Millennium Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Millennium Ankh
    SR Rarity
    Millennium Ankh
    SR Rarity
    Millennium Ankh
    Spell Normal
    Millennium Ankh

      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

      N Rarity
      Obliterate!!! Blaze
      N Rarity
      Obliterate!!! Blaze
      N Rarity
      Obliterate!!! Blaze
      Spell Quick
      Obliterate!!! Blaze

        One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          SR Rarity
          Wedju Temple
          SR Rarity
          Wedju Temple
          SR Rarity
          Wedju Temple
          Spell Field
          Wedju Temple

            During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

            N Rarity
            Exxod Fires of Rage
            N Rarity
            Exxod Fires of Rage
            N Rarity
            Exxod Fires of Rage
            Trap Normal
            Exxod Fires of Rage

              (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                UR Rarity
                The Unstoppable Exodia Incarnate
                UR Rarity
                The Unstoppable Exodia Incarnate
                UR Rarity
                The Unstoppable Exodia Incarnate
                DARK 10
                The Unstoppable Exodia Incarnate
                • ATK:

                • -1

                • DEF:

                • 0


                5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

                Need 11 UR

                 Rarity
                Heart of Gaia3 card
                UR Rarity
                Gilti-Gearfried the Magical Steel Knight1 card
                UR Rarity
                Chronomaly Vimana1 card
                UR Rarity
                Constellar Pleiades1 card
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis1 card
                UR Rarity
                Called by the Grave1 card
                UR Rarity
                Foolish Burial1 card
                UR Rarity
                Monster Reborn1 card
                UR Rarity
                Triple Tactics Talent1 card

                Main: 40 Extra: 15

                N Rarity
                2 cardBattleguard Cadet
                N Rarity
                2 cardBattleguard Cadet
                Battleguard Cadet
                EARTH 1
                Battleguard Cadet
                • ATK:

                • 50

                • DEF:

                • 100


                All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.


                N Rarity
                3 cardHayate the Earth Star
                N Rarity
                3 cardHayate the Earth Star
                Hayate the Earth Star
                EARTH 5
                Hayate the Earth Star
                • ATK:

                • 2100

                • DEF:

                • 0


                If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.


                 Rarity
                3 cardHeart of Gaia
                 Rarity
                3 cardHeart of Gaia
                Heart of Gaia
                EARTH 6
                Heart of Gaia
                • ATK:

                • 2300

                • DEF:

                • 2100


                (This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.


                N Rarity
                3 cardKaiki the Unity Star
                N Rarity
                3 cardKaiki the Unity Star
                Kaiki the Unity Star
                LIGHT 5
                Kaiki the Unity Star
                • ATK:

                • 1000

                • DEF:

                • 2100


                If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.


                R Rarity
                3 cardKaiza the Hidden Star
                R Rarity
                3 cardKaiza the Hidden Star
                Kaiza the Hidden Star
                EARTH 5
                Kaiza the Hidden Star
                • ATK:

                • 1000

                • DEF:

                • 2100


                You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.


                N Rarity
                3 cardSenko the Skybolt Star
                N Rarity
                3 cardSenko the Skybolt Star
                Senko the Skybolt Star
                LIGHT 7
                Senko the Skybolt Star
                • ATK:

                • 2400

                • DEF:

                • 0


                If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn.


                SR Rarity
                3 cardShield of the Millennium Dynasty
                SR Rarity
                3 cardShield of the Millennium Dynasty
                Shield of the Millennium Dynasty
                EARTH 5
                Shield of the Millennium Dynasty
                • ATK:

                • 0

                • DEF:

                • 3000


                Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                N Rarity
                3 cardTenma the Sky Star
                N Rarity
                3 cardTenma the Sky Star
                Tenma the Sky Star
                LIGHT 5
                Tenma the Sky Star
                • ATK:

                • 2100

                • DEF:

                • 1000


                If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.


                N Rarity
                3 cardTodoroki the Earthbolt Star
                N Rarity
                3 cardTodoroki the Earthbolt Star
                Todoroki the Earthbolt Star
                EARTH 6
                Todoroki the Earthbolt Star
                • ATK:

                • 2100

                • DEF:

                • 0


                You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.


                N Rarity
                3 cardBattleguard Echoes
                N Rarity
                3 cardBattleguard Echoes
                Battleguard Echoes
                Spell Continuous
                Battleguard Echoes

                  When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    N Rarity
                    3 cardFeast of the Wild LV5
                    N Rarity
                    3 cardFeast of the Wild LV5
                    Feast of the Wild LV5
                    Spell Normal
                    Feast of the Wild LV5

                      Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


                      UR Rarity
                      1 cardFoolish Burial
                      UR Rarity
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        UR Rarity
                        1 cardMonster Reborn
                        UR Rarity
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          N Rarity
                          3 cardPolymerization
                          N Rarity
                          3 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            UR Rarity
                            1 cardTriple Tactics Talent
                            UR Rarity
                            1 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              SR Rarity
                              1 cardGiant Starfall
                              SR Rarity
                              1 cardGiant Starfall
                              Giant Starfall
                              Trap Normal
                              Giant Starfall

                                Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0.


                                R Rarity
                                1 cardDenial Deity Dotan
                                R Rarity
                                1 cardDenial Deity Dotan
                                Denial Deity Dotan
                                LIGHT 10
                                Denial Deity Dotan
                                • ATK:

                                • 3000

                                • DEF:

                                • 2800


                                1 LIGHT monster + 2 monsters, except on the field or in the GY This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.


                                UR Rarity
                                1 cardGilti-Gearfried the Magical Steel Knight
                                UR Rarity
                                1 cardGilti-Gearfried the Magical Steel Knight
                                Gilti-Gearfried the Magical Steel Knight
                                LIGHT 8
                                Gilti-Gearfried the Magical Steel Knight
                                • ATK:

                                • 2700

                                • DEF:

                                • 1600


                                2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.


                                R Rarity
                                3 cardIdaten the Conqueror Star
                                R Rarity
                                3 cardIdaten the Conqueror Star
                                Idaten the Conqueror Star
                                LIGHT 10
                                Idaten the Conqueror Star
                                • ATK:

                                • 3000

                                • DEF:

                                • 2200


                                2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                                SR Rarity
                                2 cardRaijin the Breakbolt Star
                                SR Rarity
                                2 cardRaijin the Breakbolt Star
                                Raijin the Breakbolt Star
                                LIGHT 10
                                Raijin the Breakbolt Star
                                • ATK:

                                • 3000

                                • DEF:

                                • 2200


                                1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.


                                R Rarity
                                2 cardShura the Combat Star
                                R Rarity
                                2 cardShura the Combat Star
                                Shura the Combat Star
                                DARK 12
                                Shura the Combat Star
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)


                                SR Rarity
                                1 cardFerocious Flame Swordsman
                                SR Rarity
                                1 cardFerocious Flame Swordsman
                                Ferocious Flame Swordsman
                                FIRE
                                Ferocious Flame Swordsman
                                • ATK:

                                • 1300

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Left


                                2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                UR Rarity
                                1 cardChronomaly Vimana
                                UR Rarity
                                1 cardChronomaly Vimana
                                Chronomaly Vimana
                                LIGHT
                                Chronomaly Vimana
                                • ATK:

                                • 2300

                                • DEF:

                                • 2600


                                2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                UR Rarity
                                1 cardConstellar Pleiades
                                UR Rarity
                                1 cardConstellar Pleiades
                                Constellar Pleiades
                                LIGHT
                                Constellar Pleiades
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                SR Rarity
                                1 cardGaia Dragon, the Thunder Charger
                                SR Rarity
                                1 cardGaia Dragon, the Thunder Charger
                                Gaia Dragon, the Thunder Charger
                                WIND
                                Gaia Dragon, the Thunder Charger
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                R Rarity
                                1 cardImperial Princess Quinquery
                                R Rarity
                                1 cardImperial Princess Quinquery
                                Imperial Princess Quinquery
                                DARK
                                Imperial Princess Quinquery
                                • ATK:

                                • 1200

                                • DEF:

                                • 2800


                                2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                master-duel
                                Millennium
                                5







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