Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

R Rarity
Merciless Scorpion of Serket
R Rarity
Merciless Scorpion of Serket
R Rarity
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    SR Rarity
    Monster Gate
    SR Rarity
    Monster Gate
    SR Rarity
    Monster Gate
    Spell Normal
    Monster Gate

      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        SR Rarity
        Temple of the Kings
        SR Rarity
        Temple of the Kings
        SR Rarity
        Temple of the Kings
        Spell Continuous
        Temple of the Kings

          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

          UR Rarity
          That Grass Looks Greener
          UR Rarity
          That Grass Looks Greener
          UR Rarity
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

            UR Rarity
            Traptantalizing Tune
            UR Rarity
            Traptantalizing Tune
            UR Rarity
            Traptantalizing Tune
            Spell Normal
            Traptantalizing Tune

              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

              SR Rarity
              Treasures of the Kings
              SR Rarity
              Treasures of the Kings
              SR Rarity
              Treasures of the Kings
              Spell Field
              Treasures of the Kings

                When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

                UR Rarity
                Triple Tactics Thrust
                UR Rarity
                Triple Tactics Thrust
                UR Rarity
                Triple Tactics Thrust
                Spell Normal
                Triple Tactics Thrust

                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                  SR Rarity
                  Apophis the Serpent
                  SR Rarity
                  Apophis the Serpent
                  SR Rarity
                  Apophis the Serpent
                  Trap Continuous
                  Apophis the Serpent

                    Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

                    SR Rarity
                    Apophis the Swamp Deity
                    SR Rarity
                    Apophis the Swamp Deity
                    SR Rarity
                    Apophis the Swamp Deity
                    Trap Continuous
                    Apophis the Swamp Deity

                      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                      UR Rarity
                      Big Welcome Labrynth
                      UR Rarity
                      Big Welcome Labrynth
                      UR Rarity
                      Big Welcome Labrynth
                      Trap Normal
                      Big Welcome Labrynth

                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

                        UR Rarity
                        Destructive Daruma Karma Cannon
                        UR Rarity
                        Destructive Daruma Karma Cannon
                        UR Rarity
                        Destructive Daruma Karma Cannon
                        Trap Normal
                        Destructive Daruma Karma Cannon

                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                          N Rarity
                          Elemental Burst
                          N Rarity
                          Elemental Burst
                          N Rarity
                          Elemental Burst
                          Trap Normal
                          Elemental Burst

                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                              R Rarity
                              Lost Wind
                              R Rarity
                              Lost Wind
                              R Rarity
                              Lost Wind
                              Trap Normal
                              Lost Wind

                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                                SR Rarity
                                Needlebug Nest
                                SR Rarity
                                Needlebug Nest
                                SR Rarity
                                Needlebug Nest
                                Trap Normal
                                Needlebug Nest

                                  Send the top 5 cards of your Deck to the GY.

                                  N Rarity
                                  Paleozoic Canadia
                                  N Rarity
                                  Paleozoic Canadia
                                  N Rarity
                                  Paleozoic Canadia
                                  Trap Normal
                                  Paleozoic Canadia

                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    R Rarity
                                    Paleozoic Dinomischus
                                    R Rarity
                                    Paleozoic Dinomischus
                                    R Rarity
                                    Paleozoic Dinomischus
                                    Trap Normal
                                    Paleozoic Dinomischus

                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      N Rarity
                                      Paleozoic Leanchoilia
                                      N Rarity
                                      Paleozoic Leanchoilia
                                      N Rarity
                                      Paleozoic Leanchoilia
                                      Trap Normal
                                      Paleozoic Leanchoilia

                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                        N Rarity
                                        Paleozoic Marrella
                                        N Rarity
                                        Paleozoic Marrella
                                        N Rarity
                                        Paleozoic Marrella
                                        Trap Normal
                                        Paleozoic Marrella

                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                          N Rarity
                                          Paleozoic Olenoides
                                          N Rarity
                                          Paleozoic Olenoides
                                          N Rarity
                                          Paleozoic Olenoides
                                          Trap Normal
                                          Paleozoic Olenoides

                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                            UR Rarity
                                            The Black Goat Laughs
                                            UR Rarity
                                            The Black Goat Laughs
                                            UR Rarity
                                            The Black Goat Laughs
                                            Trap Normal
                                            The Black Goat Laughs

                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                              UR Rarity
                                              Transaction Rollback
                                              UR Rarity
                                              Transaction Rollback
                                              UR Rarity
                                              Transaction Rollback
                                              Trap Normal
                                              Transaction Rollback

                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                                UR Rarity
                                                Trap Holic
                                                UR Rarity
                                                Trap Holic
                                                UR Rarity
                                                Trap Holic
                                                Trap Normal
                                                Trap Holic

                                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                                  Extra Deck

                                                  UR Rarity
                                                  Divine Serpent Apophis
                                                  UR Rarity
                                                  Divine Serpent Apophis
                                                  UR Rarity
                                                  Divine Serpent Apophis
                                                  EARTH 6
                                                  Divine Serpent Apophis
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                                  UR Rarity
                                                  A Bao A Qu, the Lightless Shadow
                                                  UR Rarity
                                                  A Bao A Qu, the Lightless Shadow
                                                  UR Rarity
                                                  A Bao A Qu, the Lightless Shadow
                                                  DARK
                                                  A Bao A Qu, the Lightless Shadow
                                                  • ATK:

                                                  • 2800

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                                                  UR Rarity
                                                  I:P Masquerena
                                                  UR Rarity
                                                  I:P Masquerena
                                                  UR Rarity
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                                  UR Rarity
                                                  Paleozoic Cambroraster
                                                  UR Rarity
                                                  Paleozoic Cambroraster
                                                  UR Rarity
                                                  Paleozoic Cambroraster
                                                  WATER
                                                  Paleozoic Cambroraster
                                                  • ATK:

                                                  • 1200

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  LIGHT
                                                  Silhouhatte Rabbit
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                                  UR Rarity
                                                  Spright Elf
                                                  UR Rarity
                                                  Spright Elf
                                                  UR Rarity
                                                  Spright Elf
                                                  FIRE
                                                  Spright Elf
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                  Tag(s):

                                                  UR Rarity
                                                  Gigantic Spright
                                                  UR Rarity
                                                  Gigantic Spright
                                                  UR Rarity
                                                  Gigantic Spright
                                                  DARK
                                                  Gigantic Spright
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1600


                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                                  SR Rarity
                                                  Paleozoic Anomalocaris
                                                  SR Rarity
                                                  Paleozoic Anomalocaris
                                                  SR Rarity
                                                  Paleozoic Anomalocaris
                                                  WATER
                                                  Paleozoic Anomalocaris
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 0


                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  WATER
                                                  Paleozoic Opabinia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2400


                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  EARTH
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  EARTH
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times
                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times
                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times
                                                  DARK
                                                  Varudras, the Final Bringer of the End Times
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                                  Need 34 UR

                                                  UR Rarity
                                                  Lady Labrynth of the Silver Castle1 card
                                                  UR Rarity
                                                  Lovely Labrynth of the Silver Castle1 card
                                                  UR Rarity
                                                  The Man with the Mark2 card
                                                  UR Rarity
                                                  Divine Serpent Apophis1 card
                                                  UR Rarity
                                                  A Bao A Qu, the Lightless Shadow1 card
                                                  UR Rarity
                                                  I:P Masquerena1 card
                                                  UR Rarity
                                                  Paleozoic Cambroraster1 card
                                                  UR Rarity
                                                  S:P Little Knight1 card
                                                  UR Rarity
                                                  Silhouhatte Rabbit1 card
                                                  UR Rarity
                                                  Spright Elf1 card
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                  UR Rarity
                                                  Gigantic Spright1 card
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis1 card
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Gustav Max1 card
                                                  UR Rarity
                                                  Superdreadnought Rail Cannon Juggernaut Liebe1 card
                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times1 card
                                                  UR Rarity
                                                  Card Destruction1 card
                                                  UR Rarity
                                                  That Grass Looks Greener1 card
                                                  UR Rarity
                                                  Traptantalizing Tune3 card
                                                  UR Rarity
                                                  Triple Tactics Thrust3 card
                                                  UR Rarity
                                                  Big Welcome Labrynth3 card
                                                  UR Rarity
                                                  Destructive Daruma Karma Cannon1 card
                                                  UR Rarity
                                                  The Black Goat Laughs1 card
                                                  UR Rarity
                                                  Transaction Rollback3 card
                                                  UR Rarity
                                                  Trap Holic1 card

                                                  Main: 60 Extra: 15

                                                  SR Rarity
                                                  3 cardAnubis the Last Judge
                                                  SR Rarity
                                                  3 cardAnubis the Last Judge
                                                  Anubis the Last Judge
                                                  EARTH 10
                                                  Anubis the Last Judge
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                                                  N Rarity
                                                  1 cardLabrynth Stovie Torbie
                                                  N Rarity
                                                  1 cardLabrynth Stovie Torbie
                                                  Labrynth Stovie Torbie
                                                  DARK 2
                                                  Labrynth Stovie Torbie
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                                                  UR Rarity
                                                  1 cardLady Labrynth of the Silver Castle
                                                  UR Rarity
                                                  1 cardLady Labrynth of the Silver Castle
                                                  Lady Labrynth of the Silver Castle
                                                  DARK 8
                                                  Lady Labrynth of the Silver Castle
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2900


                                                  While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                                                  SR Rarity
                                                  3 cardLava Golem
                                                  SR Rarity
                                                  3 cardLava Golem
                                                  Lava Golem
                                                  FIRE 8
                                                  Lava Golem
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                  UR Rarity
                                                  1 cardLovely Labrynth of the Silver Castle
                                                  UR Rarity
                                                  1 cardLovely Labrynth of the Silver Castle
                                                  Lovely Labrynth of the Silver Castle
                                                  DARK 8
                                                  Lovely Labrynth of the Silver Castle
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 1900


                                                  Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                                  R Rarity
                                                  1 cardMerciless Scorpion of Serket
                                                  R Rarity
                                                  1 cardMerciless Scorpion of Serket
                                                  Merciless Scorpion of Serket
                                                  EARTH 6
                                                  Merciless Scorpion of Serket
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


                                                  UR Rarity
                                                  2 cardThe Man with the Mark
                                                  UR Rarity
                                                  2 cardThe Man with the Mark
                                                  The Man with the Mark
                                                  EARTH 4
                                                  The Man with the Mark
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1000


                                                  If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                                                  UR Rarity
                                                  1 cardCard Destruction
                                                  UR Rarity
                                                  1 cardCard Destruction
                                                  Card Destruction
                                                  Spell Normal
                                                  Card Destruction

                                                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                    SR Rarity
                                                    3 cardMonster Gate
                                                    SR Rarity
                                                    3 cardMonster Gate
                                                    Monster Gate
                                                    Spell Normal
                                                    Monster Gate

                                                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                      SR Rarity
                                                      3 cardReasoning
                                                      SR Rarity
                                                      3 cardReasoning
                                                      Reasoning
                                                      Spell Normal
                                                      Reasoning

                                                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                        SR Rarity
                                                        1 cardTemple of the Kings
                                                        SR Rarity
                                                        1 cardTemple of the Kings
                                                        Temple of the Kings
                                                        Spell Continuous
                                                        Temple of the Kings

                                                          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                                          UR Rarity
                                                          1 cardThat Grass Looks Greener
                                                          UR Rarity
                                                          1 cardThat Grass Looks Greener
                                                          That Grass Looks Greener
                                                          Spell Normal
                                                          That Grass Looks Greener

                                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                            UR Rarity
                                                            3 cardTraptantalizing Tune
                                                            UR Rarity
                                                            3 cardTraptantalizing Tune
                                                            Traptantalizing Tune
                                                            Spell Normal
                                                            Traptantalizing Tune

                                                              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                              SR Rarity
                                                              3 cardTreasures of the Kings
                                                              SR Rarity
                                                              3 cardTreasures of the Kings
                                                              Treasures of the Kings
                                                              Spell Field
                                                              Treasures of the Kings

                                                                When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                                                UR Rarity
                                                                3 cardTriple Tactics Thrust
                                                                UR Rarity
                                                                3 cardTriple Tactics Thrust
                                                                Triple Tactics Thrust
                                                                Spell Normal
                                                                Triple Tactics Thrust

                                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                  SR Rarity
                                                                  1 cardApophis the Serpent
                                                                  SR Rarity
                                                                  1 cardApophis the Serpent
                                                                  Apophis the Serpent
                                                                  Trap Continuous
                                                                  Apophis the Serpent

                                                                    Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                                                    SR Rarity
                                                                    2 cardApophis the Swamp Deity
                                                                    SR Rarity
                                                                    2 cardApophis the Swamp Deity
                                                                    Apophis the Swamp Deity
                                                                    Trap Continuous
                                                                    Apophis the Swamp Deity

                                                                      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                                      UR Rarity
                                                                      3 cardBig Welcome Labrynth
                                                                      UR Rarity
                                                                      3 cardBig Welcome Labrynth
                                                                      Big Welcome Labrynth
                                                                      Trap Normal
                                                                      Big Welcome Labrynth

                                                                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        1 cardDestructive Daruma Karma Cannon
                                                                        UR Rarity
                                                                        1 cardDestructive Daruma Karma Cannon
                                                                        Destructive Daruma Karma Cannon
                                                                        Trap Normal
                                                                        Destructive Daruma Karma Cannon

                                                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                          N Rarity
                                                                          1 cardElemental Burst
                                                                          N Rarity
                                                                          1 cardElemental Burst
                                                                          Elemental Burst
                                                                          Trap Normal
                                                                          Elemental Burst

                                                                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                            SR Rarity
                                                                            3 cardEvenly Matched
                                                                            SR Rarity
                                                                            3 cardEvenly Matched
                                                                            Evenly Matched
                                                                            Trap Normal
                                                                            Evenly Matched

                                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                              R Rarity
                                                                              1 cardLost Wind
                                                                              R Rarity
                                                                              1 cardLost Wind
                                                                              Lost Wind
                                                                              Trap Normal
                                                                              Lost Wind

                                                                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                                SR Rarity
                                                                                2 cardNeedlebug Nest
                                                                                SR Rarity
                                                                                2 cardNeedlebug Nest
                                                                                Needlebug Nest
                                                                                Trap Normal
                                                                                Needlebug Nest

                                                                                  Send the top 5 cards of your Deck to the GY.


                                                                                  N Rarity
                                                                                  1 cardPaleozoic Canadia
                                                                                  N Rarity
                                                                                  1 cardPaleozoic Canadia
                                                                                  Paleozoic Canadia
                                                                                  Trap Normal
                                                                                  Paleozoic Canadia

                                                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                    R Rarity
                                                                                    2 cardPaleozoic Dinomischus
                                                                                    R Rarity
                                                                                    2 cardPaleozoic Dinomischus
                                                                                    Paleozoic Dinomischus
                                                                                    Trap Normal
                                                                                    Paleozoic Dinomischus

                                                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                      N Rarity
                                                                                      2 cardPaleozoic Leanchoilia
                                                                                      N Rarity
                                                                                      2 cardPaleozoic Leanchoilia
                                                                                      Paleozoic Leanchoilia
                                                                                      Trap Normal
                                                                                      Paleozoic Leanchoilia

                                                                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                        N Rarity
                                                                                        3 cardPaleozoic Marrella
                                                                                        N Rarity
                                                                                        3 cardPaleozoic Marrella
                                                                                        Paleozoic Marrella
                                                                                        Trap Normal
                                                                                        Paleozoic Marrella

                                                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                          N Rarity
                                                                                          3 cardPaleozoic Olenoides
                                                                                          N Rarity
                                                                                          3 cardPaleozoic Olenoides
                                                                                          Paleozoic Olenoides
                                                                                          Trap Normal
                                                                                          Paleozoic Olenoides

                                                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                            UR Rarity
                                                                                            1 cardThe Black Goat Laughs
                                                                                            UR Rarity
                                                                                            1 cardThe Black Goat Laughs
                                                                                            The Black Goat Laughs
                                                                                            Trap Normal
                                                                                            The Black Goat Laughs

                                                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                              UR Rarity
                                                                                              3 cardTransaction Rollback
                                                                                              UR Rarity
                                                                                              3 cardTransaction Rollback
                                                                                              Transaction Rollback
                                                                                              Trap Normal
                                                                                              Transaction Rollback

                                                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                UR Rarity
                                                                                                1 cardTrap Holic
                                                                                                UR Rarity
                                                                                                1 cardTrap Holic
                                                                                                Trap Holic
                                                                                                Trap Normal
                                                                                                Trap Holic

                                                                                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardDivine Serpent Apophis
                                                                                                  UR Rarity
                                                                                                  1 cardDivine Serpent Apophis
                                                                                                  Divine Serpent Apophis
                                                                                                  EARTH 6
                                                                                                  Divine Serpent Apophis
                                                                                                  • ATK:

                                                                                                  • 2800

                                                                                                  • DEF:

                                                                                                  • 2600


                                                                                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                                                  UR Rarity
                                                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                                                  UR Rarity
                                                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                                                  A Bao A Qu, the Lightless Shadow
                                                                                                  DARK
                                                                                                  A Bao A Qu, the Lightless Shadow
                                                                                                  • ATK:

                                                                                                  • 2800

                                                                                                  • LINK-4

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardI:P Masquerena
                                                                                                  UR Rarity
                                                                                                  1 cardI:P Masquerena
                                                                                                  I:P Masquerena
                                                                                                  DARK
                                                                                                  I:P Masquerena
                                                                                                  • ATK:

                                                                                                  • 800

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                                  UR Rarity
                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                  UR Rarity
                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                  Paleozoic Cambroraster
                                                                                                  WATER
                                                                                                  Paleozoic Cambroraster
                                                                                                  • ATK:

                                                                                                  • 1200

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Top

                                                                                                  Bottom


                                                                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  S:P Little Knight
                                                                                                  DARK
                                                                                                  S:P Little Knight
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right


                                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSilhouhatte Rabbit
                                                                                                  UR Rarity
                                                                                                  1 cardSilhouhatte Rabbit
                                                                                                  Silhouhatte Rabbit
                                                                                                  LIGHT
                                                                                                  Silhouhatte Rabbit
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                                                  UR Rarity
                                                                                                  1 cardSpright Elf
                                                                                                  UR Rarity
                                                                                                  1 cardSpright Elf
                                                                                                  Spright Elf
                                                                                                  FIRE
                                                                                                  Spright Elf
                                                                                                  • ATK:

                                                                                                  • 1400

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  UR Rarity
                                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  LIGHT
                                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 3000


                                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                  Tag(s):

                                                                                                  UR Rarity
                                                                                                  1 cardGigantic Spright
                                                                                                  UR Rarity
                                                                                                  1 cardGigantic Spright
                                                                                                  Gigantic Spright
                                                                                                  DARK
                                                                                                  Gigantic Spright
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • DEF:

                                                                                                  • 1600


                                                                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Anomalocaris
                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Anomalocaris
                                                                                                  Paleozoic Anomalocaris
                                                                                                  WATER
                                                                                                  Paleozoic Anomalocaris
                                                                                                  • ATK:

                                                                                                  • 2400

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Opabinia
                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Opabinia
                                                                                                  Paleozoic Opabinia
                                                                                                  WATER
                                                                                                  Paleozoic Opabinia
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2400


                                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  DARK
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • DEF:

                                                                                                  • 2900


                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                  UR Rarity
                                                                                                  1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                  UR Rarity
                                                                                                  1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                  Superdreadnought Rail Cannon Gustav Max
                                                                                                  EARTH
                                                                                                  Superdreadnought Rail Cannon Gustav Max
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 3000


                                                                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                                  UR Rarity
                                                                                                  1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                                                  UR Rarity
                                                                                                  1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                                  EARTH
                                                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                                  • ATK:

                                                                                                  • 4000

                                                                                                  • DEF:

                                                                                                  • 4000


                                                                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                                                                  UR Rarity
                                                                                                  1 cardVarudras, the Final Bringer of the End Times
                                                                                                  UR Rarity
                                                                                                  1 cardVarudras, the Final Bringer of the End Times
                                                                                                  Varudras, the Final Bringer of the End Times
                                                                                                  DARK
                                                                                                  Varudras, the Final Bringer of the End Times
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 3000


                                                                                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                                                                  master-duel
                                                                                                  Paleozoic
                                                                                                  5

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