Mathmech Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.

UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

N Rarity
Mathmech Multiplication
N Rarity
Mathmech Multiplication
N Rarity
Mathmech Multiplication
EARTH 4
Mathmech Multiplication
  • ATK:

  • 500

  • DEF:

  • 2000


You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.

R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Micro Coder
SR Rarity
Micro Coder
SR Rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Wizard @Ignister
SR Rarity
Wizard @Ignister
SR Rarity
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Backup @Ignister
UR Rarity
Backup @Ignister
UR Rarity
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

R Rarity
Mathmech Diameter
R Rarity
Mathmech Diameter
R Rarity
Mathmech Diameter
LIGHT 4
Mathmech Diameter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.

SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

SR Rarity
A.I. Connect
SR Rarity
A.I. Connect
SR Rarity
A.I. Connect
Spell Normal
A.I. Connect

    Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters. ● DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand. ● Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand. You can only activate 1 "A.I. Connect" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            N Rarity
            Mathmech Superfactorial
            N Rarity
            Mathmech Superfactorial
            N Rarity
            Mathmech Superfactorial
            Trap Normal
            Mathmech Superfactorial

              Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.

              Extra Deck

              UR Rarity
              Cyberse Desavewurm
              UR Rarity
              Cyberse Desavewurm
              UR Rarity
              Cyberse Desavewurm
              DARK 6
              Cyberse Desavewurm
              • ATK:

              • 2300

              • DEF:

              • 1500


              1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.

              UR Rarity
              Accesscode Talker
              UR Rarity
              Accesscode Talker
              UR Rarity
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



              Tag(s):

              UR Rarity
              Allied Code Talker @Ignister
              UR Rarity
              Allied Code Talker @Ignister
              UR Rarity
              Allied Code Talker @Ignister
              DARK
              Allied Code Talker @Ignister
              • ATK:

              • 2300

              • LINK-5

              Link Arrow:

              Left

              Right

              Bottom-Left

              Bottom

              Bottom-Right


              3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.

              R Rarity
              Cyberse Wicckid
              R Rarity
              Cyberse Wicckid
              R Rarity
              Cyberse Wicckid
              DARK
              Cyberse Wicckid
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom

              Bottom-Right


              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

              UR Rarity
              Decode Talker Heatsoul
              UR Rarity
              Decode Talker Heatsoul
              UR Rarity
              Decode Talker Heatsoul
              FIRE
              Decode Talker Heatsoul
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

              SR Rarity
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              SR Rarity
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              SR Rarity
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              DARK
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Left

              Right

              Bottom-Left

              Bottom-Right


              3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.

              SR Rarity
              G Golem Crystal Heart
              SR Rarity
              G Golem Crystal Heart
              SR Rarity
              G Golem Crystal Heart
              WATER
              G Golem Crystal Heart
              • ATK:

              • 0

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

              SR Rarity
              Linguriboh
              SR Rarity
              Linguriboh
              SR Rarity
              Linguriboh
              DARK
              Linguriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom-Left


              1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

              UR Rarity
              Link Decoder
              UR Rarity
              Link Decoder
              UR Rarity
              Link Decoder
              DARK
              Link Decoder
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

              SR Rarity
              Splash Mage
              SR Rarity
              Splash Mage
              SR Rarity
              Splash Mage
              WATER
              Splash Mage
              • ATK:

              • 1100

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Right


              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

              SR Rarity
              Transcode Talker
              SR Rarity
              Transcode Talker
              SR Rarity
              Transcode Talker
              EARTH
              Transcode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Right

              Bottom


              2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

              R Rarity
              Firewall Saber Dragon
              R Rarity
              Firewall Saber Dragon
              R Rarity
              Firewall Saber Dragon
              DARK 7
              Firewall Saber Dragon
              • ATK:

              • 2300

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.

              UR Rarity
              Primathmech Alembertian
              UR Rarity
              Primathmech Alembertian
              UR Rarity
              Primathmech Alembertian
              EARTH
              Primathmech Alembertian
              • ATK:

              • 2000

              • DEF:

              • 0


              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

              SR Rarity
              Primathmech Laplacian
              SR Rarity
              Primathmech Laplacian
              SR Rarity
              Primathmech Laplacian
              EARTH
              Primathmech Laplacian
              • ATK:

              • 2000

              • DEF:

              • 0


              3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.

              Need 47 UR

               Rarity
              Maliss <P> Chessy Cat1 card
               Rarity
              Maliss <P> Dormouse1 card
               Rarity
              Maliss <P> March Hare1 card
               Rarity
              Maliss <P> White Rabbit1 card
              UR Rarity
              Mathmech Circular1 card
              UR Rarity
              Maxx "C"1 card
              UR Rarity
              Mitsurugi no Mikoto, Aramasa1 card
              UR Rarity
              Mulcharmy Fuwalos3 card
              UR Rarity
              Mulcharmy Purulia1 card
              UR Rarity
              Garura, Wings of Resonant Life1 card
               Rarity
              Maliss <Q> Hearts Crypter1 card
               Rarity
              Maliss <Q> White Binder1 card
              UR Rarity
              Underworld Goddess of the Closed World1 card
              UR Rarity
              W:P Fancy Ball1 card
              UR Rarity
              Ame no Habakiri no Mitsurugi2 card
              UR Rarity
              Ame no Murakumo no Mitsurugi1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Backup @Ignister1 card
              UR Rarity
              Diviner of the Herald3 card
              UR Rarity
              Infernal Flame Banshee1 card
              UR Rarity
              Primathmech Alembertian1 card
              UR Rarity
              Ryzeal Detonator1 card
              UR Rarity
              Ryzeal Duo Drive1 card
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis1 card
              UR Rarity
              Called by the Grave1 card
              UR Rarity
              Crossout Designator1 card
              UR Rarity
              Maliss in Underground1 card
              UR Rarity
              Mitsurugi Prayers1 card
              UR Rarity
              Super Polymerization3 card
              UR Rarity
              Triple Tactics Talent3 card
              UR Rarity
              Infinite Impermanence3 card
               Rarity
              Maliss <C> GWC-061 card
               Rarity
              Maliss <C> MTP-071 card
               Rarity
              Maliss <C> TB-111 card

              Main: 60 Extra: 15

              SR Rarity
              2 cardDroll & Lock Bird
              SR Rarity
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              SR Rarity
              3 cardGale Dogra
              SR Rarity
              3 cardGale Dogra
              Gale Dogra
              EARTH 2
              Gale Dogra
              • ATK:

              • 650

              • DEF:

              • 600


              You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.


               Rarity
              1 cardMaliss <P> Chessy Cat
               Rarity
              1 cardMaliss <P> Chessy Cat
              Maliss <P> Chessy Cat
              DARK 3
              Maliss <P> Chessy Cat
              • ATK:

              • 1500

              • DEF:

              • 300


              Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


               Rarity
              1 cardMaliss <P> Dormouse
               Rarity
              1 cardMaliss <P> Dormouse
              Maliss <P> Dormouse
              DARK 3
              Maliss <P> Dormouse
              • ATK:

              • 900

              • DEF:

              • 300


              "Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


               Rarity
              1 cardMaliss <P> March Hare
               Rarity
              1 cardMaliss <P> March Hare
              Maliss <P> March Hare
              DARK 3
              Maliss <P> March Hare
              • ATK:

              • 600

              • DEF:

              • 300


              Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.


               Rarity
              1 cardMaliss <P> White Rabbit
               Rarity
              1 cardMaliss <P> White Rabbit
              Maliss <P> White Rabbit
              DARK 3
              Maliss <P> White Rabbit
              • ATK:

              • 1200

              • DEF:

              • 300


              You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


              R Rarity
              3 cardManju of the Ten Thousand Hands
              R Rarity
              3 cardManju of the Ten Thousand Hands
              Manju of the Ten Thousand Hands
              LIGHT 4
              Manju of the Ten Thousand Hands
              • ATK:

              • 1400

              • DEF:

              • 1000


              When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


              UR Rarity
              1 cardMathmech Circular
              UR Rarity
              1 cardMathmech Circular
              Mathmech Circular
              LIGHT 4
              Mathmech Circular
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


              UR Rarity
              1 cardMaxx "C"
              UR Rarity
              1 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              1 cardMitsurugi no Mikoto, Aramasa
              UR Rarity
              1 cardMitsurugi no Mikoto, Aramasa
              Mitsurugi no Mikoto, Aramasa
              DARK 4
              Mitsurugi no Mikoto, Aramasa
              • ATK:

              • 1200

              • DEF:

              • 900


              If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


              R Rarity
              2 cardMitsurugi no Mikoto, Kusanagi
              R Rarity
              2 cardMitsurugi no Mikoto, Kusanagi
              Mitsurugi no Mikoto, Kusanagi
              DARK 4
              Mitsurugi no Mikoto, Kusanagi
              • ATK:

              • 1600

              • DEF:

              • 400


              If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


              SR Rarity
              1 cardMitsurugi no Mikoto, Saji
              SR Rarity
              1 cardMitsurugi no Mikoto, Saji
              Mitsurugi no Mikoto, Saji
              DARK 4
              Mitsurugi no Mikoto, Saji
              • ATK:

              • 1000

              • DEF:

              • 1700


              If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


              UR Rarity
              3 cardMulcharmy Fuwalos
              UR Rarity
              3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              1 cardMulcharmy Purulia
              UR Rarity
              1 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              R Rarity
              1 cardNight Sword Serpent
              R Rarity
              1 cardNight Sword Serpent
              Night Sword Serpent
              WATER 4
              Night Sword Serpent
              • ATK:

              • 500

              • DEF:

              • 600


              If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


              R Rarity
              2 cardPalm Ryzeal
              R Rarity
              2 cardPalm Ryzeal
              Palm Ryzeal
              FIRE 4
              Palm Ryzeal
              • ATK:

              • 1200

              • DEF:

              • 2400


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 "Ryzeal" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, during damage calculation, if this card battles an opponent's monster: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's ATK, until the end of the Battle Phase.


              UR Rarity
              2 cardAme no Habakiri no Mitsurugi
              UR Rarity
              2 cardAme no Habakiri no Mitsurugi
              Ame no Habakiri no Mitsurugi
              DARK 8
              Ame no Habakiri no Mitsurugi
              • ATK:

              • 2400

              • DEF:

              • 1800


              You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


              UR Rarity
              1 cardAme no Murakumo no Mitsurugi
              UR Rarity
              1 cardAme no Murakumo no Mitsurugi
              Ame no Murakumo no Mitsurugi
              DARK 8
              Ame no Murakumo no Mitsurugi
              • ATK:

              • 3200

              • DEF:

              • 800


              You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              1 cardBackup @Ignister
              UR Rarity
              1 cardBackup @Ignister
              Backup @Ignister
              DARK 3
              Backup @Ignister
              • ATK:

              • 1200

              • DEF:

              • 800


              If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


              UR Rarity
              3 cardDiviner of the Herald
              UR Rarity
              3 cardDiviner of the Herald
              Diviner of the Herald
              LIGHT 2
              Diviner of the Herald
              • ATK:

              • 500

              • DEF:

              • 300


              If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


              SR Rarity
              1 cardMathmech Sigma
              SR Rarity
              1 cardMathmech Sigma
              Mathmech Sigma
              LIGHT 4
              Mathmech Sigma
              • ATK:

              • 1000

              • DEF:

              • 1500


              If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                1 cardCrossout Designator
                UR Rarity
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  1 cardMaliss in Underground
                  UR Rarity
                  1 cardMaliss in Underground
                  Maliss in Underground
                  Spell Field
                  Maliss in Underground

                    When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.


                    N Rarity
                    1 cardMathmech Equation
                    N Rarity
                    1 cardMathmech Equation
                    Mathmech Equation
                    Spell Normal
                    Mathmech Equation

                      Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                      N Rarity
                      1 cardMitsurugi Mirror
                      N Rarity
                      1 cardMitsurugi Mirror
                      Mitsurugi Mirror
                      Spell Normal
                      Mitsurugi Mirror

                        This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                        UR Rarity
                        1 cardMitsurugi Prayers
                        UR Rarity
                        1 cardMitsurugi Prayers
                        Mitsurugi Prayers
                        Spell Quick
                        Mitsurugi Prayers

                          When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                          SR Rarity
                          1 cardMitsurugi Ritual
                          SR Rarity
                          1 cardMitsurugi Ritual
                          Mitsurugi Ritual
                          Spell Normal
                          Mitsurugi Ritual

                            This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                            SR Rarity
                            3 cardPre-Preparation of Rites
                            SR Rarity
                            3 cardPre-Preparation of Rites
                            Pre-Preparation of Rites
                            Spell Normal
                            Pre-Preparation of Rites

                              Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                              UR Rarity
                              3 cardSuper Polymerization
                              UR Rarity
                              3 cardSuper Polymerization
                              Super Polymerization
                              Spell Quick
                              Super Polymerization

                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                Tag(s):

                                UR Rarity
                                3 cardTriple Tactics Talent
                                UR Rarity
                                3 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                     Rarity
                                    1 cardMaliss <C> GWC-06
                                     Rarity
                                    1 cardMaliss <C> GWC-06
                                    Maliss <C> GWC-06
                                    Trap
                                    Maliss <C> GWC-06

                                      You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.


                                       Rarity
                                      1 cardMaliss <C> MTP-07
                                       Rarity
                                      1 cardMaliss <C> MTP-07
                                      Maliss <C> MTP-07
                                      Trap Normal
                                      Maliss <C> MTP-07

                                        You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                                         Rarity
                                        1 cardMaliss <C> TB-11
                                         Rarity
                                        1 cardMaliss <C> TB-11
                                        Maliss <C> TB-11
                                        Trap Normal
                                        Maliss <C> TB-11

                                          You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.


                                          N Rarity
                                          1 cardMitsurugi Great Purification
                                          N Rarity
                                          1 cardMitsurugi Great Purification
                                          Mitsurugi Great Purification
                                          Trap Normal
                                          Mitsurugi Great Purification

                                            When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                                            N Rarity
                                            1 cardRyzeal Plasma Hole
                                            N Rarity
                                            1 cardRyzeal Plasma Hole
                                            Ryzeal Plasma Hole
                                            Trap Normal
                                            Ryzeal Plasma Hole

                                              Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn.


                                              UR Rarity
                                              1 cardGarura, Wings of Resonant Life
                                              UR Rarity
                                              1 cardGarura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                              R Rarity
                                              1 cardCyberse Wicckid
                                              R Rarity
                                              1 cardCyberse Wicckid
                                              Cyberse Wicckid
                                              DARK
                                              Cyberse Wicckid
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom

                                              Bottom-Right


                                              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                               Rarity
                                              1 cardMaliss <Q> Hearts Crypter
                                               Rarity
                                              1 cardMaliss <Q> Hearts Crypter
                                              Maliss <Q> Hearts Crypter
                                              DARK
                                              Maliss <Q> Hearts Crypter
                                              • ATK:

                                              • 2500

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.


                                               Rarity
                                              1 cardMaliss <Q> White Binder
                                               Rarity
                                              1 cardMaliss <Q> White Binder
                                              Maliss <Q> White Binder
                                              DARK
                                              Maliss <Q> White Binder
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Left

                                              Right


                                              2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.


                                              SR Rarity
                                              1 cardSplash Mage
                                              SR Rarity
                                              1 cardSplash Mage
                                              Splash Mage
                                              WATER
                                              Splash Mage
                                              • ATK:

                                              • 1100

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Right


                                              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                              UR Rarity
                                              1 cardUnderworld Goddess of the Closed World
                                              UR Rarity
                                              1 cardUnderworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                              UR Rarity
                                              1 cardW:P Fancy Ball
                                              UR Rarity
                                              1 cardW:P Fancy Ball
                                              W:P Fancy Ball
                                              DARK
                                              W:P Fancy Ball
                                              • ATK:

                                              • 2400

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                              SR Rarity
                                              1 cardHerald of the Arc Light
                                              SR Rarity
                                              1 cardHerald of the Arc Light
                                              Herald of the Arc Light
                                              LIGHT 4
                                              Herald of the Arc Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                              SR Rarity
                                              1 cardShooting Riser Dragon
                                              SR Rarity
                                              1 cardShooting Riser Dragon
                                              Shooting Riser Dragon
                                              LIGHT 7
                                              Shooting Riser Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1700


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                              UR Rarity
                                              1 cardInfernal Flame Banshee
                                              UR Rarity
                                              1 cardInfernal Flame Banshee
                                              Infernal Flame Banshee
                                              FIRE
                                              Infernal Flame Banshee
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 600


                                              2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                              SR Rarity
                                              1 cardKing of the Feral Imps
                                              SR Rarity
                                              1 cardKing of the Feral Imps
                                              King of the Feral Imps
                                              DARK
                                              King of the Feral Imps
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                              UR Rarity
                                              1 cardPrimathmech Alembertian
                                              UR Rarity
                                              1 cardPrimathmech Alembertian
                                              Primathmech Alembertian
                                              EARTH
                                              Primathmech Alembertian
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                              UR Rarity
                                              1 cardRyzeal Detonator
                                              UR Rarity
                                              1 cardRyzeal Detonator
                                              Ryzeal Detonator
                                              LIGHT
                                              Ryzeal Detonator
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                              UR Rarity
                                              1 cardRyzeal Duo Drive
                                              UR Rarity
                                              1 cardRyzeal Duo Drive
                                              Ryzeal Duo Drive
                                              FIRE
                                              Ryzeal Duo Drive
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                              master-duel
                                              Mathmech
                                              5







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