Floowandereeze Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.

SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Raiza the Mega Monarch
R Rarity
Raiza the Mega Monarch
R Rarity
Raiza the Mega Monarch
WIND 8
Raiza the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Floowandereeze and the Advent of Adventure
    UR Rarity
    Floowandereeze and the Advent of Adventure
    UR Rarity
    Floowandereeze and the Advent of Adventure
    Spell Quick
    Floowandereeze and the Advent of Adventure

      Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.

      R Rarity
      Floowandereeze and the Magnificent Map
      R Rarity
      Floowandereeze and the Magnificent Map
      R Rarity
      Floowandereeze and the Magnificent Map
      Spell Field
      Floowandereeze and the Magnificent Map

        During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.

        SR Rarity
        Floowandereeze and the Unexplored Winds
        SR Rarity
        Floowandereeze and the Unexplored Winds
        SR Rarity
        Floowandereeze and the Unexplored Winds
        Spell Continuous
        Floowandereeze and the Unexplored Winds

          You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            R Rarity
            Jack-In-The-Hand
            R Rarity
            Jack-In-The-Hand
            R Rarity
            Jack-In-The-Hand
            Spell Normal
            Jack-In-The-Hand

              Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.

              SR Rarity
              Pot of Duality
              SR Rarity
              Pot of Duality
              SR Rarity
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                Tag(s):

                SR Rarity
                Pot of Extravagance
                SR Rarity
                Pot of Extravagance
                SR Rarity
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                  Tag(s):

                  UR Rarity
                  Swallow's Cowrie
                  UR Rarity
                  Swallow's Cowrie
                  UR Rarity
                  Swallow's Cowrie
                  Spell Quick
                  Swallow's Cowrie

                    Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.

                    SR Rarity
                    Evenly Matched
                    SR Rarity
                    Evenly Matched
                    SR Rarity
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                      N Rarity
                      Floowandereeze and the Dreaming Town
                      N Rarity
                      Floowandereeze and the Dreaming Town
                      N Rarity
                      Floowandereeze and the Dreaming Town
                      Trap Normal
                      Floowandereeze and the Dreaming Town

                        During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.

                        UR Rarity
                        Harpie's Feather Storm
                        UR Rarity
                        Harpie's Feather Storm
                        UR Rarity
                        Harpie's Feather Storm
                        Trap Normal
                        Harpie's Feather Storm

                          If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

                          SR Rarity
                          Lose 1 Turn
                          SR Rarity
                          Lose 1 Turn
                          SR Rarity
                          Lose 1 Turn
                          Trap Continuous
                          Lose 1 Turn

                            Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

                            Extra Deck

                            N Rarity
                            Charubin the Fire Knight
                            N Rarity
                            Charubin the Fire Knight
                            N Rarity
                            Charubin the Fire Knight
                            FIRE 3
                            Charubin the Fire Knight
                            • ATK:

                            • 1100

                            • DEF:

                            • 800


                            "Monster Egg" + "Hinotama Soul"

                            N Rarity
                            Deepsea Shark
                            N Rarity
                            Deepsea Shark
                            N Rarity
                            Deepsea Shark
                            WATER 5
                            Deepsea Shark
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            "Bottom Dweller" + "Tongyo"

                            SR Rarity
                            Infernoid Evil
                            SR Rarity
                            Infernoid Evil
                            SR Rarity
                            Infernoid Evil
                            FIRE 1
                            Infernoid Evil
                            • ATK:

                            • 1100

                            • DEF:

                            • 1100


                            2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

                            N Rarity
                            Karbonala Warrior
                            N Rarity
                            Karbonala Warrior
                            N Rarity
                            Karbonala Warrior
                            EARTH 4
                            Karbonala Warrior
                            • ATK:

                            • 1500

                            • DEF:

                            • 1200


                            "M-Warrior #1" + "M-Warrior #2"

                            N Rarity
                            Roaring Ocean Snake
                            N Rarity
                            Roaring Ocean Snake
                            N Rarity
                            Roaring Ocean Snake
                            WATER 6
                            Roaring Ocean Snake
                            • ATK:

                            • 2100

                            • DEF:

                            • 1800


                            "Mystic Lamp" + "Hyosube"

                            N Rarity
                            Time Magic Hammer
                            N Rarity
                            Time Magic Hammer
                            N Rarity
                            Time Magic Hammer
                            LIGHT 2
                            Time Magic Hammer
                            • ATK:

                            • 500

                            • DEF:

                            • 400


                            Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).

                             Rarity
                            D/D/D Stone King Darius
                             Rarity
                            D/D/D Stone King Darius
                             Rarity
                            D/D/D Stone King Darius
                            EARTH
                            D/D/D Stone King Darius
                            • ATK:

                            • 1900

                            • DEF:

                            • 1000


                            2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.

                            R Rarity
                            Digital Bug Corebage
                            R Rarity
                            Digital Bug Corebage
                            R Rarity
                            Digital Bug Corebage
                            LIGHT
                            Digital Bug Corebage
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

                            R Rarity
                            Imperial Princess Quinquery
                            R Rarity
                            Imperial Princess Quinquery
                            R Rarity
                            Imperial Princess Quinquery
                            DARK
                            Imperial Princess Quinquery
                            • ATK:

                            • 1200

                            • DEF:

                            • 2800


                            2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.

                            SR Rarity
                            Number 39: Utopia Beyond
                            SR Rarity
                            Number 39: Utopia Beyond
                            SR Rarity
                            Number 39: Utopia Beyond
                            LIGHT
                            Number 39: Utopia Beyond
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 6 monsters If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.

                            R Rarity
                            Number 51: Finisher the Strong Arm
                            R Rarity
                            Number 51: Finisher the Strong Arm
                            R Rarity
                            Number 51: Finisher the Strong Arm
                            EARTH
                            Number 51: Finisher the Strong Arm
                            • ATK:

                            • 2600

                            • DEF:

                            • 0


                            3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.

                            R Rarity
                            Number 52: Diamond Crab King
                            R Rarity
                            Number 52: Diamond Crab King
                            R Rarity
                            Number 52: Diamond Crab King
                            EARTH
                            Number 52: Diamond Crab King
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".

                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            R Rarity
                            Sword Breaker
                            R Rarity
                            Sword Breaker
                            R Rarity
                            Sword Breaker
                            EARTH
                            Sword Breaker
                            • ATK:

                            • 2700

                            • DEF:

                            • 1000


                            2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.

                            R Rarity
                            Zoodiac Hammerkong
                            R Rarity
                            Zoodiac Hammerkong
                            R Rarity
                            Zoodiac Hammerkong
                            EARTH
                            Zoodiac Hammerkong
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.

                            Need 18 UR

                            UR Rarity
                            Dimension Shifter1 card
                            UR Rarity
                            Maxx "C"2 card
                            UR Rarity
                            Mist Valley Apex Avian1 card
                            UR Rarity
                            Mulcharmy Fuwalos3 card
                             Rarity
                            D/D/D Stone King Darius1 card
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis1 card
                            UR Rarity
                            Called by the Grave1 card
                            UR Rarity
                            Floowandereeze and the Advent of Adventure3 card
                            UR Rarity
                            Harpie's Feather Duster1 card
                            UR Rarity
                            Swallow's Cowrie1 card
                            UR Rarity
                            Harpie's Feather Storm3 card

                            Main: 40 Extra: 15

                            UR Rarity
                            1 cardDimension Shifter
                            UR Rarity
                            1 cardDimension Shifter
                            Dimension Shifter
                            DARK 6
                            Dimension Shifter
                            • ATK:

                            • 1200

                            • DEF:

                            • 2200


                            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                            SR Rarity
                            3 cardFloowandereeze & Eglen
                            SR Rarity
                            3 cardFloowandereeze & Eglen
                            Floowandereeze & Eglen
                            WIND 1
                            Floowandereeze & Eglen
                            • ATK:

                            • 800

                            • DEF:

                            • 1000


                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                            SR Rarity
                            1 cardFloowandereeze & Empen
                            SR Rarity
                            1 cardFloowandereeze & Empen
                            Floowandereeze & Empen
                            WIND 10
                            Floowandereeze & Empen
                            • ATK:

                            • 2700

                            • DEF:

                            • 1000


                            If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                            SR Rarity
                            3 cardFloowandereeze & Robina
                            SR Rarity
                            3 cardFloowandereeze & Robina
                            Floowandereeze & Robina
                            WATER 1
                            Floowandereeze & Robina
                            • ATK:

                            • 600

                            • DEF:

                            • 1200


                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                            R Rarity
                            2 cardFloowandereeze & Stri
                            R Rarity
                            2 cardFloowandereeze & Stri
                            Floowandereeze & Stri
                            WATER 1
                            Floowandereeze & Stri
                            • ATK:

                            • 700

                            • DEF:

                            • 1100


                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                            N Rarity
                            1 cardFloowandereeze & Toccan
                            N Rarity
                            1 cardFloowandereeze & Toccan
                            Floowandereeze & Toccan
                            WIND 1
                            Floowandereeze & Toccan
                            • ATK:

                            • 500

                            • DEF:

                            • 1300


                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                            UR Rarity
                            2 cardMaxx "C"
                            UR Rarity
                            2 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            1 cardMist Valley Apex Avian
                            UR Rarity
                            1 cardMist Valley Apex Avian
                            Mist Valley Apex Avian
                            WIND 7
                            Mist Valley Apex Avian
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                            UR Rarity
                            3 cardMulcharmy Fuwalos
                            UR Rarity
                            3 cardMulcharmy Fuwalos
                            Mulcharmy Fuwalos
                            WIND 4
                            Mulcharmy Fuwalos
                            • ATK:

                            • 100

                            • DEF:

                            • 600


                            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                            R Rarity
                            1 cardRaiza the Mega Monarch
                            R Rarity
                            1 cardRaiza the Mega Monarch
                            Raiza the Mega Monarch
                            WIND 8
                            Raiza the Mega Monarch
                            • ATK:

                            • 2800

                            • DEF:

                            • 1000


                            You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


                            UR Rarity
                            1 cardCalled by the Grave
                            UR Rarity
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              3 cardFloowandereeze and the Advent of Adventure
                              UR Rarity
                              3 cardFloowandereeze and the Advent of Adventure
                              Floowandereeze and the Advent of Adventure
                              Spell Quick
                              Floowandereeze and the Advent of Adventure

                                Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                                R Rarity
                                1 cardFloowandereeze and the Magnificent Map
                                R Rarity
                                1 cardFloowandereeze and the Magnificent Map
                                Floowandereeze and the Magnificent Map
                                Spell Field
                                Floowandereeze and the Magnificent Map

                                  During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                                  SR Rarity
                                  1 cardFloowandereeze and the Unexplored Winds
                                  SR Rarity
                                  1 cardFloowandereeze and the Unexplored Winds
                                  Floowandereeze and the Unexplored Winds
                                  Spell Continuous
                                  Floowandereeze and the Unexplored Winds

                                    You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                                    UR Rarity
                                    1 cardHarpie's Feather Duster
                                    UR Rarity
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      R Rarity
                                      2 cardJack-In-The-Hand
                                      R Rarity
                                      2 cardJack-In-The-Hand
                                      Jack-In-The-Hand
                                      Spell Normal
                                      Jack-In-The-Hand

                                        Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.


                                        SR Rarity
                                        1 cardPot of Duality
                                        SR Rarity
                                        1 cardPot of Duality
                                        Pot of Duality
                                        Spell Normal
                                        Pot of Duality

                                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                          Tag(s):

                                          SR Rarity
                                          1 cardPot of Extravagance
                                          SR Rarity
                                          1 cardPot of Extravagance
                                          Pot of Extravagance
                                          Spell Normal
                                          Pot of Extravagance

                                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                            Tag(s):

                                            UR Rarity
                                            1 cardSwallow's Cowrie
                                            UR Rarity
                                            1 cardSwallow's Cowrie
                                            Swallow's Cowrie
                                            Spell Quick
                                            Swallow's Cowrie

                                              Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.


                                              SR Rarity
                                              3 cardEvenly Matched
                                              SR Rarity
                                              3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                N Rarity
                                                2 cardFloowandereeze and the Dreaming Town
                                                N Rarity
                                                2 cardFloowandereeze and the Dreaming Town
                                                Floowandereeze and the Dreaming Town
                                                Trap Normal
                                                Floowandereeze and the Dreaming Town

                                                  During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                                  UR Rarity
                                                  3 cardHarpie's Feather Storm
                                                  UR Rarity
                                                  3 cardHarpie's Feather Storm
                                                  Harpie's Feather Storm
                                                  Trap Normal
                                                  Harpie's Feather Storm

                                                    If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                                    SR Rarity
                                                    2 cardLose 1 Turn
                                                    SR Rarity
                                                    2 cardLose 1 Turn
                                                    Lose 1 Turn
                                                    Trap Continuous
                                                    Lose 1 Turn

                                                      Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                      N Rarity
                                                      1 cardCharubin the Fire Knight
                                                      N Rarity
                                                      1 cardCharubin the Fire Knight
                                                      Charubin the Fire Knight
                                                      FIRE 3
                                                      Charubin the Fire Knight
                                                      • ATK:

                                                      • 1100

                                                      • DEF:

                                                      • 800


                                                      "Monster Egg" + "Hinotama Soul"


                                                      N Rarity
                                                      1 cardDeepsea Shark
                                                      N Rarity
                                                      1 cardDeepsea Shark
                                                      Deepsea Shark
                                                      WATER 5
                                                      Deepsea Shark
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1600


                                                      "Bottom Dweller" + "Tongyo"


                                                      SR Rarity
                                                      1 cardInfernoid Evil
                                                      SR Rarity
                                                      1 cardInfernoid Evil
                                                      Infernoid Evil
                                                      FIRE 1
                                                      Infernoid Evil
                                                      • ATK:

                                                      • 1100

                                                      • DEF:

                                                      • 1100


                                                      2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                                      N Rarity
                                                      1 cardKarbonala Warrior
                                                      N Rarity
                                                      1 cardKarbonala Warrior
                                                      Karbonala Warrior
                                                      EARTH 4
                                                      Karbonala Warrior
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 1200


                                                      "M-Warrior #1" + "M-Warrior #2"


                                                      N Rarity
                                                      1 cardRoaring Ocean Snake
                                                      N Rarity
                                                      1 cardRoaring Ocean Snake
                                                      Roaring Ocean Snake
                                                      WATER 6
                                                      Roaring Ocean Snake
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1800


                                                      "Mystic Lamp" + "Hyosube"


                                                      N Rarity
                                                      1 cardTime Magic Hammer
                                                      N Rarity
                                                      1 cardTime Magic Hammer
                                                      Time Magic Hammer
                                                      LIGHT 2
                                                      Time Magic Hammer
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 400


                                                      Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).


                                                       Rarity
                                                      1 cardD/D/D Stone King Darius
                                                       Rarity
                                                      1 cardD/D/D Stone King Darius
                                                      D/D/D Stone King Darius
                                                      EARTH
                                                      D/D/D Stone King Darius
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1000


                                                      2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.


                                                      R Rarity
                                                      1 cardDigital Bug Corebage
                                                      R Rarity
                                                      1 cardDigital Bug Corebage
                                                      Digital Bug Corebage
                                                      LIGHT
                                                      Digital Bug Corebage
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1800


                                                      2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                                      R Rarity
                                                      1 cardImperial Princess Quinquery
                                                      R Rarity
                                                      1 cardImperial Princess Quinquery
                                                      Imperial Princess Quinquery
                                                      DARK
                                                      Imperial Princess Quinquery
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 2800


                                                      2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                                                      SR Rarity
                                                      1 cardNumber 39: Utopia Beyond
                                                      SR Rarity
                                                      1 cardNumber 39: Utopia Beyond
                                                      Number 39: Utopia Beyond
                                                      LIGHT
                                                      Number 39: Utopia Beyond
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      2 Level 6 monsters If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.


                                                      R Rarity
                                                      1 cardNumber 51: Finisher the Strong Arm
                                                      R Rarity
                                                      1 cardNumber 51: Finisher the Strong Arm
                                                      Number 51: Finisher the Strong Arm
                                                      EARTH
                                                      Number 51: Finisher the Strong Arm
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 0


                                                      3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.


                                                      R Rarity
                                                      1 cardNumber 52: Diamond Crab King
                                                      R Rarity
                                                      1 cardNumber 52: Diamond Crab King
                                                      Number 52: Diamond Crab King
                                                      EARTH
                                                      Number 52: Diamond Crab King
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 3000


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      R Rarity
                                                      1 cardSword Breaker
                                                      R Rarity
                                                      1 cardSword Breaker
                                                      Sword Breaker
                                                      EARTH
                                                      Sword Breaker
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1000


                                                      2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.


                                                      R Rarity
                                                      1 cardZoodiac Hammerkong
                                                      R Rarity
                                                      1 cardZoodiac Hammerkong
                                                      Zoodiac Hammerkong
                                                      EARTH
                                                      Zoodiac Hammerkong
                                                      • ATK:

                                                      • -1

                                                      • DEF:

                                                      • -1


                                                      3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                      master-duel
                                                      Floowandereeze
                                                      5







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