Earthbound Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR Rarity
Earthbound Immortal Aslla piscu
UR Rarity
Earthbound Immortal Aslla piscu
UR Rarity
Earthbound Immortal Aslla piscu
DARK 10
Earthbound Immortal Aslla piscu
  • ATK:

  • 2500

  • DEF:

  • 2500


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. When this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.

UR Rarity
Earthbound Immortal Chacu Challhua
UR Rarity
Earthbound Immortal Chacu Challhua
UR Rarity
Earthbound Immortal Chacu Challhua
DARK 10
Earthbound Immortal Chacu Challhua
  • ATK:

  • 2900

  • DEF:

  • 2400


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack during the turn you activate this effect. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.

 Rarity
Earthbound Immortal Red Nova
 Rarity
Earthbound Immortal Red Nova
 Rarity
Earthbound Immortal Red Nova
DARK 12
Earthbound Immortal Red Nova
  • ATK:

  • 3500

  • DEF:

  • 3000


There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects. ● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck. ● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Earthbound Immortal Red Nova" once per turn.

R Rarity
Earthbound Immortal Uru
R Rarity
Earthbound Immortal Uru
R Rarity
Earthbound Immortal Uru
DARK 10
Earthbound Immortal Uru
  • ATK:

  • 3000

  • DEF:

  • 3000


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.

SR Rarity
Fallen of Albaz
SR Rarity
Fallen of Albaz
SR Rarity
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Springans Kitt
R Rarity
Springans Kitt
R Rarity
Springans Kitt
DARK 4
Springans Kitt
  • ATK:

  • 1700

  • DEF:

  • 1000


If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

N Rarity
Earthbound Prisoner Line Walker
N Rarity
Earthbound Prisoner Line Walker
N Rarity
Earthbound Prisoner Line Walker
DARK 3
Earthbound Prisoner Line Walker
  • ATK:

  • 800

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.

UR Rarity
Branded Fusion
UR Rarity
Branded Fusion
UR Rarity
Branded Fusion
Spell Normal
Branded Fusion

    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.

    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

      UR Rarity
      Crimson Gaia
      UR Rarity
      Crimson Gaia
      UR Rarity
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

         Rarity
        Deception of the Sinful Spoils
         Rarity
        Deception of the Sinful Spoils
         Rarity
        Deception of the Sinful Spoils
        Spell Continuous
        Deception of the Sinful Spoils

          You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

          UR Rarity
          Earthbound Fusion
          UR Rarity
          Earthbound Fusion
          UR Rarity
          Earthbound Fusion
          Spell Quick
          Earthbound Fusion

            You can only activate this card during the Main Phase, unless a card is in a Field Zone. Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your Main Phase, if a card is in a Field Zone: You can banish this card from your GY; Special Summon 1 "Earthbound" monster from your hand or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Fusion" once per turn.

            SR Rarity
            Earthbound Prison
            SR Rarity
            Earthbound Prison
            SR Rarity
            Earthbound Prison
            Spell Field
            Earthbound Prison

              When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect. ● While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field. During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.

              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.



                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                  Tag(s):

                  SR Rarity
                  Preparation of Rites
                  SR Rarity
                  Preparation of Rites
                  SR Rarity
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                     Rarity
                    The Hallowed Azamina
                     Rarity
                    The Hallowed Azamina
                     Rarity
                    The Hallowed Azamina
                    Spell Normal
                    The Hallowed Azamina

                      Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        UR Rarity
                        WANTED: Seeker of Sinful Spoils
                        UR Rarity
                        WANTED: Seeker of Sinful Spoils
                        UR Rarity
                        WANTED: Seeker of Sinful Spoils
                        Spell Quick
                        WANTED: Seeker of Sinful Spoils

                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                          UR Rarity
                          Zombie World
                          UR Rarity
                          Zombie World
                          UR Rarity
                          Zombie World
                          Spell Field
                          Zombie World

                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                            Extra Deck

                             Rarity
                            Azamina Ilia Silvia
                             Rarity
                            Azamina Ilia Silvia
                             Rarity
                            Azamina Ilia Silvia
                            DARK 6
                            Azamina Ilia Silvia
                            • ATK:

                            • 1900

                            • DEF:

                            • 1500


                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                             Rarity
                            Azamina Mu Rcielago
                             Rarity
                            Azamina Mu Rcielago
                             Rarity
                            Azamina Mu Rcielago
                            DARK 6
                            Azamina Mu Rcielago
                            • ATK:

                            • 2000

                            • DEF:

                            • 2400


                            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                            R Rarity
                            Earthbound Servant Geo Gremlina
                            R Rarity
                            Earthbound Servant Geo Gremlina
                            R Rarity
                            Earthbound Servant Geo Gremlina
                            DARK 6
                            Earthbound Servant Geo Gremlina
                            • ATK:

                            • 2000

                            • DEF:

                            • 1000


                            1 "Earthbound" monster + 1 DARK monster If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.

                            SR Rarity
                            Earthbound Servant Geo Kraken
                            SR Rarity
                            Earthbound Servant Geo Kraken
                            SR Rarity
                            Earthbound Servant Geo Kraken
                            DARK 8
                            Earthbound Servant Geo Kraken
                            • ATK:

                            • 2800

                            • DEF:

                            • 1200


                            2 "Earthbound" monsters If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn.

                            UR Rarity
                            Lubellion the Searing Dragon
                            UR Rarity
                            Lubellion the Searing Dragon
                            UR Rarity
                            Lubellion the Searing Dragon
                            LIGHT 8
                            Lubellion the Searing Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 3000


                            1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.

                            UR Rarity
                            Mirrorjade the Iceblade Dragon
                            UR Rarity
                            Mirrorjade the Iceblade Dragon
                            UR Rarity
                            Mirrorjade the Iceblade Dragon
                            DARK 8
                            Mirrorjade the Iceblade Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.

                            UR Rarity
                            Rindbrumm the Striking Dragon
                            UR Rarity
                            Rindbrumm the Striking Dragon
                            UR Rarity
                            Rindbrumm the Striking Dragon
                            DARK 8
                            Rindbrumm the Striking Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.

                            R Rarity
                            Sprind the Irondash Dragon
                            R Rarity
                            Sprind the Irondash Dragon
                            R Rarity
                            Sprind the Irondash Dragon
                            DARK 8
                            Sprind the Irondash Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.

                            UR Rarity
                            Titaniklad the Ash Dragon
                            UR Rarity
                            Titaniklad the Ash Dragon
                            UR Rarity
                            Titaniklad the Ash Dragon
                            DARK 8
                            Titaniklad the Ash Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            DARK
                            Dharc the Dark Charmer, Gloomy
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                            SR Rarity
                            Muckraker From the Underworld
                            SR Rarity
                            Muckraker From the Underworld
                            SR Rarity
                            Muckraker From the Underworld
                            DARK
                            Muckraker From the Underworld
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                            UR Rarity
                            Predaplant Verte Anaconda
                            UR Rarity
                            Predaplant Verte Anaconda
                            UR Rarity
                            Predaplant Verte Anaconda
                            DARK
                            Predaplant Verte Anaconda
                            • ATK:

                            • 500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                            UR Rarity
                            Sky Striker Ace - Azalea
                            UR Rarity
                            Sky Striker Ace - Azalea
                            UR Rarity
                            Sky Striker Ace - Azalea
                            DARK
                            Sky Striker Ace - Azalea
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top-Left

                            Bottom-Right


                            2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                            Need 40 UR

                            UR Rarity
                            Diabellstar the Black Witch2 card
                            UR Rarity
                            Earthbound Prisoner Stone Sweeper3 card
                             Rarity
                            Elzette, Azamina of the White Forest1 card
                            UR Rarity
                            Maxx "C"2 card
                            UR Rarity
                            Mulcharmy Fuwalos3 card
                            UR Rarity
                            Accel Synchro Stardust Dragon1 card
                            UR Rarity
                            Baronne de Fleur1 card
                            UR Rarity
                            Centur-Ion Auxila1 card
                            UR Rarity
                            Centur-Ion Legatia1 card
                            UR Rarity
                            Cosmic Blazar Dragon2 card
                            UR Rarity
                            Crimson Dragon1 card
                            UR Rarity
                            Draco Berserker of the Tenyi1 card
                            UR Rarity
                            F.A. Dawn Dragster1 card
                            UR Rarity
                            Psychic End Punisher1 card
                            UR Rarity
                            Virtual World Kyubi - Shenshen1 card
                            UR Rarity
                            Centur-Ion Primera Primus1 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            Centur-Ion Primera1 card
                            UR Rarity
                            Chicken Game3 card
                            UR Rarity
                            Emblema Oath3 card
                            UR Rarity
                            Forbidden Droplet3 card
                            UR Rarity
                            WANTED: Seeker of Sinful Spoils1 card
                            UR Rarity
                            Infinite Impermanence3 card

                            Main: 41 Extra: 15

                            SR Rarity
                            1 cardCentur-Ion Trudea
                            SR Rarity
                            1 cardCentur-Ion Trudea
                            Centur-Ion Trudea
                            DARK 4
                            Centur-Ion Trudea
                            • ATK:

                            • 1000

                            • DEF:

                            • 2000


                            During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                            UR Rarity
                            2 cardDiabellstar the Black Witch
                            UR Rarity
                            2 cardDiabellstar the Black Witch
                            Diabellstar the Black Witch
                            DARK 7
                            Diabellstar the Black Witch
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                            UR Rarity
                            3 cardEarthbound Prisoner Stone Sweeper
                            UR Rarity
                            3 cardEarthbound Prisoner Stone Sweeper
                            Earthbound Prisoner Stone Sweeper
                            DARK 5
                            Earthbound Prisoner Stone Sweeper
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


                             Rarity
                            1 cardElzette, Azamina of the White Forest
                             Rarity
                            1 cardElzette, Azamina of the White Forest
                            Elzette, Azamina of the White Forest
                            LIGHT 2
                            Elzette, Azamina of the White Forest
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                            UR Rarity
                            2 cardMaxx "C"
                            UR Rarity
                            2 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            3 cardMulcharmy Fuwalos
                            UR Rarity
                            3 cardMulcharmy Fuwalos
                            Mulcharmy Fuwalos
                            WIND 4
                            Mulcharmy Fuwalos
                            • ATK:

                            • 100

                            • DEF:

                            • 600


                            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            SR Rarity
                            1 cardCentur-Ion Atrii
                            SR Rarity
                            1 cardCentur-Ion Atrii
                            Centur-Ion Atrii
                            DARK 4
                            Centur-Ion Atrii
                            • ATK:

                            • 1800

                            • DEF:

                            • 1400


                            If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                            UR Rarity
                            1 cardCentur-Ion Primera
                            UR Rarity
                            1 cardCentur-Ion Primera
                            Centur-Ion Primera
                            LIGHT 4
                            Centur-Ion Primera
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                            N Rarity
                            3 cardEarthbound Prisoner Ground Keeper
                            N Rarity
                            3 cardEarthbound Prisoner Ground Keeper
                            Earthbound Prisoner Ground Keeper
                            DARK 1
                            Earthbound Prisoner Ground Keeper
                            • ATK:

                            • 300

                            • DEF:

                            • 300


                            If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.


                            N Rarity
                            1 cardEarthbound Prisoner Line Walker
                            N Rarity
                            1 cardEarthbound Prisoner Line Walker
                            Earthbound Prisoner Line Walker
                            DARK 3
                            Earthbound Prisoner Line Walker
                            • ATK:

                            • 800

                            • DEF:

                            • 1100


                            If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.


                            UR Rarity
                            3 cardChicken Game
                            UR Rarity
                            3 cardChicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              SR Rarity
                              1 cardEarthbound Prison
                              SR Rarity
                              1 cardEarthbound Prison
                              Earthbound Prison
                              Spell Field
                              Earthbound Prison

                                When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect. ● While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field. During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.


                                UR Rarity
                                3 cardEmblema Oath
                                UR Rarity
                                3 cardEmblema Oath
                                Emblema Oath
                                Spell Quick
                                Emblema Oath

                                  Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                                  UR Rarity
                                  3 cardForbidden Droplet
                                  UR Rarity
                                  3 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    SR Rarity
                                    3 cardStand Up Centur-Ion!
                                    SR Rarity
                                    3 cardStand Up Centur-Ion!
                                    Stand Up Centur-Ion!
                                    Spell Field
                                    Stand Up Centur-Ion!

                                      Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                      R Rarity
                                      1 cardWake Up Centur-Ion!
                                      R Rarity
                                      1 cardWake Up Centur-Ion!
                                      Wake Up Centur-Ion!
                                      Spell Quick
                                      Wake Up Centur-Ion!

                                        If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                                        UR Rarity
                                        1 cardWANTED: Seeker of Sinful Spoils
                                        UR Rarity
                                        1 cardWANTED: Seeker of Sinful Spoils
                                        WANTED: Seeker of Sinful Spoils
                                        Spell Quick
                                        WANTED: Seeker of Sinful Spoils

                                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                          N Rarity
                                          1 cardCentur-Ion Phalanx
                                          N Rarity
                                          1 cardCentur-Ion Phalanx
                                          Centur-Ion Phalanx
                                          Trap Normal
                                          Centur-Ion Phalanx

                                            Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              N Rarity
                                              1 cardSinful Spoils of Slumber - Morrian
                                              N Rarity
                                              1 cardSinful Spoils of Slumber - Morrian
                                              Sinful Spoils of Slumber - Morrian
                                              Trap Normal
                                              Sinful Spoils of Slumber - Morrian

                                                Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                UR Rarity
                                                1 cardAccel Synchro Stardust Dragon
                                                UR Rarity
                                                1 cardAccel Synchro Stardust Dragon
                                                Accel Synchro Stardust Dragon
                                                WIND 8
                                                Accel Synchro Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                UR Rarity
                                                1 cardBaronne de Fleur
                                                UR Rarity
                                                1 cardBaronne de Fleur
                                                Baronne de Fleur
                                                WIND 10
                                                Baronne de Fleur
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2400


                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                UR Rarity
                                                1 cardCentur-Ion Auxila
                                                UR Rarity
                                                1 cardCentur-Ion Auxila
                                                Centur-Ion Auxila
                                                DARK 12
                                                Centur-Ion Auxila
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                                UR Rarity
                                                1 cardCentur-Ion Legatia
                                                UR Rarity
                                                1 cardCentur-Ion Legatia
                                                Centur-Ion Legatia
                                                LIGHT 12
                                                Centur-Ion Legatia
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                UR Rarity
                                                2 cardCosmic Blazar Dragon
                                                UR Rarity
                                                2 cardCosmic Blazar Dragon
                                                Cosmic Blazar Dragon
                                                WIND 12
                                                Cosmic Blazar Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                UR Rarity
                                                1 cardCrimson Dragon
                                                UR Rarity
                                                1 cardCrimson Dragon
                                                Crimson Dragon
                                                LIGHT 12
                                                Crimson Dragon
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                UR Rarity
                                                1 cardDraco Berserker of the Tenyi
                                                UR Rarity
                                                1 cardDraco Berserker of the Tenyi
                                                Draco Berserker of the Tenyi
                                                DARK 8
                                                Draco Berserker of the Tenyi
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 0


                                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                SR Rarity
                                                1 cardEarthbound Servant Geo Gryphon
                                                SR Rarity
                                                1 cardEarthbound Servant Geo Gryphon
                                                Earthbound Servant Geo Gryphon
                                                DARK 8
                                                Earthbound Servant Geo Gryphon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1500


                                                1 DARK Tuner + 1+ non-Tuner monsters (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.


                                                UR Rarity
                                                1 cardF.A. Dawn Dragster
                                                UR Rarity
                                                1 cardF.A. Dawn Dragster
                                                F.A. Dawn Dragster
                                                LIGHT 7
                                                F.A. Dawn Dragster
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                UR Rarity
                                                1 cardPsychic End Punisher
                                                UR Rarity
                                                1 cardPsychic End Punisher
                                                Psychic End Punisher
                                                LIGHT 11
                                                Psychic End Punisher
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3500


                                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                UR Rarity
                                                1 cardVirtual World Kyubi - Shenshen
                                                UR Rarity
                                                1 cardVirtual World Kyubi - Shenshen
                                                Virtual World Kyubi - Shenshen
                                                WIND 9
                                                Virtual World Kyubi - Shenshen
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2400


                                                1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                                UR Rarity
                                                1 cardCentur-Ion Primera Primus
                                                UR Rarity
                                                1 cardCentur-Ion Primera Primus
                                                Centur-Ion Primera Primus
                                                LIGHT 8
                                                Centur-Ion Primera Primus
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2600


                                                1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                                SR Rarity
                                                1 cardMartial Metal Marcher
                                                SR Rarity
                                                1 cardMartial Metal Marcher
                                                Martial Metal Marcher
                                                WIND 3
                                                Martial Metal Marcher
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 2200


                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                SR Rarity
                                                1 cardRciela, Sinister Soul of the White Forest
                                                SR Rarity
                                                1 cardRciela, Sinister Soul of the White Forest
                                                Rciela, Sinister Soul of the White Forest
                                                LIGHT 6
                                                Rciela, Sinister Soul of the White Forest
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1600


                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.



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