Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR Rarity
Green Ninja
SR Rarity
Green Ninja
SR Rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    Spell Field
    Hidden Village of Ninjitsu Arts

      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      Spell Quick
      Ninjitsu Art Notebook of Mystery

        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        Spell Equip
        Ninjitsu Art Tool - Iron Digger

          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            SR Rarity
            Ninjitsu Art of Dancing Leaves
            SR Rarity
            Ninjitsu Art of Dancing Leaves
            SR Rarity
            Ninjitsu Art of Dancing Leaves
            Trap Continuous
            Ninjitsu Art of Dancing Leaves

              Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

              R Rarity
              Ninjitsu Art of Duplication
              R Rarity
              Ninjitsu Art of Duplication
              R Rarity
              Ninjitsu Art of Duplication
              Trap Continuous
              Ninjitsu Art of Duplication

                Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                Extra Deck

                UR Rarity
                Meizen the Battle Ninja
                UR Rarity
                Meizen the Battle Ninja
                UR Rarity
                Meizen the Battle Ninja
                DARK 6
                Meizen the Battle Ninja
                • ATK:

                • 2500

                • DEF:

                • 1500


                2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                SR Rarity
                Yaguramaru the Armor Ninja
                SR Rarity
                Yaguramaru the Armor Ninja
                SR Rarity
                Yaguramaru the Armor Ninja
                DARK 5
                Yaguramaru the Armor Ninja
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                UR Rarity
                Borrelsword Dragon
                UR Rarity
                Borrelsword Dragon
                UR Rarity
                Borrelsword Dragon
                DARK
                Borrelsword Dragon
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Top

                Left

                Bottom-Left

                Bottom


                3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.

                R Rarity
                Cross-Sheep
                R Rarity
                Cross-Sheep
                R Rarity
                Cross-Sheep
                EARTH
                Cross-Sheep
                • ATK:

                • 700

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                UR Rarity
                Ninja Grandmaster Saizo
                UR Rarity
                Ninja Grandmaster Saizo
                UR Rarity
                Ninja Grandmaster Saizo
                LIGHT
                Ninja Grandmaster Saizo
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Blade Armor Ninja
                UR Rarity
                Blade Armor Ninja
                UR Rarity
                Blade Armor Ninja
                WIND
                Blade Armor Ninja
                • ATK:

                • 2200

                • DEF:

                • 1000


                2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                Need 29 UR

                UR Rarity
                Maxx "C"3 card
                UR Rarity
                Mitsu the Insect Ninja3 card
                UR Rarity
                Meizen the Battle Ninja3 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Ninja Grandmaster Saizo2 card
                UR Rarity
                S:P Little Knight1 card
                 Rarity
                Silhouhatte Rabbit1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Blade Armor Ninja2 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Ninjitsu Art Notebook of Mystery3 card
                UR Rarity
                Reinforcement of the Army1 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 40 Extra: 15

                SR Rarity
                1 cardBaku the Beast Ninja
                SR Rarity
                1 cardBaku the Beast Ninja
                Baku the Beast Ninja
                WIND 3
                Baku the Beast Ninja
                • ATK:

                • 1500

                • DEF:

                • 600


                If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


                SR Rarity
                1 cardGreen Ninja
                SR Rarity
                1 cardGreen Ninja
                Green Ninja
                WIND 2
                Green Ninja
                • ATK:

                • 600

                • DEF:

                • 600


                If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


                R Rarity
                2 cardJioh the Gravity Ninja
                R Rarity
                2 cardJioh the Gravity Ninja
                Jioh the Gravity Ninja
                EARTH 8
                Jioh the Gravity Ninja
                • ATK:

                • 2300

                • DEF:

                • 2900


                If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


                N Rarity
                1 cardKagero the Cannon Ninja
                N Rarity
                1 cardKagero the Cannon Ninja
                Kagero the Cannon Ninja
                FIRE 4
                Kagero the Cannon Ninja
                • ATK:

                • 1600

                • DEF:

                • 2000


                If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                3 cardMitsu the Insect Ninja
                UR Rarity
                3 cardMitsu the Insect Ninja
                Mitsu the Insect Ninja
                WATER 2
                Mitsu the Insect Ninja
                • ATK:

                • 200

                • DEF:

                • 2100


                If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


                SR Rarity
                3 cardNinja Grandmaster Hanzo
                SR Rarity
                3 cardNinja Grandmaster Hanzo
                Ninja Grandmaster Hanzo
                DARK 4
                Ninja Grandmaster Hanzo
                • ATK:

                • 1800

                • DEF:

                • 1000


                When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                SR Rarity
                3 cardTobari the Sky Ninja
                SR Rarity
                3 cardTobari the Sky Ninja
                Tobari the Sky Ninja
                EARTH 1
                Tobari the Sky Ninja
                • ATK:

                • 0

                • DEF:

                • 0


                This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                R Rarity
                1 cardBook of Moon
                R Rarity
                1 cardBook of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  2 cardCalled by the Grave
                  UR Rarity
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    SR Rarity
                    1 cardHidden Village of Ninjitsu Arts
                    SR Rarity
                    1 cardHidden Village of Ninjitsu Arts
                    Hidden Village of Ninjitsu Arts
                    Spell Field
                    Hidden Village of Ninjitsu Arts

                      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


                      UR Rarity
                      3 cardNinjitsu Art Notebook of Mystery
                      UR Rarity
                      3 cardNinjitsu Art Notebook of Mystery
                      Ninjitsu Art Notebook of Mystery
                      Spell Quick
                      Ninjitsu Art Notebook of Mystery

                        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


                        R Rarity
                        1 cardNinjitsu Art Tool - Iron Digger
                        R Rarity
                        1 cardNinjitsu Art Tool - Iron Digger
                        Ninjitsu Art Tool - Iron Digger
                        Spell Equip
                        Ninjitsu Art Tool - Iron Digger

                          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


                          UR Rarity
                          1 cardReinforcement of the Army
                          UR Rarity
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            SR Rarity
                            3 cardApophis the Swamp Deity
                            SR Rarity
                            3 cardApophis the Swamp Deity
                            Apophis the Swamp Deity
                            Trap Continuous
                            Apophis the Swamp Deity

                              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                3 cardNinjitsu Art of Dancing Leaves
                                SR Rarity
                                3 cardNinjitsu Art of Dancing Leaves
                                Ninjitsu Art of Dancing Leaves
                                Trap Continuous
                                Ninjitsu Art of Dancing Leaves

                                  Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                                  R Rarity
                                  2 cardNinjitsu Art of Duplication
                                  R Rarity
                                  2 cardNinjitsu Art of Duplication
                                  Ninjitsu Art of Duplication
                                  Trap Continuous
                                  Ninjitsu Art of Duplication

                                    Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                                    UR Rarity
                                    3 cardMeizen the Battle Ninja
                                    UR Rarity
                                    3 cardMeizen the Battle Ninja
                                    Meizen the Battle Ninja
                                    DARK 6
                                    Meizen the Battle Ninja
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                                    SR Rarity
                                    3 cardYaguramaru the Armor Ninja
                                    SR Rarity
                                    3 cardYaguramaru the Armor Ninja
                                    Yaguramaru the Armor Ninja
                                    DARK 5
                                    Yaguramaru the Armor Ninja
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


                                    UR Rarity
                                    1 cardAccesscode Talker
                                    UR Rarity
                                    1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    R Rarity
                                    1 cardCross-Sheep
                                    R Rarity
                                    1 cardCross-Sheep
                                    Cross-Sheep
                                    EARTH
                                    Cross-Sheep
                                    • ATK:

                                    • 700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                    UR Rarity
                                    1 cardI:P Masquerena
                                    UR Rarity
                                    1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    UR Rarity
                                    2 cardNinja Grandmaster Saizo
                                    UR Rarity
                                    2 cardNinja Grandmaster Saizo
                                    Ninja Grandmaster Saizo
                                    LIGHT
                                    Ninja Grandmaster Saizo
                                    • ATK:

                                    • 2000

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


                                    UR Rarity
                                    1 cardS:P Little Knight
                                    UR Rarity
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                     Rarity
                                    1 cardSilhouhatte Rabbit
                                     Rarity
                                    1 cardSilhouhatte Rabbit
                                    Silhouhatte Rabbit
                                    LIGHT
                                    Silhouhatte Rabbit
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                    UR Rarity
                                    2 cardBlade Armor Ninja
                                    UR Rarity
                                    2 cardBlade Armor Ninja
                                    Blade Armor Ninja
                                    WIND
                                    Blade Armor Ninja
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.



                                    NINJA Decks in MASTER DUEL








                                    https://ygovietnam.com/
                                    Top