Impcantation Deck Breakdown

Main Deck

SR Rarity
Caius the Shadow Monarch
SR Rarity
Caius the Shadow Monarch
SR Rarity
Caius the Shadow Monarch
DARK 6
Caius the Shadow Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.

N Rarity
Impcantation Bookstone
N Rarity
Impcantation Bookstone
N Rarity
Impcantation Bookstone
DARK 5
Impcantation Bookstone
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

N Rarity
Impcantation Penciplume
N Rarity
Impcantation Penciplume
N Rarity
Impcantation Penciplume
LIGHT 3
Impcantation Penciplume
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

SR Rarity
Crealtar, the Impcantation Originator
SR Rarity
Crealtar, the Impcantation Originator
SR Rarity
Crealtar, the Impcantation Originator
LIGHT 10
Crealtar, the Impcantation Originator
  • ATK:

  • 3000

  • DEF:

  • 3000


You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated.

SR Rarity
Demise, King of Armageddon
SR Rarity
Demise, King of Armageddon
SR Rarity
Demise, King of Armageddon
DARK 8
Demise, King of Armageddon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
DARK 7
Impcantation Chalislime
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.

R Rarity
Lord of the Red
R Rarity
Lord of the Red
R Rarity
Lord of the Red
FIRE 8
Lord of the Red
  • ATK:

  • 2400

  • DEF:

  • 2100


You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.

N Rarity
Cycle of the World
N Rarity
Cycle of the World
N Rarity
Cycle of the World
Spell Normal
Cycle of the World

    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.

    R Rarity
    End of the World
    R Rarity
    End of the World
    R Rarity
    End of the World
    Spell Normal
    End of the World

      This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      Spell Normal
      Galaxy Cyclone

        Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

        N Rarity
        Impcantation Inception
        N Rarity
        Impcantation Inception
        N Rarity
        Impcantation Inception
        Spell Normal
        Impcantation Inception

          This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.

          SR Rarity
          Pre-Preparation of Rites
          SR Rarity
          Pre-Preparation of Rites
          SR Rarity
          Pre-Preparation of Rites
          Spell Normal
          Pre-Preparation of Rites

            Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

            SR Rarity
            Preparation of Rites
            SR Rarity
            Preparation of Rites
            SR Rarity
            Preparation of Rites
            Spell Normal
            Preparation of Rites

              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

              SR Rarity
              Spellbook of Knowledge
              SR Rarity
              Spellbook of Knowledge
              SR Rarity
              Spellbook of Knowledge
              Spell Normal
              Spellbook of Knowledge

                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                UR Rarity
                Spellbook of Secrets
                UR Rarity
                Spellbook of Secrets
                UR Rarity
                Spellbook of Secrets
                Spell Normal
                Spellbook of Secrets

                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                  R Rarity
                  Swords of Concealing Light
                  R Rarity
                  Swords of Concealing Light
                  R Rarity
                  Swords of Concealing Light
                  Spell Continuous
                  Swords of Concealing Light

                    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

                    N Rarity
                    Turning of the World
                    N Rarity
                    Turning of the World
                    N Rarity
                    Turning of the World
                    Spell Quick
                    Turning of the World

                      This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn.

                      R Rarity
                      Gravity Bind
                      R Rarity
                      Gravity Bind
                      R Rarity
                      Gravity Bind
                      Trap Continuous
                      Gravity Bind

                        Level 4 or higher monsters cannot attack.

                        R Rarity
                        Lost Wind
                        R Rarity
                        Lost Wind
                        R Rarity
                        Lost Wind
                        Trap Normal
                        Lost Wind

                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                          R Rarity
                          Rise to Full Height
                          R Rarity
                          Rise to Full Height
                          R Rarity
                          Rise to Full Height
                          Trap Normal
                          Rise to Full Height

                            Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                            Need 13 UR

                            UR Rarity
                            Magicians' Souls1 card
                            UR Rarity
                            Spellbook Magician of Prophecy1 card
                            UR Rarity
                            Black Luster Soldier - Soldier of Chaos1 card
                            UR Rarity
                            Relinquished Anima1 card
                            UR Rarity
                            Blue-Eyes Chaos MAX Dragon1 card
                            UR Rarity
                            Illusion of Chaos1 card
                            UR Rarity
                            Ruin, Supreme Queen of Oblivion2 card
                            UR Rarity
                            Number 39: Utopia1 card
                            UR Rarity
                            Ultimate Leo Utopia Ray1 card
                            UR Rarity
                            Lightning Storm1 card
                            UR Rarity
                            Raigeki1 card
                            UR Rarity
                            Spellbook of Secrets1 card

                            Main: 48 Extra: 5

                            R Rarity
                            1 cardBattle Fader
                            R Rarity
                            1 cardBattle Fader
                            Battle Fader
                            DARK 1
                            Battle Fader
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


                            SR Rarity
                            1 cardCaius the Shadow Monarch
                            SR Rarity
                            1 cardCaius the Shadow Monarch
                            Caius the Shadow Monarch
                            DARK 6
                            Caius the Shadow Monarch
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                            N Rarity
                            1 cardImpcantation Bookstone
                            N Rarity
                            1 cardImpcantation Bookstone
                            Impcantation Bookstone
                            DARK 5
                            Impcantation Bookstone
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                            R Rarity
                            2 cardImpcantation Candoll
                            R Rarity
                            2 cardImpcantation Candoll
                            Impcantation Candoll
                            LIGHT 4
                            Impcantation Candoll
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                            N Rarity
                            3 cardImpcantation Penciplume
                            N Rarity
                            3 cardImpcantation Penciplume
                            Impcantation Penciplume
                            LIGHT 3
                            Impcantation Penciplume
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                            R Rarity
                            3 cardImpcantation Talismandra
                            R Rarity
                            3 cardImpcantation Talismandra
                            Impcantation Talismandra
                            DARK 6
                            Impcantation Talismandra
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                            UR Rarity
                            1 cardMagicians' Souls
                            UR Rarity
                            1 cardMagicians' Souls
                            Magicians' Souls
                            DARK 1
                            Magicians' Souls
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                            SR Rarity
                            1 cardRaiza the Storm Monarch
                            SR Rarity
                            1 cardRaiza the Storm Monarch
                            Raiza the Storm Monarch
                            WIND 6
                            Raiza the Storm Monarch
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.


                            UR Rarity
                            1 cardSpellbook Magician of Prophecy
                            UR Rarity
                            1 cardSpellbook Magician of Prophecy
                            Spellbook Magician of Prophecy
                            WATER 2
                            Spellbook Magician of Prophecy
                            • ATK:

                            • 500

                            • DEF:

                            • 400


                            If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                            SR Rarity
                            1 cardZaborg the Mega Monarch
                            SR Rarity
                            1 cardZaborg the Mega Monarch
                            Zaborg the Mega Monarch
                            LIGHT 8
                            Zaborg the Mega Monarch
                            • ATK:

                            • 2800

                            • DEF:

                            • 1000


                            You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. ● You choose the cards your opponent sends to the GY.


                            SR Rarity
                            1 cardBlack Luster Soldier - Super Soldier
                            SR Rarity
                            1 cardBlack Luster Soldier - Super Soldier
                            Black Luster Soldier - Super Soldier
                            EARTH 8
                            Black Luster Soldier - Super Soldier
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.


                            R Rarity
                            1 cardBlue-Eyes Chaos Dragon
                            R Rarity
                            1 cardBlue-Eyes Chaos Dragon
                            Blue-Eyes Chaos Dragon
                            DARK 8
                            Blue-Eyes Chaos Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


                            UR Rarity
                            1 cardBlue-Eyes Chaos MAX Dragon
                            UR Rarity
                            1 cardBlue-Eyes Chaos MAX Dragon
                            Blue-Eyes Chaos MAX Dragon
                            DARK 8
                            Blue-Eyes Chaos MAX Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 0


                            You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


                            SR Rarity
                            2 cardCrealtar, the Impcantation Originator
                            SR Rarity
                            2 cardCrealtar, the Impcantation Originator
                            Crealtar, the Impcantation Originator
                            LIGHT 10
                            Crealtar, the Impcantation Originator
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated.


                            SR Rarity
                            1 cardDemise, King of Armageddon
                            SR Rarity
                            1 cardDemise, King of Armageddon
                            Demise, King of Armageddon
                            DARK 8
                            Demise, King of Armageddon
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.


                            UR Rarity
                            1 cardIllusion of Chaos
                            UR Rarity
                            1 cardIllusion of Chaos
                            Illusion of Chaos
                            DARK 7
                            Illusion of Chaos
                            • ATK:

                            • 2100

                            • DEF:

                            • 2500


                            You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                            SR Rarity
                            2 cardImpcantation Chalislime
                            SR Rarity
                            2 cardImpcantation Chalislime
                            Impcantation Chalislime
                            DARK 7
                            Impcantation Chalislime
                            • ATK:

                            • 2500

                            • DEF:

                            • 1800


                            You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.


                            UR Rarity
                            2 cardRuin, Supreme Queen of Oblivion
                            UR Rarity
                            2 cardRuin, Supreme Queen of Oblivion
                            Ruin, Supreme Queen of Oblivion
                            LIGHT 10
                            Ruin, Supreme Queen of Oblivion
                            • ATK:

                            • 2900

                            • DEF:

                            • 3000


                            You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.


                            N Rarity
                            1 cardCycle of the World
                            N Rarity
                            1 cardCycle of the World
                            Cycle of the World
                            Spell Normal
                            Cycle of the World

                              This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.


                              N Rarity
                              1 cardDouble or Nothing!
                              N Rarity
                              1 cardDouble or Nothing!
                              Double or Nothing!
                              Spell Quick
                              Double or Nothing!

                                When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


                                R Rarity
                                1 cardEnd of the World
                                R Rarity
                                1 cardEnd of the World
                                End of the World
                                Spell Normal
                                End of the World

                                  This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


                                  SR Rarity
                                  1 cardGalaxy Cyclone
                                  SR Rarity
                                  1 cardGalaxy Cyclone
                                  Galaxy Cyclone
                                  Spell Normal
                                  Galaxy Cyclone

                                    Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                                    N Rarity
                                    2 cardImpcantation Inception
                                    N Rarity
                                    2 cardImpcantation Inception
                                    Impcantation Inception
                                    Spell Normal
                                    Impcantation Inception

                                      This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


                                      UR Rarity
                                      1 cardLightning Storm
                                      UR Rarity
                                      1 cardLightning Storm
                                      Lightning Storm
                                      Spell Normal
                                      Lightning Storm

                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                        Tag(s):

                                        SR Rarity
                                        1 cardPre-Preparation of Rites
                                        SR Rarity
                                        1 cardPre-Preparation of Rites
                                        Pre-Preparation of Rites
                                        Spell Normal
                                        Pre-Preparation of Rites

                                          Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                                          SR Rarity
                                          1 cardPreparation of Rites
                                          SR Rarity
                                          1 cardPreparation of Rites
                                          Preparation of Rites
                                          Spell Normal
                                          Preparation of Rites

                                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                            UR Rarity
                                            1 cardRaigeki
                                            UR Rarity
                                            1 cardRaigeki
                                            Raigeki
                                            Spell Normal
                                            Raigeki

                                              Destroy all monsters your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              1 cardSpellbook of Knowledge
                                              SR Rarity
                                              1 cardSpellbook of Knowledge
                                              Spellbook of Knowledge
                                              Spell Normal
                                              Spellbook of Knowledge

                                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                UR Rarity
                                                1 cardSpellbook of Secrets
                                                UR Rarity
                                                1 cardSpellbook of Secrets
                                                Spellbook of Secrets
                                                Spell Normal
                                                Spellbook of Secrets

                                                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                  R Rarity
                                                  1 cardSwords of Concealing Light
                                                  R Rarity
                                                  1 cardSwords of Concealing Light
                                                  Swords of Concealing Light
                                                  Spell Continuous
                                                  Swords of Concealing Light

                                                    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                                    SR Rarity
                                                    1 cardSwords of Revealing Light
                                                    SR Rarity
                                                    1 cardSwords of Revealing Light
                                                    Swords of Revealing Light
                                                    Spell Normal
                                                    Swords of Revealing Light

                                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                      N Rarity
                                                      1 cardTurning of the World
                                                      N Rarity
                                                      1 cardTurning of the World
                                                      Turning of the World
                                                      Spell Quick
                                                      Turning of the World

                                                        This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn.


                                                        R Rarity
                                                        2 cardGravity Bind
                                                        R Rarity
                                                        2 cardGravity Bind
                                                        Gravity Bind
                                                        Trap Continuous
                                                        Gravity Bind

                                                          Level 4 or higher monsters cannot attack.


                                                          R Rarity
                                                          2 cardLost Wind
                                                          R Rarity
                                                          2 cardLost Wind
                                                          Lost Wind
                                                          Trap Normal
                                                          Lost Wind

                                                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                            R Rarity
                                                            2 cardRise to Full Height
                                                            R Rarity
                                                            2 cardRise to Full Height
                                                            Rise to Full Height
                                                            Trap Normal
                                                            Rise to Full Height

                                                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                              N Rarity
                                                              1 cardWall of Disruption
                                                              N Rarity
                                                              1 cardWall of Disruption
                                                              Wall of Disruption
                                                              Trap Normal
                                                              Wall of Disruption

                                                                When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                                UR Rarity
                                                                1 cardBlack Luster Soldier - Soldier of Chaos
                                                                UR Rarity
                                                                1 cardBlack Luster Soldier - Soldier of Chaos
                                                                Black Luster Soldier - Soldier of Chaos
                                                                EARTH
                                                                Black Luster Soldier - Soldier of Chaos
                                                                • ATK:

                                                                • 3000

                                                                • LINK-3

                                                                Link Arrow:

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                                                                Bottom-Left

                                                                Bottom-Right


                                                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                                UR Rarity
                                                                1 cardRelinquished Anima
                                                                UR Rarity
                                                                1 cardRelinquished Anima
                                                                Relinquished Anima
                                                                DARK
                                                                Relinquished Anima
                                                                • ATK:

                                                                • 0

                                                                • LINK-1

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                                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                UR Rarity
                                                                1 cardNumber 39: Utopia
                                                                UR Rarity
                                                                1 cardNumber 39: Utopia
                                                                Number 39: Utopia
                                                                LIGHT
                                                                Number 39: Utopia
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                SR Rarity
                                                                1 cardNumber 39: Utopia Double
                                                                SR Rarity
                                                                1 cardNumber 39: Utopia Double
                                                                Number 39: Utopia Double
                                                                LIGHT
                                                                Number 39: Utopia Double
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2500


                                                                2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                                                                UR Rarity
                                                                1 cardUltimate Leo Utopia Ray
                                                                UR Rarity
                                                                1 cardUltimate Leo Utopia Ray
                                                                Ultimate Leo Utopia Ray
                                                                LIGHT
                                                                Ultimate Leo Utopia Ray
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.



                                                                IMPCANTATION Decks in MASTER DUEL








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