Synchron Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Crossroad Sonic Chick
 Rarity
Crossroad Sonic Chick
 Rarity
Crossroad Sonic Chick
EARTH 1
Crossroad Sonic Chick
  • ATK:

  • 300

  • DEF:

  • 300


If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.

R Rarity
Doppelwarrior
R Rarity
Doppelwarrior
R Rarity
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.

 Rarity
Full-Speed Warrior
 Rarity
Full-Speed Warrior
 Rarity
Full-Speed Warrior
WIND 2
Full-Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

R Rarity
Lefty Driver
R Rarity
Lefty Driver
R Rarity
Lefty Driver
EARTH 2
Lefty Driver
  • ATK:

  • 300

  • DEF:

  • 100


If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.

N Rarity
Stardust Trail
N Rarity
Stardust Trail
N Rarity
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.

UR Rarity
Assault Synchron
UR Rarity
Assault Synchron
UR Rarity
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

UR Rarity
Revolution Synchron
UR Rarity
Revolution Synchron
UR Rarity
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.

R Rarity
Righty Driver
R Rarity
Righty Driver
R Rarity
Righty Driver
EARTH 1
Righty Driver
  • ATK:

  • 100

  • DEF:

  • 300


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.

 Rarity
Scrap Synchron
 Rarity
Scrap Synchron
 Rarity
Scrap Synchron
EARTH 1
Scrap Synchron
  • ATK:

  • 700

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          UR Rarity
          One for One
          UR Rarity
          One for One
          UR Rarity
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

              SR Rarity
              Stardust Illumination
              SR Rarity
              Stardust Illumination
              SR Rarity
              Stardust Illumination
              Spell Normal
              Stardust Illumination

                Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

                 Rarity
                Synchro Fellowship
                 Rarity
                Synchro Fellowship
                 Rarity
                Synchro Fellowship
                Spell Normal
                Synchro Fellowship

                  Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.

                  R Rarity
                  Synchro Rumble
                  R Rarity
                  Synchro Rumble
                  R Rarity
                  Synchro Rumble
                  Spell Normal
                  Synchro Rumble

                    Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.

                    UR Rarity
                    Tuning
                    UR Rarity
                    Tuning
                    UR Rarity
                    Tuning
                    Spell Normal
                    Tuning

                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

                      Extra Deck

                      UR Rarity
                      Accel Synchro Stardust Dragon
                      UR Rarity
                      Accel Synchro Stardust Dragon
                      UR Rarity
                      Accel Synchro Stardust Dragon
                      WIND 8
                      Accel Synchro Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                      UR Rarity
                      Baronne de Fleur
                      UR Rarity
                      Baronne de Fleur
                      UR Rarity
                      Baronne de Fleur
                      WIND 10
                      Baronne de Fleur
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                      UR Rarity
                      Borreload Savage Dragon
                      UR Rarity
                      Borreload Savage Dragon
                      UR Rarity
                      Borreload Savage Dragon
                      DARK 8
                      Borreload Savage Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

                      UR Rarity
                      Bystial Dis Pater
                      UR Rarity
                      Bystial Dis Pater
                      UR Rarity
                      Bystial Dis Pater
                      DARK 10
                      Bystial Dis Pater
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                      UR Rarity
                      Cosmic Blazar Dragon
                      UR Rarity
                      Cosmic Blazar Dragon
                      UR Rarity
                      Cosmic Blazar Dragon
                      WIND 12
                      Cosmic Blazar Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                      UR Rarity
                      Crimson Dragon
                      UR Rarity
                      Crimson Dragon
                      UR Rarity
                      Crimson Dragon
                      LIGHT 12
                      Crimson Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                      UR Rarity
                      Crystal Wing Synchro Dragon
                      UR Rarity
                      Crystal Wing Synchro Dragon
                      UR Rarity
                      Crystal Wing Synchro Dragon
                      WIND 8
                      Crystal Wing Synchro Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                      UR Rarity
                      F.A. Dawn Dragster
                      UR Rarity
                      F.A. Dawn Dragster
                      UR Rarity
                      F.A. Dawn Dragster
                      LIGHT 7
                      F.A. Dawn Dragster
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                      UR Rarity
                      Junk Speeder
                      UR Rarity
                      Junk Speeder
                      UR Rarity
                      Junk Speeder
                      WIND 5
                      Junk Speeder
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

                      UR Rarity
                      PSY-Framelord Omega
                      UR Rarity
                      PSY-Framelord Omega
                      UR Rarity
                      PSY-Framelord Omega
                      LIGHT 8
                      PSY-Framelord Omega
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                      UR Rarity
                      Stardust Dragon
                      UR Rarity
                      Stardust Dragon
                      UR Rarity
                      Stardust Dragon
                      WIND 8
                      Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                      R Rarity
                      Accel Synchron
                      R Rarity
                      Accel Synchron
                      R Rarity
                      Accel Synchron
                      DARK 5
                      Accel Synchron
                      • ATK:

                      • 500

                      • DEF:

                      • 2100


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.

                      SR Rarity
                      Formula Synchron
                      SR Rarity
                      Formula Synchron
                      SR Rarity
                      Formula Synchron
                      LIGHT 2
                      Formula Synchron
                      • ATK:

                      • 200

                      • DEF:

                      • 1500


                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                      SR Rarity
                      Martial Metal Marcher
                      SR Rarity
                      Martial Metal Marcher
                      SR Rarity
                      Martial Metal Marcher
                      WIND 3
                      Martial Metal Marcher
                      • ATK:

                      • 500

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                      SR Rarity
                      Shooting Riser Dragon
                      SR Rarity
                      Shooting Riser Dragon
                      SR Rarity
                      Shooting Riser Dragon
                      LIGHT 7
                      Shooting Riser Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1700


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                      Need 4 UR

                      UR Rarity
                      Junk Destroyer
                      UR Rarity
                      Junk Warrior
                      UR Rarity
                      Junk Warrior
                      UR Rarity
                      Reinforcement of the Army

                      Main: 45 Extra: 4

                      R Rarity
                      1 cardExiled Force
                      R Rarity
                      1 cardExiled Force
                      Exiled Force
                      EARTH 4
                      Exiled Force
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can Tribute this card to target 1 monster on the field; destroy that target.


                      N Rarity
                      1 cardFortress Warrior
                      N Rarity
                      1 cardFortress Warrior
                      Fortress Warrior
                      EARTH 2
                      Fortress Warrior
                      • ATK:

                      • 600

                      • DEF:

                      • 1200


                      You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.


                      SR Rarity
                      1 cardLevel Eater
                      SR Rarity
                      1 cardLevel Eater
                      Level Eater
                      DARK 1
                      Level Eater
                      • ATK:

                      • 600

                      • DEF:

                      • 0


                      If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.


                      R Rarity
                      1 cardMarauding Captain
                      R Rarity
                      1 cardMarauding Captain
                      Marauding Captain
                      EARTH 3
                      Marauding Captain
                      • ATK:

                      • 1200

                      • DEF:

                      • 400


                      Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


                      N Rarity
                      1 cardPitch-Black Warwolf
                      N Rarity
                      1 cardPitch-Black Warwolf
                      Pitch-Black Warwolf
                      DARK 4
                      Pitch-Black Warwolf
                      • ATK:

                      • 1600

                      • DEF:

                      • 600


                      Your opponent cannot activate Trap Cards during the Battle Phase.


                      N Rarity
                      3 cardQuillbolt Hedgehog
                      N Rarity
                      3 cardQuillbolt Hedgehog
                      Quillbolt Hedgehog
                      EARTH 2
                      Quillbolt Hedgehog
                      • ATK:

                      • 800

                      • DEF:

                      • 800


                      If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


                      N Rarity
                      1 cardSonic Chick
                      N Rarity
                      1 cardSonic Chick
                      Sonic Chick
                      EARTH 1
                      Sonic Chick
                      • ATK:

                      • 300

                      • DEF:

                      • 300


                      Cannot be destroyed by battle with a monster that has 1900 or more ATK.


                      N Rarity
                      1 cardSpeed Warrior
                      N Rarity
                      1 cardSpeed Warrior
                      Speed Warrior
                      WIND 2
                      Speed Warrior
                      • ATK:

                      • 900

                      • DEF:

                      • 400


                      Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.


                      N Rarity
                      1 cardSwift Gaia the Fierce Knight
                      N Rarity
                      1 cardSwift Gaia the Fierce Knight
                      Swift Gaia the Fierce Knight
                      DARK 7
                      Swift Gaia the Fierce Knight
                      • ATK:

                      • 2300

                      • DEF:

                      • 2100


                      If this is the only card in your hand, you can Normal Summon it without Tributing.


                      N Rarity
                      1 cardSynchron Explorer
                      N Rarity
                      1 cardSynchron Explorer
                      Synchron Explorer
                      EARTH 2
                      Synchron Explorer
                      • ATK:

                      • 0

                      • DEF:

                      • 700


                      When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.


                      R Rarity
                      1 cardTurret Warrior
                      R Rarity
                      1 cardTurret Warrior
                      Turret Warrior
                      EARTH 5
                      Turret Warrior
                      • ATK:

                      • 1200

                      • DEF:

                      • 2000


                      You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.


                      N Rarity
                      1 cardWarrior Lady of the Wasteland
                      N Rarity
                      1 cardWarrior Lady of the Wasteland
                      Warrior Lady of the Wasteland
                      EARTH 4
                      Warrior Lady of the Wasteland
                      • ATK:

                      • 1100

                      • DEF:

                      • 1200


                      When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                      N Rarity
                      1 cardPenguin Soldier
                      N Rarity
                      1 cardPenguin Soldier
                      Penguin Soldier
                      WATER 2
                      Penguin Soldier
                      • ATK:

                      • 750

                      • DEF:

                      • 500


                      FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


                      N Rarity
                      1 cardBattle Footballer
                      N Rarity
                      1 cardBattle Footballer
                      Battle Footballer
                      FIRE 4
                      Battle Footballer
                      • ATK:

                      • 1000

                      • DEF:

                      • 2100


                      A cyborg with high defense power. Originally it was invented for a football machine.


                      SR Rarity
                      3 cardJunk Synchron
                      SR Rarity
                      3 cardJunk Synchron
                      Junk Synchron
                      DARK 3
                      Junk Synchron
                      • ATK:

                      • 1300

                      • DEF:

                      • 500


                      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                      N Rarity
                      2 cardQuickdraw Synchron
                      N Rarity
                      2 cardQuickdraw Synchron
                      Quickdraw Synchron
                      WIND 5
                      Quickdraw Synchron
                      • ATK:

                      • 700

                      • DEF:

                      • 1400


                      You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


                      N Rarity
                      1 cardEnemy Controller
                      N Rarity
                      1 cardEnemy Controller
                      Enemy Controller
                      Spell Quick
                      Enemy Controller

                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                        R Rarity
                        1 cardHammer Shot
                        R Rarity
                        1 cardHammer Shot
                        Hammer Shot
                        Spell Normal
                        Hammer Shot

                          Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


                          R Rarity
                          1 cardLevel Limit - Area B
                          R Rarity
                          1 cardLevel Limit - Area B
                          Level Limit - Area B
                          Spell Continuous
                          Level Limit - Area B

                            Change all face-up Level 4 or higher monsters to Defense Position.


                            R Rarity
                            1 cardMonster Reincarnation
                            R Rarity
                            1 cardMonster Reincarnation
                            Monster Reincarnation
                            Spell Normal
                            Monster Reincarnation

                              Discard 1 card, then target 1 monster in your GY; add it to your hand.


                              R Rarity
                              1 cardMystical Space Typhoon
                              R Rarity
                              1 cardMystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                UR Rarity
                                1 cardReinforcement of the Army
                                UR Rarity
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  R Rarity
                                  1 cardSwords of Concealing Light
                                  R Rarity
                                  1 cardSwords of Concealing Light
                                  Swords of Concealing Light
                                  Spell Continuous
                                  Swords of Concealing Light

                                    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                    SR Rarity
                                    1 cardSwords of Revealing Light
                                    SR Rarity
                                    1 cardSwords of Revealing Light
                                    Swords of Revealing Light
                                    Spell Normal
                                    Swords of Revealing Light

                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                      N Rarity
                                      1 cardThe Warrior Returning Alive
                                      N Rarity
                                      1 cardThe Warrior Returning Alive
                                      The Warrior Returning Alive
                                      Spell Normal
                                      The Warrior Returning Alive

                                        Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                        SR Rarity
                                        1 cardCall of the Haunted
                                        SR Rarity
                                        1 cardCall of the Haunted
                                        Call of the Haunted
                                        Trap Continuous
                                        Call of the Haunted

                                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                          R Rarity
                                          1 cardDefense Draw
                                          R Rarity
                                          1 cardDefense Draw
                                          Defense Draw
                                          Trap Normal
                                          Defense Draw

                                            During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                                            R Rarity
                                            1 cardDust Tornado
                                            R Rarity
                                            1 cardDust Tornado
                                            Dust Tornado
                                            Trap Normal
                                            Dust Tornado

                                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                              R Rarity
                                              1 cardMagic Drain
                                              R Rarity
                                              1 cardMagic Drain
                                              Magic Drain
                                              Trap Counter
                                              Magic Drain

                                                When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                                R Rarity
                                                1 cardRaigeki Break
                                                R Rarity
                                                1 cardRaigeki Break
                                                Raigeki Break
                                                Trap Normal
                                                Raigeki Break

                                                  Discard 1 card, then target 1 card on the field; destroy it.


                                                  R Rarity
                                                  1 cardRope of Life
                                                  R Rarity
                                                  1 cardRope of Life
                                                  Rope of Life
                                                  Trap Normal
                                                  Rope of Life

                                                    When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


                                                    N Rarity
                                                    1 cardSakuretsu Armor
                                                    N Rarity
                                                    1 cardSakuretsu Armor
                                                    Sakuretsu Armor
                                                    Trap Normal
                                                    Sakuretsu Armor

                                                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                      SR Rarity
                                                      1 cardScrap-Iron Scarecrow
                                                      SR Rarity
                                                      1 cardScrap-Iron Scarecrow
                                                      Scrap-Iron Scarecrow
                                                      Trap Normal
                                                      Scrap-Iron Scarecrow

                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                        R Rarity
                                                        1 cardSeven Tools of the Bandit
                                                        R Rarity
                                                        1 cardSeven Tools of the Bandit
                                                        Seven Tools of the Bandit
                                                        Trap Counter
                                                        Seven Tools of the Bandit

                                                          When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                          R Rarity
                                                          1 cardShadow Spell
                                                          R Rarity
                                                          1 cardShadow Spell
                                                          Shadow Spell
                                                          Trap Continuous
                                                          Shadow Spell

                                                            Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                                            SR Rarity
                                                            1 cardThreatening Roar
                                                            SR Rarity
                                                            1 cardThreatening Roar
                                                            Threatening Roar
                                                            Trap Normal
                                                            Threatening Roar

                                                              Your opponent cannot declare an attack this turn.


                                                              N Rarity
                                                              2 cardTrap Hole
                                                              N Rarity
                                                              2 cardTrap Hole
                                                              Trap Hole
                                                              Trap Normal
                                                              Trap Hole

                                                                When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                                N Rarity
                                                                2 cardWild Tornado
                                                                N Rarity
                                                                2 cardWild Tornado
                                                                Wild Tornado
                                                                Trap Normal
                                                                Wild Tornado

                                                                  Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.


                                                                  UR Rarity
                                                                  1 cardJunk Destroyer
                                                                  UR Rarity
                                                                  1 cardJunk Destroyer
                                                                  Junk Destroyer
                                                                  EARTH 8
                                                                  Junk Destroyer
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 2500


                                                                  "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                                                                  UR Rarity
                                                                  2 cardJunk Warrior
                                                                  UR Rarity
                                                                  2 cardJunk Warrior
                                                                  Junk Warrior
                                                                  DARK 5
                                                                  Junk Warrior
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1300


                                                                  "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                                  R Rarity
                                                                  1 cardRoad Warrior
                                                                  R Rarity
                                                                  1 cardRoad Warrior
                                                                  Road Warrior
                                                                  LIGHT 8
                                                                  Road Warrior
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 1500


                                                                  "Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.


                                                                  master-duel
                                                                  Synchron
                                                                  5

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