Worm Deck Breakdown

Need 8 UR

UR Rarity
Cyber Jar1 card
 Rarity
Morphing Jar #22 card
UR Rarity
Card Destruction1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Runick Fountain1 card
UR Rarity
Time-Tearing Morganite1 card
UR Rarity
Trickstar Reincarnation1 card

Main: 50

R Rarity
1 cardShield Worm
R Rarity
1 cardShield Worm
Shield Worm
EARTH 4
Shield Worm
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.


R Rarity
2 cardSpirit of the Fall Wind
R Rarity
2 cardSpirit of the Fall Wind
Spirit of the Fall Wind
WIND 4
Spirit of the Fall Wind
  • ATK:

  • 1800

  • DEF:

  • 900


If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.


R Rarity
2 cardWarm Worm
R Rarity
2 cardWarm Worm
Warm Worm
FIRE 3
Warm Worm
  • ATK:

  • 600

  • DEF:

  • 1400


If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.


R Rarity
1 cardAbsorbing Jar
R Rarity
1 cardAbsorbing Jar
Absorbing Jar
EARTH 3
Absorbing Jar
  • ATK:

  • 600

  • DEF:

  • 500


FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.


N Rarity
2 cardAroma Jar
N Rarity
2 cardAroma Jar
Aroma Jar
WIND 1
Aroma Jar
  • ATK:

  • 500

  • DEF:

  • 400


If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


UR Rarity
1 cardCyber Jar
UR Rarity
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


R Rarity
2 cardHiro's Shadow Scout
R Rarity
2 cardHiro's Shadow Scout
Hiro's Shadow Scout
DARK 2
Hiro's Shadow Scout
  • ATK:

  • 650

  • DEF:

  • 500


FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.


R Rarity
2 cardMorphing Jar
R Rarity
2 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


 Rarity
2 cardMorphing Jar #2
 Rarity
2 cardMorphing Jar #2
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


SR Rarity
2 cardNeedle Worm
SR Rarity
2 cardNeedle Worm
Needle Worm
EARTH 2
Needle Worm
  • ATK:

  • 750

  • DEF:

  • 600


FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.


R Rarity
1 cardReverse Jar
R Rarity
1 cardReverse Jar
Reverse Jar
EARTH 3
Reverse Jar
  • ATK:

  • 800

  • DEF:

  • 900


FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.


SR Rarity
1 cardBook of Eclipse
SR Rarity
1 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    SR Rarity
    1 cardBook of Lunar Eclipse
    SR Rarity
    1 cardBook of Lunar Eclipse
    Book of Lunar Eclipse
    Spell Quick
    Book of Lunar Eclipse

      Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.


      R Rarity
      1 cardBook of Moon
      R Rarity
      1 cardBook of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        N Rarity
        1 cardBook of Taiyou
        N Rarity
        1 cardBook of Taiyou
        Book of Taiyou
        Spell Normal
        Book of Taiyou

          Flip 1 face-down monster on the field into face-up Attack Position.


          UR Rarity
          1 cardCard Destruction
          UR Rarity
          1 cardCard Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            R Rarity
            1 cardCup of Ace
            R Rarity
            1 cardCup of Ace
            Cup of Ace
            Spell Normal
            Cup of Ace

              Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


              R Rarity
              1 cardGravekeeper's Servant
              R Rarity
              1 cardGravekeeper's Servant
              Gravekeeper's Servant
              Spell Continuous
              Gravekeeper's Servant

                Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  SR Rarity
                  1 cardMessenger of Peace
                  SR Rarity
                  1 cardMessenger of Peace
                  Messenger of Peace
                  Spell Continuous
                  Messenger of Peace

                    Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                    SR Rarity
                    1 cardPot of Extravagance
                    SR Rarity
                    1 cardPot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      N Rarity
                      1 cardRunick Allure
                      N Rarity
                      1 cardRunick Allure
                      Runick Allure
                      Spell Continuous
                      Runick Allure

                        Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                        SR Rarity
                        1 cardRunick Destruction
                        SR Rarity
                        1 cardRunick Destruction
                        Runick Destruction
                        Spell Quick
                        Runick Destruction

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                          R Rarity
                          1 cardRunick Dispelling
                          R Rarity
                          1 cardRunick Dispelling
                          Runick Dispelling
                          Spell Quick
                          Runick Dispelling

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                            SR Rarity
                            1 cardRunick Flashing Fire
                            SR Rarity
                            1 cardRunick Flashing Fire
                            Runick Flashing Fire
                            Spell Quick
                            Runick Flashing Fire

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                              UR Rarity
                              1 cardRunick Fountain
                              UR Rarity
                              1 cardRunick Fountain
                              Runick Fountain
                              Spell Field
                              Runick Fountain

                                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                SR Rarity
                                1 cardRunick Freezing Curses
                                SR Rarity
                                1 cardRunick Freezing Curses
                                Runick Freezing Curses
                                Spell Quick
                                Runick Freezing Curses

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                  SR Rarity
                                  2 cardRunick Golden Droplet
                                  SR Rarity
                                  2 cardRunick Golden Droplet
                                  Runick Golden Droplet
                                  Spell Quick
                                  Runick Golden Droplet

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                    R Rarity
                                    2 cardRunick Smiting Storm
                                    R Rarity
                                    2 cardRunick Smiting Storm
                                    Runick Smiting Storm
                                    Spell Quick
                                    Runick Smiting Storm

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                      SR Rarity
                                      1 cardSwords of Revealing Light
                                      SR Rarity
                                      1 cardSwords of Revealing Light
                                      Swords of Revealing Light
                                      Spell Normal
                                      Swords of Revealing Light

                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                        UR Rarity
                                        1 cardTime-Tearing Morganite
                                        UR Rarity
                                        1 cardTime-Tearing Morganite
                                        Time-Tearing Morganite
                                        Spell Normal
                                        Time-Tearing Morganite

                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                          SR Rarity
                                          1 cardDark Bribe
                                          SR Rarity
                                          1 cardDark Bribe
                                          Dark Bribe
                                          Trap Counter
                                          Dark Bribe

                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                            SR Rarity
                                            1 cardJar of Avarice
                                            SR Rarity
                                            1 cardJar of Avarice
                                            Jar of Avarice
                                            Trap Normal
                                            Jar of Avarice

                                              Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                              N Rarity
                                              1 cardLight of Destruction
                                              N Rarity
                                              1 cardLight of Destruction
                                              Light of Destruction
                                              Trap Continuous
                                              Light of Destruction

                                                When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.


                                                SR Rarity
                                                1 cardMirror Force
                                                SR Rarity
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  SR Rarity
                                                  1 cardPresent Card
                                                  SR Rarity
                                                  1 cardPresent Card
                                                  Present Card
                                                  Trap Normal
                                                  Present Card

                                                    Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                                                    SR Rarity
                                                    1 cardRecall
                                                    SR Rarity
                                                    1 cardRecall
                                                    Recall
                                                    Trap Counter
                                                    Recall

                                                      When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                                                      SR Rarity
                                                      1 cardScrap-Iron Scarecrow
                                                      SR Rarity
                                                      1 cardScrap-Iron Scarecrow
                                                      Scrap-Iron Scarecrow
                                                      Trap Normal
                                                      Scrap-Iron Scarecrow

                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                        R Rarity
                                                        1 cardSoul Levy
                                                        R Rarity
                                                        1 cardSoul Levy
                                                        Soul Levy
                                                        Trap Continuous
                                                        Soul Levy

                                                          You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                                          UR Rarity
                                                          1 cardTrickstar Reincarnation
                                                          UR Rarity
                                                          1 cardTrickstar Reincarnation
                                                          Trickstar Reincarnation
                                                          Trap Normal
                                                          Trickstar Reincarnation

                                                            Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                            N Rarity
                                                            1 cardWaboku
                                                            N Rarity
                                                            1 cardWaboku
                                                            Waboku
                                                            Trap Normal
                                                            Waboku

                                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                              master-duel
                                                              Worm
                                                              5







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