Flamvell Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

SR Rarity
Gale Dogra
SR Rarity
Gale Dogra
SR Rarity
Gale Dogra
EARTH 2
Gale Dogra
  • ATK:

  • 650

  • DEF:

  • 600


You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Brain Research Lab
    SR Rarity
    Brain Research Lab
    SR Rarity
    Brain Research Lab
    Spell Field
    Brain Research Lab

      Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.

      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.



            Tag(s):

            UR Rarity
            Moray of Avarice
            UR Rarity
            Moray of Avarice
            UR Rarity
            Moray of Avarice
            Spell Normal
            Moray of Avarice

              Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

              SR Rarity
              Pot of Acquisitiveness
              SR Rarity
              Pot of Acquisitiveness
              SR Rarity
              Pot of Acquisitiveness
              Spell Quick
              Pot of Acquisitiveness

                Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                Tag(s):

                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                  Tag(s):

                  N Rarity
                  Pot of Generosity
                  N Rarity
                  Pot of Generosity
                  N Rarity
                  Pot of Generosity
                  Spell Normal
                  Pot of Generosity

                    Return 2 cards from your hand to your Deck. Then shuffle your Deck.

                    UR Rarity
                    Primal Seed
                    UR Rarity
                    Primal Seed
                    UR Rarity
                    Primal Seed
                    Spell Normal
                    Primal Seed

                      If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

                      N Rarity
                      Reload
                      N Rarity
                      Reload
                      N Rarity
                      Reload
                      Spell Quick
                      Reload

                        Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                        SR Rarity
                        Spellbook of Knowledge
                        SR Rarity
                        Spellbook of Knowledge
                        SR Rarity
                        Spellbook of Knowledge
                        Spell Normal
                        Spellbook of Knowledge

                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                          SR Rarity
                          Synchro Creed
                          SR Rarity
                          Synchro Creed
                          SR Rarity
                          Synchro Creed
                          Spell Normal
                          Synchro Creed

                            If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

                            UR Rarity
                            Upstart Goblin
                            UR Rarity
                            Upstart Goblin
                            UR Rarity
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.

                              R Rarity
                              White Elephant's Gift
                              R Rarity
                              White Elephant's Gift
                              R Rarity
                              White Elephant's Gift
                              Spell Normal
                              White Elephant's Gift

                                Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                                SR Rarity
                                Wonder Wand
                                SR Rarity
                                Wonder Wand
                                SR Rarity
                                Wonder Wand
                                Spell Equip
                                Wonder Wand

                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                                  Extra Deck

                                  R Rarity
                                  Reprodocus
                                  R Rarity
                                  Reprodocus
                                  R Rarity
                                  Reprodocus
                                  EARTH
                                  Reprodocus
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.

                                  UR Rarity
                                  Saryuja Skull Dread
                                  UR Rarity
                                  Saryuja Skull Dread
                                  UR Rarity
                                  Saryuja Skull Dread
                                  EARTH
                                  Saryuja Skull Dread
                                  • ATK:

                                  • 2800

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                  UR Rarity
                                  Ancient Fairy Dragon
                                  UR Rarity
                                  Ancient Fairy Dragon
                                  UR Rarity
                                  Ancient Fairy Dragon
                                  LIGHT 7
                                  Ancient Fairy Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                                  UR Rarity
                                  Centur-Ion Legatia
                                  UR Rarity
                                  Centur-Ion Legatia
                                  UR Rarity
                                  Centur-Ion Legatia
                                  LIGHT 12
                                  Centur-Ion Legatia
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

                                  N Rarity
                                  Cyberse Integrator
                                  N Rarity
                                  Cyberse Integrator
                                  N Rarity
                                  Cyberse Integrator
                                  LIGHT 3
                                  Cyberse Integrator
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                                  SR Rarity
                                  Ravenous Crocodragon Archethys
                                  SR Rarity
                                  Ravenous Crocodragon Archethys
                                  SR Rarity
                                  Ravenous Crocodragon Archethys
                                  WATER 9
                                  Ravenous Crocodragon Archethys
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                                  R Rarity
                                  Stardust Charge Warrior
                                  R Rarity
                                  Stardust Charge Warrior
                                  R Rarity
                                  Stardust Charge Warrior
                                  WIND 6
                                  Stardust Charge Warrior
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1300


                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                                  UR Rarity
                                  T.G. Hyper Librarian
                                  UR Rarity
                                  T.G. Hyper Librarian
                                  UR Rarity
                                  T.G. Hyper Librarian
                                  DARK 5
                                  T.G. Hyper Librarian
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                                  SR Rarity
                                  Formula Synchron
                                  SR Rarity
                                  Formula Synchron
                                  SR Rarity
                                  Formula Synchron
                                  LIGHT 2
                                  Formula Synchron
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 1500


                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                                  SR Rarity
                                  Ib the World Chalice Justiciar
                                  SR Rarity
                                  Ib the World Chalice Justiciar
                                  SR Rarity
                                  Ib the World Chalice Justiciar
                                  WATER 5
                                  Ib the World Chalice Justiciar
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2100


                                  1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".

                                  SR Rarity
                                  Martial Metal Marcher
                                  SR Rarity
                                  Martial Metal Marcher
                                  SR Rarity
                                  Martial Metal Marcher
                                  WIND 3
                                  Martial Metal Marcher
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                                  R Rarity
                                  Shamisen Samsara Sorrowcat
                                  R Rarity
                                  Shamisen Samsara Sorrowcat
                                  R Rarity
                                  Shamisen Samsara Sorrowcat
                                  DARK 3
                                  Shamisen Samsara Sorrowcat
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1200


                                  1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                                   Rarity
                                  Performage Trapeze High Magician
                                   Rarity
                                  Performage Trapeze High Magician
                                   Rarity
                                  Performage Trapeze High Magician
                                  LIGHT
                                  Performage Trapeze High Magician
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2200


                                  2 Level 5 Spellcaster monsters Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect. ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.

                                  Need 13 UR

                                  UR Rarity
                                  Saryuja Skull Dread1 card
                                  UR Rarity
                                  Antihuman Intelligence ME-PSY-YA1 card
                                  UR Rarity
                                  Ancient Fairy Dragon1 card
                                  UR Rarity
                                  Centur-Ion Legatia1 card
                                  UR Rarity
                                  T.G. Hyper Librarian1 card
                                   Rarity
                                  Performage Trapeze High Magician1 card
                                  UR Rarity
                                  Monster Reborn1 card
                                  UR Rarity
                                  Moray of Avarice1 card
                                  UR Rarity
                                  Primal Seed2 card
                                  UR Rarity
                                  Upstart Goblin3 card

                                  Main: 50 Extra: 15

                                  R Rarity
                                  1 cardChaos Emperor Dragon - Envoy of the End
                                  R Rarity
                                  1 cardChaos Emperor Dragon - Envoy of the End
                                  Chaos Emperor Dragon - Envoy of the End
                                  DARK 8
                                  Chaos Emperor Dragon - Envoy of the End
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                                  SR Rarity
                                  1 cardGale Dogra
                                  SR Rarity
                                  1 cardGale Dogra
                                  Gale Dogra
                                  EARTH 2
                                  Gale Dogra
                                  • ATK:

                                  • 650

                                  • DEF:

                                  • 600


                                  You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.


                                  SR Rarity
                                  3 cardSummoner Monk
                                  SR Rarity
                                  3 cardSummoner Monk
                                  Summoner Monk
                                  DARK 4
                                  Summoner Monk
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1600


                                  While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                  R Rarity
                                  3 cardTreasure Panda
                                  R Rarity
                                  3 cardTreasure Panda
                                  Treasure Panda
                                  EARTH 4
                                  Treasure Panda
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 2000


                                  You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                                  N Rarity
                                  1 cardLeft Arm of the Forbidden One
                                  N Rarity
                                  1 cardLeft Arm of the Forbidden One
                                  Left Arm of the Forbidden One
                                  DARK 1
                                  Left Arm of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardLeft Leg of the Forbidden One
                                  N Rarity
                                  1 cardLeft Leg of the Forbidden One
                                  Left Leg of the Forbidden One
                                  DARK 1
                                  Left Leg of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardRight Arm of the Forbidden One
                                  N Rarity
                                  1 cardRight Arm of the Forbidden One
                                  Right Arm of the Forbidden One
                                  DARK 1
                                  Right Arm of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardRight Leg of the Forbidden One
                                  N Rarity
                                  1 cardRight Leg of the Forbidden One
                                  Right Leg of the Forbidden One
                                  DARK 1
                                  Right Leg of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardThousand-Eyes Idol
                                  N Rarity
                                  1 cardThousand-Eyes Idol
                                  Thousand-Eyes Idol
                                  DARK 1
                                  Thousand-Eyes Idol
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                                  R Rarity
                                  1 cardFlamvell Guard
                                  R Rarity
                                  1 cardFlamvell Guard
                                  Flamvell Guard
                                  FIRE 1
                                  Flamvell Guard
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 2000


                                  A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                                  N Rarity
                                  2 cardWater Spirit
                                  N Rarity
                                  2 cardWater Spirit
                                  Water Spirit
                                  WATER 1
                                  Water Spirit
                                  • ATK:

                                  • 400

                                  • DEF:

                                  • 1200


                                  This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                                  UR Rarity
                                  1 cardAntihuman Intelligence ME-PSY-YA
                                  UR Rarity
                                  1 cardAntihuman Intelligence ME-PSY-YA
                                  Antihuman Intelligence ME-PSY-YA
                                  LIGHT 8
                                  Antihuman Intelligence ME-PSY-YA
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


                                  SR Rarity
                                  3 cardAllure of Darkness
                                  SR Rarity
                                  3 cardAllure of Darkness
                                  Allure of Darkness
                                  Spell Normal
                                  Allure of Darkness

                                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                    SR Rarity
                                    1 cardBrain Research Lab
                                    SR Rarity
                                    1 cardBrain Research Lab
                                    Brain Research Lab
                                    Spell Field
                                    Brain Research Lab

                                      Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.


                                      SR Rarity
                                      3 cardInto the Void
                                      SR Rarity
                                      3 cardInto the Void
                                      Into the Void
                                      Spell Normal
                                      Into the Void

                                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                        R Rarity
                                        3 cardMagical Mallet
                                        R Rarity
                                        3 cardMagical Mallet
                                        Magical Mallet
                                        Spell Normal
                                        Magical Mallet

                                          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                          UR Rarity
                                          1 cardMonster Reborn
                                          UR Rarity
                                          1 cardMonster Reborn
                                          Monster Reborn
                                          Spell Normal
                                          Monster Reborn

                                            Target 1 monster in either GY; Special Summon it.




                                            Tag(s):

                                            UR Rarity
                                            1 cardMoray of Avarice
                                            UR Rarity
                                            1 cardMoray of Avarice
                                            Moray of Avarice
                                            Spell Normal
                                            Moray of Avarice

                                              Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                              SR Rarity
                                              1 cardPot of Acquisitiveness
                                              SR Rarity
                                              1 cardPot of Acquisitiveness
                                              Pot of Acquisitiveness
                                              Spell Quick
                                              Pot of Acquisitiveness

                                                Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                Tag(s):

                                                SR Rarity
                                                3 cardPot of Avarice
                                                SR Rarity
                                                3 cardPot of Avarice
                                                Pot of Avarice
                                                Spell Normal
                                                Pot of Avarice

                                                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                  Tag(s):

                                                  N Rarity
                                                  1 cardPot of Generosity
                                                  N Rarity
                                                  1 cardPot of Generosity
                                                  Pot of Generosity
                                                  Spell Normal
                                                  Pot of Generosity

                                                    Return 2 cards from your hand to your Deck. Then shuffle your Deck.


                                                    UR Rarity
                                                    2 cardPrimal Seed
                                                    UR Rarity
                                                    2 cardPrimal Seed
                                                    Primal Seed
                                                    Spell Normal
                                                    Primal Seed

                                                      If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                                      N Rarity
                                                      3 cardReload
                                                      N Rarity
                                                      3 cardReload
                                                      Reload
                                                      Spell Quick
                                                      Reload

                                                        Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                        SR Rarity
                                                        1 cardSpellbook of Knowledge
                                                        SR Rarity
                                                        1 cardSpellbook of Knowledge
                                                        Spellbook of Knowledge
                                                        Spell Normal
                                                        Spellbook of Knowledge

                                                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                          SR Rarity
                                                          1 cardSynchro Creed
                                                          SR Rarity
                                                          1 cardSynchro Creed
                                                          Synchro Creed
                                                          Spell Normal
                                                          Synchro Creed

                                                            If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            Upstart Goblin
                                                            Spell Normal
                                                            Upstart Goblin

                                                              Draw 1 card, then your opponent gains 1000 LP.


                                                              R Rarity
                                                              3 cardWhite Elephant's Gift
                                                              R Rarity
                                                              3 cardWhite Elephant's Gift
                                                              White Elephant's Gift
                                                              Spell Normal
                                                              White Elephant's Gift

                                                                Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                                SR Rarity
                                                                3 cardWonder Wand
                                                                SR Rarity
                                                                3 cardWonder Wand
                                                                Wonder Wand
                                                                Spell Equip
                                                                Wonder Wand

                                                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                                  R Rarity
                                                                  1 cardReprodocus
                                                                  R Rarity
                                                                  1 cardReprodocus
                                                                  Reprodocus
                                                                  EARTH
                                                                  Reprodocus
                                                                  • ATK:

                                                                  • 800

                                                                  • LINK-2

                                                                  Link Arrow:

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                                                                  2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                                  UR Rarity
                                                                  1 cardSaryuja Skull Dread
                                                                  UR Rarity
                                                                  1 cardSaryuja Skull Dread
                                                                  Saryuja Skull Dread
                                                                  EARTH
                                                                  Saryuja Skull Dread
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-4

                                                                  Link Arrow:

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                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                  UR Rarity
                                                                  1 cardAncient Fairy Dragon
                                                                  UR Rarity
                                                                  1 cardAncient Fairy Dragon
                                                                  Ancient Fairy Dragon
                                                                  LIGHT 7
                                                                  Ancient Fairy Dragon
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 3000


                                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                                  UR Rarity
                                                                  1 cardCentur-Ion Legatia
                                                                  UR Rarity
                                                                  1 cardCentur-Ion Legatia
                                                                  Centur-Ion Legatia
                                                                  LIGHT 12
                                                                  Centur-Ion Legatia
                                                                  • ATK:

                                                                  • 3500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                                  N Rarity
                                                                  1 cardCyberse Integrator
                                                                  N Rarity
                                                                  1 cardCyberse Integrator
                                                                  Cyberse Integrator
                                                                  LIGHT 3
                                                                  Cyberse Integrator
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                                  SR Rarity
                                                                  1 cardRavenous Crocodragon Archethys
                                                                  SR Rarity
                                                                  1 cardRavenous Crocodragon Archethys
                                                                  Ravenous Crocodragon Archethys
                                                                  WATER 9
                                                                  Ravenous Crocodragon Archethys
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                  R Rarity
                                                                  1 cardStardust Charge Warrior
                                                                  R Rarity
                                                                  1 cardStardust Charge Warrior
                                                                  Stardust Charge Warrior
                                                                  WIND 6
                                                                  Stardust Charge Warrior
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1300


                                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                  UR Rarity
                                                                  1 cardT.G. Hyper Librarian
                                                                  UR Rarity
                                                                  1 cardT.G. Hyper Librarian
                                                                  T.G. Hyper Librarian
                                                                  DARK 5
                                                                  T.G. Hyper Librarian
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                  SR Rarity
                                                                  3 cardFormula Synchron
                                                                  SR Rarity
                                                                  3 cardFormula Synchron
                                                                  Formula Synchron
                                                                  LIGHT 2
                                                                  Formula Synchron
                                                                  • ATK:

                                                                  • 200

                                                                  • DEF:

                                                                  • 1500


                                                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                  SR Rarity
                                                                  1 cardIb the World Chalice Justiciar
                                                                  SR Rarity
                                                                  1 cardIb the World Chalice Justiciar
                                                                  Ib the World Chalice Justiciar
                                                                  WATER 5
                                                                  Ib the World Chalice Justiciar
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 2100


                                                                  1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".


                                                                  SR Rarity
                                                                  1 cardMartial Metal Marcher
                                                                  SR Rarity
                                                                  1 cardMartial Metal Marcher
                                                                  Martial Metal Marcher
                                                                  WIND 3
                                                                  Martial Metal Marcher
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 2200


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                                  R Rarity
                                                                  1 cardShamisen Samsara Sorrowcat
                                                                  R Rarity
                                                                  1 cardShamisen Samsara Sorrowcat
                                                                  Shamisen Samsara Sorrowcat
                                                                  DARK 3
                                                                  Shamisen Samsara Sorrowcat
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                                   Rarity
                                                                  1 cardPerformage Trapeze High Magician
                                                                   Rarity
                                                                  1 cardPerformage Trapeze High Magician
                                                                  Performage Trapeze High Magician
                                                                  LIGHT
                                                                  Performage Trapeze High Magician
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 2200


                                                                  2 Level 5 Spellcaster monsters Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect. ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.



                                                                  FLAMVELL Decks in MASTER DUEL








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