Trickstar Deck Breakdown

Main Deck

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    Spell Continuous
    Chain Energy

      Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

      SR Rarity
      Dark Room of Nightmare
      SR Rarity
      Dark Room of Nightmare
      SR Rarity
      Dark Room of Nightmare
      Spell Continuous
      Dark Room of Nightmare

        Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          R Rarity
          Skull Invitation
          R Rarity
          Skull Invitation
          R Rarity
          Skull Invitation
          Trap Continuous
          Skull Invitation

            Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.

            Need 4 UR

            UR Rarity
            Ultra Beetrooper Absolute Hercules
            UR Rarity
            Ragnaraika Stag Sovereign
            UR Rarity
            Card Destruction
            UR Rarity
            Chain Strike

            Main: 40 Extra: 9

            R Rarity
            2 cardBattle Fader
            R Rarity
            2 cardBattle Fader
            Battle Fader
            DARK 1
            Battle Fader
            • ATK:

            • 0

            • DEF:

            • 0


            When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


            R Rarity
            2 cardFire Cracker
            R Rarity
            2 cardFire Cracker
            Fire Cracker
            FIRE 4
            Fire Cracker
            • ATK:

            • 1700

            • DEF:

            • 200


            (Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.


            N Rarity
            2 cardMichion, the Timelord
            N Rarity
            2 cardMichion, the Timelord
            Michion, the Timelord
            FIRE 10
            Michion, the Timelord
            • ATK:

            • 0

            • DEF:

            • 0


            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


            N Rarity
            1 cardTrickstar Narkissus
            N Rarity
            1 cardTrickstar Narkissus
            Trickstar Narkissus
            LIGHT 4
            Trickstar Narkissus
            • ATK:

            • 1000

            • DEF:

            • 1800


            If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.


            R Rarity
            2 cardMokomoko
            R Rarity
            2 cardMokomoko
            Mokomoko
            WATER 1
            Mokomoko
            • ATK:

            • 300

            • DEF:

            • 300


            FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


            R Rarity
            2 cardSelf-Destruct Ant
            R Rarity
            2 cardSelf-Destruct Ant
            Self-Destruct Ant
            EARTH 3
            Self-Destruct Ant
            • ATK:

            • 1500

            • DEF:

            • 1000


            FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.


            SR Rarity
            1 cardMahaama the Fairy Dragon
            SR Rarity
            1 cardMahaama the Fairy Dragon
            Mahaama the Fairy Dragon
            LIGHT 5
            Mahaama the Fairy Dragon
            • ATK:

            • 0

            • DEF:

            • 2500


            During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


            UR Rarity
            1 cardCard Destruction
            UR Rarity
            1 cardCard Destruction
            Card Destruction
            Spell Normal
            Card Destruction

              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


              R Rarity
              2 cardChain Energy
              R Rarity
              2 cardChain Energy
              Chain Energy
              Spell Continuous
              Chain Energy

                Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


                UR Rarity
                1 cardChain Strike
                UR Rarity
                1 cardChain Strike
                Chain Strike
                Spell Quick
                Chain Strike

                  Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                  SR Rarity
                  1 cardDark Hole
                  SR Rarity
                  1 cardDark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    SR Rarity
                    2 cardDark Room of Nightmare
                    SR Rarity
                    2 cardDark Room of Nightmare
                    Dark Room of Nightmare
                    Spell Continuous
                    Dark Room of Nightmare

                      Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


                      SR Rarity
                      1 cardPot of Extravagance
                      SR Rarity
                      1 cardPot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        N Rarity
                        1 cardThunder Short
                        N Rarity
                        1 cardThunder Short
                        Thunder Short
                        Spell Normal
                        Thunder Short

                          Inflict 400 damage to your opponent for each monster they control.


                          R Rarity
                          1 cardToll
                          R Rarity
                          1 cardToll
                          Toll
                          Spell Continuous
                          Toll

                            Each player must pay 500 Life Points to declare an attack.


                            R Rarity
                            1 cardBad Luck Blast
                            R Rarity
                            1 cardBad Luck Blast
                            Bad Luck Blast
                            Trap Normal
                            Bad Luck Blast

                              Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                              SR Rarity
                              2 cardCeasefire
                              SR Rarity
                              2 cardCeasefire
                              Ceasefire
                              Trap Normal
                              Ceasefire

                                If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                R Rarity
                                1 cardDefense Draw
                                R Rarity
                                1 cardDefense Draw
                                Defense Draw
                                Trap Normal
                                Defense Draw

                                  During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                                  SR Rarity
                                  2 cardJust Desserts
                                  SR Rarity
                                  2 cardJust Desserts
                                  Just Desserts
                                  Trap Normal
                                  Just Desserts

                                    Inflict 500 damage to your opponent for each monster they control.


                                    SR Rarity
                                    2 cardMagic Cylinder
                                    SR Rarity
                                    2 cardMagic Cylinder
                                    Magic Cylinder
                                    Trap Normal
                                    Magic Cylinder

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                      R Rarity
                                      2 cardSecret Barrel
                                      R Rarity
                                      2 cardSecret Barrel
                                      Secret Barrel
                                      Trap Normal
                                      Secret Barrel

                                        Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                        R Rarity
                                        2 cardSecret Blast
                                        R Rarity
                                        2 cardSecret Blast
                                        Secret Blast
                                        Trap Normal
                                        Secret Blast

                                          Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                          R Rarity
                                          3 cardSkull Invitation
                                          R Rarity
                                          3 cardSkull Invitation
                                          Skull Invitation
                                          Trap Continuous
                                          Skull Invitation

                                            Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                            R Rarity
                                            3 cardSoul Levy
                                            R Rarity
                                            3 cardSoul Levy
                                            Soul Levy
                                            Trap Continuous
                                            Soul Levy

                                              You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                              UR Rarity
                                              1 cardUltra Beetrooper Absolute Hercules
                                              UR Rarity
                                              1 cardUltra Beetrooper Absolute Hercules
                                              Ultra Beetrooper Absolute Hercules
                                              EARTH 11
                                              Ultra Beetrooper Absolute Hercules
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                              SR Rarity
                                              2 cardRagnaraika Chain Coils
                                              SR Rarity
                                              2 cardRagnaraika Chain Coils
                                              Ragnaraika Chain Coils
                                              FIRE
                                              Ragnaraika Chain Coils
                                              • ATK:

                                              • 2900

                                              • LINK-4

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                              SR Rarity
                                              2 cardRagnaraika Mantis Monk
                                              SR Rarity
                                              2 cardRagnaraika Mantis Monk
                                              Ragnaraika Mantis Monk
                                              WIND
                                              Ragnaraika Mantis Monk
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                              N Rarity
                                              2 cardRagnaraika Selene Snapper
                                              N Rarity
                                              2 cardRagnaraika Selene Snapper
                                              Ragnaraika Selene Snapper
                                              WATER
                                              Ragnaraika Selene Snapper
                                              • ATK:

                                              • 2600

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                              UR Rarity
                                              1 cardRagnaraika Stag Sovereign
                                              UR Rarity
                                              1 cardRagnaraika Stag Sovereign
                                              Ragnaraika Stag Sovereign
                                              EARTH
                                              Ragnaraika Stag Sovereign
                                              • ATK:

                                              • 3300

                                              • LINK-5

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                              SR Rarity
                                              1 cardSeraphim Papillion
                                              SR Rarity
                                              1 cardSeraphim Papillion
                                              Seraphim Papillion
                                              WIND
                                              Seraphim Papillion
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.



                                              TRICKSTAR Decks in MASTER DUEL








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