Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        UR Rarity
        Runick Fountain
        UR Rarity
        Runick Fountain
        UR Rarity
        Runick Fountain
        Spell Field
        Runick Fountain

          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

          SR Rarity
          Runick Freezing Curses
          SR Rarity
          Runick Freezing Curses
          SR Rarity
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

            SR Rarity
            Runick Golden Droplet
            SR Rarity
            Runick Golden Droplet
            SR Rarity
            Runick Golden Droplet
            Spell Quick
            Runick Golden Droplet

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

              R Rarity
              Runick Slumber
              R Rarity
              Runick Slumber
              R Rarity
              Runick Slumber
              Spell Quick
              Runick Slumber

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                UR Rarity
                Runick Tip
                UR Rarity
                Runick Tip
                UR Rarity
                Runick Tip
                Spell Quick
                Runick Tip

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                  UR Rarity
                  That Grass Looks Greener
                  UR Rarity
                  That Grass Looks Greener
                  UR Rarity
                  That Grass Looks Greener
                  Spell Normal
                  That Grass Looks Greener

                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                    UR Rarity
                    Traptantalizing Tune
                    UR Rarity
                    Traptantalizing Tune
                    UR Rarity
                    Traptantalizing Tune
                    Spell Normal
                    Traptantalizing Tune

                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                      UR Rarity
                      Destructive Daruma Karma Cannon
                      UR Rarity
                      Destructive Daruma Karma Cannon
                      UR Rarity
                      Destructive Daruma Karma Cannon
                      Trap Normal
                      Destructive Daruma Karma Cannon

                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                        N Rarity
                        Elemental Burst
                        N Rarity
                        Elemental Burst
                        N Rarity
                        Elemental Burst
                        Trap Normal
                        Elemental Burst

                          Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                          SR Rarity
                          Hope for Escape
                          SR Rarity
                          Hope for Escape
                          SR Rarity
                          Hope for Escape
                          Trap Normal
                          Hope for Escape

                            If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                            R Rarity
                            Paleozoic Dinomischus
                            R Rarity
                            Paleozoic Dinomischus
                            R Rarity
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              N Rarity
                              Paleozoic Leanchoilia
                              N Rarity
                              Paleozoic Leanchoilia
                              N Rarity
                              Paleozoic Leanchoilia
                              Trap Normal
                              Paleozoic Leanchoilia

                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                Trap Normal
                                Paleozoic Marrella

                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                  R Rarity
                                  Rise to Full Height
                                  R Rarity
                                  Rise to Full Height
                                  R Rarity
                                  Rise to Full Height
                                  Trap Normal
                                  Rise to Full Height

                                    Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                    UR Rarity
                                    The Black Goat Laughs
                                    UR Rarity
                                    The Black Goat Laughs
                                    UR Rarity
                                    The Black Goat Laughs
                                    Trap Normal
                                    The Black Goat Laughs

                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                      UR Rarity
                                      Transaction Rollback
                                      UR Rarity
                                      Transaction Rollback
                                      UR Rarity
                                      Transaction Rollback
                                      Trap Normal
                                      Transaction Rollback

                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                        SR Rarity
                                        Trap Trick
                                        SR Rarity
                                        Trap Trick
                                        SR Rarity
                                        Trap Trick
                                        Trap Normal
                                        Trap Trick

                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                          SR Rarity
                                          Vivid Tail
                                          SR Rarity
                                          Vivid Tail
                                          SR Rarity
                                          Vivid Tail
                                          Trap Normal
                                          Vivid Tail

                                            Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.

                                            Extra Deck

                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            WATER
                                            Paleozoic Cambroraster
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                            Tag(s):

                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            WATER
                                            Paleozoic Anomalocaris
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            WATER
                                            Paleozoic Opabinia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2400


                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                            Need 28 UR

                                            UR Rarity
                                            Slifer the Sky Dragon2 card
                                            UR Rarity
                                            Hugin the Runick Wings2 card
                                            UR Rarity
                                            Paleozoic Cambroraster1 card
                                            UR Rarity
                                            S:P Little Knight1 card
                                            UR Rarity
                                            Worldsea Dragon Zealantis1 card
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                            UR Rarity
                                            Number 81: Superdreadnought Rail Cannon Super Dora1 card
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis1 card
                                            UR Rarity
                                            Monster Reborn1 card
                                            UR Rarity
                                            Runick Fountain1 card
                                            UR Rarity
                                            Runick Tip2 card
                                            UR Rarity
                                            That Grass Looks Greener1 card
                                            UR Rarity
                                            Traptantalizing Tune3 card
                                            UR Rarity
                                            Destructive Daruma Karma Cannon3 card
                                            UR Rarity
                                            The Black Goat Laughs1 card
                                            UR Rarity
                                            The Revived Sky God3 card
                                            UR Rarity
                                            Transaction Rollback3 card

                                            Main: 60 Extra: 15

                                            UR Rarity
                                            2 cardSlifer the Sky Dragon
                                            UR Rarity
                                            2 cardSlifer the Sky Dragon
                                            Slifer the Sky Dragon
                                            DIVINE 10
                                            Slifer the Sky Dragon
                                            • ATK:

                                            • -1

                                            • DEF:

                                            • -1


                                            Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


                                            SR Rarity
                                            3 cardMonster Gate
                                            SR Rarity
                                            3 cardMonster Gate
                                            Monster Gate
                                            Spell Normal
                                            Monster Gate

                                              Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                              UR Rarity
                                              1 cardMonster Reborn
                                              UR Rarity
                                              1 cardMonster Reborn
                                              Monster Reborn
                                              Spell Normal
                                              Monster Reborn

                                                Target 1 monster in either GY; Special Summon it.




                                                Tag(s):

                                                SR Rarity
                                                3 cardReasoning
                                                SR Rarity
                                                3 cardReasoning
                                                Reasoning
                                                Spell Normal
                                                Reasoning

                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                  SR Rarity
                                                  1 cardRunick Destruction
                                                  SR Rarity
                                                  1 cardRunick Destruction
                                                  Runick Destruction
                                                  Spell Quick
                                                  Runick Destruction

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                    R Rarity
                                                    3 cardRunick Dispelling
                                                    R Rarity
                                                    3 cardRunick Dispelling
                                                    Runick Dispelling
                                                    Spell Quick
                                                    Runick Dispelling

                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                      SR Rarity
                                                      3 cardRunick Flashing Fire
                                                      SR Rarity
                                                      3 cardRunick Flashing Fire
                                                      Runick Flashing Fire
                                                      Spell Quick
                                                      Runick Flashing Fire

                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                        UR Rarity
                                                        1 cardRunick Fountain
                                                        UR Rarity
                                                        1 cardRunick Fountain
                                                        Runick Fountain
                                                        Spell Field
                                                        Runick Fountain

                                                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                          SR Rarity
                                                          2 cardRunick Freezing Curses
                                                          SR Rarity
                                                          2 cardRunick Freezing Curses
                                                          Runick Freezing Curses
                                                          Spell Quick
                                                          Runick Freezing Curses

                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                            SR Rarity
                                                            3 cardRunick Golden Droplet
                                                            SR Rarity
                                                            3 cardRunick Golden Droplet
                                                            Runick Golden Droplet
                                                            Spell Quick
                                                            Runick Golden Droplet

                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                              R Rarity
                                                              2 cardRunick Slumber
                                                              R Rarity
                                                              2 cardRunick Slumber
                                                              Runick Slumber
                                                              Spell Quick
                                                              Runick Slumber

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                R Rarity
                                                                3 cardRunick Smiting Storm
                                                                R Rarity
                                                                3 cardRunick Smiting Storm
                                                                Runick Smiting Storm
                                                                Spell Quick
                                                                Runick Smiting Storm

                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                  UR Rarity
                                                                  2 cardRunick Tip
                                                                  UR Rarity
                                                                  2 cardRunick Tip
                                                                  Runick Tip
                                                                  Spell Quick
                                                                  Runick Tip

                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                    UR Rarity
                                                                    1 cardThat Grass Looks Greener
                                                                    UR Rarity
                                                                    1 cardThat Grass Looks Greener
                                                                    That Grass Looks Greener
                                                                    Spell Normal
                                                                    That Grass Looks Greener

                                                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                      UR Rarity
                                                                      3 cardTraptantalizing Tune
                                                                      UR Rarity
                                                                      3 cardTraptantalizing Tune
                                                                      Traptantalizing Tune
                                                                      Spell Normal
                                                                      Traptantalizing Tune

                                                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                        N Rarity
                                                                        2 cardBalance of Judgment
                                                                        N Rarity
                                                                        2 cardBalance of Judgment
                                                                        Balance of Judgment
                                                                        Trap Normal
                                                                        Balance of Judgment

                                                                          If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                                                          UR Rarity
                                                                          3 cardDestructive Daruma Karma Cannon
                                                                          UR Rarity
                                                                          3 cardDestructive Daruma Karma Cannon
                                                                          Destructive Daruma Karma Cannon
                                                                          Trap Normal
                                                                          Destructive Daruma Karma Cannon

                                                                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                            N Rarity
                                                                            1 cardElemental Burst
                                                                            N Rarity
                                                                            1 cardElemental Burst
                                                                            Elemental Burst
                                                                            Trap Normal
                                                                            Elemental Burst

                                                                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                              R Rarity
                                                                              2 cardPaleozoic Dinomischus
                                                                              R Rarity
                                                                              2 cardPaleozoic Dinomischus
                                                                              Paleozoic Dinomischus
                                                                              Trap Normal
                                                                              Paleozoic Dinomischus

                                                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                N Rarity
                                                                                2 cardPaleozoic Leanchoilia
                                                                                N Rarity
                                                                                2 cardPaleozoic Leanchoilia
                                                                                Paleozoic Leanchoilia
                                                                                Trap Normal
                                                                                Paleozoic Leanchoilia

                                                                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                  N Rarity
                                                                                  3 cardPaleozoic Marrella
                                                                                  N Rarity
                                                                                  3 cardPaleozoic Marrella
                                                                                  Paleozoic Marrella
                                                                                  Trap Normal
                                                                                  Paleozoic Marrella

                                                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                    R Rarity
                                                                                    3 cardRise to Full Height
                                                                                    R Rarity
                                                                                    3 cardRise to Full Height
                                                                                    Rise to Full Height
                                                                                    Trap Normal
                                                                                    Rise to Full Height

                                                                                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                      UR Rarity
                                                                                      1 cardThe Black Goat Laughs
                                                                                      UR Rarity
                                                                                      1 cardThe Black Goat Laughs
                                                                                      The Black Goat Laughs
                                                                                      Trap Normal
                                                                                      The Black Goat Laughs

                                                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                        UR Rarity
                                                                                        3 cardThe Revived Sky God
                                                                                        UR Rarity
                                                                                        3 cardThe Revived Sky God
                                                                                        The Revived Sky God
                                                                                        Trap Normal
                                                                                        The Revived Sky God

                                                                                          The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                                                                                          UR Rarity
                                                                                          3 cardTransaction Rollback
                                                                                          UR Rarity
                                                                                          3 cardTransaction Rollback
                                                                                          Transaction Rollback
                                                                                          Trap Normal
                                                                                          Transaction Rollback

                                                                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                            SR Rarity
                                                                                            3 cardTrap Trick
                                                                                            SR Rarity
                                                                                            3 cardTrap Trick
                                                                                            Trap Trick
                                                                                            Trap Normal
                                                                                            Trap Trick

                                                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                              SR Rarity
                                                                                              1 cardVivid Tail
                                                                                              SR Rarity
                                                                                              1 cardVivid Tail
                                                                                              Vivid Tail
                                                                                              Trap Normal
                                                                                              Vivid Tail

                                                                                                Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.


                                                                                                SR Rarity
                                                                                                2 cardGeri the Runick Fangs
                                                                                                SR Rarity
                                                                                                2 cardGeri the Runick Fangs
                                                                                                Geri the Runick Fangs
                                                                                                DARK 4
                                                                                                Geri the Runick Fangs
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 1000


                                                                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                UR Rarity
                                                                                                2 cardHugin the Runick Wings
                                                                                                UR Rarity
                                                                                                2 cardHugin the Runick Wings
                                                                                                Hugin the Runick Wings
                                                                                                LIGHT 2
                                                                                                Hugin the Runick Wings
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 0


                                                                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                SR Rarity
                                                                                                1 cardSleipnir the Runick Mane
                                                                                                SR Rarity
                                                                                                1 cardSleipnir the Runick Mane
                                                                                                Sleipnir the Runick Mane
                                                                                                LIGHT 9
                                                                                                Sleipnir the Runick Mane
                                                                                                • ATK:

                                                                                                • 1500

                                                                                                • DEF:

                                                                                                • 1500


                                                                                                2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                SR Rarity
                                                                                                1 cardMarincess Coral Anemone
                                                                                                SR Rarity
                                                                                                1 cardMarincess Coral Anemone
                                                                                                Marincess Coral Anemone
                                                                                                WATER
                                                                                                Marincess Coral Anemone
                                                                                                • ATK:

                                                                                                • 2000

                                                                                                • LINK-2

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                                                                                                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                                UR Rarity
                                                                                                1 cardPaleozoic Cambroraster
                                                                                                UR Rarity
                                                                                                1 cardPaleozoic Cambroraster
                                                                                                Paleozoic Cambroraster
                                                                                                WATER
                                                                                                Paleozoic Cambroraster
                                                                                                • ATK:

                                                                                                • 1200

                                                                                                • LINK-2

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                                                                                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                UR Rarity
                                                                                                1 cardS:P Little Knight
                                                                                                UR Rarity
                                                                                                1 cardS:P Little Knight
                                                                                                S:P Little Knight
                                                                                                DARK
                                                                                                S:P Little Knight
                                                                                                • ATK:

                                                                                                • 1600

                                                                                                • LINK-2

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                                                                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                UR Rarity
                                                                                                1 cardWorldsea Dragon Zealantis
                                                                                                UR Rarity
                                                                                                1 cardWorldsea Dragon Zealantis
                                                                                                Worldsea Dragon Zealantis
                                                                                                WATER
                                                                                                Worldsea Dragon Zealantis
                                                                                                • ATK:

                                                                                                • 2500

                                                                                                • LINK-4

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                                                                                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                                UR Rarity
                                                                                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                UR Rarity
                                                                                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                LIGHT
                                                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                • ATK:

                                                                                                • 3000

                                                                                                • DEF:

                                                                                                • 3000


                                                                                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                Tag(s):

                                                                                                UR Rarity
                                                                                                1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                                                                UR Rarity
                                                                                                1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                                EARTH
                                                                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                                • ATK:

                                                                                                • 3200

                                                                                                • DEF:

                                                                                                • 4000


                                                                                                2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                                                                SR Rarity
                                                                                                1 cardPaleozoic Anomalocaris
                                                                                                SR Rarity
                                                                                                1 cardPaleozoic Anomalocaris
                                                                                                Paleozoic Anomalocaris
                                                                                                WATER
                                                                                                Paleozoic Anomalocaris
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 0


                                                                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                SR Rarity
                                                                                                2 cardPaleozoic Opabinia
                                                                                                SR Rarity
                                                                                                2 cardPaleozoic Opabinia
                                                                                                Paleozoic Opabinia
                                                                                                WATER
                                                                                                Paleozoic Opabinia
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                UR Rarity
                                                                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                UR Rarity
                                                                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                                                DARK
                                                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                                                • ATK:

                                                                                                • 2900

                                                                                                • DEF:

                                                                                                • 2900


                                                                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                                PALEOZOIC Decks in MASTER DUEL








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