Charmer Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Familiar-Possessed - Hiita
N Rarity
Familiar-Possessed - Hiita
N Rarity
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Radian, the Multidimensional Kaiju
R Rarity
Radian, the Multidimensional Kaiju
R Rarity
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.

R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Awakening of the Possessed
UR Rarity
Awakening of the Possessed
UR Rarity
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Change of Heart
      UR Rarity
      Change of Heart
      UR Rarity
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.

        R Rarity
        Dracoback, the Rideable Dragon
        R Rarity
        Dracoback, the Rideable Dragon
        R Rarity
        Dracoback, the Rideable Dragon
        Spell Equip
        Dracoback, the Rideable Dragon

          Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

          SR Rarity
          Fateful Adventure
          SR Rarity
          Fateful Adventure
          SR Rarity
          Fateful Adventure
          Spell Continuous
          Fateful Adventure

            Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    SR Rarity
                    Pot of Desires
                    SR Rarity
                    Pot of Desires
                    SR Rarity
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



                      Tag(s):

                      UR Rarity
                      Rite of Aramesir
                      UR Rarity
                      Rite of Aramesir
                      UR Rarity
                      Rite of Aramesir
                      Spell Normal
                      Rite of Aramesir

                        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

                        R Rarity
                        Sky Striker Maneuver - Afterburners!
                        R Rarity
                        Sky Striker Maneuver - Afterburners!
                        R Rarity
                        Sky Striker Maneuver - Afterburners!
                        Spell Normal
                        Sky Striker Maneuver - Afterburners!

                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

                          SR Rarity
                          Sky Striker Mecha - Widow Anchor
                          SR Rarity
                          Sky Striker Mecha - Widow Anchor
                          SR Rarity
                          Sky Striker Mecha - Widow Anchor
                          Spell Quick
                          Sky Striker Mecha - Widow Anchor

                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                              UR Rarity
                              Spirit Charmers
                              UR Rarity
                              Spirit Charmers
                              UR Rarity
                              Spirit Charmers
                              Spell Quick
                              Spirit Charmers

                                Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                                UR Rarity
                                Triple Tactics Talent
                                UR Rarity
                                Triple Tactics Talent
                                UR Rarity
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                  Tag(s):

                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                    SR Rarity
                                    Possessed Partnerships
                                    SR Rarity
                                    Possessed Partnerships
                                    SR Rarity
                                    Possessed Partnerships
                                    Trap Normal
                                    Possessed Partnerships

                                      Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                                      Extra Deck

                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                      Tag(s):

                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      LIGHT
                                      Artemis, the Magistus Moon Maiden
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                                      SR Rarity
                                      Aussa the Earth Charmer, Immovable
                                      SR Rarity
                                      Aussa the Earth Charmer, Immovable
                                      SR Rarity
                                      Aussa the Earth Charmer, Immovable
                                      EARTH
                                      Aussa the Earth Charmer, Immovable
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                                      SR Rarity
                                      Dharc the Dark Charmer, Gloomy
                                      SR Rarity
                                      Dharc the Dark Charmer, Gloomy
                                      SR Rarity
                                      Dharc the Dark Charmer, Gloomy
                                      DARK
                                      Dharc the Dark Charmer, Gloomy
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                      SR Rarity
                                      Eria the Water Charmer, Gentle
                                      SR Rarity
                                      Eria the Water Charmer, Gentle
                                      SR Rarity
                                      Eria the Water Charmer, Gentle
                                      WATER
                                      Eria the Water Charmer, Gentle
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      FIRE
                                      Hiita the Fire Charmer, Ablaze
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                      SR Rarity
                                      Lyna the Light Charmer, Lustrous
                                      SR Rarity
                                      Lyna the Light Charmer, Lustrous
                                      SR Rarity
                                      Lyna the Light Charmer, Lustrous
                                      LIGHT
                                      Lyna the Light Charmer, Lustrous
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      UR Rarity
                                      Selene, Queen of the Master Magicians
                                      UR Rarity
                                      Selene, Queen of the Master Magicians
                                      UR Rarity
                                      Selene, Queen of the Master Magicians
                                      LIGHT
                                      Selene, Queen of the Master Magicians
                                      • ATK:

                                      • 1850

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                      UR Rarity
                                      Sky Striker Ace - Kagari
                                      UR Rarity
                                      Sky Striker Ace - Kagari
                                      UR Rarity
                                      Sky Striker Ace - Kagari
                                      FIRE
                                      Sky Striker Ace - Kagari
                                      • ATK:

                                      • 1500

                                      • LINK-1

                                      Link Arrow:

                                      Top-Left


                                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      WIND
                                      Wynn the Wind Charmer, Verdant
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                                      SR Rarity
                                      Golden Cloud Beast - Malong
                                      SR Rarity
                                      Golden Cloud Beast - Malong
                                      SR Rarity
                                      Golden Cloud Beast - Malong
                                      LIGHT 6
                                      Golden Cloud Beast - Malong
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                      Need 52 UR

                                      UR Rarity
                                      Bystial Magnamhut1 card
                                       Rarity
                                      Fiendsmith Engraver2 card
                                      UR Rarity
                                      Kashtira Fenrir1 card
                                      UR Rarity
                                      Maxx "C"2 card
                                      UR Rarity
                                      Mulcharmy Fuwalos3 card
                                      UR Rarity
                                      Mulcharmy Purulia1 card
                                      UR Rarity
                                      Nibiru, the Primal Being1 card
                                      UR Rarity
                                      Wandering Gryphon Rider1 card
                                      UR Rarity
                                      Water Enchantress of the Temple2 card
                                       Rarity
                                      Fiendsmith's Desirae1 card
                                       Rarity
                                      Fiendsmith's Lacrima1 card
                                      UR Rarity
                                      Accesscode Talker1 card
                                       Rarity
                                      Fiendsmith's Requiem1 card
                                       Rarity
                                      Fiendsmith's Sequence1 card
                                      UR Rarity
                                      S:P Little Knight1 card
                                      UR Rarity
                                      Selene, Queen of the Master Magicians1 card
                                      UR Rarity
                                      Sky Striker Ace - Kagari1 card
                                      UR Rarity
                                      Ghost Ogre & Snow Rabbit2 card
                                      UR Rarity
                                      Ghost Reaper & Winter Cherries2 card
                                      UR Rarity
                                      Beatrice, Lady of the Eternal1 card
                                      UR Rarity
                                      Awakening of the Possessed2 card
                                      UR Rarity
                                      Called by the Grave2 card
                                      UR Rarity
                                      Change of Heart1 card
                                       Rarity
                                      Fiendsmith's Tract3 card
                                      UR Rarity
                                      Foolish Burial1 card
                                      UR Rarity
                                      Forbidden Droplet2 card
                                      UR Rarity
                                      Harpie's Feather Duster1 card
                                      UR Rarity
                                      Lightning Storm1 card
                                      UR Rarity
                                      Rite of Aramesir2 card
                                      UR Rarity
                                      Sky Striker Mobilize - Engage!3 card
                                      UR Rarity
                                      Spirit Charmers2 card
                                      UR Rarity
                                      Triple Tactics Talent2 card
                                      UR Rarity
                                      Triple Tactics Thrust3 card

                                      Main: 60 Extra: 15

                                      SR Rarity
                                      1 cardBystial Druiswurm
                                      SR Rarity
                                      1 cardBystial Druiswurm
                                      Bystial Druiswurm
                                      DARK 6
                                      Bystial Druiswurm
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                      UR Rarity
                                      1 cardBystial Magnamhut
                                      UR Rarity
                                      1 cardBystial Magnamhut
                                      Bystial Magnamhut
                                      DARK 6
                                      Bystial Magnamhut
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                      N Rarity
                                      1 cardFabled Lurrie
                                      N Rarity
                                      1 cardFabled Lurrie
                                      Fabled Lurrie
                                      LIGHT 1
                                      Fabled Lurrie
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 400


                                      When this card is discarded to the Graveyard, Special Summon it.


                                      N Rarity
                                      1 cardFamiliar-Possessed - Hiita
                                      N Rarity
                                      1 cardFamiliar-Possessed - Hiita
                                      Familiar-Possessed - Hiita
                                      FIRE 4
                                      Familiar-Possessed - Hiita
                                      • ATK:

                                      • 1850

                                      • DEF:

                                      • 1500


                                      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                      N Rarity
                                      1 cardFamiliar-Possessed - Lyna
                                      N Rarity
                                      1 cardFamiliar-Possessed - Lyna
                                      Familiar-Possessed - Lyna
                                      LIGHT 4
                                      Familiar-Possessed - Lyna
                                      • ATK:

                                      • 1850

                                      • DEF:

                                      • 1500


                                      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                       Rarity
                                      2 cardFiendsmith Engraver
                                       Rarity
                                      2 cardFiendsmith Engraver
                                      Fiendsmith Engraver
                                      LIGHT 6
                                      Fiendsmith Engraver
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2400


                                      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                      UR Rarity
                                      1 cardKashtira Fenrir
                                      UR Rarity
                                      1 cardKashtira Fenrir
                                      Kashtira Fenrir
                                      EARTH 7
                                      Kashtira Fenrir
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                      UR Rarity
                                      2 cardMaxx "C"
                                      UR Rarity
                                      2 cardMaxx "C"
                                      Maxx "C"
                                      EARTH 2
                                      Maxx "C"
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 200


                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                      UR Rarity
                                      3 cardMulcharmy Fuwalos
                                      UR Rarity
                                      3 cardMulcharmy Fuwalos
                                      Mulcharmy Fuwalos
                                      WIND 4
                                      Mulcharmy Fuwalos
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      UR Rarity
                                      1 cardMulcharmy Purulia
                                      UR Rarity
                                      1 cardMulcharmy Purulia
                                      Mulcharmy Purulia
                                      WATER 4
                                      Mulcharmy Purulia
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      UR Rarity
                                      1 cardNibiru, the Primal Being
                                      UR Rarity
                                      1 cardNibiru, the Primal Being
                                      Nibiru, the Primal Being
                                      LIGHT 11
                                      Nibiru, the Primal Being
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 600


                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                      R Rarity
                                      2 cardRadian, the Multidimensional Kaiju
                                      R Rarity
                                      2 cardRadian, the Multidimensional Kaiju
                                      Radian, the Multidimensional Kaiju
                                      DARK 7
                                      Radian, the Multidimensional Kaiju
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2500


                                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                                      R Rarity
                                      1 cardSky Striker Ace - Raye
                                      R Rarity
                                      1 cardSky Striker Ace - Raye
                                      Sky Striker Ace - Raye
                                      DARK 4
                                      Sky Striker Ace - Raye
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1500


                                      (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                                      R Rarity
                                      1 cardSky Striker Ace - Roze
                                      R Rarity
                                      1 cardSky Striker Ace - Roze
                                      Sky Striker Ace - Roze
                                      LIGHT 4
                                      Sky Striker Ace - Roze
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1500


                                      If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                                      UR Rarity
                                      1 cardWandering Gryphon Rider
                                      UR Rarity
                                      1 cardWandering Gryphon Rider
                                      Wandering Gryphon Rider
                                      WIND 7
                                      Wandering Gryphon Rider
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2800


                                      During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                                      UR Rarity
                                      2 cardWater Enchantress of the Temple
                                      UR Rarity
                                      2 cardWater Enchantress of the Temple
                                      Water Enchantress of the Temple
                                      WATER 3
                                      Water Enchantress of the Temple
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1200


                                      If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                      UR Rarity
                                      2 cardGhost Ogre & Snow Rabbit
                                      UR Rarity
                                      2 cardGhost Ogre & Snow Rabbit
                                      Ghost Ogre & Snow Rabbit
                                      LIGHT 3
                                      Ghost Ogre & Snow Rabbit
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                      UR Rarity
                                      2 cardGhost Reaper & Winter Cherries
                                      UR Rarity
                                      2 cardGhost Reaper & Winter Cherries
                                      Ghost Reaper & Winter Cherries
                                      DARK 3
                                      Ghost Reaper & Winter Cherries
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                                      UR Rarity
                                      2 cardAwakening of the Possessed
                                      UR Rarity
                                      2 cardAwakening of the Possessed
                                      Awakening of the Possessed
                                      Spell Continuous
                                      Awakening of the Possessed

                                        Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                                        UR Rarity
                                        2 cardCalled by the Grave
                                        UR Rarity
                                        2 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          UR Rarity
                                          1 cardChange of Heart
                                          UR Rarity
                                          1 cardChange of Heart
                                          Change of Heart
                                          Spell Normal
                                          Change of Heart

                                            Target 1 monster your opponent controls; take control of it until the End Phase.


                                            R Rarity
                                            1 cardDracoback, the Rideable Dragon
                                            R Rarity
                                            1 cardDracoback, the Rideable Dragon
                                            Dracoback, the Rideable Dragon
                                            Spell Equip
                                            Dracoback, the Rideable Dragon

                                              Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                                              SR Rarity
                                              1 cardFateful Adventure
                                              SR Rarity
                                              1 cardFateful Adventure
                                              Fateful Adventure
                                              Spell Continuous
                                              Fateful Adventure

                                                Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                                 Rarity
                                                3 cardFiendsmith's Tract
                                                 Rarity
                                                3 cardFiendsmith's Tract
                                                Fiendsmith's Tract
                                                Spell Normal
                                                Fiendsmith's Tract

                                                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                  UR Rarity
                                                  1 cardFoolish Burial
                                                  UR Rarity
                                                  1 cardFoolish Burial
                                                  Foolish Burial
                                                  Spell Normal
                                                  Foolish Burial

                                                    Send 1 monster from your Deck to the GY.




                                                    Tag(s):

                                                    UR Rarity
                                                    2 cardForbidden Droplet
                                                    UR Rarity
                                                    2 cardForbidden Droplet
                                                    Forbidden Droplet
                                                    Spell Quick
                                                    Forbidden Droplet

                                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardLightning Storm
                                                        UR Rarity
                                                        1 cardLightning Storm
                                                        Lightning Storm
                                                        Spell Normal
                                                        Lightning Storm

                                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                          Tag(s):

                                                          SR Rarity
                                                          1 cardPot of Desires
                                                          SR Rarity
                                                          1 cardPot of Desires
                                                          Pot of Desires
                                                          Spell Normal
                                                          Pot of Desires

                                                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                            Tag(s):

                                                            UR Rarity
                                                            2 cardRite of Aramesir
                                                            UR Rarity
                                                            2 cardRite of Aramesir
                                                            Rite of Aramesir
                                                            Spell Normal
                                                            Rite of Aramesir

                                                              If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                                              R Rarity
                                                              1 cardSky Striker Maneuver - Afterburners!
                                                              R Rarity
                                                              1 cardSky Striker Maneuver - Afterburners!
                                                              Sky Striker Maneuver - Afterburners!
                                                              Spell Normal
                                                              Sky Striker Maneuver - Afterburners!

                                                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                                SR Rarity
                                                                2 cardSky Striker Mecha - Hornet Drones
                                                                SR Rarity
                                                                2 cardSky Striker Mecha - Hornet Drones
                                                                Sky Striker Mecha - Hornet Drones
                                                                Spell Quick
                                                                Sky Striker Mecha - Hornet Drones

                                                                  If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                                  SR Rarity
                                                                  2 cardSky Striker Mecha - Widow Anchor
                                                                  SR Rarity
                                                                  2 cardSky Striker Mecha - Widow Anchor
                                                                  Sky Striker Mecha - Widow Anchor
                                                                  Spell Quick
                                                                  Sky Striker Mecha - Widow Anchor

                                                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                    UR Rarity
                                                                    3 cardSky Striker Mobilize - Engage!
                                                                    UR Rarity
                                                                    3 cardSky Striker Mobilize - Engage!
                                                                    Sky Striker Mobilize - Engage!
                                                                    Spell Normal
                                                                    Sky Striker Mobilize - Engage!

                                                                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                      UR Rarity
                                                                      2 cardSpirit Charmers
                                                                      UR Rarity
                                                                      2 cardSpirit Charmers
                                                                      Spirit Charmers
                                                                      Spell Quick
                                                                      Spirit Charmers

                                                                        Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                                                        UR Rarity
                                                                        2 cardTriple Tactics Talent
                                                                        UR Rarity
                                                                        2 cardTriple Tactics Talent
                                                                        Triple Tactics Talent
                                                                        Spell Normal
                                                                        Triple Tactics Talent

                                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          3 cardTriple Tactics Thrust
                                                                          UR Rarity
                                                                          3 cardTriple Tactics Thrust
                                                                          Triple Tactics Thrust
                                                                          Spell Normal
                                                                          Triple Tactics Thrust

                                                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                            SR Rarity
                                                                            1 cardPossessed Partnerships
                                                                            SR Rarity
                                                                            1 cardPossessed Partnerships
                                                                            Possessed Partnerships
                                                                            Trap Normal
                                                                            Possessed Partnerships

                                                                              Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                                                               Rarity
                                                                              1 cardFiendsmith's Desirae
                                                                               Rarity
                                                                              1 cardFiendsmith's Desirae
                                                                              Fiendsmith's Desirae
                                                                              LIGHT 9
                                                                              Fiendsmith's Desirae
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 2400


                                                                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                               Rarity
                                                                              1 cardFiendsmith's Lacrima
                                                                               Rarity
                                                                              1 cardFiendsmith's Lacrima
                                                                              Fiendsmith's Lacrima
                                                                              LIGHT 6
                                                                              Fiendsmith's Lacrima
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 2400


                                                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              Accesscode Talker
                                                                              DARK
                                                                              Accesscode Talker
                                                                              • ATK:

                                                                              • 2300

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              1 cardAussa the Earth Charmer, Immovable
                                                                              SR Rarity
                                                                              1 cardAussa the Earth Charmer, Immovable
                                                                              Aussa the Earth Charmer, Immovable
                                                                              EARTH
                                                                              Aussa the Earth Charmer, Immovable
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                              SR Rarity
                                                                              1 cardDharc the Dark Charmer, Gloomy
                                                                              SR Rarity
                                                                              1 cardDharc the Dark Charmer, Gloomy
                                                                              Dharc the Dark Charmer, Gloomy
                                                                              DARK
                                                                              Dharc the Dark Charmer, Gloomy
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                              SR Rarity
                                                                              1 cardEria the Water Charmer, Gentle
                                                                              SR Rarity
                                                                              1 cardEria the Water Charmer, Gentle
                                                                              Eria the Water Charmer, Gentle
                                                                              WATER
                                                                              Eria the Water Charmer, Gentle
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                                               Rarity
                                                                              1 cardFiendsmith's Requiem
                                                                               Rarity
                                                                              1 cardFiendsmith's Requiem
                                                                              Fiendsmith's Requiem
                                                                              LIGHT
                                                                              Fiendsmith's Requiem
                                                                              • ATK:

                                                                              • 600

                                                                              • LINK-1

                                                                              Link Arrow:

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                                                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                               Rarity
                                                                              1 cardFiendsmith's Sequence
                                                                               Rarity
                                                                              1 cardFiendsmith's Sequence
                                                                              Fiendsmith's Sequence
                                                                              LIGHT
                                                                              Fiendsmith's Sequence
                                                                              • ATK:

                                                                              • 1200

                                                                              • LINK-2

                                                                              Link Arrow:

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                                                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                              SR Rarity
                                                                              1 cardHiita the Fire Charmer, Ablaze
                                                                              SR Rarity
                                                                              1 cardHiita the Fire Charmer, Ablaze
                                                                              Hiita the Fire Charmer, Ablaze
                                                                              FIRE
                                                                              Hiita the Fire Charmer, Ablaze
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

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                                                                              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                              SR Rarity
                                                                              1 cardLyna the Light Charmer, Lustrous
                                                                              SR Rarity
                                                                              1 cardLyna the Light Charmer, Lustrous
                                                                              Lyna the Light Charmer, Lustrous
                                                                              LIGHT
                                                                              Lyna the Light Charmer, Lustrous
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

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                                                                              2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              S:P Little Knight
                                                                              DARK
                                                                              S:P Little Knight
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

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                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardSelene, Queen of the Master Magicians
                                                                              UR Rarity
                                                                              1 cardSelene, Queen of the Master Magicians
                                                                              Selene, Queen of the Master Magicians
                                                                              LIGHT
                                                                              Selene, Queen of the Master Magicians
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-3

                                                                              Link Arrow:

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                                                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                              UR Rarity
                                                                              1 cardSky Striker Ace - Kagari
                                                                              UR Rarity
                                                                              1 cardSky Striker Ace - Kagari
                                                                              Sky Striker Ace - Kagari
                                                                              FIRE
                                                                              Sky Striker Ace - Kagari
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Top-Left


                                                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                              SR Rarity
                                                                              1 cardWynn the Wind Charmer, Verdant
                                                                              SR Rarity
                                                                              1 cardWynn the Wind Charmer, Verdant
                                                                              Wynn the Wind Charmer, Verdant
                                                                              WIND
                                                                              Wynn the Wind Charmer, Verdant
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

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                                                                              2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                                              UR Rarity
                                                                              1 cardBeatrice, Lady of the Eternal
                                                                              UR Rarity
                                                                              1 cardBeatrice, Lady of the Eternal
                                                                              Beatrice, Lady of the Eternal
                                                                              LIGHT
                                                                              Beatrice, Lady of the Eternal
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2800


                                                                              2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.



                                                                              CHARMER Decks in MASTER DUEL

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