Greed Deck Breakdown

Main Deck

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



      Tag(s):

      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



        Tag(s):

        UR Rarity
        Raigeki
        UR Rarity
        Raigeki
        UR Rarity
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.



          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Need 22 UR

            UR Rarity
            Gizmek Orochi, the Serpentron Sky Slasher3 card
            UR Rarity
            Maxx "C"2 card
            UR Rarity
            Mulcharmy Fuwalos1 card
            UR Rarity
            Swordsoul Supreme Sovereign - Chengying3 card
            UR Rarity
            Ash Blossom & Joyous Spring2 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Gold Sarcophagus1 card
            UR Rarity
            Golden Castle of Stromberg2 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Raigeki1 card
            UR Rarity
            Upstart Goblin2 card
            UR Rarity
            Infinite Impermanence3 card

            Main: 40 Extra: 15

            R Rarity
            1 cardBattle Fader
            R Rarity
            1 cardBattle Fader
            Battle Fader
            DARK 1
            Battle Fader
            • ATK:

            • 0

            • DEF:

            • 0


            When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


            R Rarity
            1 cardD.D. Scout Plane
            R Rarity
            1 cardD.D. Scout Plane
            D.D. Scout Plane
            DARK 2
            D.D. Scout Plane
            • ATK:

            • 800

            • DEF:

            • 1200


            Once per turn, during the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position.


            SR Rarity
            3 cardEater of Millions
            SR Rarity
            3 cardEater of Millions
            Eater of Millions
            DARK 1
            Eater of Millions
            • ATK:

            • -1

            • DEF:

            • -1


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


            UR Rarity
            3 cardGizmek Orochi, the Serpentron Sky Slasher
            UR Rarity
            3 cardGizmek Orochi, the Serpentron Sky Slasher
            Gizmek Orochi, the Serpentron Sky Slasher
            DARK 8
            Gizmek Orochi, the Serpentron Sky Slasher
            • ATK:

            • 2450

            • DEF:

            • 2450


            If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


            R Rarity
            3 cardGolden Homunculus
            R Rarity
            3 cardGolden Homunculus
            Golden Homunculus
            LIGHT 6
            Golden Homunculus
            • ATK:

            • 1500

            • DEF:

            • 1500


            This card gains 300 ATK and DEF for each of your banished cards.


            SR Rarity
            3 cardGren Maju Da Eiza
            SR Rarity
            3 cardGren Maju Da Eiza
            Gren Maju Da Eiza
            FIRE 3
            Gren Maju Da Eiza
            • ATK:

            • -1

            • DEF:

            • -1


            This card's ATK/DEF are each equal to the number of your banished cards x 400.


            R Rarity
            1 cardMarmiting Captain
            R Rarity
            1 cardMarmiting Captain
            Marmiting Captain
            EARTH 3
            Marmiting Captain
            • ATK:

            • 1200

            • DEF:

            • 400


            When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.


            UR Rarity
            2 cardMaxx "C"
            UR Rarity
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            1 cardMulcharmy Fuwalos
            UR Rarity
            1 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            SR Rarity
            2 cardNecroface
            SR Rarity
            2 cardNecroface
            Necroface
            DARK 4
            Necroface
            • ATK:

            • 1200

            • DEF:

            • 1800


            If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


            R Rarity
            2 cardTour Bus To Forbidden Realms
            R Rarity
            2 cardTour Bus To Forbidden Realms
            Tour Bus To Forbidden Realms
            DARK 3
            Tour Bus To Forbidden Realms
            • ATK:

            • 600

            • DEF:

            • 1000


            FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.


            UR Rarity
            2 cardAsh Blossom & Joyous Spring
            UR Rarity
            2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            1 cardGold Sarcophagus
            UR Rarity
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              UR Rarity
              2 cardGolden Castle of Stromberg
              UR Rarity
              2 cardGolden Castle of Stromberg
              Golden Castle of Stromberg
              Spell Field
              Golden Castle of Stromberg

                Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  SR Rarity
                  1 cardPot of Desires
                  SR Rarity
                  1 cardPot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                    Tag(s):

                    SR Rarity
                    1 cardPot of Extravagance
                    SR Rarity
                    1 cardPot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      UR Rarity
                      1 cardRaigeki
                      UR Rarity
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        N Rarity
                        1 cardReload
                        N Rarity
                        1 cardReload
                        Reload
                        Spell Quick
                        Reload

                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                          SR Rarity
                          3 cardSoul Absorption
                          SR Rarity
                          3 cardSoul Absorption
                          Soul Absorption
                          Spell Continuous
                          Soul Absorption

                            If a card(s) is banished: Gain 500 LP for each.


                            UR Rarity
                            2 cardUpstart Goblin
                            UR Rarity
                            2 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                R Rarity
                                1 cardBlackwing Armor Master
                                R Rarity
                                1 cardBlackwing Armor Master
                                Blackwing Armor Master
                                DARK 7
                                Blackwing Armor Master
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.


                                R Rarity
                                1 cardGeo Genex
                                R Rarity
                                1 cardGeo Genex
                                Geo Genex
                                EARTH 6
                                Geo Genex
                                • ATK:

                                • 1800

                                • DEF:

                                • 2800


                                "Genex Controller" + 1 or more non-Tuner EARTH monsters Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s).


                                SR Rarity
                                1 cardHerald of the Arc Light
                                SR Rarity
                                1 cardHerald of the Arc Light
                                Herald of the Arc Light
                                LIGHT 4
                                Herald of the Arc Light
                                • ATK:

                                • 600

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                N Rarity
                                1 cardMecha Phantom Beast Jaculuslan
                                N Rarity
                                1 cardMecha Phantom Beast Jaculuslan
                                Mecha Phantom Beast Jaculuslan
                                WIND 9
                                Mecha Phantom Beast Jaculuslan
                                • ATK:

                                • 2700

                                • DEF:

                                • 2000


                                1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.


                                N Rarity
                                1 cardShiranui Swordsaga
                                N Rarity
                                1 cardShiranui Swordsaga
                                Shiranui Swordsaga
                                FIRE 5
                                Shiranui Swordsaga
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.


                                UR Rarity
                                3 cardSwordsoul Supreme Sovereign - Chengying
                                UR Rarity
                                3 cardSwordsoul Supreme Sovereign - Chengying
                                Swordsoul Supreme Sovereign - Chengying
                                WATER 10
                                Swordsoul Supreme Sovereign - Chengying
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                UR Rarity
                                1 cardDingirsu, the Orcust of the Evening Star
                                UR Rarity
                                1 cardDingirsu, the Orcust of the Evening Star
                                Dingirsu, the Orcust of the Evening Star
                                DARK
                                Dingirsu, the Orcust of the Evening Star
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                SR Rarity
                                3 cardLeviair the Sea Dragon
                                SR Rarity
                                3 cardLeviair the Sea Dragon
                                Leviair the Sea Dragon
                                WIND
                                Leviair the Sea Dragon
                                • ATK:

                                • 1800

                                • DEF:

                                • 1600


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                R Rarity
                                3 cardSubmersible Carrier Aero Shark
                                R Rarity
                                3 cardSubmersible Carrier Aero Shark
                                Submersible Carrier Aero Shark
                                WATER
                                Submersible Carrier Aero Shark
                                • ATK:

                                • 1900

                                • DEF:

                                • 1000


                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.



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