Cyclone Deck Breakdown

Main Deck

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR rarity
Lightning Storm
UR rarity
Lightning Storm
UR rarity
Lightning Storm
Spell Normal
Lightning Storm

    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



    Tag(s):

    UR rarity
    Infinite Impermanence
    UR rarity
    Infinite Impermanence
    UR rarity
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Need 26 UR

      UR rarity
      Ancient Gear Dark Golem2 copies
      UR rarity
      Ancient Gear Statue3 copies
      UR rarity
      Ancient Gear Megaton Golem3 copies
      UR rarity
      Chaos Ancient Gear Giant3 copies
      UR rarity
      Ultimate Ancient Gear Golem3 copies
      UR rarity
      Clockwork Knight1 copy
      Card rarity
      Exceptional Schedule3 copies
      UR rarity
      Geartown1 copy
      UR rarity
      Limited to 1 copy
      Heavy Storm1 copy
      UR rarity
      Lightning Storm1 copy
      UR rarity
      Raigeki1 copy
      UR rarity
      Triple Tactics Talent1 copy
      UR rarity
      Triple Tactics Thrust3 copies

      Main: 40 Extra: 15

      R rarity
      1 copyAncient Gear Box
      R rarity
      1 copyAncient Gear Box
      R rarity
      Ancient Gear Box
      EARTH 4
      Ancient Gear Box
      • ATK:

      • 500

      • DEF:

      • 2000


      If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


      SR rarity
      1 copyAncient Gear Commander
      SR rarity
      1 copyAncient Gear Commander
      SR rarity
      Ancient Gear Commander
      EARTH 4
      Ancient Gear Commander
      • ATK:

      • 500

      • DEF:

      • 2000


      You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


      UR rarity
      2 copiesAncient Gear Dark Golem
      UR rarity
      2 copiesAncient Gear Dark Golem
      UR rarity
      Ancient Gear Dark Golem
      EARTH 8
      Ancient Gear Dark Golem
      • ATK:

      • 3000

      • DEF:

      • 3000


      This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


      SR rarity
      1 copyAncient Gear Dragon
      SR rarity
      1 copyAncient Gear Dragon
      SR rarity
      Ancient Gear Dragon
      EARTH 5
      Ancient Gear Dragon
      • ATK:

      • 500

      • DEF:

      • 2500


      Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.


      R rarity
      1 copyAncient Gear Golem
      R rarity
      1 copyAncient Gear Golem
      R rarity
      Ancient Gear Golem
      EARTH 8
      Ancient Gear Golem
      • ATK:

      • 3000

      • DEF:

      • 3000


      Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


      UR rarity
      3 copiesAncient Gear Statue
      UR rarity
      3 copiesAncient Gear Statue
      UR rarity
      Ancient Gear Statue
      EARTH 2
      Ancient Gear Statue
      • ATK:

      • 500

      • DEF:

      • 800


      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


      R rarity
      1 copyAncient Gear Tanker
      R rarity
      1 copyAncient Gear Tanker
      R rarity
      Ancient Gear Tanker
      EARTH 4
      Ancient Gear Tanker
      • ATK:

      • 1300

      • DEF:

      • 1300


      If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


      SR rarity
      3 copiesAncient Gear Wyvern
      SR rarity
      3 copiesAncient Gear Wyvern
      SR rarity
      Ancient Gear Wyvern
      EARTH 4
      Ancient Gear Wyvern
      • ATK:

      • 1700

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


      R rarity
      1 copyGizmek Taniguku, the Immobile Intellect
      R rarity
      1 copyGizmek Taniguku, the Immobile Intellect
      R rarity
      Gizmek Taniguku, the Immobile Intellect
      EARTH 3
      Gizmek Taniguku, the Immobile Intellect
      • ATK:

      • 1450

      • DEF:

      • 1450


      If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.


      SR rarity
      3 copiesAncient Gear Advance
      SR rarity
      3 copiesAncient Gear Advance
      SR rarity
      Ancient Gear Advance
      Spell Continuous
      Ancient Gear Advance

        When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


        SR rarity
        1 copyAncient Gear Catapult
        SR rarity
        1 copyAncient Gear Catapult
        SR rarity
        Ancient Gear Catapult
        Spell Normal
        Ancient Gear Catapult

          While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


          R rarity
          3 copiesAncient Gear Fortress
          R rarity
          3 copiesAncient Gear Fortress
          R rarity
          Ancient Gear Fortress
          Spell Continuous
          Ancient Gear Fortress

            During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


            SR rarity
            1 copyAncient Gear Fusion
            SR rarity
            1 copyAncient Gear Fusion
            SR rarity
            Ancient Gear Fusion
            Spell Normal
            Ancient Gear Fusion

              Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


              R rarity
              1 copyClockwork Night
              R rarity
              1 copyClockwork Night
              R rarity
              Clockwork Night
              Spell Continuous
              Clockwork Night

                All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                Card rarity
                3 copiesExceptional Schedule
                Card rarity
                3 copiesExceptional Schedule
                Card rarity
                Exceptional Schedule
                Spell Normal
                Exceptional Schedule

                  Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.


                  SR rarity
                  Limited to 1 copy
                  1 copyFoolish Burial Goods
                  SR rarity
                  Limited to 1 copy
                  1 copyFoolish Burial Goods
                  SR rarity
                  Limited to 1 copy
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    UR rarity
                    1 copyGeartown
                    UR rarity
                    1 copyGeartown
                    UR rarity
                    Geartown
                    Spell Field
                    Geartown

                      Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                      UR rarity
                      Limited to 1 copy
                      1 copyHeavy Storm
                      UR rarity
                      Limited to 1 copy
                      1 copyHeavy Storm
                      UR rarity
                      Limited to 1 copy
                      Heavy Storm
                      Spell Normal
                      Heavy Storm

                        Destroy all Spell and Trap Cards on the field.


                        UR rarity
                        1 copyLightning Storm
                        UR rarity
                        1 copyLightning Storm
                        UR rarity
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          R rarity
                          1 copyOverload Fusion
                          R rarity
                          1 copyOverload Fusion
                          R rarity
                          Overload Fusion
                          Spell Normal
                          Overload Fusion

                            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                            UR rarity
                            1 copyRaigeki
                            UR rarity
                            1 copyRaigeki
                            UR rarity
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR rarity
                              1 copyTriple Tactics Talent
                              UR rarity
                              1 copyTriple Tactics Talent
                              UR rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR rarity
                                3 copiesTriple Tactics Thrust
                                UR rarity
                                3 copiesTriple Tactics Thrust
                                UR rarity
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  SR rarity
                                  3 copiesUrgent Schedule
                                  SR rarity
                                  3 copiesUrgent Schedule
                                  SR rarity
                                  Urgent Schedule
                                  Spell Quick
                                  Urgent Schedule

                                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                    R rarity
                                    1 copyAncient Gear Duel
                                    R rarity
                                    1 copyAncient Gear Duel
                                    R rarity
                                    Ancient Gear Duel
                                    Trap Continuous
                                    Ancient Gear Duel

                                      "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                      R rarity
                                      2 copiesAncient Gear Howitzer
                                      R rarity
                                      2 copiesAncient Gear Howitzer
                                      R rarity
                                      Ancient Gear Howitzer
                                      EARTH 8
                                      Ancient Gear Howitzer
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1800


                                      2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                      UR rarity
                                      3 copiesAncient Gear Megaton Golem
                                      UR rarity
                                      3 copiesAncient Gear Megaton Golem
                                      UR rarity
                                      Ancient Gear Megaton Golem
                                      EARTH 9
                                      Ancient Gear Megaton Golem
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3300


                                      3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                      UR rarity
                                      3 copiesChaos Ancient Gear Giant
                                      UR rarity
                                      3 copiesChaos Ancient Gear Giant
                                      UR rarity
                                      Chaos Ancient Gear Giant
                                      DARK 10
                                      Chaos Ancient Gear Giant
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3000


                                      4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                      UR rarity
                                      3 copiesUltimate Ancient Gear Golem
                                      UR rarity
                                      3 copiesUltimate Ancient Gear Golem
                                      UR rarity
                                      Ultimate Ancient Gear Golem
                                      EARTH 10
                                      Ultimate Ancient Gear Golem
                                      • ATK:

                                      • 4400

                                      • DEF:

                                      • 3400


                                      "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                      SR rarity
                                      2 copiesAncient Gear Ballista
                                      SR rarity
                                      2 copiesAncient Gear Ballista
                                      SR rarity
                                      Ancient Gear Ballista
                                      EARTH
                                      Ancient Gear Ballista
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom-Left


                                      2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                      UR rarity
                                      1 copyClockwork Knight
                                      UR rarity
                                      1 copyClockwork Knight
                                      UR rarity
                                      Clockwork Knight
                                      EARTH
                                      Clockwork Knight
                                      • ATK:

                                      • 500

                                      • LINK-1

                                      Link Arrow:

                                      Left


                                      1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                      SR rarity
                                      1 copyQliphort Genius
                                      SR rarity
                                      1 copyQliphort Genius
                                      SR rarity
                                      Qliphort Genius
                                      EARTH
                                      Qliphort Genius
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                      master-duel
                                      Cyclone
                                      5







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