Performapal Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
DARK 8
Cosmo Queen the Queen of Prayers
  • ATK:

  • 2900

  • DEF:

  • 2450


If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

R Rarity
Fire Princess
R Rarity
Fire Princess
R Rarity
Fire Princess
FIRE 4
Fire Princess
  • ATK:

  • 1300

  • DEF:

  • 1500


Each time you gain Life Points, inflict 500 damage to your opponent.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
EARTH 36
Performapal Lizardraw
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
EARTH 61
Performapal Monkeyboard
  • ATK:

  • 1000

  • DEF:

  • 2400


[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        N Rarity
        Double Summon
        N Rarity
        Double Summon
        N Rarity
        Double Summon
        Spell Normal
        Double Summon

          You can conduct 2 Normal Summons/Sets this turn, not just 1.

          SR Rarity
          Into the Void
          SR Rarity
          Into the Void
          SR Rarity
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

            UR Rarity
            Land Flipping
            UR Rarity
            Land Flipping
            UR Rarity
            Land Flipping
            Spell Normal
            Land Flipping

              Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.

              SR Rarity
              Multi-Universe
              SR Rarity
              Multi-Universe
              SR Rarity
              Multi-Universe
              Spell Field
              Multi-Universe

                Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

                 Rarity
                Seventh Tachyon
                 Rarity
                Seventh Tachyon
                 Rarity
                Seventh Tachyon
                Spell Normal
                Seventh Tachyon

                  Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                  R Rarity
                  Spell Absorption
                  R Rarity
                  Spell Absorption
                  R Rarity
                  Spell Absorption
                  Spell Continuous
                  Spell Absorption

                    Each time a Spell Card is activated, gain 500 LP immediately after it resolves.

                    SR Rarity
                    Spellbook of Knowledge
                    SR Rarity
                    Spellbook of Knowledge
                    SR Rarity
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                      UR Rarity
                      Spellbook of Secrets
                      UR Rarity
                      Spellbook of Secrets
                      UR Rarity
                      Spellbook of Secrets
                      Spell Normal
                      Spellbook of Secrets

                        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                        UR Rarity
                        Trade-In
                        UR Rarity
                        Trade-In
                        UR Rarity
                        Trade-In
                        Spell Normal
                        Trade-In

                          Discard 1 Level 8 monster; draw 2 cards.

                          N Rarity
                          Trismagistus
                          N Rarity
                          Trismagistus
                          N Rarity
                          Trismagistus
                          Spell Continuous
                          Trismagistus

                            The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.

                            UR Rarity
                            Upstart Goblin
                            UR Rarity
                            Upstart Goblin
                            UR Rarity
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.

                              SR Rarity
                              Wonder Wand
                              SR Rarity
                              Wonder Wand
                              SR Rarity
                              Wonder Wand
                              Spell Equip
                              Wonder Wand

                                Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                                Extra Deck

                                SR Rarity
                                Diamond Dire Wolf
                                SR Rarity
                                Diamond Dire Wolf
                                SR Rarity
                                Diamond Dire Wolf
                                EARTH
                                Diamond Dire Wolf
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                                R Rarity
                                Number 104: Masquerade
                                R Rarity
                                Number 104: Masquerade
                                R Rarity
                                Number 104: Masquerade
                                LIGHT
                                Number 104: Masquerade
                                • ATK:

                                • 2700

                                • DEF:

                                • 1200


                                3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                                SR Rarity
                                Number 105: Battlin' Boxer Star Cestus
                                SR Rarity
                                Number 105: Battlin' Boxer Star Cestus
                                SR Rarity
                                Number 105: Battlin' Boxer Star Cestus
                                FIRE
                                Number 105: Battlin' Boxer Star Cestus
                                • ATK:

                                • 2500

                                • DEF:

                                • 1600


                                3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.

                                Need 18 UR

                                 Rarity
                                Cosmo Queen the Queen of Prayers3 card
                                UR Rarity
                                Performapal Monkeyboard1 card
                                 Rarity
                                Argostars - Home Stadium2 card
                                UR Rarity
                                Chicken Game3 card
                                UR Rarity
                                Land Flipping1 card
                                 Rarity
                                Seventh Tachyon1 card
                                UR Rarity
                                Spellbook of Secrets1 card
                                UR Rarity
                                Trade-In3 card
                                UR Rarity
                                Upstart Goblin3 card

                                Main: 40 Extra: 3

                                 Rarity
                                3 cardCosmo Queen the Queen of Prayers
                                 Rarity
                                3 cardCosmo Queen the Queen of Prayers
                                Cosmo Queen the Queen of Prayers
                                DARK 8
                                Cosmo Queen the Queen of Prayers
                                • ATK:

                                • 2900

                                • DEF:

                                • 2450


                                If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                                R Rarity
                                1 cardFire Princess
                                R Rarity
                                1 cardFire Princess
                                Fire Princess
                                FIRE 4
                                Fire Princess
                                • ATK:

                                • 1300

                                • DEF:

                                • 1500


                                Each time you gain Life Points, inflict 500 damage to your opponent.


                                N Rarity
                                3 cardRoyal Magical Library
                                N Rarity
                                3 cardRoyal Magical Library
                                Royal Magical Library
                                LIGHT 4
                                Royal Magical Library
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                                SR Rarity
                                3 cardSummoner Monk
                                SR Rarity
                                3 cardSummoner Monk
                                Summoner Monk
                                DARK 4
                                Summoner Monk
                                • ATK:

                                • 800

                                • DEF:

                                • 1600


                                While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                N Rarity
                                1 cardPerformapal Lizardraw
                                N Rarity
                                1 cardPerformapal Lizardraw
                                Performapal Lizardraw
                                EARTH 36
                                Performapal Lizardraw
                                • ATK:

                                • 1200

                                • DEF:

                                • 600


                                [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


                                UR Rarity
                                1 cardPerformapal Monkeyboard
                                UR Rarity
                                1 cardPerformapal Monkeyboard
                                Performapal Monkeyboard
                                EARTH 61
                                Performapal Monkeyboard
                                • ATK:

                                • 1000

                                • DEF:

                                • 2400


                                [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                                SR Rarity
                                3 cardAllure of Darkness
                                SR Rarity
                                3 cardAllure of Darkness
                                Allure of Darkness
                                Spell Normal
                                Allure of Darkness

                                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                   Rarity
                                  2 cardArgostars - Home Stadium
                                   Rarity
                                  2 cardArgostars - Home Stadium
                                  Argostars - Home Stadium
                                  Spell Field
                                  Argostars - Home Stadium

                                    Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                    UR Rarity
                                    3 cardChicken Game
                                    UR Rarity
                                    3 cardChicken Game
                                    Chicken Game
                                    Spell Field
                                    Chicken Game

                                      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                      N Rarity
                                      1 cardDouble Summon
                                      N Rarity
                                      1 cardDouble Summon
                                      Double Summon
                                      Spell Normal
                                      Double Summon

                                        You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                        SR Rarity
                                        3 cardInto the Void
                                        SR Rarity
                                        3 cardInto the Void
                                        Into the Void
                                        Spell Normal
                                        Into the Void

                                          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                          UR Rarity
                                          1 cardLand Flipping
                                          UR Rarity
                                          1 cardLand Flipping
                                          Land Flipping
                                          Spell Normal
                                          Land Flipping

                                            Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                                            SR Rarity
                                            1 cardMulti-Universe
                                            SR Rarity
                                            1 cardMulti-Universe
                                            Multi-Universe
                                            Spell Field
                                            Multi-Universe

                                              Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                               Rarity
                                              1 cardSeventh Tachyon
                                               Rarity
                                              1 cardSeventh Tachyon
                                              Seventh Tachyon
                                              Spell Normal
                                              Seventh Tachyon

                                                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                                R Rarity
                                                2 cardSpell Absorption
                                                R Rarity
                                                2 cardSpell Absorption
                                                Spell Absorption
                                                Spell Continuous
                                                Spell Absorption

                                                  Each time a Spell Card is activated, gain 500 LP immediately after it resolves.


                                                  SR Rarity
                                                  1 cardSpellbook of Knowledge
                                                  SR Rarity
                                                  1 cardSpellbook of Knowledge
                                                  Spellbook of Knowledge
                                                  Spell Normal
                                                  Spellbook of Knowledge

                                                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                    UR Rarity
                                                    1 cardSpellbook of Secrets
                                                    UR Rarity
                                                    1 cardSpellbook of Secrets
                                                    Spellbook of Secrets
                                                    Spell Normal
                                                    Spellbook of Secrets

                                                      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                      UR Rarity
                                                      3 cardTrade-In
                                                      UR Rarity
                                                      3 cardTrade-In
                                                      Trade-In
                                                      Spell Normal
                                                      Trade-In

                                                        Discard 1 Level 8 monster; draw 2 cards.


                                                        N Rarity
                                                        1 cardTrismagistus
                                                        N Rarity
                                                        1 cardTrismagistus
                                                        Trismagistus
                                                        Spell Continuous
                                                        Trismagistus

                                                          The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                                          UR Rarity
                                                          3 cardUpstart Goblin
                                                          UR Rarity
                                                          3 cardUpstart Goblin
                                                          Upstart Goblin
                                                          Spell Normal
                                                          Upstart Goblin

                                                            Draw 1 card, then your opponent gains 1000 LP.


                                                            SR Rarity
                                                            2 cardWonder Wand
                                                            SR Rarity
                                                            2 cardWonder Wand
                                                            Wonder Wand
                                                            Spell Equip
                                                            Wonder Wand

                                                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                              SR Rarity
                                                              1 cardDiamond Dire Wolf
                                                              SR Rarity
                                                              1 cardDiamond Dire Wolf
                                                              Diamond Dire Wolf
                                                              EARTH
                                                              Diamond Dire Wolf
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1200


                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                              R Rarity
                                                              1 cardNumber 104: Masquerade
                                                              R Rarity
                                                              1 cardNumber 104: Masquerade
                                                              Number 104: Masquerade
                                                              LIGHT
                                                              Number 104: Masquerade
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 1200


                                                              3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                              SR Rarity
                                                              1 cardNumber 105: Battlin' Boxer Star Cestus
                                                              SR Rarity
                                                              1 cardNumber 105: Battlin' Boxer Star Cestus
                                                              Number 105: Battlin' Boxer Star Cestus
                                                              FIRE
                                                              Number 105: Battlin' Boxer Star Cestus
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1600


                                                              3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.



                                                              PERFORMAPAL Decks in MASTER DUEL








                                                              https://ygovietnam.com/
                                                              Top