Earthbound Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Earthbound Prisoner Ground Keeper
N Rarity
Earthbound Prisoner Ground Keeper
N Rarity
Earthbound Prisoner Ground Keeper
DARK 1
Earthbound Prisoner Ground Keeper
  • ATK:

  • 300

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.

N Rarity
Earthbound Prisoner Line Walker
N Rarity
Earthbound Prisoner Line Walker
N Rarity
Earthbound Prisoner Line Walker
DARK 3
Earthbound Prisoner Line Walker
  • ATK:

  • 800

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.

UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

SR Rarity
Black Garden
SR Rarity
Black Garden
SR Rarity
Black Garden
Spell Field
Black Garden

    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crimson Gaia
      UR Rarity
      Crimson Gaia
      UR Rarity
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

         Rarity
        Deception of the Sinful Spoils
         Rarity
        Deception of the Sinful Spoils
         Rarity
        Deception of the Sinful Spoils
        Spell Continuous
        Deception of the Sinful Spoils

          You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

          SR Rarity
          Earthbound Prison
          SR Rarity
          Earthbound Prison
          SR Rarity
          Earthbound Prison
          Spell Field
          Earthbound Prison

            When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect. ● While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field. During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.

            SR Rarity
            Harmonic Synchro Fusion
            SR Rarity
            Harmonic Synchro Fusion
            SR Rarity
            Harmonic Synchro Fusion
            Spell Normal
            Harmonic Synchro Fusion

              Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck. ● 1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material. ● 1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material. You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.

              UR Rarity
              One for One
              UR Rarity
              One for One
              UR Rarity
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                 Rarity
                The Hallowed Azamina
                 Rarity
                The Hallowed Azamina
                 Rarity
                The Hallowed Azamina
                Spell Normal
                The Hallowed Azamina

                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                  UR Rarity
                  WANTED: Seeker of Sinful Spoils
                  UR Rarity
                  WANTED: Seeker of Sinful Spoils
                  UR Rarity
                  WANTED: Seeker of Sinful Spoils
                  Spell Quick
                  WANTED: Seeker of Sinful Spoils

                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                    Extra Deck

                     Rarity
                    Azamina Ilia Silvia
                     Rarity
                    Azamina Ilia Silvia
                     Rarity
                    Azamina Ilia Silvia
                    DARK 6
                    Azamina Ilia Silvia
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                     Rarity
                    Azamina Mu Rcielago
                     Rarity
                    Azamina Mu Rcielago
                     Rarity
                    Azamina Mu Rcielago
                    DARK 6
                    Azamina Mu Rcielago
                    • ATK:

                    • 2000

                    • DEF:

                    • 2400


                    1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                    R Rarity
                    Earthbound Servant Geo Gremlina
                    R Rarity
                    Earthbound Servant Geo Gremlina
                    R Rarity
                    Earthbound Servant Geo Gremlina
                    DARK 6
                    Earthbound Servant Geo Gremlina
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    1 "Earthbound" monster + 1 DARK monster If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.

                    UR Rarity
                    Accel Synchro Stardust Dragon
                    UR Rarity
                    Accel Synchro Stardust Dragon
                    UR Rarity
                    Accel Synchro Stardust Dragon
                    WIND 8
                    Accel Synchro Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                    UR Rarity
                    Baronne de Fleur
                    UR Rarity
                    Baronne de Fleur
                    UR Rarity
                    Baronne de Fleur
                    WIND 10
                    Baronne de Fleur
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                    UR Rarity
                    Draco Berserker of the Tenyi
                    UR Rarity
                    Draco Berserker of the Tenyi
                    UR Rarity
                    Draco Berserker of the Tenyi
                    DARK 8
                    Draco Berserker of the Tenyi
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                    SR Rarity
                    Earthbound Servant Geo Gryphon
                    SR Rarity
                    Earthbound Servant Geo Gryphon
                    SR Rarity
                    Earthbound Servant Geo Gryphon
                    DARK 8
                    Earthbound Servant Geo Gryphon
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    1 DARK Tuner + 1+ non-Tuner monsters (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.

                    UR Rarity
                    F.A. Dawn Dragster
                    UR Rarity
                    F.A. Dawn Dragster
                    UR Rarity
                    F.A. Dawn Dragster
                    LIGHT 7
                    F.A. Dawn Dragster
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                    SR Rarity
                    Garden Rose Maiden
                    SR Rarity
                    Garden Rose Maiden
                    SR Rarity
                    Garden Rose Maiden
                    DARK 5
                    Garden Rose Maiden
                    • ATK:

                    • 1600

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

                    SR Rarity
                    Ravenous Crocodragon Archethys
                    SR Rarity
                    Ravenous Crocodragon Archethys
                    SR Rarity
                    Ravenous Crocodragon Archethys
                    WATER 9
                    Ravenous Crocodragon Archethys
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying
                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying
                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                    SR Rarity
                    Martial Metal Marcher
                    SR Rarity
                    Martial Metal Marcher
                    SR Rarity
                    Martial Metal Marcher
                    WIND 3
                    Martial Metal Marcher
                    • ATK:

                    • 500

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                    SR Rarity
                    Rciela, Sinister Soul of the White Forest
                    SR Rarity
                    Rciela, Sinister Soul of the White Forest
                    SR Rarity
                    Rciela, Sinister Soul of the White Forest
                    LIGHT 6
                    Rciela, Sinister Soul of the White Forest
                    • ATK:

                    • 2000

                    • DEF:

                    • 1600


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                    Need 37 UR

                    UR Rarity
                    Earthbound Immortal Aslla piscu1 card
                    UR Rarity
                    Earthbound Prisoner Stone Sweeper3 card
                     Rarity
                    Fiendsmith Engraver2 card
                    UR Rarity
                    Lady Labrynth of the Silver Castle2 card
                    UR Rarity
                    Lovely Labrynth of the Silver Castle1 card
                    UR Rarity
                    Maxx "C"2 card
                    UR Rarity
                    Nibiru, the Primal Being1 card
                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer1 card
                    UR Rarity
                    Earthbound Servant Geo Grasha1 card
                     Rarity
                    Fiendsmith's Desirae1 card
                     Rarity
                    Fiendsmith's Lacrima1 card
                     Rarity
                    Fiendsmith's Requiem1 card
                     Rarity
                    Fiendsmith's Sequence1 card
                    UR Rarity
                    S:P Little Knight1 card
                    UR Rarity
                    Baronne de Fleur1 card
                    UR Rarity
                    Chaos Angel1 card
                    UR Rarity
                    Hot Red Dragon Archfiend Abyss1 card
                    UR Rarity
                    Ash Blossom & Joyous Spring2 card
                    UR Rarity
                    Called by the Grave1 card
                    UR Rarity
                    Earthbound Fusion2 card
                     Rarity
                    Fiendsmith's Tract2 card
                    UR Rarity
                    Forbidden Droplet2 card
                    UR Rarity
                    Ultimate Slayer2 card
                    UR Rarity
                    Big Welcome Labrynth2 card
                    UR Rarity
                    Infinite Impermanence2 card

                    Main: 47 Extra: 15

                    SR Rarity
                    2 cardArianna the Labrynth Servant
                    SR Rarity
                    2 cardArianna the Labrynth Servant
                    Arianna the Labrynth Servant
                    DARK 4
                    Arianna the Labrynth Servant
                    • ATK:

                    • 1600

                    • DEF:

                    • 2100


                    If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                    UR Rarity
                    1 cardEarthbound Immortal Aslla piscu
                    UR Rarity
                    1 cardEarthbound Immortal Aslla piscu
                    Earthbound Immortal Aslla piscu
                    DARK 10
                    Earthbound Immortal Aslla piscu
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. When this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.


                    SR Rarity
                    1 cardEarthbound Immortal Ccapac Apu
                    SR Rarity
                    1 cardEarthbound Immortal Ccapac Apu
                    Earthbound Immortal Ccapac Apu
                    DARK 10
                    Earthbound Immortal Ccapac Apu
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.


                    UR Rarity
                    3 cardEarthbound Prisoner Stone Sweeper
                    UR Rarity
                    3 cardEarthbound Prisoner Stone Sweeper
                    Earthbound Prisoner Stone Sweeper
                    DARK 5
                    Earthbound Prisoner Stone Sweeper
                    • ATK:

                    • 1600

                    • DEF:

                    • 1600


                    If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


                    N Rarity
                    1 cardFabled Lurrie
                    N Rarity
                    1 cardFabled Lurrie
                    Fabled Lurrie
                    LIGHT 1
                    Fabled Lurrie
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is discarded to the Graveyard, Special Summon it.


                     Rarity
                    2 cardFiendsmith Engraver
                     Rarity
                    2 cardFiendsmith Engraver
                    Fiendsmith Engraver
                    LIGHT 6
                    Fiendsmith Engraver
                    • ATK:

                    • 1800

                    • DEF:

                    • 2400


                    You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                    UR Rarity
                    2 cardLady Labrynth of the Silver Castle
                    UR Rarity
                    2 cardLady Labrynth of the Silver Castle
                    Lady Labrynth of the Silver Castle
                    DARK 8
                    Lady Labrynth of the Silver Castle
                    • ATK:

                    • 3000

                    • DEF:

                    • 2900


                    While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                    SR Rarity
                    1 cardLava Golem
                    SR Rarity
                    1 cardLava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    1 cardLovely Labrynth of the Silver Castle
                    UR Rarity
                    1 cardLovely Labrynth of the Silver Castle
                    Lovely Labrynth of the Silver Castle
                    DARK 8
                    Lovely Labrynth of the Silver Castle
                    • ATK:

                    • 2900

                    • DEF:

                    • 1900


                    Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                    UR Rarity
                    2 cardMaxx "C"
                    UR Rarity
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR Rarity
                    1 cardNibiru, the Primal Being
                    UR Rarity
                    1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    UR Rarity
                    2 cardAsh Blossom & Joyous Spring
                    UR Rarity
                    2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    N Rarity
                    3 cardEarthbound Prisoner Ground Keeper
                    N Rarity
                    3 cardEarthbound Prisoner Ground Keeper
                    Earthbound Prisoner Ground Keeper
                    DARK 1
                    Earthbound Prisoner Ground Keeper
                    • ATK:

                    • 300

                    • DEF:

                    • 300


                    If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.


                    N Rarity
                    2 cardEarthbound Prisoner Line Walker
                    N Rarity
                    2 cardEarthbound Prisoner Line Walker
                    Earthbound Prisoner Line Walker
                    DARK 3
                    Earthbound Prisoner Line Walker
                    • ATK:

                    • 800

                    • DEF:

                    • 1100


                    If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.


                    UR Rarity
                    1 cardCalled by the Grave
                    UR Rarity
                    1 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      2 cardEarthbound Fusion
                      UR Rarity
                      2 cardEarthbound Fusion
                      Earthbound Fusion
                      Spell Quick
                      Earthbound Fusion

                        You can only activate this card during the Main Phase, unless a card is in a Field Zone. Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your Main Phase, if a card is in a Field Zone: You can banish this card from your GY; Special Summon 1 "Earthbound" monster from your hand or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Fusion" once per turn.


                        SR Rarity
                        3 cardEarthbound Prison
                        SR Rarity
                        3 cardEarthbound Prison
                        Earthbound Prison
                        Spell Field
                        Earthbound Prison

                          When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect. ● While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field. During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.


                           Rarity
                          2 cardFiendsmith's Tract
                           Rarity
                          2 cardFiendsmith's Tract
                          Fiendsmith's Tract
                          Spell Normal
                          Fiendsmith's Tract

                            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                            UR Rarity
                            2 cardForbidden Droplet
                            UR Rarity
                            2 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              SR Rarity
                              2 cardHarmonic Synchro Fusion
                              SR Rarity
                              2 cardHarmonic Synchro Fusion
                              Harmonic Synchro Fusion
                              Spell Normal
                              Harmonic Synchro Fusion

                                Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck. ● 1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material. ● 1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material. You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.


                                SR Rarity
                                1 cardLabrynth Labyrinth
                                SR Rarity
                                1 cardLabrynth Labyrinth
                                Labrynth Labyrinth
                                Spell Field
                                Labrynth Labyrinth

                                  If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                                  UR Rarity
                                  2 cardUltimate Slayer
                                  UR Rarity
                                  2 cardUltimate Slayer
                                  Ultimate Slayer
                                  Spell Normal
                                  Ultimate Slayer

                                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                    SR Rarity
                                    1 cardArchfiend's Ghastly Glitch
                                    SR Rarity
                                    1 cardArchfiend's Ghastly Glitch
                                    Archfiend's Ghastly Glitch
                                    Trap Normal
                                    Archfiend's Ghastly Glitch

                                      If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                                      UR Rarity
                                      2 cardBig Welcome Labrynth
                                      UR Rarity
                                      2 cardBig Welcome Labrynth
                                      Big Welcome Labrynth
                                      Trap Normal
                                      Big Welcome Labrynth

                                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                        SR Rarity
                                        1 cardEradicator Epidemic Virus
                                        SR Rarity
                                        1 cardEradicator Epidemic Virus
                                        Eradicator Epidemic Virus
                                        Trap Normal
                                        Eradicator Epidemic Virus

                                          Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                          R Rarity
                                          1 cardFloodgate Trap Hole
                                          R Rarity
                                          1 cardFloodgate Trap Hole
                                          Floodgate Trap Hole
                                          Trap Normal
                                          Floodgate Trap Hole

                                            When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                            SR Rarity
                                            1 cardIce Dragon's Prison
                                            SR Rarity
                                            1 cardIce Dragon's Prison
                                            Ice Dragon's Prison
                                            Trap Normal
                                            Ice Dragon's Prison

                                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                              UR Rarity
                                              2 cardInfinite Impermanence
                                              UR Rarity
                                              2 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                UR Rarity
                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                UR Rarity
                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                DARK 8
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                UR Rarity
                                                1 cardEarthbound Servant Geo Grasha
                                                UR Rarity
                                                1 cardEarthbound Servant Geo Grasha
                                                Earthbound Servant Geo Grasha
                                                DARK 10
                                                Earthbound Servant Geo Grasha
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 1800


                                                1 "Earthbound" Fusion Monster + 1 "Earthbound" Synchro Monster Must be Fusion Summoned. At the start of the Damage Step, if this card battles a monster: Change that monster's ATK/DEF to 0. If a monster(s) in your opponent's possession is destroyed by battle or card effect: You can destroy all cards your opponent controls. You can only use this effect of "Earthbound Servant Geo Grasha" once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.


                                                R Rarity
                                                1 cardEarthbound Servant Geo Gremlina
                                                R Rarity
                                                1 cardEarthbound Servant Geo Gremlina
                                                Earthbound Servant Geo Gremlina
                                                DARK 6
                                                Earthbound Servant Geo Gremlina
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1000


                                                1 "Earthbound" monster + 1 DARK monster If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.


                                                SR Rarity
                                                2 cardEarthbound Servant Geo Kraken
                                                SR Rarity
                                                2 cardEarthbound Servant Geo Kraken
                                                Earthbound Servant Geo Kraken
                                                DARK 8
                                                Earthbound Servant Geo Kraken
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1200


                                                2 "Earthbound" monsters If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn.


                                                 Rarity
                                                1 cardFiendsmith's Desirae
                                                 Rarity
                                                1 cardFiendsmith's Desirae
                                                Fiendsmith's Desirae
                                                LIGHT 9
                                                Fiendsmith's Desirae
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2400


                                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                 Rarity
                                                1 cardFiendsmith's Lacrima
                                                 Rarity
                                                1 cardFiendsmith's Lacrima
                                                Fiendsmith's Lacrima
                                                LIGHT 6
                                                Fiendsmith's Lacrima
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2400


                                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                 Rarity
                                                1 cardFiendsmith's Requiem
                                                 Rarity
                                                1 cardFiendsmith's Requiem
                                                Fiendsmith's Requiem
                                                LIGHT
                                                Fiendsmith's Requiem
                                                • ATK:

                                                • 600

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                 Rarity
                                                1 cardFiendsmith's Sequence
                                                 Rarity
                                                1 cardFiendsmith's Sequence
                                                Fiendsmith's Sequence
                                                LIGHT
                                                Fiendsmith's Sequence
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                UR Rarity
                                                1 cardS:P Little Knight
                                                UR Rarity
                                                1 cardS:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                UR Rarity
                                                1 cardBaronne de Fleur
                                                UR Rarity
                                                1 cardBaronne de Fleur
                                                Baronne de Fleur
                                                WIND 10
                                                Baronne de Fleur
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2400


                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                UR Rarity
                                                1 cardChaos Angel
                                                UR Rarity
                                                1 cardChaos Angel
                                                Chaos Angel
                                                DARK 10
                                                Chaos Angel
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2800


                                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                R Rarity
                                                1 cardEarthbound Servant Geo Gremlin
                                                R Rarity
                                                1 cardEarthbound Servant Geo Gremlin
                                                Earthbound Servant Geo Gremlin
                                                DARK 6
                                                Earthbound Servant Geo Gremlin
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1000


                                                1 DARK Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply. ● Destroy that monster. ● Gain LP equal to that monster's ATK. During the Battle Phase (Quick Effect): You can Fusion Summon 1 "Earthbound" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You can only use each effect of "Earthbound Servant Geo Gremlin" once per turn.


                                                SR Rarity
                                                1 cardEarthbound Servant Geo Gryphon
                                                SR Rarity
                                                1 cardEarthbound Servant Geo Gryphon
                                                Earthbound Servant Geo Gryphon
                                                DARK 8
                                                Earthbound Servant Geo Gryphon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1500


                                                1 DARK Tuner + 1+ non-Tuner monsters (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.


                                                UR Rarity
                                                1 cardHot Red Dragon Archfiend Abyss
                                                UR Rarity
                                                1 cardHot Red Dragon Archfiend Abyss
                                                Hot Red Dragon Archfiend Abyss
                                                DARK 9
                                                Hot Red Dragon Archfiend Abyss
                                                • ATK:

                                                • 3200

                                                • DEF:

                                                • 2500


                                                1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.



                                                EARTHBOUND Decks in MASTER DUEL








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