D.D. Deck Breakdown

Main Deck

SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

UR Rarity
Heavy Storm
UR Rarity
Heavy Storm
UR Rarity
Heavy Storm
Spell Normal
Heavy Storm

    Destroy all Spell and Trap Cards on the field.

    R Rarity
    Mystical Space Typhoon
    R Rarity
    Mystical Space Typhoon
    R Rarity
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Need 14 UR

      UR Rarity
      Mulcharmy Purulia3 card
      UR Rarity
      Cherubini, Ebon Angel of the Burning Abyss1 card
      UR Rarity
      I:P Masquerena1 card
      UR Rarity
      S:P Little Knight1 card
      UR Rarity
      Sky Striker Ace - Azalea1 card
      UR Rarity
      The Phantom Knights of Rusty Bardiche1 card
      UR Rarity
      Arc Rebellion Xyz Dragon1 card
      UR Rarity
      Dark Rebellion Xyz Dragon1 card
      UR Rarity
      Dark Requiem Xyz Dragon1 card
      UR Rarity
      Time Thief Redoer1 card
      UR Rarity
      Odd-Eyes Rebellion Dragon Overlord1 card
      UR Rarity
      Odd-Eyes Rebellion Xyz Dragon1 card

      Main: 40 Extra: 15

      R Rarity
      3 cardCir, Malebranche of the Burning Abyss
      R Rarity
      3 cardCir, Malebranche of the Burning Abyss
      Cir, Malebranche of the Burning Abyss
      DARK 3
      Cir, Malebranche of the Burning Abyss
      • ATK:

      • 1600

      • DEF:

      • 1200


      If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


      SR Rarity
      2 cardD.D. Crow
      SR Rarity
      2 cardD.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      SR Rarity
      1 cardFarfa, Malebranche of the Burning Abyss
      SR Rarity
      1 cardFarfa, Malebranche of the Burning Abyss
      Farfa, Malebranche of the Burning Abyss
      DARK 3
      Farfa, Malebranche of the Burning Abyss
      • ATK:

      • 1000

      • DEF:

      • 1900


      If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


      SR Rarity
      3 cardGraff, Malebranche of the Burning Abyss
      SR Rarity
      3 cardGraff, Malebranche of the Burning Abyss
      Graff, Malebranche of the Burning Abyss
      DARK 3
      Graff, Malebranche of the Burning Abyss
      • ATK:

      • 1000

      • DEF:

      • 1500


      If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".


      UR Rarity
      3 cardMulcharmy Purulia
      UR Rarity
      3 cardMulcharmy Purulia
      Mulcharmy Purulia
      WATER 4
      Mulcharmy Purulia
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      SR Rarity
      2 cardScarm, Malebranche of the Burning Abyss
      SR Rarity
      2 cardScarm, Malebranche of the Burning Abyss
      Scarm, Malebranche of the Burning Abyss
      DARK 3
      Scarm, Malebranche of the Burning Abyss
      • ATK:

      • 800

      • DEF:

      • 2000


      If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


      SR Rarity
      3 cardThe Phantom Knights of Ancient Cloak
      SR Rarity
      3 cardThe Phantom Knights of Ancient Cloak
      The Phantom Knights of Ancient Cloak
      DARK 3
      The Phantom Knights of Ancient Cloak
      • ATK:

      • 800

      • DEF:

      • 1000


      If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


      N Rarity
      2 cardThe Phantom Knights of Cloven Helm
      N Rarity
      2 cardThe Phantom Knights of Cloven Helm
      The Phantom Knights of Cloven Helm
      DARK 4
      The Phantom Knights of Cloven Helm
      • ATK:

      • 1500

      • DEF:

      • 500


      If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.


      R Rarity
      2 cardThe Phantom Knights of Fragile Armor
      R Rarity
      2 cardThe Phantom Knights of Fragile Armor
      The Phantom Knights of Fragile Armor
      DARK 4
      The Phantom Knights of Fragile Armor
      • ATK:

      • 1000

      • DEF:

      • 2000


      If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.


      N Rarity
      3 cardThe Phantom Knights of Ragged Gloves
      N Rarity
      3 cardThe Phantom Knights of Ragged Gloves
      The Phantom Knights of Ragged Gloves
      DARK 3
      The Phantom Knights of Ragged Gloves
      • ATK:

      • 1000

      • DEF:

      • 500


      A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


      SR Rarity
      3 cardThe Phantom Knights of Silent Boots
      SR Rarity
      3 cardThe Phantom Knights of Silent Boots
      The Phantom Knights of Silent Boots
      DARK 3
      The Phantom Knights of Silent Boots
      • ATK:

      • 200

      • DEF:

      • 1200


      If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


      R Rarity
      3 cardThe Phantom Knights of Stained Greaves
      R Rarity
      3 cardThe Phantom Knights of Stained Greaves
      The Phantom Knights of Stained Greaves
      DARK 3
      The Phantom Knights of Stained Greaves
      • ATK:

      • 1200

      • DEF:

      • 600


      If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.


      R Rarity
      3 cardThe Phantom Knights of Torn Scales
      R Rarity
      3 cardThe Phantom Knights of Torn Scales
      The Phantom Knights of Torn Scales
      DARK 3
      The Phantom Knights of Torn Scales
      • ATK:

      • 600

      • DEF:

      • 1600


      You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


      SR Rarity
      2 cardAllure of Darkness
      SR Rarity
      2 cardAllure of Darkness
      Allure of Darkness
      Spell Normal
      Allure of Darkness

        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


        SR Rarity
        1 cardPhantom Knights' Rank-Up-Magic Force
        SR Rarity
        1 cardPhantom Knights' Rank-Up-Magic Force
        Phantom Knights' Rank-Up-Magic Force
        Spell Quick
        Phantom Knights' Rank-Up-Magic Force

          During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.


          R Rarity
          1 cardThe Phantom Knights' Rank-Up-Magic Launch
          R Rarity
          1 cardThe Phantom Knights' Rank-Up-Magic Launch
          The Phantom Knights' Rank-Up-Magic Launch
          Spell Quick
          The Phantom Knights' Rank-Up-Magic Launch

            During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


            R Rarity
            1 cardPhantom Knights' Fog Blade
            R Rarity
            1 cardPhantom Knights' Fog Blade
            Phantom Knights' Fog Blade
            Trap Continuous
            Phantom Knights' Fog Blade

              Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


              N Rarity
              1 cardPhantom Knights' Wing
              N Rarity
              1 cardPhantom Knights' Wing
              Phantom Knights' Wing
              Trap Normal
              Phantom Knights' Wing

                Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                SR Rarity
                1 cardThe Phantom Knights of Shade Brigandine
                SR Rarity
                1 cardThe Phantom Knights of Shade Brigandine
                The Phantom Knights of Shade Brigandine
                Trap Normal
                The Phantom Knights of Shade Brigandine

                  Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                  UR Rarity
                  1 cardCherubini, Ebon Angel of the Burning Abyss
                  UR Rarity
                  1 cardCherubini, Ebon Angel of the Burning Abyss
                  Cherubini, Ebon Angel of the Burning Abyss
                  DARK
                  Cherubini, Ebon Angel of the Burning Abyss
                  • ATK:

                  • 500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                  UR Rarity
                  1 cardI:P Masquerena
                  UR Rarity
                  1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  1 cardS:P Little Knight
                  UR Rarity
                  1 cardS:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  UR Rarity
                  1 cardSky Striker Ace - Azalea
                  UR Rarity
                  1 cardSky Striker Ace - Azalea
                  Sky Striker Ace - Azalea
                  DARK
                  Sky Striker Ace - Azalea
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Top-Left

                  Bottom-Right


                  2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                  UR Rarity
                  1 cardThe Phantom Knights of Rusty Bardiche
                  UR Rarity
                  1 cardThe Phantom Knights of Rusty Bardiche
                  The Phantom Knights of Rusty Bardiche
                  DARK
                  The Phantom Knights of Rusty Bardiche
                  • ATK:

                  • 2100

                  • LINK-3

                  Link Arrow:

                  Right

                  Bottom-Left

                  Bottom-Right


                  2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                  UR Rarity
                  1 cardArc Rebellion Xyz Dragon
                  UR Rarity
                  1 cardArc Rebellion Xyz Dragon
                  Arc Rebellion Xyz Dragon
                  DARK
                  Arc Rebellion Xyz Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                  UR Rarity
                  1 cardDark Rebellion Xyz Dragon
                  UR Rarity
                  1 cardDark Rebellion Xyz Dragon
                  Dark Rebellion Xyz Dragon
                  DARK
                  Dark Rebellion Xyz Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                  UR Rarity
                  1 cardDark Requiem Xyz Dragon
                  UR Rarity
                  1 cardDark Requiem Xyz Dragon
                  Dark Requiem Xyz Dragon
                  DARK
                  Dark Requiem Xyz Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.


                  SR Rarity
                  1 cardRaider's Knight
                  SR Rarity
                  1 cardRaider's Knight
                  Raider's Knight
                  DARK
                  Raider's Knight
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                  SR Rarity
                  2 cardThe Phantom Knights of Break Sword
                  SR Rarity
                  2 cardThe Phantom Knights of Break Sword
                  The Phantom Knights of Break Sword
                  DARK
                  The Phantom Knights of Break Sword
                  • ATK:

                  • 2000

                  • DEF:

                  • 1000


                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                  UR Rarity
                  1 cardTime Thief Redoer
                  UR Rarity
                  1 cardTime Thief Redoer
                  Time Thief Redoer
                  DARK
                  Time Thief Redoer
                  • ATK:

                  • 2400

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                  R Rarity
                  1 cardTri-Edge Levia
                  R Rarity
                  1 cardTri-Edge Levia
                  Tri-Edge Levia
                  WATER
                  Tri-Edge Levia
                  • ATK:

                  • 1800

                  • DEF:

                  • 1500


                  3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.


                  UR Rarity
                  1 cardOdd-Eyes Rebellion Dragon Overlord
                  UR Rarity
                  1 cardOdd-Eyes Rebellion Dragon Overlord
                  Odd-Eyes Rebellion Dragon Overlord
                  DARK4
                  Odd-Eyes Rebellion Dragon Overlord
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  [ Pendulum Effect ] Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. [ Monster Effect ] 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn.


                  UR Rarity
                  1 cardOdd-Eyes Rebellion Xyz Dragon
                  UR Rarity
                  1 cardOdd-Eyes Rebellion Xyz Dragon
                  Odd-Eyes Rebellion Xyz Dragon
                  DARK4
                  Odd-Eyes Rebellion Xyz Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  [ Pendulum Effect ] During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. [ Monster Effect ] 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.



                  D.D. Decks in MASTER DUEL








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