Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          R Rarity
          Numeron Calling
          R Rarity
          Numeron Calling
          R Rarity
          Numeron Calling
          Spell Normal
          Numeron Calling

            If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

            UR Rarity
            Numeron Network
            UR Rarity
            Numeron Network
            UR Rarity
            Numeron Network
            Spell Field
            Numeron Network

              During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

              Extra Deck

              UR Rarity
              Mekk-Knight Crusadia Avramax
              UR Rarity
              Mekk-Knight Crusadia Avramax
              UR Rarity
              Mekk-Knight Crusadia Avramax
              LIGHT
              Mekk-Knight Crusadia Avramax
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Left

              Right

              Bottom-Left

              Bottom-Right


              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

              N Rarity
              Number 1: Numeron Gate Ekam
              N Rarity
              Number 1: Numeron Gate Ekam
              N Rarity
              Number 1: Numeron Gate Ekam
              LIGHT
              Number 1: Numeron Gate Ekam
              • ATK:

              • 1000

              • DEF:

              • 100


              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

              N Rarity
              Number 2: Numeron Gate Dve
              N Rarity
              Number 2: Numeron Gate Dve
              N Rarity
              Number 2: Numeron Gate Dve
              LIGHT
              Number 2: Numeron Gate Dve
              • ATK:

              • 1000

              • DEF:

              • 100


              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

              N Rarity
              Number 3: Numeron Gate Trini
              N Rarity
              Number 3: Numeron Gate Trini
              N Rarity
              Number 3: Numeron Gate Trini
              LIGHT
              Number 3: Numeron Gate Trini
              • ATK:

              • 1000

              • DEF:

              • 100


              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

              N Rarity
              Number 4: Numeron Gate Catvari
              N Rarity
              Number 4: Numeron Gate Catvari
              N Rarity
              Number 4: Numeron Gate Catvari
              LIGHT
              Number 4: Numeron Gate Catvari
              • ATK:

              • 1000

              • DEF:

              • 100


              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

              SR Rarity
              Number C1: Numeron Chaos Gate Sunya
              SR Rarity
              Number C1: Numeron Chaos Gate Sunya
              SR Rarity
              Number C1: Numeron Chaos Gate Sunya
              DARK
              Number C1: Numeron Chaos Gate Sunya
              • ATK:

              • 2000

              • DEF:

              • 1000


              4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

              Need 26 UR

              UR Rarity
              Alpha, the Master of Beasts1 card
              UR Rarity
              Dinowrestler Pankratops1 card
              UR Rarity
              Accesscode Talker1 card
              UR Rarity
              Donner, Dagger Fur Hire1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Mekk-Knight Crusadia Avramax1 card
              UR Rarity
              Moon of the Closed Heaven1 card
              UR Rarity
              Underworld Goddess of the Closed World1 card
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder1 card
              UR Rarity
              Called by the Grave2 card
              UR Rarity
              Forbidden Droplet3 card
              UR Rarity
              Harpie's Feather Duster1 card
              UR Rarity
              Heavy Storm1 card
              UR Rarity
              Numeron Network1 card
              UR Rarity
              Raigeki1 card
              UR Rarity
              Snatch Steal2 card
              UR Rarity
              Triple Tactics Talent1 card
              UR Rarity
              Triple Tactics Thrust3 card
              UR Rarity
              Red Reboot2 card

              Main: 41 Extra: 15

              UR Rarity
              1 cardAlpha, the Master of Beasts
              UR Rarity
              1 cardAlpha, the Master of Beasts
              Alpha, the Master of Beasts
              EARTH 8
              Alpha, the Master of Beasts
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


              UR Rarity
              1 cardDinowrestler Pankratops
              UR Rarity
              1 cardDinowrestler Pankratops
              Dinowrestler Pankratops
              EARTH 7
              Dinowrestler Pankratops
              • ATK:

              • 2600

              • DEF:

              • 0


              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


              R Rarity
              2 cardGadarla, the Mystery Dust Kaiju
              R Rarity
              2 cardGadarla, the Mystery Dust Kaiju
              Gadarla, the Mystery Dust Kaiju
              WIND 8
              Gadarla, the Mystery Dust Kaiju
              • ATK:

              • 2700

              • DEF:

              • 1600


              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


              SR Rarity
              2 cardGameciel, the Sea Turtle Kaiju
              SR Rarity
              2 cardGameciel, the Sea Turtle Kaiju
              Gameciel, the Sea Turtle Kaiju
              WATER 8
              Gameciel, the Sea Turtle Kaiju
              • ATK:

              • 2200

              • DEF:

              • 3000


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


              SR Rarity
              3 cardLava Golem
              SR Rarity
              3 cardLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              SR Rarity
              3 cardNumeron Wall
              SR Rarity
              3 cardNumeron Wall
              Numeron Wall
              DARK 1
              Numeron Wall
              • ATK:

              • 0

              • DEF:

              • 0


              If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


              R Rarity
              3 cardPlanet Pathfinder
              R Rarity
              3 cardPlanet Pathfinder
              Planet Pathfinder
              EARTH 4
              Planet Pathfinder
              • ATK:

              • 1000

              • DEF:

              • 1000


              You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


              SR Rarity
              1 cardVic Viper T301
              SR Rarity
              1 cardVic Viper T301
              Vic Viper T301
              LIGHT 4
              Vic Viper T301
              • ATK:

              • 1200

              • DEF:

              • 800


              When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.


              N Rarity
              1 cardPSY-Frame Driver
              N Rarity
              1 cardPSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              SR Rarity
              1 cardArchfiend Eccentrick
              SR Rarity
              1 cardArchfiend Eccentrick
              Archfiend Eccentrick
              LIGHT 37
              Archfiend Eccentrick
              • ATK:

              • 800

              • DEF:

              • 1000


              [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


              SR Rarity
              2 cardPSY-Framegear Gamma
              SR Rarity
              2 cardPSY-Framegear Gamma
              PSY-Framegear Gamma
              LIGHT 2
              PSY-Framegear Gamma
              • ATK:

              • 1000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                3 cardForbidden Droplet
                UR Rarity
                3 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  1 cardHarpie's Feather Duster
                  UR Rarity
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    1 cardHeavy Storm
                    UR Rarity
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      R Rarity
                      1 cardNumeron Calling
                      R Rarity
                      1 cardNumeron Calling
                      Numeron Calling
                      Spell Normal
                      Numeron Calling

                        If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                        UR Rarity
                        1 cardNumeron Network
                        UR Rarity
                        1 cardNumeron Network
                        Numeron Network
                        Spell Field
                        Numeron Network

                          During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                          UR Rarity
                          1 cardRaigeki
                          UR Rarity
                          1 cardRaigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.




                            Tag(s):

                            SR Rarity
                            3 cardSmall World
                            SR Rarity
                            3 cardSmall World
                            Small World
                            Spell Normal
                            Small World

                              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                              UR Rarity
                              2 cardSnatch Steal
                              UR Rarity
                              2 cardSnatch Steal
                              Snatch Steal
                              Spell Equip
                              Snatch Steal

                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                UR Rarity
                                1 cardTriple Tactics Talent
                                UR Rarity
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  UR Rarity
                                  3 cardTriple Tactics Thrust
                                  UR Rarity
                                  3 cardTriple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    UR Rarity
                                    2 cardRed Reboot
                                    UR Rarity
                                    2 cardRed Reboot
                                    Red Reboot
                                    Trap Counter
                                    Red Reboot

                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                      UR Rarity
                                      1 cardAccesscode Talker
                                      UR Rarity
                                      1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      SR Rarity
                                      1 cardAussa the Earth Charmer, Immovable
                                      SR Rarity
                                      1 cardAussa the Earth Charmer, Immovable
                                      Aussa the Earth Charmer, Immovable
                                      EARTH
                                      Aussa the Earth Charmer, Immovable
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                      SR Rarity
                                      1 cardDharc the Dark Charmer, Gloomy
                                      SR Rarity
                                      1 cardDharc the Dark Charmer, Gloomy
                                      Dharc the Dark Charmer, Gloomy
                                      DARK
                                      Dharc the Dark Charmer, Gloomy
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                      UR Rarity
                                      1 cardDonner, Dagger Fur Hire
                                      UR Rarity
                                      1 cardDonner, Dagger Fur Hire
                                      Donner, Dagger Fur Hire
                                      EARTH
                                      Donner, Dagger Fur Hire
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom

                                      Bottom-Right


                                      2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                                      UR Rarity
                                      1 cardKnightmare Unicorn
                                      UR Rarity
                                      1 cardKnightmare Unicorn
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                      SR Rarity
                                      1 cardLink Spider
                                      SR Rarity
                                      1 cardLink Spider
                                      Link Spider
                                      EARTH
                                      Link Spider
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                      SR Rarity
                                      1 cardLyna the Light Charmer, Lustrous
                                      SR Rarity
                                      1 cardLyna the Light Charmer, Lustrous
                                      Lyna the Light Charmer, Lustrous
                                      LIGHT
                                      Lyna the Light Charmer, Lustrous
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                      UR Rarity
                                      1 cardMekk-Knight Crusadia Avramax
                                      UR Rarity
                                      1 cardMekk-Knight Crusadia Avramax
                                      Mekk-Knight Crusadia Avramax
                                      LIGHT
                                      Mekk-Knight Crusadia Avramax
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                      UR Rarity
                                      1 cardMoon of the Closed Heaven
                                      UR Rarity
                                      1 cardMoon of the Closed Heaven
                                      Moon of the Closed Heaven
                                      LIGHT
                                      Moon of the Closed Heaven
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Top-Right


                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                      UR Rarity
                                      1 cardUnderworld Goddess of the Closed World
                                      UR Rarity
                                      1 cardUnderworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Top

                                      Top-Right

                                      Right

                                      Bottom

                                      Bottom-Right


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      N Rarity
                                      1 cardNumber 1: Numeron Gate Ekam
                                      N Rarity
                                      1 cardNumber 1: Numeron Gate Ekam
                                      Number 1: Numeron Gate Ekam
                                      LIGHT
                                      Number 1: Numeron Gate Ekam
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      N Rarity
                                      1 cardNumber 2: Numeron Gate Dve
                                      N Rarity
                                      1 cardNumber 2: Numeron Gate Dve
                                      Number 2: Numeron Gate Dve
                                      LIGHT
                                      Number 2: Numeron Gate Dve
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      N Rarity
                                      1 cardNumber 3: Numeron Gate Trini
                                      N Rarity
                                      1 cardNumber 3: Numeron Gate Trini
                                      Number 3: Numeron Gate Trini
                                      LIGHT
                                      Number 3: Numeron Gate Trini
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      N Rarity
                                      1 cardNumber 4: Numeron Gate Catvari
                                      N Rarity
                                      1 cardNumber 4: Numeron Gate Catvari
                                      Number 4: Numeron Gate Catvari
                                      LIGHT
                                      Number 4: Numeron Gate Catvari
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.



                                      NUMERON Decks in MASTER DUEL








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