmy Purulia1 card
                                    UR Rarity
                                    The Bystial Lubellion3 card
                                    UR Rarity
                                    Baronne de Fleur1 card
                                    UR Rarity
                                    Bystial Dis Pater2 card
                                    UR Rarity
                                    Centur-Ion Auxila1 card
                                    UR Rarity
                                    Crimson Dragon1 card
                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss1 card
                                    UR Rarity
                                    Red Supernova Dragon1 card
                                    UR Rarity
                                    Scarred Dragon Archfiend1 card
                                    UR Rarity
                                    Centur-Ion Primera Primus1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Centur-Ion Primera1 card
                                    UR Rarity
                                    Ghost Belle & Haunted Mansion2 card
                                    UR Rarity
                                    Vision Resonator2 card
                                    UR Rarity
                                    Called by the Grave1 card
                                    UR Rarity
                                    Crimson Gaia3 card
                                    UR Rarity
                                    Crossout Designator1 card
                                    UR Rarity
                                    Emblema Oath3 card
                                    UR Rarity
                                    Foolish Burial1 card
                                    UR Rarity
                                    Forbidden Droplet3 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Infinite Impermanence2 card

                                    Main: 58 Extra: 14

                                    SR Rarity
                                    1 cardBystial Baldrake
                                    SR Rarity
                                    1 cardBystial Baldrake
                                    Bystial Baldrake
                                    DARK 6
                                    Bystial Baldrake
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                                    SR Rarity
                                    1 cardBystial Druiswurm
                                    SR Rarity
                                    1 cardBystial Druiswurm
                                    Bystial Druiswurm
                                    DARK 6
                                    Bystial Druiswurm
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                    UR Rarity
                                    1 cardBystial Magnamhut
                                    UR Rarity
                                    1 cardBystial Magnamhut
                                    Bystial Magnamhut
                                    DARK 6
                                    Bystial Magnamhut
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                    SR Rarity
                                    1 cardCentur-Ion Trudea
                                    SR Rarity
                                    1 cardCentur-Ion Trudea
                                    Centur-Ion Trudea
                                    DARK 4
                                    Centur-Ion Trudea
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2000


                                    During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                                    SR Rarity
                                    2 cardDroll & Lock Bird
                                    SR Rarity
                                    2 cardDroll & Lock Bird
                                    Droll & Lock Bird
                                    WIND 1
                                    Droll & Lock Bird
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                    UR Rarity
                                    1 cardMaxx "C"
                                    UR Rarity
                                    1 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    UR Rarity
                                    1 cardMulcharmy Purulia
                                    UR Rarity
                                    1 cardMulcharmy Purulia
                                    Mulcharmy Purulia
                                    WATER 4
                                    Mulcharmy Purulia
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    R Rarity
                                    1 cardRed Lotus King, Flame Crime
                                    R Rarity
                                    1 cardRed Lotus King, Flame Crime
                                    Red Lotus King, Flame Crime
                                    FIRE 3
                                    Red Lotus King, Flame Crime
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 300


                                    During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.


                                    UR Rarity
                                    3 cardThe Bystial Lubellion
                                    UR Rarity
                                    3 cardThe Bystial Lubellion
                                    The Bystial Lubellion
                                    LIGHT 8
                                    The Bystial Lubellion
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 3000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    SR Rarity
                                    1 cardCentur-Ion Atrii
                                    SR Rarity
                                    1 cardCentur-Ion Atrii
                                    Centur-Ion Atrii
                                    DARK 4
                                    Centur-Ion Atrii
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1400


                                    If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                                    UR Rarity
                                    1 cardCentur-Ion Primera
                                    UR Rarity
                                    1 cardCentur-Ion Primera
                                    Centur-Ion Primera
                                    LIGHT 4
                                    Centur-Ion Primera
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                                    R Rarity
                                    1 cardCrimson Resonator
                                    R Rarity
                                    1 cardCrimson Resonator
                                    Crimson Resonator
                                    DARK 2
                                    Crimson Resonator
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 300


                                    If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                                    UR Rarity
                                    2 cardGhost Belle & Haunted Mansion
                                    UR Rarity
                                    2 cardGhost Belle & Haunted Mansion
                                    Ghost Belle & Haunted Mansion
                                    EARTH 3
                                    Ghost Belle & Haunted Mansion
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                    SR Rarity
                                    3 cardSoul Resonator
                                    SR Rarity
                                    3 cardSoul Resonator
                                    Soul Resonator
                                    FIRE 3
                                    Soul Resonator
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                                    R Rarity
                                    1 cardSynkron Resonator
                                    R Rarity
                                    1 cardSynkron Resonator
                                    Synkron Resonator
                                    DARK 1
                                    Synkron Resonator
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                                    UR Rarity
                                    2 cardVision Resonator
                                    UR Rarity
                                    2 cardVision Resonator
                                    Vision Resonator
                                    DARK 2
                                    Vision Resonator
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 400


                                    If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                                    UR Rarity
                                    1 cardCalled by the Grave
                                    UR Rarity
                                    1 cardCalled by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      UR Rarity
                                      3 cardCrimson Gaia
                                      UR Rarity
                                      3 cardCrimson Gaia
                                      Crimson Gaia
                                      Spell Continuous
                                      Crimson Gaia

                                        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                                        UR Rarity
                                        1 cardCrossout Designator
                                        UR Rarity
                                        1 cardCrossout Designator
                                        Crossout Designator
                                        Spell Quick
                                        Crossout Designator

                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                          Tag(s):

                                          UR Rarity
                                          3 cardEmblema Oath
                                          UR Rarity
                                          3 cardEmblema Oath
                                          Emblema Oath
                                          Spell Quick
                                          Emblema Oath

                                            Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                                            UR Rarity
                                            1 cardFoolish Burial
                                            UR Rarity
                                            1 cardFoolish Burial
                                            Foolish Burial
                                            Spell Normal
                                            Foolish Burial

                                              Send 1 monster from your Deck to the GY.




                                              Tag(s):

                                              SR Rarity
                                              1 cardFoolish Burial Goods
                                              SR Rarity
                                              1 cardFoolish Burial Goods
                                              Foolish Burial Goods
                                              Spell Normal
                                              Foolish Burial Goods

                                                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                UR Rarity
                                                3 cardForbidden Droplet
                                                UR Rarity
                                                3 cardForbidden Droplet
                                                Forbidden Droplet
                                                Spell Quick
                                                Forbidden Droplet

                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    SR Rarity
                                                    3 cardStand Up Centur-Ion!
                                                    SR Rarity
                                                    3 cardStand Up Centur-Ion!
                                                    Stand Up Centur-Ion!
                                                    Spell Field
                                                    Stand Up Centur-Ion!

                                                      Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                                      SR Rarity
                                                      2 cardVoid Apocalypse
                                                      SR Rarity
                                                      2 cardVoid Apocalypse
                                                      Void Apocalypse
                                                      Spell Continuous
                                                      Void Apocalypse

                                                        You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.


                                                        R Rarity
                                                        1 cardWake Up Centur-Ion!
                                                        R Rarity
                                                        1 cardWake Up Centur-Ion!
                                                        Wake Up Centur-Ion!
                                                        Spell Quick
                                                        Wake Up Centur-Ion!

                                                          If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                                                          N Rarity
                                                          1 cardCentur-Ion Phalanx
                                                          N Rarity
                                                          1 cardCentur-Ion Phalanx
                                                          Centur-Ion Phalanx
                                                          Trap Normal
                                                          Centur-Ion Phalanx

                                                            Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                                            R Rarity
                                                            1 cardEtude of the Branded
                                                            R Rarity
                                                            1 cardEtude of the Branded
                                                            Etude of the Branded
                                                            Trap Continuous
                                                            Etude of the Branded

                                                              During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of "Etude of the Branded" once per turn. While you control a "Bystial" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon.


                                                              SR Rarity
                                                              3 cardEvenly Matched
                                                              SR Rarity
                                                              3 cardEvenly Matched
                                                              Evenly Matched
                                                              Trap Normal
                                                              Evenly Matched

                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                UR Rarity
                                                                2 cardInfinite Impermanence
                                                                UR Rarity
                                                                2 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  SR Rarity
                                                                  1 cardRed Reign
                                                                  SR Rarity
                                                                  1 cardRed Reign
                                                                  Red Reign
                                                                  Trap Normal
                                                                  Red Reign

                                                                    If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                                                    SR Rarity
                                                                    1 cardRed Zone
                                                                    SR Rarity
                                                                    1 cardRed Zone
                                                                    Red Zone
                                                                    Trap Continuous
                                                                    Red Zone

                                                                      When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                                      UR Rarity
                                                                      1 cardBaronne de Fleur
                                                                      UR Rarity
                                                                      1 cardBaronne de Fleur
                                                                      Baronne de Fleur
                                                                      WIND 10
                                                                      Baronne de Fleur
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                      UR Rarity
                                                                      2 cardBystial Dis Pater
                                                                      UR Rarity
                                                                      2 cardBystial Dis Pater
                                                                      Bystial Dis Pater
                                                                      DARK 10
                                                                      Bystial Dis Pater
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 3500


                                                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                      UR Rarity
                                                                      1 cardCentur-Ion Auxila
                                                                      UR Rarity
                                                                      1 cardCentur-Ion Auxila
                                                                      Centur-Ion Auxila
                                                                      DARK 12
                                                                      Centur-Ion Auxila
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                                                      UR Rarity
                                                                      1 cardCrimson Dragon
                                                                      UR Rarity
                                                                      1 cardCrimson Dragon
                                                                      Crimson Dragon
                                                                      LIGHT 12
                                                                      Crimson Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                                      UR Rarity
                                                                      1 cardHot Red Dragon Archfiend Abyss
                                                                      UR Rarity
                                                                      1 cardHot Red Dragon Archfiend Abyss
                                                                      Hot Red Dragon Archfiend Abyss
                                                                      DARK 9
                                                                      Hot Red Dragon Archfiend Abyss
                                                                      • ATK:

                                                                      • 3200

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                                      SR Rarity
                                                                      1 cardKuibelt the Blade Dragon
                                                                      SR Rarity
                                                                      1 cardKuibelt the Blade Dragon
                                                                      Kuibelt the Blade Dragon
                                                                      DARK 7
                                                                      Kuibelt the Blade Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1900


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                                      SR Rarity
                                                                      2 cardRed Dragon Archfiend
                                                                      SR Rarity
                                                                      2 cardRed Dragon Archfiend
                                                                      Red Dragon Archfiend
                                                                      DARK 8
                                                                      Red Dragon Archfiend
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                                      SR Rarity
                                                                      2 cardRed Rising Dragon
                                                                      SR Rarity
                                                                      2 cardRed Rising Dragon
                                                                      Red Rising Dragon
                                                                      DARK 6
                                                                      Red Rising Dragon
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1600


                                                                      1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                                      UR Rarity
                                                                      1 cardRed Supernova Dragon
                                                                      UR Rarity
                                                                      1 cardRed Supernova Dragon
                                                                      Red Supernova Dragon
                                                                      DARK 12
                                                                      Red Supernova Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 3000


                                                                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                                      UR Rarity
                                                                      1 cardScarred Dragon Archfiend
                                                                      UR Rarity
                                                                      1 cardScarred Dragon Archfiend
                                                                      Scarred Dragon Archfiend
                                                                      DARK 8
                                                                      Scarred Dragon Archfiend
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                                                      UR Rarity
                                                                      1 cardCentur-Ion Primera Primus
                                                                      UR Rarity
                                                                      1 cardCentur-Ion Primera Primus
                                                                      Centur-Ion Primera Primus
                                                                      LIGHT 8
                                                                      Centur-Ion Primera Primus
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2600


                                                                      1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                                                      master-duel
                                                                      Centur-Ion
                                                                      5

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