Myutant Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Minimalian
R Rarity
Minimalian
R Rarity
Minimalian
WATER 4
Minimalian
  • ATK:

  • 100

  • DEF:

  • 100


You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Myutant Arsenal
SR Rarity
Myutant Arsenal
SR Rarity
Myutant Arsenal
FIRE 8
Myutant Arsenal
  • ATK:

  • 3000

  • DEF:

  • 1000


Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.

SR Rarity
Myutant Beast
SR Rarity
Myutant Beast
SR Rarity
Myutant Beast
EARTH 8
Myutant Beast
  • ATK:

  • 2400

  • DEF:

  • 2400


Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.

SR Rarity
Myutant M-05
SR Rarity
Myutant M-05
SR Rarity
Myutant M-05
WATER 2
Myutant M-05
  • ATK:

  • 0

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn.

R Rarity
Myutant Mist
R Rarity
Myutant Mist
R Rarity
Myutant Mist
WIND 8
Myutant Mist
  • ATK:

  • 2700

  • DEF:

  • 2900


Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.

SR Rarity
Myutant Mutant
SR Rarity
Myutant Mutant
SR Rarity
Myutant Mutant
WATER 1
Myutant Mutant
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant Mutant" once per turn.

R Rarity
Myutant ST-46
R Rarity
Myutant ST-46
R Rarity
Myutant ST-46
WATER 3
Myutant ST-46
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Prototype Psychic Blaster
R Rarity
Prototype Psychic Blaster
R Rarity
Prototype Psychic Blaster
EARTH 6
Prototype Psychic Blaster
  • ATK:

  • 2000

  • DEF:

  • 1500


You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.

R Rarity
Psychic Processor
R Rarity
Psychic Processor
R Rarity
Psychic Processor
DARK 3
Psychic Processor
  • ATK:

  • 0

  • DEF:

  • 1500


You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.

UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Mind Procedure
UR Rarity
Mind Procedure
UR Rarity
Mind Procedure
LIGHT 3
Mind Procedure
  • ATK:

  • 1100

  • DEF:

  • 1100


If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.

SR Rarity
Serene Psychic Girl
SR Rarity
Serene Psychic Girl
SR Rarity
Serene Psychic Girl
EARTH 2
Serene Psychic Girl
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except "Serene Psychic Girl", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can target face-up monsters on the field up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn. You can only use each effect of "Serene Psychic Girl" once per turn.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



      Tag(s):

      SR Rarity
      Kashtira Birth
      SR Rarity
      Kashtira Birth
      SR Rarity
      Kashtira Birth
      Spell Continuous
      Kashtira Birth

        You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

        R Rarity
        Myutant Evolution Lab
        R Rarity
        Myutant Evolution Lab
        R Rarity
        Myutant Evolution Lab
        Spell Field
        Myutant Evolution Lab

          When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.

          R Rarity
          Myutant Fusion
          R Rarity
          Myutant Fusion
          R Rarity
          Myutant Fusion
          Spell Normal
          Myutant Fusion

            Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.

            SR Rarity
            Wedju Temple
            SR Rarity
            Wedju Temple
            SR Rarity
            Wedju Temple
            Spell Field
            Wedju Temple

              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

              R Rarity
              D.D. Post
              R Rarity
              D.D. Post
              R Rarity
              D.D. Post
              Trap Continuous
              D.D. Post

                Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  R Rarity
                  Myutant Cry
                  R Rarity
                  Myutant Cry
                  R Rarity
                  Myutant Cry
                  Trap Normal
                  Myutant Cry

                    During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.

                    R Rarity
                    Myutant Expansion
                    R Rarity
                    Myutant Expansion
                    R Rarity
                    Myutant Expansion
                    Trap Continuous
                    Myutant Expansion

                      When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.

                      SR Rarity
                      Skill Drain
                      SR Rarity
                      Skill Drain
                      SR Rarity
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                        Extra Deck

                        UR Rarity
                        Myutant Synthesis
                        UR Rarity
                        Myutant Synthesis
                        UR Rarity
                        Myutant Synthesis
                        WATER 9
                        Myutant Synthesis
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.

                        UR Rarity
                        Snake-Eyes Doomed Dragon
                        UR Rarity
                        Snake-Eyes Doomed Dragon
                        UR Rarity
                        Snake-Eyes Doomed Dragon
                        FIRE 8
                        Snake-Eyes Doomed Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        UR Rarity
                        Spright Elf
                        UR Rarity
                        Spright Elf
                        UR Rarity
                        Spright Elf
                        FIRE
                        Spright Elf
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                        R Rarity
                        Crossmind Archfiend
                        R Rarity
                        Crossmind Archfiend
                        R Rarity
                        Crossmind Archfiend
                        DARK 8
                        Crossmind Archfiend
                        • ATK:

                        • 2500

                        • DEF:

                        • 2800


                        1 Psychic Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Crossmind Archfiend" once per turn.

                        SR Rarity
                        Juraishin, the Cursed Thunder God
                        SR Rarity
                        Juraishin, the Cursed Thunder God
                        SR Rarity
                        Juraishin, the Cursed Thunder God
                        EARTH 11
                        Juraishin, the Cursed Thunder God
                        • ATK:

                        • 3100

                        • DEF:

                        • 3100


                        1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.

                        SR Rarity
                        P.U.N.K. JAM Dragon Drive
                        SR Rarity
                        P.U.N.K. JAM Dragon Drive
                        SR Rarity
                        P.U.N.K. JAM Dragon Drive
                        EARTH 8
                        P.U.N.K. JAM Dragon Drive
                        • ATK:

                        • 2700

                        • DEF:

                        • 2400


                        1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

                        UR Rarity
                        Psychic Blaster Mk-II
                        UR Rarity
                        Psychic Blaster Mk-II
                        UR Rarity
                        Psychic Blaster Mk-II
                        EARTH 9
                        Psychic Blaster Mk-II
                        • ATK:

                        • 3200

                        • DEF:

                        • 2700


                        1 Psychic Tuner + 1+ non-Tuner Psychic monsters You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.

                        UR Rarity
                        Psychic End Punisher
                        UR Rarity
                        Psychic End Punisher
                        UR Rarity
                        Psychic End Punisher
                        LIGHT 11
                        Psychic End Punisher
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                        UR Rarity
                        Virtual World Kyubi - Shenshen
                        UR Rarity
                        Virtual World Kyubi - Shenshen
                        UR Rarity
                        Virtual World Kyubi - Shenshen
                        WIND 9
                        Virtual World Kyubi - Shenshen
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

                        SR Rarity
                        Silent Psychic Magician
                        SR Rarity
                        Silent Psychic Magician
                        SR Rarity
                        Silent Psychic Magician
                        EARTH 5
                        Silent Psychic Magician
                        • ATK:

                        • 2400

                        • DEF:

                        • 500


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

                        UR Rarity
                        P.U.N.K. JAM FEVER!
                        UR Rarity
                        P.U.N.K. JAM FEVER!
                        UR Rarity
                        P.U.N.K. JAM FEVER!
                        LIGHT
                        P.U.N.K. JAM FEVER!
                        • ATK:

                        • 2800

                        • DEF:

                        • 600


                        2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.

                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                        UR Rarity
                        The Zombie Vampire
                        UR Rarity
                        The Zombie Vampire
                        UR Rarity
                        The Zombie Vampire
                        DARK
                        The Zombie Vampire
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                        Need 28 UR

                        UR Rarity
                        Dimension Shifter1 card
                        UR Rarity
                        Kashtira Fenrir1 card
                        UR Rarity
                        Kashtira Unicorn1 card
                        UR Rarity
                        Maxx "C"1 card
                        UR Rarity
                        Mulcharmy Fuwalos2 card
                        UR Rarity
                        Mulcharmy Purulia2 card
                        UR Rarity
                        Nibiru, the Primal Being1 card
                        UR Rarity
                        Sengenjin Wakes from a Millennium2 card
                        UR Rarity
                        Myutant Synthesis2 card
                        UR Rarity
                        Snake-Eyes Doomed Dragon1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Spright Elf1 card
                        UR Rarity
                        Psychic Blaster Mk-II1 card
                        UR Rarity
                        Psychic End Punisher1 card
                        UR Rarity
                        Virtual World Kyubi - Shenshen1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring2 card
                        UR Rarity
                        Mind Procedure2 card
                        UR Rarity
                        P.U.N.K. JAM FEVER!1 card
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis1 card
                        UR Rarity
                        The Zombie Vampire1 card
                        UR Rarity
                        Infinite Impermanence2 card

                        Main: 45 Extra: 15

                        UR Rarity
                        1 cardDimension Shifter
                        UR Rarity
                        1 cardDimension Shifter
                        Dimension Shifter
                        DARK 6
                        Dimension Shifter
                        • ATK:

                        • 1200

                        • DEF:

                        • 2200


                        If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                        SR Rarity
                        1 cardGolem that Guards the Millennium Treasures
                        SR Rarity
                        1 cardGolem that Guards the Millennium Treasures
                        Golem that Guards the Millennium Treasures
                        EARTH 6
                        Golem that Guards the Millennium Treasures
                        • ATK:

                        • 2000

                        • DEF:

                        • 2200


                        The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                        UR Rarity
                        1 cardKashtira Fenrir
                        UR Rarity
                        1 cardKashtira Fenrir
                        Kashtira Fenrir
                        EARTH 7
                        Kashtira Fenrir
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                        UR Rarity
                        1 cardKashtira Unicorn
                        UR Rarity
                        1 cardKashtira Unicorn
                        Kashtira Unicorn
                        WIND 7
                        Kashtira Unicorn
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                        UR Rarity
                        1 cardMaxx "C"
                        UR Rarity
                        1 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        R Rarity
                        1 cardMinimalian
                        R Rarity
                        1 cardMinimalian
                        Minimalian
                        WATER 4
                        Minimalian
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn.


                        UR Rarity
                        2 cardMulcharmy Fuwalos
                        UR Rarity
                        2 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        2 cardMulcharmy Purulia
                        UR Rarity
                        2 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        SR Rarity
                        1 cardMyutant Arsenal
                        SR Rarity
                        1 cardMyutant Arsenal
                        Myutant Arsenal
                        FIRE 8
                        Myutant Arsenal
                        • ATK:

                        • 3000

                        • DEF:

                        • 1000


                        Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.


                        SR Rarity
                        2 cardMyutant Beast
                        SR Rarity
                        2 cardMyutant Beast
                        Myutant Beast
                        EARTH 8
                        Myutant Beast
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.


                        SR Rarity
                        2 cardMyutant M-05
                        SR Rarity
                        2 cardMyutant M-05
                        Myutant M-05
                        WATER 2
                        Myutant M-05
                        • ATK:

                        • 0

                        • DEF:

                        • 500


                        If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn.


                        R Rarity
                        1 cardMyutant Mist
                        R Rarity
                        1 cardMyutant Mist
                        Myutant Mist
                        WIND 8
                        Myutant Mist
                        • ATK:

                        • 2700

                        • DEF:

                        • 2900


                        Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.


                        SR Rarity
                        1 cardMyutant Mutant
                        SR Rarity
                        1 cardMyutant Mutant
                        Myutant Mutant
                        WATER 1
                        Myutant Mutant
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant Mutant" once per turn.


                        R Rarity
                        2 cardMyutant ST-46
                        R Rarity
                        2 cardMyutant ST-46
                        Myutant ST-46
                        WATER 3
                        Myutant ST-46
                        • ATK:

                        • 500

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.


                        UR Rarity
                        1 cardNibiru, the Primal Being
                        UR Rarity
                        1 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        R Rarity
                        1 cardPrototype Psychic Blaster
                        R Rarity
                        1 cardPrototype Psychic Blaster
                        Prototype Psychic Blaster
                        EARTH 6
                        Prototype Psychic Blaster
                        • ATK:

                        • 2000

                        • DEF:

                        • 1500


                        You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.


                        R Rarity
                        1 cardPsychic Processor
                        R Rarity
                        1 cardPsychic Processor
                        Psychic Processor
                        DARK 3
                        Psychic Processor
                        • ATK:

                        • 0

                        • DEF:

                        • 1500


                        You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.


                        UR Rarity
                        2 cardSengenjin Wakes from a Millennium
                        UR Rarity
                        2 cardSengenjin Wakes from a Millennium
                        Sengenjin Wakes from a Millennium
                        EARTH 8
                        Sengenjin Wakes from a Millennium
                        • ATK:

                        • 2750

                        • DEF:

                        • 2500


                        Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                        UR Rarity
                        2 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        2 cardMind Procedure
                        UR Rarity
                        2 cardMind Procedure
                        Mind Procedure
                        LIGHT 3
                        Mind Procedure
                        • ATK:

                        • 1100

                        • DEF:

                        • 1100


                        If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.


                        SR Rarity
                        1 cardSerene Psychic Girl
                        SR Rarity
                        1 cardSerene Psychic Girl
                        Serene Psychic Girl
                        EARTH 2
                        Serene Psychic Girl
                        • ATK:

                        • 500

                        • DEF:

                        • 300


                        If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except "Serene Psychic Girl", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can target face-up monsters on the field up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn. You can only use each effect of "Serene Psychic Girl" once per turn.


                        R Rarity
                        3 cardDimensional Fissure
                        R Rarity
                        3 cardDimensional Fissure
                        Dimensional Fissure
                        Spell Continuous
                        Dimensional Fissure

                          Any monster sent to the Graveyard is banished instead.


                          SR Rarity
                          3 cardEmergency Teleport
                          SR Rarity
                          3 cardEmergency Teleport
                          Emergency Teleport
                          Spell Quick
                          Emergency Teleport

                            Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                            Tag(s):

                            SR Rarity
                            1 cardKashtira Birth
                            SR Rarity
                            1 cardKashtira Birth
                            Kashtira Birth
                            Spell Continuous
                            Kashtira Birth

                              You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                              R Rarity
                              1 cardMyutant Evolution Lab
                              R Rarity
                              1 cardMyutant Evolution Lab
                              Myutant Evolution Lab
                              Spell Field
                              Myutant Evolution Lab

                                When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.


                                R Rarity
                                1 cardMyutant Fusion
                                R Rarity
                                1 cardMyutant Fusion
                                Myutant Fusion
                                Spell Normal
                                Myutant Fusion

                                  Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.


                                  SR Rarity
                                  1 cardWedju Temple
                                  SR Rarity
                                  1 cardWedju Temple
                                  Wedju Temple
                                  Spell Field
                                  Wedju Temple

                                    During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                    R Rarity
                                    1 cardD.D. Post
                                    R Rarity
                                    1 cardD.D. Post
                                    D.D. Post
                                    Trap Continuous
                                    D.D. Post

                                      Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        R Rarity
                                        1 cardMyutant Cry
                                        R Rarity
                                        1 cardMyutant Cry
                                        Myutant Cry
                                        Trap Normal
                                        Myutant Cry

                                          During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.


                                          R Rarity
                                          1 cardMyutant Expansion
                                          R Rarity
                                          1 cardMyutant Expansion
                                          Myutant Expansion
                                          Trap Continuous
                                          Myutant Expansion

                                            When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.


                                            SR Rarity
                                            1 cardSkill Drain
                                            SR Rarity
                                            1 cardSkill Drain
                                            Skill Drain
                                            Trap Continuous
                                            Skill Drain

                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                              UR Rarity
                                              2 cardMyutant Synthesis
                                              UR Rarity
                                              2 cardMyutant Synthesis
                                              Myutant Synthesis
                                              WATER 9
                                              Myutant Synthesis
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.


                                              UR Rarity
                                              1 cardSnake-Eyes Doomed Dragon
                                              UR Rarity
                                              1 cardSnake-Eyes Doomed Dragon
                                              Snake-Eyes Doomed Dragon
                                              FIRE 8
                                              Snake-Eyes Doomed Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardSpright Elf
                                              UR Rarity
                                              1 cardSpright Elf
                                              Spright Elf
                                              FIRE
                                              Spright Elf
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                              R Rarity
                                              1 cardCrossmind Archfiend
                                              R Rarity
                                              1 cardCrossmind Archfiend
                                              Crossmind Archfiend
                                              DARK 8
                                              Crossmind Archfiend
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2800


                                              1 Psychic Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Crossmind Archfiend" once per turn.


                                              SR Rarity
                                              1 cardJuraishin, the Cursed Thunder God
                                              SR Rarity
                                              1 cardJuraishin, the Cursed Thunder God
                                              Juraishin, the Cursed Thunder God
                                              EARTH 11
                                              Juraishin, the Cursed Thunder God
                                              • ATK:

                                              • 3100

                                              • DEF:

                                              • 3100


                                              1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                                              SR Rarity
                                              1 cardP.U.N.K. JAM Dragon Drive
                                              SR Rarity
                                              1 cardP.U.N.K. JAM Dragon Drive
                                              P.U.N.K. JAM Dragon Drive
                                              EARTH 8
                                              P.U.N.K. JAM Dragon Drive
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2400


                                              1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                              UR Rarity
                                              1 cardPsychic Blaster Mk-II
                                              UR Rarity
                                              1 cardPsychic Blaster Mk-II
                                              Psychic Blaster Mk-II
                                              EARTH 9
                                              Psychic Blaster Mk-II
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2700


                                              1 Psychic Tuner + 1+ non-Tuner Psychic monsters You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.


                                              UR Rarity
                                              1 cardPsychic End Punisher
                                              UR Rarity
                                              1 cardPsychic End Punisher
                                              Psychic End Punisher
                                              LIGHT 11
                                              Psychic End Punisher
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 3500


                                              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                              UR Rarity
                                              1 cardVirtual World Kyubi - Shenshen
                                              UR Rarity
                                              1 cardVirtual World Kyubi - Shenshen
                                              Virtual World Kyubi - Shenshen
                                              WIND 9
                                              Virtual World Kyubi - Shenshen
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                              SR Rarity
                                              1 cardSilent Psychic Magician
                                              SR Rarity
                                              1 cardSilent Psychic Magician
                                              Silent Psychic Magician
                                              EARTH 5
                                              Silent Psychic Magician
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 500


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.


                                              UR Rarity
                                              1 cardP.U.N.K. JAM FEVER!
                                              UR Rarity
                                              1 cardP.U.N.K. JAM FEVER!
                                              P.U.N.K. JAM FEVER!
                                              LIGHT
                                              P.U.N.K. JAM FEVER!
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 600


                                              2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.


                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                              UR Rarity
                                              1 cardThe Zombie Vampire
                                              UR Rarity
                                              1 cardThe Zombie Vampire
                                              The Zombie Vampire
                                              DARK
                                              The Zombie Vampire
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2800


                                              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                              master-duel
                                              Myutant
                                              5

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