Trickstar Deck Breakdown

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
LIGHT 4
Trickstar Candina
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

UR Rarity
Trickstar Light Stage
UR Rarity
Trickstar Light Stage
UR Rarity
Trickstar Light Stage
Spell Field
Trickstar Light Stage

    When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    Spell Normal
    Triple Tactics Talent

      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



      Tag(s):

      UR Rarity
      Trickstar Reincarnation
      UR Rarity
      Trickstar Reincarnation
      UR Rarity
      Trickstar Reincarnation
      Trap Normal
      Trickstar Reincarnation

        Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

        Need 8 UR

         Rarity
        Tarai
        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        UR Rarity
        Tokusano Shinkyojin
        UR Rarity
        Tokusano Shinkyojin
        UR Rarity
        Tokusano Shinkyojin
        UR Rarity
        Upstart Goblin

        Main: 41 Extra: 1

        N Rarity
        3 cardCapricious Darklord
        N Rarity
        3 cardCapricious Darklord
        Capricious Darklord
        DARK 4
        Capricious Darklord
        • ATK:

        • 0

        • DEF:

        • 1600


        During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.


        N Rarity
        3 cardCouple of Aces
        N Rarity
        3 cardCouple of Aces
        Couple of Aces
        EARTH 2
        Couple of Aces
        • ATK:

        • 100

        • DEF:

        • 100


        If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


        SR Rarity
        2 cardDarklord Amdusc
        SR Rarity
        2 cardDarklord Amdusc
        Darklord Amdusc
        DARK 6
        Darklord Amdusc
        • ATK:

        • 1800

        • DEF:

        • 2800


        You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


        N Rarity
        3 cardDarklord Desire
        N Rarity
        3 cardDarklord Desire
        Darklord Desire
        DARK 10
        Darklord Desire
        • ATK:

        • 3000

        • DEF:

        • 2800


        Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.


        SR Rarity
        3 cardDarklord Ixchel
        SR Rarity
        3 cardDarklord Ixchel
        Darklord Ixchel
        DARK 10
        Darklord Ixchel
        • ATK:

        • 2500

        • DEF:

        • 2900


        You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


        SR Rarity
        1 cardMudora the Sword Oracle
        SR Rarity
        1 cardMudora the Sword Oracle
        Mudora the Sword Oracle
        EARTH 4
        Mudora the Sword Oracle
        • ATK:

        • 1500

        • DEF:

        • 1800


        You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


         Rarity
        1 cardTarai
         Rarity
        1 cardTarai
        Tarai
        EARTH 4
        Tarai
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.


        N Rarity
        3 cardTethys, Goddess of Light
        N Rarity
        3 cardTethys, Goddess of Light
        Tethys, Goddess of Light
        LIGHT 5
        Tethys, Goddess of Light
        • ATK:

        • 2400

        • DEF:

        • 1800


        When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


        SR Rarity
        3 cardTrickstar Corobane
        SR Rarity
        3 cardTrickstar Corobane
        Trickstar Corobane
        LIGHT 5
        Trickstar Corobane
        • ATK:

        • 2000

        • DEF:

        • 1000


        If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


        SR Rarity
        1 cardPerformapal Ladyange
        SR Rarity
        1 cardPerformapal Ladyange
        Performapal Ladyange
        LIGHT 31
        Performapal Ladyange
        • ATK:

        • 1000

        • DEF:

        • 1500


        [ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.


        N Rarity
        1 cardPerformapal Lebellman
        N Rarity
        1 cardPerformapal Lebellman
        Performapal Lebellman
        LIGHT 61
        Performapal Lebellman
        • ATK:

        • 100

        • DEF:

        • 2600


        [ Pendulum Effect ] Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [ Monster Effect ] Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.


        SR Rarity
        1 cardCelestial Observatory
        SR Rarity
        1 cardCelestial Observatory
        Celestial Observatory
        Spell Normal
        Celestial Observatory

          Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.


          UR Rarity
          3 cardChicken Game
          UR Rarity
          3 cardChicken Game
          Chicken Game
          Spell Field
          Chicken Game

            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


            SR Rarity
            3 cardInto the Void
            SR Rarity
            3 cardInto the Void
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


              R Rarity
              3 cardMagical Mallet
              R Rarity
              3 cardMagical Mallet
              Magical Mallet
              Spell Normal
              Magical Mallet

                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                UR Rarity
                3 cardTokusano Shinkyojin
                UR Rarity
                3 cardTokusano Shinkyojin
                Tokusano Shinkyojin
                Spell Normal
                Tokusano Shinkyojin

                  Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


                  UR Rarity
                  1 cardUpstart Goblin
                  UR Rarity
                  1 cardUpstart Goblin
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.


                    N Rarity
                    3 cardBlasting the Ruins
                    N Rarity
                    3 cardBlasting the Ruins
                    Blasting the Ruins
                    Trap Normal
                    Blasting the Ruins

                      You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.


                      SR Rarity
                      1 cardDiamond Dire Wolf
                      SR Rarity
                      1 cardDiamond Dire Wolf
                      Diamond Dire Wolf
                      EARTH
                      Diamond Dire Wolf
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.



                      TRICKSTAR Decks in MASTER DUEL








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