Timelord Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Battle Fader
R Rarity
Battle Fader
R Rarity
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

R Rarity
Fire Cracker
R Rarity
Fire Cracker
R Rarity
Fire Cracker
FIRE 4
Fire Cracker
  • ATK:

  • 1700

  • DEF:

  • 200


(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.

N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

N Rarity
Trickstar Narkissus
N Rarity
Trickstar Narkissus
N Rarity
Trickstar Narkissus
LIGHT 4
Trickstar Narkissus
  • ATK:

  • 1000

  • DEF:

  • 1800


If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.

R Rarity
Mokomoko
R Rarity
Mokomoko
R Rarity
Mokomoko
WATER 1
Mokomoko
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.

R Rarity
Self-Destruct Ant
R Rarity
Self-Destruct Ant
R Rarity
Self-Destruct Ant
EARTH 3
Self-Destruct Ant
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.

SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    Spell Continuous
    Chain Energy

      Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

      UR Rarity
      Chain Strike
      UR Rarity
      Chain Strike
      UR Rarity
      Chain Strike
      Spell Quick
      Chain Strike

        Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

        SR Rarity
        Dark Hole
        SR Rarity
        Dark Hole
        SR Rarity
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.

          SR Rarity
          Dark Room of Nightmare
          SR Rarity
          Dark Room of Nightmare
          SR Rarity
          Dark Room of Nightmare
          Spell Continuous
          Dark Room of Nightmare

            Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

              N Rarity
              Thunder Short
              N Rarity
              Thunder Short
              N Rarity
              Thunder Short
              Spell Normal
              Thunder Short

                Inflict 400 damage to your opponent for each monster they control.

                R Rarity
                Toll
                R Rarity
                Toll
                R Rarity
                Toll
                Spell Continuous
                Toll

                  Each player must pay 500 Life Points to declare an attack.

                  R Rarity
                  Bad Luck Blast
                  R Rarity
                  Bad Luck Blast
                  R Rarity
                  Bad Luck Blast
                  Trap Normal
                  Bad Luck Blast

                    Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.

                    SR Rarity
                    Ceasefire
                    SR Rarity
                    Ceasefire
                    SR Rarity
                    Ceasefire
                    Trap Normal
                    Ceasefire

                      If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

                      R Rarity
                      Defense Draw
                      R Rarity
                      Defense Draw
                      R Rarity
                      Defense Draw
                      Trap Normal
                      Defense Draw

                        During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

                        SR Rarity
                        Just Desserts
                        SR Rarity
                        Just Desserts
                        SR Rarity
                        Just Desserts
                        Trap Normal
                        Just Desserts

                          Inflict 500 damage to your opponent for each monster they control.

                          SR Rarity
                          Magic Cylinder
                          SR Rarity
                          Magic Cylinder
                          SR Rarity
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                            R Rarity
                            Secret Barrel
                            R Rarity
                            Secret Barrel
                            R Rarity
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.

                              R Rarity
                              Secret Blast
                              R Rarity
                              Secret Blast
                              R Rarity
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

                                R Rarity
                                Skull Invitation
                                R Rarity
                                Skull Invitation
                                R Rarity
                                Skull Invitation
                                Trap Continuous
                                Skull Invitation

                                  Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.

                                  R Rarity
                                  Soul Levy
                                  R Rarity
                                  Soul Levy
                                  R Rarity
                                  Soul Levy
                                  Trap Continuous
                                  Soul Levy

                                    You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.

                                    Extra Deck

                                    UR Rarity
                                    Ultra Beetrooper Absolute Hercules
                                    UR Rarity
                                    Ultra Beetrooper Absolute Hercules
                                    UR Rarity
                                    Ultra Beetrooper Absolute Hercules
                                    EARTH 11
                                    Ultra Beetrooper Absolute Hercules
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.

                                    SR Rarity
                                    Ragnaraika Chain Coils
                                    SR Rarity
                                    Ragnaraika Chain Coils
                                    SR Rarity
                                    Ragnaraika Chain Coils
                                    FIRE
                                    Ragnaraika Chain Coils
                                    • ATK:

                                    • 2900

                                    • LINK-4

                                    Link Arrow:

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.

                                    SR Rarity
                                    Ragnaraika Mantis Monk
                                    SR Rarity
                                    Ragnaraika Mantis Monk
                                    SR Rarity
                                    Ragnaraika Mantis Monk
                                    WIND
                                    Ragnaraika Mantis Monk
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

                                    N Rarity
                                    Ragnaraika Selene Snapper
                                    N Rarity
                                    Ragnaraika Selene Snapper
                                    N Rarity
                                    Ragnaraika Selene Snapper
                                    WATER
                                    Ragnaraika Selene Snapper
                                    • ATK:

                                    • 2600

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.

                                    UR Rarity
                                    Ragnaraika Stag Sovereign
                                    UR Rarity
                                    Ragnaraika Stag Sovereign
                                    UR Rarity
                                    Ragnaraika Stag Sovereign
                                    EARTH
                                    Ragnaraika Stag Sovereign
                                    • ATK:

                                    • 3300

                                    • LINK-5

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

                                    SR Rarity
                                    Seraphim Papillion
                                    SR Rarity
                                    Seraphim Papillion
                                    SR Rarity
                                    Seraphim Papillion
                                    WIND
                                    Seraphim Papillion
                                    • ATK:

                                    • 2100

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.

                                    Need 4 UR

                                    UR Rarity
                                    Ultra Beetrooper Absolute Hercules
                                    UR Rarity
                                    Ragnaraika Stag Sovereign
                                    UR Rarity
                                    Card Destruction
                                    UR Rarity
                                    Chain Strike

                                    Main: 40 Extra: 9

                                    R Rarity
                                    2 cardBattle Fader
                                    R Rarity
                                    2 cardBattle Fader
                                    Battle Fader
                                    DARK 1
                                    Battle Fader
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


                                    R Rarity
                                    2 cardFire Cracker
                                    R Rarity
                                    2 cardFire Cracker
                                    Fire Cracker
                                    FIRE 4
                                    Fire Cracker
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 200


                                    (Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.


                                    N Rarity
                                    2 cardMichion, the Timelord
                                    N Rarity
                                    2 cardMichion, the Timelord
                                    Michion, the Timelord
                                    FIRE 10
                                    Michion, the Timelord
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                    N Rarity
                                    1 cardTrickstar Narkissus
                                    N Rarity
                                    1 cardTrickstar Narkissus
                                    Trickstar Narkissus
                                    LIGHT 4
                                    Trickstar Narkissus
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1800


                                    If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.


                                    R Rarity
                                    2 cardMokomoko
                                    R Rarity
                                    2 cardMokomoko
                                    Mokomoko
                                    WATER 1
                                    Mokomoko
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 300


                                    FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


                                    R Rarity
                                    2 cardSelf-Destruct Ant
                                    R Rarity
                                    2 cardSelf-Destruct Ant
                                    Self-Destruct Ant
                                    EARTH 3
                                    Self-Destruct Ant
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1000


                                    FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.


                                    SR Rarity
                                    1 cardMahaama the Fairy Dragon
                                    SR Rarity
                                    1 cardMahaama the Fairy Dragon
                                    Mahaama the Fairy Dragon
                                    LIGHT 5
                                    Mahaama the Fairy Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2500


                                    During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                                    UR Rarity
                                    1 cardCard Destruction
                                    UR Rarity
                                    1 cardCard Destruction
                                    Card Destruction
                                    Spell Normal
                                    Card Destruction

                                      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                      R Rarity
                                      2 cardChain Energy
                                      R Rarity
                                      2 cardChain Energy
                                      Chain Energy
                                      Spell Continuous
                                      Chain Energy

                                        Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


                                        UR Rarity
                                        1 cardChain Strike
                                        UR Rarity
                                        1 cardChain Strike
                                        Chain Strike
                                        Spell Quick
                                        Chain Strike

                                          Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                                          SR Rarity
                                          1 cardDark Hole
                                          SR Rarity
                                          1 cardDark Hole
                                          Dark Hole
                                          Spell Normal
                                          Dark Hole

                                            Destroy all monsters on the field.


                                            SR Rarity
                                            2 cardDark Room of Nightmare
                                            SR Rarity
                                            2 cardDark Room of Nightmare
                                            Dark Room of Nightmare
                                            Spell Continuous
                                            Dark Room of Nightmare

                                              Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


                                              SR Rarity
                                              1 cardPot of Extravagance
                                              SR Rarity
                                              1 cardPot of Extravagance
                                              Pot of Extravagance
                                              Spell Normal
                                              Pot of Extravagance

                                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                Tag(s):

                                                N Rarity
                                                1 cardThunder Short
                                                N Rarity
                                                1 cardThunder Short
                                                Thunder Short
                                                Spell Normal
                                                Thunder Short

                                                  Inflict 400 damage to your opponent for each monster they control.


                                                  R Rarity
                                                  1 cardToll
                                                  R Rarity
                                                  1 cardToll
                                                  Toll
                                                  Spell Continuous
                                                  Toll

                                                    Each player must pay 500 Life Points to declare an attack.


                                                    R Rarity
                                                    1 cardBad Luck Blast
                                                    R Rarity
                                                    1 cardBad Luck Blast
                                                    Bad Luck Blast
                                                    Trap Normal
                                                    Bad Luck Blast

                                                      Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                                                      SR Rarity
                                                      2 cardCeasefire
                                                      SR Rarity
                                                      2 cardCeasefire
                                                      Ceasefire
                                                      Trap Normal
                                                      Ceasefire

                                                        If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                                        R Rarity
                                                        1 cardDefense Draw
                                                        R Rarity
                                                        1 cardDefense Draw
                                                        Defense Draw
                                                        Trap Normal
                                                        Defense Draw

                                                          During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                                                          SR Rarity
                                                          2 cardJust Desserts
                                                          SR Rarity
                                                          2 cardJust Desserts
                                                          Just Desserts
                                                          Trap Normal
                                                          Just Desserts

                                                            Inflict 500 damage to your opponent for each monster they control.


                                                            SR Rarity
                                                            2 cardMagic Cylinder
                                                            SR Rarity
                                                            2 cardMagic Cylinder
                                                            Magic Cylinder
                                                            Trap Normal
                                                            Magic Cylinder

                                                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                              R Rarity
                                                              2 cardSecret Barrel
                                                              R Rarity
                                                              2 cardSecret Barrel
                                                              Secret Barrel
                                                              Trap Normal
                                                              Secret Barrel

                                                                Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                                R Rarity
                                                                2 cardSecret Blast
                                                                R Rarity
                                                                2 cardSecret Blast
                                                                Secret Blast
                                                                Trap Normal
                                                                Secret Blast

                                                                  Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                                  R Rarity
                                                                  3 cardSkull Invitation
                                                                  R Rarity
                                                                  3 cardSkull Invitation
                                                                  Skull Invitation
                                                                  Trap Continuous
                                                                  Skull Invitation

                                                                    Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                                                    R Rarity
                                                                    3 cardSoul Levy
                                                                    R Rarity
                                                                    3 cardSoul Levy
                                                                    Soul Levy
                                                                    Trap Continuous
                                                                    Soul Levy

                                                                      You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                                                      UR Rarity
                                                                      1 cardUltra Beetrooper Absolute Hercules
                                                                      UR Rarity
                                                                      1 cardUltra Beetrooper Absolute Hercules
                                                                      Ultra Beetrooper Absolute Hercules
                                                                      EARTH 11
                                                                      Ultra Beetrooper Absolute Hercules
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                                                      SR Rarity
                                                                      2 cardRagnaraika Chain Coils
                                                                      SR Rarity
                                                                      2 cardRagnaraika Chain Coils
                                                                      Ragnaraika Chain Coils
                                                                      FIRE
                                                                      Ragnaraika Chain Coils
                                                                      • ATK:

                                                                      • 2900

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Right

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                                                      SR Rarity
                                                                      2 cardRagnaraika Mantis Monk
                                                                      SR Rarity
                                                                      2 cardRagnaraika Mantis Monk
                                                                      Ragnaraika Mantis Monk
                                                                      WIND
                                                                      Ragnaraika Mantis Monk
                                                                      • ATK:

                                                                      • 2300

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                                                      N Rarity
                                                                      2 cardRagnaraika Selene Snapper
                                                                      N Rarity
                                                                      2 cardRagnaraika Selene Snapper
                                                                      Ragnaraika Selene Snapper
                                                                      WATER
                                                                      Ragnaraika Selene Snapper
                                                                      • ATK:

                                                                      • 2600

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                                                      UR Rarity
                                                                      1 cardRagnaraika Stag Sovereign
                                                                      UR Rarity
                                                                      1 cardRagnaraika Stag Sovereign
                                                                      Ragnaraika Stag Sovereign
                                                                      EARTH
                                                                      Ragnaraika Stag Sovereign
                                                                      • ATK:

                                                                      • 3300

                                                                      • LINK-5

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                                                      SR Rarity
                                                                      1 cardSeraphim Papillion
                                                                      SR Rarity
                                                                      1 cardSeraphim Papillion
                                                                      Seraphim Papillion
                                                                      WIND
                                                                      Seraphim Papillion
                                                                      • ATK:

                                                                      • 2100

                                                                      • LINK-3

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                                                                      2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.



                                                                      TIMELORD Decks in MASTER DUEL








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