Mekk-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

N Rarity
Mekk-Knight Indigo Eclipse
N Rarity
Mekk-Knight Indigo Eclipse
N Rarity
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

SR Rarity
Mekk-Knight Purple Nightfall
SR Rarity
Mekk-Knight Purple Nightfall
SR Rarity
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

N Rarity
Mekk-Knight Yellow Star
N Rarity
Mekk-Knight Yellow Star
N Rarity
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

R Rarity
World Legacy - "World Armor"
R Rarity
World Legacy - "World Armor"
R Rarity
World Legacy - "World Armor"
DARK 7
World Legacy - "World Armor"
  • ATK:

  • 2500

  • DEF:

  • 2500


When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.

N Rarity
World Legacy Key
N Rarity
World Legacy Key
N Rarity
World Legacy Key
Spell Continuous
World Legacy Key

    When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.

    SR Rarity
    World Legacy Succession
    SR Rarity
    World Legacy Succession
    SR Rarity
    World Legacy Succession
    Spell Normal
    World Legacy Succession

      Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.

      R Rarity
      World Legacy's Memory
      R Rarity
      World Legacy's Memory
      R Rarity
      World Legacy's Memory
      Spell Quick
      World Legacy's Memory

        Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

        N Rarity
        World Legacy Whispers
        N Rarity
        World Legacy Whispers
        N Rarity
        World Legacy Whispers
        Trap Continuous
        World Legacy Whispers

          When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.

          N Rarity
          World Legacy's Secret
          N Rarity
          World Legacy's Secret
          N Rarity
          World Legacy's Secret
          Trap Continuous
          World Legacy's Secret

            When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

            Extra Deck

            SR Rarity
            Artemis, the Magistus Moon Maiden
            SR Rarity
            Artemis, the Magistus Moon Maiden
            SR Rarity
            Artemis, the Magistus Moon Maiden
            LIGHT
            Artemis, the Magistus Moon Maiden
            • ATK:

            • 800

            • LINK-1

            Link Arrow:

            Top


            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Right

            Bottom


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

            SR Rarity
            Lib the World Key Blademaster
            SR Rarity
            Lib the World Key Blademaster
            SR Rarity
            Lib the World Key Blademaster
            LIGHT
            Lib the World Key Blademaster
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom-Left


            2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

            UR Rarity
            Mekk-Knight Crusadia Avramax
            UR Rarity
            Mekk-Knight Crusadia Avramax
            UR Rarity
            Mekk-Knight Crusadia Avramax
            LIGHT
            Mekk-Knight Crusadia Avramax
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom-Right


            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

            SR Rarity
            Mekk-Knight of the Morning Star
            SR Rarity
            Mekk-Knight of the Morning Star
            SR Rarity
            Mekk-Knight of the Morning Star
            LIGHT
            Mekk-Knight of the Morning Star
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

            Need 18 UR

            UR Rarity
            Girsu, the Orcust Mekk-Knight3 card
            UR Rarity
            Magicians' Souls2 card
            UR Rarity
            The Dark Magicians1 card
            UR Rarity
            Black Luster Soldier - Soldier of Chaos1 card
            UR Rarity
            I:P Masquerena1 card
            UR Rarity
            Knightmare Unicorn1 card
            UR Rarity
            Mekk-Knight Crusadia Avramax1 card
            UR Rarity
            Dark Magician2 card
            UR Rarity
            Illusion of Chaos3 card
            UR Rarity
            Soul Servant3 card

            Main: 46 Extra: 15

            UR Rarity
            3 cardGirsu, the Orcust Mekk-Knight
            UR Rarity
            3 cardGirsu, the Orcust Mekk-Knight
            Girsu, the Orcust Mekk-Knight
            DARK 4
            Girsu, the Orcust Mekk-Knight
            • ATK:

            • 1800

            • DEF:

            • 0


            If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


            R Rarity
            3 cardMagician's Rod
            R Rarity
            3 cardMagician's Rod
            Magician's Rod
            DARK 3
            Magician's Rod
            • ATK:

            • 1600

            • DEF:

            • 100


            When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


            UR Rarity
            2 cardMagicians' Souls
            UR Rarity
            2 cardMagicians' Souls
            Magicians' Souls
            DARK 1
            Magicians' Souls
            • ATK:

            • 0

            • DEF:

            • 0


            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


            SR Rarity
            3 cardMekk-Knight Blue Sky
            SR Rarity
            3 cardMekk-Knight Blue Sky
            Mekk-Knight Blue Sky
            LIGHT 5
            Mekk-Knight Blue Sky
            • ATK:

            • 2000

            • DEF:

            • 2500


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


            N Rarity
            2 cardMekk-Knight Indigo Eclipse
            N Rarity
            2 cardMekk-Knight Indigo Eclipse
            Mekk-Knight Indigo Eclipse
            LIGHT 8
            Mekk-Knight Indigo Eclipse
            • ATK:

            • 2400

            • DEF:

            • 2400


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


            SR Rarity
            3 cardMekk-Knight Purple Nightfall
            SR Rarity
            3 cardMekk-Knight Purple Nightfall
            Mekk-Knight Purple Nightfall
            LIGHT 8
            Mekk-Knight Purple Nightfall
            • ATK:

            • 2500

            • DEF:

            • 2000


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


            N Rarity
            1 cardMekk-Knight Red Moon
            N Rarity
            1 cardMekk-Knight Red Moon
            Mekk-Knight Red Moon
            LIGHT 7
            Mekk-Knight Red Moon
            • ATK:

            • 2300

            • DEF:

            • 2600


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


            N Rarity
            1 cardMekk-Knight Yellow Star
            N Rarity
            1 cardMekk-Knight Yellow Star
            Mekk-Knight Yellow Star
            LIGHT 7
            Mekk-Knight Yellow Star
            • ATK:

            • 2200

            • DEF:

            • 2800


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


            R Rarity
            1 cardPsychic Processor
            R Rarity
            1 cardPsychic Processor
            Psychic Processor
            DARK 3
            Psychic Processor
            • ATK:

            • 0

            • DEF:

            • 1500


            You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.


            R Rarity
            1 cardWorld Legacy - "World Armor"
            R Rarity
            1 cardWorld Legacy - "World Armor"
            World Legacy - "World Armor"
            DARK 7
            World Legacy - "World Armor"
            • ATK:

            • 2500

            • DEF:

            • 2500


            When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.


            UR Rarity
            2 cardDark Magician
            UR Rarity
            2 cardDark Magician
            Dark Magician
            DARK 7
            Dark Magician
            • ATK:

            • 2500

            • DEF:

            • 2100


            ''The ultimate wizard in terms of attack and defense.''


            UR Rarity
            3 cardIllusion of Chaos
            UR Rarity
            3 cardIllusion of Chaos
            Illusion of Chaos
            DARK 7
            Illusion of Chaos
            • ATK:

            • 2100

            • DEF:

            • 2500


            You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


            SR Rarity
            3 cardDark Magical Circle
            SR Rarity
            3 cardDark Magical Circle
            Dark Magical Circle
            Spell Continuous
            Dark Magical Circle

              When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


              N Rarity
              1 cardSecrets of Dark Magic
              N Rarity
              1 cardSecrets of Dark Magic
              Secrets of Dark Magic
              Spell Quick
              Secrets of Dark Magic

                Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                SR Rarity
                3 cardSmall World
                SR Rarity
                3 cardSmall World
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                  UR Rarity
                  3 cardSoul Servant
                  UR Rarity
                  3 cardSoul Servant
                  Soul Servant
                  Spell Quick
                  Soul Servant

                    Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                    N Rarity
                    1 cardWorld Legacy Key
                    N Rarity
                    1 cardWorld Legacy Key
                    World Legacy Key
                    Spell Continuous
                    World Legacy Key

                      When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.


                      N Rarity
                      1 cardWorld Legacy Scars
                      N Rarity
                      1 cardWorld Legacy Scars
                      World Legacy Scars
                      Spell Field
                      World Legacy Scars

                        All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.


                        SR Rarity
                        1 cardWorld Legacy Succession
                        SR Rarity
                        1 cardWorld Legacy Succession
                        World Legacy Succession
                        Spell Normal
                        World Legacy Succession

                          Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                          R Rarity
                          3 cardWorld Legacy's Memory
                          R Rarity
                          3 cardWorld Legacy's Memory
                          World Legacy's Memory
                          Spell Quick
                          World Legacy's Memory

                            Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                            R Rarity
                            2 cardEternal Soul
                            R Rarity
                            2 cardEternal Soul
                            Eternal Soul
                            Trap Continuous
                            Eternal Soul

                              Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                              N Rarity
                              1 cardWorld Legacy Whispers
                              N Rarity
                              1 cardWorld Legacy Whispers
                              World Legacy Whispers
                              Trap Continuous
                              World Legacy Whispers

                                When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.


                                N Rarity
                                2 cardWorld Legacy's Secret
                                N Rarity
                                2 cardWorld Legacy's Secret
                                World Legacy's Secret
                                Trap Continuous
                                World Legacy's Secret

                                  When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                                  UR Rarity
                                  1 cardThe Dark Magicians
                                  UR Rarity
                                  1 cardThe Dark Magicians
                                  The Dark Magicians
                                  DARK 8
                                  The Dark Magicians
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2300


                                  "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                  SR Rarity
                                  1 cardArtemis, the Magistus Moon Maiden
                                  SR Rarity
                                  1 cardArtemis, the Magistus Moon Maiden
                                  Artemis, the Magistus Moon Maiden
                                  LIGHT
                                  Artemis, the Magistus Moon Maiden
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                  UR Rarity
                                  1 cardBlack Luster Soldier - Soldier of Chaos
                                  UR Rarity
                                  1 cardBlack Luster Soldier - Soldier of Chaos
                                  Black Luster Soldier - Soldier of Chaos
                                  EARTH
                                  Black Luster Soldier - Soldier of Chaos
                                  • ATK:

                                  • 3000

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                  SR Rarity
                                  1 cardDharc the Dark Charmer, Gloomy
                                  SR Rarity
                                  1 cardDharc the Dark Charmer, Gloomy
                                  Dharc the Dark Charmer, Gloomy
                                  DARK
                                  Dharc the Dark Charmer, Gloomy
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                  UR Rarity
                                  1 cardI:P Masquerena
                                  UR Rarity
                                  1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  R Rarity
                                  1 cardImduk the World Chalice Dragon
                                  R Rarity
                                  1 cardImduk the World Chalice Dragon
                                  Imduk the World Chalice Dragon
                                  WIND
                                  Imduk the World Chalice Dragon
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                  SR Rarity
                                  1 cardKnightmare Phoenix
                                  SR Rarity
                                  1 cardKnightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  1 cardKnightmare Unicorn
                                  UR Rarity
                                  1 cardKnightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  SR Rarity
                                  2 cardLib the World Key Blademaster
                                  SR Rarity
                                  2 cardLib the World Key Blademaster
                                  Lib the World Key Blademaster
                                  LIGHT
                                  Lib the World Key Blademaster
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Left


                                  2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                                  SR Rarity
                                  1 cardLyna the Light Charmer, Lustrous
                                  SR Rarity
                                  1 cardLyna the Light Charmer, Lustrous
                                  Lyna the Light Charmer, Lustrous
                                  LIGHT
                                  Lyna the Light Charmer, Lustrous
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                  UR Rarity
                                  1 cardMekk-Knight Crusadia Avramax
                                  UR Rarity
                                  1 cardMekk-Knight Crusadia Avramax
                                  Mekk-Knight Crusadia Avramax
                                  LIGHT
                                  Mekk-Knight Crusadia Avramax
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                  SR Rarity
                                  2 cardMekk-Knight of the Morning Star
                                  SR Rarity
                                  2 cardMekk-Knight of the Morning Star
                                  Mekk-Knight of the Morning Star
                                  LIGHT
                                  Mekk-Knight of the Morning Star
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                                  SR Rarity
                                  1 cardNumber 11: Big Eye
                                  SR Rarity
                                  1 cardNumber 11: Big Eye
                                  Number 11: Big Eye
                                  DARK
                                  Number 11: Big Eye
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                  MEKK-KNIGHTS Decks in MASTER DUEL








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