Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Extra Deck

    UR Rarity
    Super Starslayer TY-PHON - Sky Crisis
    UR Rarity
    Super Starslayer TY-PHON - Sky Crisis
    UR Rarity
    Super Starslayer TY-PHON - Sky Crisis
    DARK
    Super Starslayer TY-PHON - Sky Crisis
    • ATK:

    • 2900

    • DEF:

    • 2900


    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

    Need 9 UR

    UR Rarity
    Gem-Knight Lady Brilliant Diamond
    UR Rarity
    Gem-Knight Lady Brilliant Diamond
    UR Rarity
    Gem-Knight Lady Rose Diamond
    UR Rarity
    Gem-Knight Lady Rose Diamond
    UR Rarity
    Gem-Knight Master Diamond
    UR Rarity
    Gem-Knight Master Diamond
    UR Rarity
    Brilliant Fusion
    UR Rarity
    Foolish Burial
    UR Rarity
    Harpie's Feather Duster

    Main: 46 Extra: 17

    SR Rarity
    1 cardBlock Dragon
    SR Rarity
    1 cardBlock Dragon
    Block Dragon
    EARTH 8
    Block Dragon
    • ATK:

    • 2500

    • DEF:

    • 3000


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


    N Rarity
    3 cardBrilliant Rose
    N Rarity
    3 cardBrilliant Rose
    Brilliant Rose
    LIGHT 2
    Brilliant Rose
    • ATK:

    • 500

    • DEF:

    • 500


    (This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.


    N Rarity
    3 cardCrystal Rose
    N Rarity
    3 cardCrystal Rose
    Crystal Rose
    LIGHT 2
    Crystal Rose
    • ATK:

    • 500

    • DEF:

    • 500


    Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


    N Rarity
    3 cardGem-Armadillo
    N Rarity
    3 cardGem-Armadillo
    Gem-Armadillo
    EARTH 4
    Gem-Armadillo
    • ATK:

    • 1700

    • DEF:

    • 500


    When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


    R Rarity
    3 cardGem-Knight Lazuli
    R Rarity
    3 cardGem-Knight Lazuli
    Gem-Knight Lazuli
    EARTH 1
    Gem-Knight Lazuli
    • ATK:

    • 600

    • DEF:

    • 100


    If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


    R Rarity
    3 cardGem-Knight Obsidian
    R Rarity
    3 cardGem-Knight Obsidian
    Gem-Knight Obsidian
    EARTH 3
    Gem-Knight Obsidian
    • ATK:

    • 1500

    • DEF:

    • 1200


    If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


    SR Rarity
    3 cardGem-Knight Quartz
    SR Rarity
    3 cardGem-Knight Quartz
    Gem-Knight Quartz
    EARTH 4
    Gem-Knight Quartz
    • ATK:

    • 1500

    • DEF:

    • 1500


    If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


    N Rarity
    2 cardGem-Knight Amber
    N Rarity
    2 cardGem-Knight Amber
    Gem-Knight Amber
    EARTH 4
    Gem-Knight Amber
    • ATK:

    • 1600

    • DEF:

    • 1400


    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.


    N Rarity
    2 cardGem-Knight Iolite
    N Rarity
    2 cardGem-Knight Iolite
    Gem-Knight Iolite
    EARTH 4
    Gem-Knight Iolite
    • ATK:

    • 1300

    • DEF:

    • 2000


    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.


    N Rarity
    2 cardGem-Knight Sardonyx
    N Rarity
    2 cardGem-Knight Sardonyx
    Gem-Knight Sardonyx
    EARTH 4
    Gem-Knight Sardonyx
    • ATK:

    • 1800

    • DEF:

    • 900


    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.


    N Rarity
    2 cardGem-Knight Garnet
    N Rarity
    2 cardGem-Knight Garnet
    Gem-Knight Garnet
    EARTH 4
    Gem-Knight Garnet
    • ATK:

    • 1900

    • DEF:

    • 0


    The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.


    N Rarity
    3 cardGem-Knight Lapis
    N Rarity
    3 cardGem-Knight Lapis
    Gem-Knight Lapis
    EARTH 3
    Gem-Knight Lapis
    • ATK:

    • 1200

    • DEF:

    • 100


    The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


    N Rarity
    3 cardAbsorb Fusion
    N Rarity
    3 cardAbsorb Fusion
    Absorb Fusion
    Spell Normal
    Absorb Fusion

      Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.


      UR Rarity
      1 cardBrilliant Fusion
      UR Rarity
      1 cardBrilliant Fusion
      Brilliant Fusion
      Spell Continuous
      Brilliant Fusion

        When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          SR Rarity
          1 cardFoolish Burial Goods
          SR Rarity
          1 cardFoolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


            SR Rarity
            3 cardGem-Knight Fusion
            SR Rarity
            3 cardGem-Knight Fusion
            Gem-Knight Fusion
            Spell Normal
            Gem-Knight Fusion

              Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                3 cardScatter Fusion
                SR Rarity
                3 cardScatter Fusion
                Scatter Fusion
                Spell Continuous
                Scatter Fusion

                  During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                  SR Rarity
                  3 cardUnexpected Dai
                  SR Rarity
                  3 cardUnexpected Dai
                  Unexpected Dai
                  Spell Normal
                  Unexpected Dai

                    If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                    R Rarity
                    1 cardGem-Knight Amethyst
                    R Rarity
                    1 cardGem-Knight Amethyst
                    Gem-Knight Amethyst
                    EARTH 7
                    Gem-Knight Amethyst
                    • ATK:

                    • 1950

                    • DEF:

                    • 2450


                    1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                    SR Rarity
                    1 cardGem-Knight Citrine
                    SR Rarity
                    1 cardGem-Knight Citrine
                    Gem-Knight Citrine
                    EARTH 7
                    Gem-Knight Citrine
                    • ATK:

                    • 2200

                    • DEF:

                    • 1950


                    1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                    UR Rarity
                    2 cardGem-Knight Lady Brilliant Diamond
                    UR Rarity
                    2 cardGem-Knight Lady Brilliant Diamond
                    Gem-Knight Lady Brilliant Diamond
                    EARTH 10
                    Gem-Knight Lady Brilliant Diamond
                    • ATK:

                    • 3400

                    • DEF:

                    • 2000


                    3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                    R Rarity
                    2 cardGem-Knight Lady Lapis Lazuli
                    R Rarity
                    2 cardGem-Knight Lady Lapis Lazuli
                    Gem-Knight Lady Lapis Lazuli
                    EARTH 5
                    Gem-Knight Lady Lapis Lazuli
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                    UR Rarity
                    2 cardGem-Knight Lady Rose Diamond
                    UR Rarity
                    2 cardGem-Knight Lady Rose Diamond
                    Gem-Knight Lady Rose Diamond
                    EARTH 8
                    Gem-Knight Lady Rose Diamond
                    • ATK:

                    • 2700

                    • DEF:

                    • 2400


                    1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                    UR Rarity
                    2 cardGem-Knight Master Diamond
                    UR Rarity
                    2 cardGem-Knight Master Diamond
                    Gem-Knight Master Diamond
                    EARTH 9
                    Gem-Knight Master Diamond
                    • ATK:

                    • 2900

                    • DEF:

                    • 2500


                    3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                    SR Rarity
                    1 cardGem-Knight Prismaura
                    SR Rarity
                    1 cardGem-Knight Prismaura
                    Gem-Knight Prismaura
                    EARTH 7
                    Gem-Knight Prismaura
                    • ATK:

                    • 2450

                    • DEF:

                    • 1400


                    1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                    SR Rarity
                    1 cardGem-Knight Ruby
                    SR Rarity
                    1 cardGem-Knight Ruby
                    Gem-Knight Ruby
                    EARTH 6
                    Gem-Knight Ruby
                    • ATK:

                    • 2500

                    • DEF:

                    • 1300


                    "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                    SR Rarity
                    1 cardGem-Knight Seraphinite
                    SR Rarity
                    1 cardGem-Knight Seraphinite
                    Gem-Knight Seraphinite
                    EARTH 5
                    Gem-Knight Seraphinite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                    R Rarity
                    2 cardGem-Knight Zirconia
                    R Rarity
                    2 cardGem-Knight Zirconia
                    Gem-Knight Zirconia
                    EARTH 8
                    Gem-Knight Zirconia
                    • ATK:

                    • 2900

                    • DEF:

                    • 2500


                    1 "Gem-Knight" monster + 1 Rock-Type monster


                    SR Rarity
                    2 cardGem-Knight Phantom Quartz
                    SR Rarity
                    2 cardGem-Knight Phantom Quartz
                    Gem-Knight Phantom Quartz
                    EARTH
                    Gem-Knight Phantom Quartz
                    • ATK:

                    • 1450

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.



                    HARPIE Decks in MASTER DUEL








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